diff options
Diffstat (limited to 'Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp')
-rw-r--r-- | Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp | 741 |
1 files changed, 689 insertions, 52 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp index dfa017dcd..b212f632d 100644 --- a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp +++ b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp @@ -13,7 +13,7 @@ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR @@ -26,12 +26,30 @@ #include "config.h" #include "RenderMultiColumnFlowThread.h" -#include "RenderMultiColumnBlock.h" +#include "HitTestResult.h" +#include "LayoutState.h" +#include "RenderIterator.h" #include "RenderMultiColumnSet.h" +#include "RenderMultiColumnSpannerPlaceholder.h" +#include "RenderView.h" +#include "TransformState.h" namespace WebCore { -RenderMultiColumnFlowThread::RenderMultiColumnFlowThread() +bool RenderMultiColumnFlowThread::gShiftingSpanner = false; + +RenderMultiColumnFlowThread::RenderMultiColumnFlowThread(Document& document, Ref<RenderStyle>&& style) + : RenderFlowThread(document, WTFMove(style)) + , m_lastSetWorkedOn(nullptr) + , m_columnCount(1) + , m_columnWidth(0) + , m_columnHeightAvailable(0) + , m_inLayout(false) + , m_inBalancingPass(false) + , m_needsHeightsRecalculation(false) + , m_progressionIsInline(false) + , m_progressionIsReversed(false) + , m_beingEvacuated(false) { setFlowThreadState(InsideInFlowThread); } @@ -40,18 +58,410 @@ RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread() { } -RenderMultiColumnFlowThread* RenderMultiColumnFlowThread::createAnonymous(Document* document) -{ - RenderMultiColumnFlowThread* renderer = new (document->renderArena()) RenderMultiColumnFlowThread(); - renderer->setDocumentForAnonymous(document); - return renderer; -} - const char* RenderMultiColumnFlowThread::renderName() const { return "RenderMultiColumnFlowThread"; } +RenderMultiColumnSet* RenderMultiColumnFlowThread::firstMultiColumnSet() const +{ + for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { + if (is<RenderMultiColumnSet>(*sibling)) + return downcast<RenderMultiColumnSet>(sibling); + } + return nullptr; +} + +RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const +{ + for (RenderObject* sibling = multiColumnBlockFlow()->lastChild(); sibling; sibling = sibling->previousSibling()) { + if (is<RenderMultiColumnSet>(*sibling)) + return downcast<RenderMultiColumnSet>(sibling); + } + return nullptr; +} + +RenderBox* RenderMultiColumnFlowThread::firstColumnSetOrSpanner() const +{ + if (RenderObject* sibling = nextSibling()) { + ASSERT(is<RenderBox>(*sibling)); + ASSERT(is<RenderMultiColumnSet>(*sibling) || findColumnSpannerPlaceholder(downcast<RenderBox>(sibling))); + return downcast<RenderBox>(sibling); + } + return nullptr; +} + +RenderBox* RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(const RenderBox* child) +{ + if (!child) + return nullptr; + if (RenderObject* sibling = child->nextSibling()) + return downcast<RenderBox>(sibling); + return nullptr; +} + +RenderBox* RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(const RenderBox* child) +{ + if (!child) + return nullptr; + if (RenderObject* sibling = child->previousSibling()) { + if (is<RenderFlowThread>(*sibling)) + return nullptr; + return downcast<RenderBox>(sibling); + } + return nullptr; +} + +void RenderMultiColumnFlowThread::layout() +{ + ASSERT(!m_inLayout); + m_inLayout = true; + m_lastSetWorkedOn = nullptr; + if (RenderBox* first = firstColumnSetOrSpanner()) { + if (is<RenderMultiColumnSet>(*first)) { + m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(first); + m_lastSetWorkedOn->beginFlow(this); + } + } + RenderFlowThread::layout(); + if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { + if (!nextColumnSetOrSpannerSiblingOf(lastSet)) + lastSet->endFlow(this, logicalHeight()); + lastSet->expandToEncompassFlowThreadContentsIfNeeded(); + } + m_inLayout = false; + m_lastSetWorkedOn = nullptr; +} + +RenderMultiColumnSet* RenderMultiColumnFlowThread::findSetRendering(RenderObject* renderer) const +{ + for (RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) { + if (multicolSet->containsRendererInFlowThread(renderer)) + return multicolSet; + } + return nullptr; +} + +void RenderMultiColumnFlowThread::populate() +{ + RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); + ASSERT(!nextSibling()); + // Reparent children preceding the flow thread into the flow thread. It's multicol content + // now. At this point there's obviously nothing after the flow thread, but renderers (column + // sets and spanners) will be inserted there as we insert elements into the flow thread. + LayoutStateDisabler layoutStateDisabler(view()); + multicolContainer->moveChildrenTo(this, multicolContainer->firstChild(), this, true); +} + +void RenderMultiColumnFlowThread::evacuateAndDestroy() +{ + RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); + m_beingEvacuated = true; + + // Delete the line box tree. + deleteLines(); + + LayoutStateDisabler layoutStateDisabler(view()); + + // First promote all children of the flow thread. Before we move them to the flow thread's + // container, we need to unregister the flow thread, so that they aren't just re-added again to + // the flow thread that we're trying to empty. + multicolContainer->setMultiColumnFlowThread(nullptr); + moveAllChildrenTo(multicolContainer, true); + + // Move spanners back to their original DOM position in the tree, and destroy the placeholders. + SpannerMap::iterator it; + while ((it = m_spannerMap.begin()) != m_spannerMap.end()) { + RenderBox* spanner = it->key; + RenderMultiColumnSpannerPlaceholder* placeholder = it->value; + RenderBlockFlow& originalContainer = downcast<RenderBlockFlow>(*placeholder->parent()); + multicolContainer->removeChild(*spanner); + originalContainer.addChild(spanner, placeholder); + placeholder->destroy(); + m_spannerMap.remove(it); + } + + // Remove all sets. + while (RenderMultiColumnSet* columnSet = firstMultiColumnSet()) + columnSet->destroy(); + + destroy(); +} + +void RenderMultiColumnFlowThread::addRegionToThread(RenderRegion* renderRegion) +{ + auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion); + if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) { + RenderRegionList::iterator it = m_regionList.find(nextSet); + ASSERT(it != m_regionList.end()); + m_regionList.insertBefore(it, columnSet); + } else + m_regionList.add(columnSet); + renderRegion->setIsValid(true); +} + +void RenderMultiColumnFlowThread::willBeRemovedFromTree() +{ + // Detach all column sets from the flow thread. Cannot destroy them at this point, since they + // are siblings of this object, and there may be pointers to this object's sibling somewhere + // further up on the call stack. + for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) + columnSet->detachRegion(); + multiColumnBlockFlow()->setMultiColumnFlowThread(nullptr); + RenderFlowThread::willBeRemovedFromTree(); +} + +RenderObject* RenderMultiColumnFlowThread::resolveMovedChild(RenderObject* child) const +{ + if (child->style().columnSpan() != ColumnSpanAll || !is<RenderBox>(*child)) { + // We only need to resolve for column spanners. + return child; + } + // The renderer for the actual DOM node that establishes a spanner is moved from its original + // location in the render tree to becoming a sibling of the column sets. In other words, it's + // moved out from the flow thread (and becomes a sibling of it). When we for instance want to + // create and insert a renderer for the sibling node immediately preceding the spanner, we need + // to map that spanner renderer to the spanner's placeholder, which is where the new inserted + // renderer belongs. + if (RenderMultiColumnSpannerPlaceholder* placeholder = findColumnSpannerPlaceholder(downcast<RenderBox>(child))) + return placeholder; + + // This is an invalid spanner, or its placeholder hasn't been created yet. This happens when + // moving an entire subtree into the flow thread, when we are processing the insertion of this + // spanner's preceding sibling, and we obviously haven't got as far as processing this spanner + // yet. + return child; +} + +static bool isValidColumnSpanner(RenderMultiColumnFlowThread* flowThread, RenderObject* descendant) +{ + // We assume that we're inside the flow thread. This function is not to be called otherwise. + ASSERT(descendant->isDescendantOf(flowThread)); + + // First make sure that the renderer itself has the right properties for becoming a spanner. + RenderStyle& style = descendant->style(); + if (style.columnSpan() != ColumnSpanAll || !is<RenderBox>(*descendant) || descendant->isFloatingOrOutOfFlowPositioned()) + return false; + + RenderElement* container = descendant->parent(); + if (!is<RenderBlockFlow>(*container) || container->childrenInline()) { + // Needs to be block-level. + return false; + } + + // We need to have the flow thread as the containing block. A spanner cannot break out of the flow thread. + RenderFlowThread* enclosingFlowThread = descendant->flowThreadContainingBlock(); + if (enclosingFlowThread != flowThread) + return false; + + // This looks like a spanner, but if we're inside something unbreakable, it's not to be treated as one. + for (RenderBox* ancestor = downcast<RenderBox>(*descendant).containingBlock(); ancestor && !is<RenderView>(*ancestor); ancestor = ancestor->containingBlock()) { + if (ancestor->isRenderFlowThread()) { + // Don't allow any intervening non-multicol fragmentation contexts. The spec doesn't say + // anything about disallowing this, but it's just going to be too complicated to + // implement (not to mention specify behavior). + return ancestor == flowThread; + } + ASSERT(ancestor->style().columnSpan() != ColumnSpanAll || !isValidColumnSpanner(flowThread, ancestor)); + if (ancestor->isUnsplittableForPagination()) + return false; + } + ASSERT_NOT_REACHED(); + return false; +} + +RenderObject* RenderMultiColumnFlowThread::processPossibleSpannerDescendant(RenderObject*& subtreeRoot, RenderObject* descendant) +{ + RenderBlockFlow* multicolContainer = multiColumnBlockFlow(); + RenderObject* nextRendererInFlowThread = descendant->nextInPreOrderAfterChildren(this); + RenderObject* insertBeforeMulticolChild = nullptr; + RenderObject* nextDescendant = descendant; + + if (isValidColumnSpanner(this, descendant)) { + // This is a spanner (column-span:all). Such renderers are moved from where they would + // otherwise occur in the render tree to becoming a direct child of the multicol container, + // so that they live among the column sets. This simplifies the layout implementation, and + // basically just relies on regular block layout done by the RenderBlockFlow that + // establishes the multicol container. + RenderBlockFlow* container = downcast<RenderBlockFlow>(descendant->parent()); + RenderMultiColumnSet* setToSplit = nullptr; + if (nextRendererInFlowThread) { + setToSplit = findSetRendering(descendant); + if (setToSplit) { + setToSplit->setNeedsLayout(); + insertBeforeMulticolChild = setToSplit->nextSibling(); + } + } + // Moving a spanner's renderer so that it becomes a sibling of the column sets requires us + // to insert an anonymous placeholder in the tree where the spanner's renderer otherwise + // would have been. This is needed for a two reasons: We need a way of separating inline + // content before and after the spanner, so that it becomes separate line boxes. Secondly, + // this placeholder serves as a break point for column sets, so that, when encountered, we + // end flowing one column set and move to the next one. + RenderMultiColumnSpannerPlaceholder* placeholder = RenderMultiColumnSpannerPlaceholder::createAnonymous(this, downcast<RenderBox>(descendant), &container->style()); + container->addChild(placeholder, descendant->nextSibling()); + container->removeChild(*descendant); + + // This is a guard to stop an ancestor flow thread from processing the spanner. + gShiftingSpanner = true; + multicolContainer->RenderBlock::addChild(descendant, insertBeforeMulticolChild); + gShiftingSpanner = false; + + // The spanner has now been moved out from the flow thread, but we don't want to + // examine its children anyway. They are all part of the spanner and shouldn't trigger + // creation of column sets or anything like that. Continue at its original position in + // the tree, i.e. where the placeholder was just put. + if (subtreeRoot == descendant) + subtreeRoot = placeholder; + nextDescendant = placeholder; + } else { + // This is regular multicol content, i.e. not part of a spanner. + if (is<RenderMultiColumnSpannerPlaceholder>(nextRendererInFlowThread)) { + // Inserted right before a spanner. Is there a set for us there? + RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*nextRendererInFlowThread); + if (RenderObject* previous = placeholder.spanner()->previousSibling()) { + if (is<RenderMultiColumnSet>(*previous)) + return