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authorKonstantin Tokarev <annulen@yandex.ru>2019-10-03 22:48:16 +0300
committerKonstantin Tokarev <annulen@yandex.ru>2019-10-04 02:11:52 +0300
commit3395426ab651a631aca8ee6b0a694a71df19100f (patch)
tree4d1d20f3630ef5e68ee17fa8b3f3de9f3269ec19 /tests/webkitwidgets/benchmarks/webgl/10000_triangles.html
parentb47f584d07aec2d78ea4a5a5ccf2c761f44f5585 (diff)
downloadqtwebkit-3395426ab651a631aca8ee6b0a694a71df19100f.tar.gz
Import QtWebKit commit 49b749171e786df3adcd7a755df428c1846acd69
Change-Id: I4c82d8030969d941bb78b1cc4e77c0a66db8da2c Reviewed-by: Konstantin Tokarev <annulen@yandex.ru>
Diffstat (limited to 'tests/webkitwidgets/benchmarks/webgl/10000_triangles.html')
-rw-r--r--tests/webkitwidgets/benchmarks/webgl/10000_triangles.html59
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/webkitwidgets/benchmarks/webgl/10000_triangles.html b/tests/webkitwidgets/benchmarks/webgl/10000_triangles.html
new file mode 100644
index 000000000..fd061aa27
--- /dev/null
+++ b/tests/webkitwidgets/benchmarks/webgl/10000_triangles.html
@@ -0,0 +1,59 @@
+<html>
+ <body style="margin: 0">
+ <canvas width="1000" height="1000"></canvas>
+ </body>
+</html>
+<script>
+ var canvas = document.getElementsByTagName("canvas")[0];
+ gl = canvas.getContext("experimental-webgl");
+ gl.clearColor(0.0, 1.0, 0.0, 1.0);
+ gl.viewport(0, 0, canvas.width, canvas.height);
+
+ var vertexShader = gl.createShader(gl.VERTEX_SHADER);
+ gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
+ gl.compileShader(vertexShader);
+
+ var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
+ gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
+ gl.compileShader(fragmentShader);
+
+ var shaderProgram = gl.createProgram();
+ gl.attachShader(shaderProgram, vertexShader);
+ gl.attachShader(shaderProgram, fragmentShader);
+ gl.bindAttribLocation(shaderProgram, 0, "vPosition");
+ gl.linkProgram(shaderProgram);
+
+ gl.useProgram(shaderProgram);
+
+ var buffer = gl.createBuffer();
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
+
+ var vertices = [];
+ var seedX = -1.0;
+ var seedY = 1.0;
+ for (var i = 1; i <= 10000; ++i) {
+ vertices.push(seedX);
+ vertices.push(seedY);
+ vertices.push(0);
+ seedX += 0.01;
+ vertices.push(seedX);
+ vertices.push(seedY - 0.02);
+ vertices.push(0);
+ seedX += 0.01;
+ vertices.push(seedX);
+ vertices.push(seedY);
+ vertices.push(0);
+ if (!(i % 100)) {
+ seedX = -1.0;
+ seedY -= 0.02;
+ }
+ }
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
+
+
+ gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
+ gl.enableVertexAttribArray(0);
+ gl.clear(gl.COLOR_BUFFER_BIT);
+ gl.drawArrays(gl.TRIANGLES, 0, 30000);
+ gl.flush();
+</script>