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-rw-r--r--Source/WebCore/rendering/RenderBox.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/Source/WebCore/rendering/RenderBox.cpp b/Source/WebCore/rendering/RenderBox.cpp
index 199deb6b2..cf6615b22 100644
--- a/Source/WebCore/rendering/RenderBox.cpp
+++ b/Source/WebCore/rendering/RenderBox.cpp
@@ -4019,29 +4019,6 @@ bool RenderBox::hasRelativeLogicalHeight() const
|| style()->logicalMaxHeight().isPercent();
}
-void RenderBox::moveChildTo(RenderBox* toBox, RenderObject* child, RenderObject* beforeChild, bool fullRemoveInsert)
-{
- ASSERT(this == child->parent());
- ASSERT(!beforeChild || toBox == beforeChild->parent());
- if (fullRemoveInsert && toBox->isRenderBlock()) {
- // Takes care of adding the new child correctly if toBlock and fromBlock
- // have different kind of children (block vs inline).
- toBox->addChild(virtualChildren()->removeChildNode(this, child), beforeChild);
- } else
- toBox->virtualChildren()->insertChildNode(toBox, virtualChildren()->removeChildNode(this, child, fullRemoveInsert), beforeChild, fullRemoveInsert);
-}
-
-void RenderBox::moveChildrenTo(RenderBox* toBox, RenderObject* startChild, RenderObject* endChild, RenderObject* beforeChild, bool fullRemoveInsert)
-{
- ASSERT(!beforeChild || toBox == beforeChild->parent());
- for (RenderObject* child = startChild; child && child != endChild; ) {
- // Save our next sibling as moveChildTo will clear it.
- RenderObject* nextSibling = child->nextSibling();
- moveChildTo(toBox, child, beforeChild, fullRemoveInsert);
- child = nextSibling;
- }
-}
-
static void markBoxForRelayoutAfterSplit(RenderBox* box)
{
// FIXME: The table code should handle that automatically. If not,