nextDescendant; // There's already a set there. Nothing to do. + } + insertBeforeMulticolChild = placeholder.spanner(); + } else if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) { + // This child is not an immediate predecessor of a spanner, which means that if this + // child precedes a spanner at all, there has to be a column set created for us there + // already. If it doesn't precede any spanner at all, on the other hand, we need a + // column set at the end of the multicol container. We don't really check here if the + // child inserted precedes any spanner or not (as that's an expensive operation). Just + // make sure we have a column set at the end. It's no big deal if it remains unused. + if (!lastSet->nextSibling()) + return nextDescendant; + } + } + // Need to create a new column set when there's no set already created. We also always insert + // another column set after a spanner. Even if it turns out that there are no renderers + // following the spanner, there may be bottom margins there, which take up space. + RenderMultiColumnSet* newSet = new RenderMultiColumnSet(*this, RenderStyle::createAnonymousStyleWithDisplay(&multicolContainer->style(), BLOCK)); + newSet->initializeStyle(); + multicolContainer->RenderBlock::addChild(newSet, insertBeforeMulticolChild); + invalidateRegions(); + + // We cannot handle immediate column set siblings at the moment (and there's no need for + // it, either). There has to be at least one spanner separating them. + ASSERT(!previousColumnSetOrSpannerSiblingOf(newSet) || !previousColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet()); + ASSERT(!nextColumnSetOrSpannerSiblingOf(newSet) || !nextColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet()); + + return nextDescendant; +} + +void RenderMultiColumnFlowThread::flowThreadDescendantInserted(RenderObject* descendant) +{ + if (gShiftingSpanner || m_beingEvacuated || descendant->isInFlowRenderFlowThread()) + return; + RenderObject* subtreeRoot = descendant; + for (; descendant; descendant = (descendant ? descendant->nextInPreOrder(subtreeRoot) : nullptr)) { + if (is<RenderMultiColumnSpannerPlaceholder>(*descendant)) { + // A spanner's placeholder has been inserted. The actual spanner renderer is moved from + // where it would otherwise occur (if it weren't a spanner) to becoming a sibling of the + // column sets. + RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant); + if (placeholder.flowThread() != this) { + // This isn't our spanner! It shifted here from an ancestor multicolumn block. It's going to end up + // becoming our spanner instead, but for it to do that we first have to nuke the original spanner, + // and get the spanner content back into this flow thread. + RenderBox* spanner = placeholder.spanner(); + + // Insert after the placeholder, but don't let a notification happen. + gShiftingSpanner = true; + RenderBlockFlow& ancestorBlock = downcast<RenderBlockFlow>(*spanner->parent()); + ancestorBlock.moveChildTo(placeholder.parentBox(), spanner, placeholder.nextSibling(), true); + gShiftingSpanner = false; + + // We have to nuke the placeholder, since the ancestor already lost the mapping to it when + // we shifted the placeholder down into this flow thread. + placeholder.flowThread()->m_spannerMap.remove(spanner); + placeholder.parent()->removeChild(placeholder); + + if (subtreeRoot == descendant) + subtreeRoot = spanner; + // Now we process the spanner. + descendant = processPossibleSpannerDescendant(subtreeRoot, spanner); + continue; + } + + ASSERT(!m_spannerMap.get(placeholder.spanner())); + m_spannerMap.add(placeholder.spanner(), &placeholder); + ASSERT(!placeholder.firstChild()); // There should be no children here, but if there are, we ought to skip them. + continue; + } + + descendant = processPossibleSpannerDescendant(subtreeRoot, descendant); + } +} + +void RenderMultiColumnFlowThread::handleSpannerRemoval(RenderObject* spanner) +{ + // The placeholder may already have been removed, but if it hasn't, do so now. + if (RenderMultiColumnSpannerPlaceholder* placeholder = m_spannerMap.get(downcast<RenderBox>(spanner))) { + placeholder->parent()->removeChild(*placeholder); + m_spannerMap.remove(downcast<RenderBox>(spanner)); + } + + if (RenderObject* next = spanner->nextSibling()) { + if (RenderObject* previous = spanner->previousSibling()) { + if (previous->isRenderMultiColumnSet() && next->isRenderMultiColumnSet()) { + // Merge two sets that no longer will be separated by a spanner. + next->destroy(); + previous->setNeedsLayout(); + } + } + } +} + +void RenderMultiColumnFlowThread::flowThreadRelativeWillBeRemoved(RenderObject* relative) +{ + if (m_beingEvacuated) + return; + invalidateRegions(); + if (is<RenderMultiColumnSpannerPlaceholder>(*relative)) { + // Remove the map entry for this spanner, but leave the actual spanner renderer alone. Also + // keep the reference to the spanner, since the placeholder may be about to be re-inserted + // in the tree. + ASSERT(relative->isDescendantOf(this)); + m_spannerMap.remove(downcast<RenderMultiColumnSpannerPlaceholder>(*relative).spanner()); + return; + } + if (relative->style().columnSpan() == ColumnSpanAll) { + if (relative->parent() != parent()) + return; // not a valid spanner. + + handleSpannerRemoval(relative); + } + // Note that we might end up with empty column sets if all column content is removed. That's no + // big deal though (and locating them would be expensive), and they will be found and re-used if + // content is added again later. +} + +void RenderMultiColumnFlowThread::flowThreadDescendantBoxLaidOut(RenderBox* descendant) +{ + if (!is<RenderMultiColumnSpannerPlaceholder>(*descendant)) + return; + auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant); + RenderBlock* container = placeholder.containingBlock(); + + for (RenderBox* prev = previousColumnSetOrSpannerSiblingOf(placeholder.spanner()); prev; prev = previousColumnSetOrSpannerSiblingOf(prev)) { + if (is<RenderMultiColumnSet>(*prev)) { + downcast<RenderMultiColumnSet>(*prev).endFlow(container, placeholder.logicalTop()); + break; + } + } + + for (RenderBox* next = nextColumnSetOrSpannerSiblingOf(placeholder.spanner()); next; next = nextColumnSetOrSpannerSiblingOf(next)) { + if (is<RenderMultiColumnSet>(*next)) { + m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(next); + m_lastSetWorkedOn->beginFlow(container); + break; + } + } +} + void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const { // We simply remain at our intrinsic height. @@ -61,59 +471,286 @@ void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const { - RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); - return parentBlock->columnWidth(); -} - -void RenderMultiColumnFlowThread::autoGenerateRegionsToBlockOffset(LayoutUnit /*offset*/) -{ - // This function ensures we have the correct column set information at all times. - // For a simple multi-column layout in continuous media, only one column set child is required. - // Once a column is nested inside an enclosing pagination context, the number of column sets - // required becomes 2n-1, where n is the total number of nested pagination contexts. For example: - // - // Column layout with no enclosing pagination model = 2 * 1 - 1 = 1 column set. - // Columns inside pages = 2 * 2 - 1 = 3 column sets (bottom of first page, all the subsequent pages, then the last page). - // Columns inside columns inside pages = 2 * 3 - 1 = 5 column sets. - // - // In addition, column spans will force a column set to "split" into before/after sets around the spanning element. - // - // Finally, we will need to deal with columns inside regions. If regions have variable widths, then there will need - // to be unique column sets created inside any region whose width is different from its surrounding regions. This is - // actually pretty similar to the spanning case, in that we break up the column sets whenever the width varies. - // - // FIXME: For now just make one column set. This matches the old multi-column code. - // Right now our goal is just feature parity with the old multi-column code so that we can switch over to the - // new code as soon as possible. - RenderMultiColumnSet* firstSet = toRenderMultiColumnSet(firstRegion()); - if (firstSet) + return columnWidth(); +} + +void RenderMultiColumnFlowThread::setPageBreak(const RenderBlock* block, LayoutUnit offset, LayoutUnit spaceShortage) +{ + if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) + multicolSet->recordSpaceShortage(spaceShortage); +} + +void RenderMultiColumnFlowThread::updateMinimumPageHeight(const RenderBlock* block, LayoutUnit offset, LayoutUnit minHeight) +{ + if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) + multicolSet->updateMinimumColumnHeight(minHeight); +} + +RenderRegion* RenderMultiColumnFlowThread::regionAtBlockOffset(const RenderBox* box, LayoutUnit offset, bool extendLastRegion) const +{ + if (!m_inLayout) + return RenderFlowThread::regionAtBlockOffset(box, offset, extendLastRegion); + + // Layout in progress. We are calculating the set heights as we speak, so the region range + // information is not up-to-date. + + RenderMultiColumnSet* columnSet = m_lastSetWorkedOn ? m_lastSetWorkedOn : firstMultiColumnSet(); + if (!columnSet) { + // If there's no set, bail. This multicol is empty or only consists of spanners. There + // are no regions. + return nullptr; + } + // The last set worked on is a good guess. But if we're not within the bounds, search for the + // right one. + if (offset < columnSet->logicalTopInFlowThread()) { + do { + if (RenderMultiColumnSet* prev = columnSet->previousSiblingMultiColumnSet()) + columnSet = prev; + else + break; + } while (offset < columnSet->logicalTopInFlowThread()); + } else { + while (offset >= columnSet->logicalBottomInFlowThread()) { + RenderMultiColumnSet* next = columnSet->nextSiblingMultiColumnSet(); + if (!next || !next->hasBeenFlowed()) + break; + columnSet = next; + } + } + return columnSet; +} + +void RenderMultiColumnFlowThread::setRegionRangeForBox(const RenderBox* box, RenderRegion* startRegion, RenderRegion* endRegion) +{ + // Some column sets may have zero height, which means that two or more sets may start at the + // exact same flow thread position, which means that some parts of the code may believe that a + // given box lives in sets that it doesn't really live in. Make some adjustments here and + // include such sets if they are adjacent to the start and/or end regions. + for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).previousSiblingMultiColumnSet(); columnSet; columnSet = columnSet->previousSiblingMultiColumnSet()) { + if (columnSet->logicalHeightInFlowThread()) + break; + startRegion = columnSet; + } + for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).nextSiblingMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) { + if (columnSet->logicalHeightInFlowThread()) + break; + endRegion = columnSet; + } + + RenderFlowThread::setRegionRangeForBox(box, startRegion, endRegion); +} + +bool RenderMultiColumnFlowThread::addForcedRegionBreak(const RenderBlock* block, LayoutUnit offset, RenderBox* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment) +{ + if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) { + multicolSet->addForcedBreak(offset); + if (offsetBreakAdjustment) + *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit::fromPixel(0); + return true; + } + return false; +} + +void RenderMultiColumnFlowThread::computeLineGridPaginationOrigin(LayoutState& layoutState) const +{ + if (!progressionIsInline()) return; - invalidateRegions(); + // We need to cache a line grid pagination origin so that we understand how to reset the line grid + // at the top of each column. + // Get the current line grid and offset. + const auto lineGrid = layoutState.lineGrid(); + if (!lineGrid) + return; - RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent()); - firstSet = RenderMultiColumnSet::createAnonymous(this); - firstSet->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentBlock->style(), BLOCK)); - parentBlock->RenderBlock::addChild(firstSet); + // Get the hypothetical line box used to establish the grid. + auto lineGridBox = lineGrid->lineGridBox(); + if (!lineGridBox) + return; + + bool isHorizontalWritingMode = lineGrid->isHorizontalWritingMode(); - // Even though we aren't placed yet, we can go ahead and set up our size. At this point we're - // typically in the middle of laying out the thread, attempting to paginate, and we need to do - // some rudimentary "layout" of the set now, so that pagination will work. - firstSet->prepareForLayout(); + LayoutUnit lineGridBlockOffset = isHorizontalWritingMode ? layoutState.lineGridOffset().height() : layoutState.lineGridOffset().width(); - validateRegions(); + // Now determine our position on the grid. Our baseline needs to be adjusted to the nearest baseline multiple + // as established by the line box. + // FIXME: Need to handle crazy line-box-contain values that cause the root line box to not be considered. I assume + // the grid should honor line-box-contain. + LayoutUnit gridLineHeight = lineGridBox->lineBottomWithLeading() - lineGridBox->lineTopWithLeading(); + if (!gridLineHeight) + return; + + LayoutUnit firstLineTopWithLeading = lineGridBlockOffset + lineGridBox->lineTopWithLeading(); + + if (layoutState.isPaginated() && layoutState.pageLogicalHeight()) { + LayoutUnit pageLogicalTop = isHorizontalWritingMode ? layoutState.pageOffset().height() : layoutState.pageOffset().width(); + if (pageLogicalTop > firstLineTopWithLeading) { + // Shift to the next highest line grid multiple past the page logical top. Cache the delta + // between this new value and the page logical top as the pagination origin. + LayoutUnit remainder = roundToInt(pageLogicalTop - firstLineTopWithLeading) % roundToInt(gridLineHeight); + LayoutUnit paginationDelta = gridLineHeight - remainder; + if (isHorizontalWritingMode) + layoutState.setLineGridPaginationOrigin(LayoutSize(layoutState.lineGridPaginationOrigin().width(), paginationDelta)); + else + layoutState.setLineGridPaginationOrigin(LayoutSize(paginationDelta, layoutState.lineGridPaginationOrigin().height())); + } + } } -void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) +LayoutSize RenderMultiColumnFlowThread::offsetFromContainer(RenderElement& enclosingContainer, const LayoutPoint& physicalPoint, bool* offsetDependsOnPoint) const { - if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset))) - multicolSet->recordSpaceShortage(spaceShortage); + ASSERT(&enclosingContainer == container()); + + if (offsetDependsOnPoint) + *offsetDependsOnPoint = true; + + LayoutPoint translatedPhysicalPoint(physicalPoint); + if (RenderRegion* region = physicalTranslationFromFlowToRegion(translatedPhysicalPoint)) + translatedPhysicalPoint.moveBy(region->topLeftLocation()); + + LayoutSize offset(translatedPhysicalPoint.x(), translatedPhysicalPoint.y()); + if (is<RenderBox>(enclosingContainer)) + offset -= downcast<RenderBox>(enclosingContainer).scrolledContentOffset(); + return offset; +} + +void RenderMultiColumnFlowThread::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const +{ + // First get the transform state's point into the block flow thread's physical coordinate space. + parent()->mapAbsoluteToLocalPoint(mode, transformState); + LayoutPoint transformPoint(transformState.mappedPoint()); + + // Now walk through each region. + const RenderMultiColumnSet* candidateColumnSet = nullptr; + LayoutPoint candidatePoint; + LayoutSize candidateContainerOffset; + + for (const auto& columnSet : childrenOfType<RenderMultiColumnSet>(*parent())) { + candidateContainerOffset = columnSet.offsetFromContainer(*parent(), LayoutPoint()); + + candidatePoint = transformPoint - candidateContainerOffset; + candidateColumnSet = &columnSet; + + // We really have no clue what to do with overflow. We'll just use the closest region to the point in that case. + LayoutUnit pointOffset = isHorizontalWritingMode() ? candidatePoint.y() : candidatePoint.x(); + LayoutUnit regionOffset = isHorizontalWritingMode() ? columnSet.topLeftLocation().y() : columnSet.topLeftLocation().x(); + if (pointOffset < regionOffset + columnSet.logicalHeight()) + break; + } + + // Once we have a good guess as to which region we hit tested through (and yes, this was just a heuristic, but it's + // the best we could do), then we can map from the region into the flow thread. + LayoutSize translationOffset = physicalTranslationFromRegionToFlow(candidateColumnSet, candidatePoint) + candidateContainerOffset; + bool preserve3D = mode & UseTransforms && (parent()->style().preserves3D() || style().preserves3D()); + if (mode & UseTransforms && shouldUseTransformFromContainer(parent())) { + TransformationMatrix t; + getTransformFromContainer(parent(), translationOffset, t); + transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); + } else + transformState.move(translationOffset.width(), translationOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); } -void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight) +LayoutSize RenderMultiColumnFlowThread::physicalTranslationFromRegionToFlow(const RenderMultiColumnSet* columnSet, const LayoutPoint& physicalPoint) const { - if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset))) - multicolSet->updateMinimumColumnHeight(minHeight); + LayoutPoint logicalPoint = columnSet->flipForWritingMode(physicalPoint); + LayoutPoint translatedPoint = columnSet->translateRegionPointToFlowThread(logicalPoint); + LayoutPoint physicalTranslatedPoint = columnSet->flipForWritingMode(translatedPoint); + return physicalPoint - physicalTranslatedPoint; +} + +RenderRegion* RenderMultiColumnFlowThread::mapFromFlowToRegion(TransformState& transformState) const +{ + if (!hasValidRegionInfo()) + return nullptr; + + // Get back into our local flow thread space. + LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox(); + flipForWritingMode(boxRect); + + // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions, + // for now we just take the center of the mapped enclosing box and map it to a column. + LayoutPoint centerPoint = boxRect.center(); + LayoutUnit centerLogicalOffset = isHorizontalWritingMode() ? centerPoint.y() : centerPoint.x(); + RenderRegion* renderRegion = regionAtBlockOffset(this, centerLogicalOffset, true); + if (!renderRegion) + return nullptr; + transformState.move(physicalTranslationOffsetFromFlowToRegion(renderRegion, centerLogicalOffset)); + return renderRegion; +} + +LayoutSize RenderMultiColumnFlowThread::physicalTranslationOffsetFromFlowToRegion(const RenderRegion* renderRegion, const LayoutUnit logicalOffset) const +{ + // Now that we know which multicolumn set we hit, we need to get the appropriate translation offset for the column. + const auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion); + LayoutPoint translationOffset = columnSet->columnTranslationForOffset(logicalOffset); + + // Now we know how we want the rect to be translated into the region. At this point we're converting + // back to physical coordinates. + if (style().isFlippedBlocksWritingMode()) { + LayoutRect portionRect(columnSet->flowThreadPortionRect()); + LayoutRect columnRect = columnSet->columnRectAt(0); + LayoutUnit physicalDeltaFromPortionBottom = logicalHeight() - columnSet->logicalBottomInFlowThread(); + if (isHorizontalWritingMode()) + columnRect.setHeight(portionRect.height()); + else + columnRect.setWidth(portionRect.width()); + columnSet->flipForWritingMode(columnRect); + if (isHorizontalWritingMode()) + translationOffset.move(0, columnRect.y() - portionRect.y() - physicalDeltaFromPortionBottom); + else + translationOffset.move(columnRect.x() - portionRect.x() - physicalDeltaFromPortionBottom, 0); + } + + return LayoutSize(translationOffset.x(), translationOffset.y()); +} + +RenderRegion* RenderMultiColumnFlowThread::physicalTranslationFromFlowToRegion(LayoutPoint& physicalPoint) const +{ + if (!hasValidRegionInfo()) + return nullptr; + + // Put the physical point into the flow thread's coordinate space. + LayoutPoint logicalPoint = flipForWritingMode(physicalPoint); + + // Now get the region that we are in. + LayoutUnit logicalOffset = isHorizontalWritingMode() ? logicalPoint.y() : logicalPoint.x(); + RenderRegion* renderRegion = regionAtBlockOffset(this, logicalOffset, true); + if (!renderRegion) + return nullptr; + + // Translate to the coordinate space of the region. + LayoutSize translationOffset = physicalTranslationOffsetFromFlowToRegion(renderRegion, logicalOffset); + + // Now shift the physical point into the region's coordinate space. + physicalPoint += translationOffset; + + return renderRegion; +} + +bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const +{ + if (RenderMultiColumnSet* columnSet = lastMultiColumnSet()) + return columnSet->columnHeightComputed(); + return false; +} + +bool RenderMultiColumnFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) +{ + // You cannot be inside an in-flow RenderFlowThread without a corresponding DOM node. It's better to + // just let the ancestor figure out where we are instead. + if (hitTestAction == HitTestBlockBackground) + return false; + bool inside = RenderFlowThread::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction); + if (inside && !result.innerNode()) + return false; + return inside; +} + +bool RenderMultiColumnFlowThread::shouldCheckColumnBreaks() const +{ + if (!parent()->isRenderView()) + return true; + return view().frameView().pagination().behavesLikeColumns; } } |