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-rw-r--r--Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp741
1 files changed, 689 insertions, 52 deletions
diff --git a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp
index dfa017dcd..b212f632d 100644
--- a/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp
+++ b/Source/WebCore/rendering/RenderMultiColumnFlowThread.cpp
@@ -13,7 +13,7 @@
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -26,12 +26,30 @@
#include "config.h"
#include "RenderMultiColumnFlowThread.h"
-#include "RenderMultiColumnBlock.h"
+#include "HitTestResult.h"
+#include "LayoutState.h"
+#include "RenderIterator.h"
#include "RenderMultiColumnSet.h"
+#include "RenderMultiColumnSpannerPlaceholder.h"
+#include "RenderView.h"
+#include "TransformState.h"
namespace WebCore {
-RenderMultiColumnFlowThread::RenderMultiColumnFlowThread()
+bool RenderMultiColumnFlowThread::gShiftingSpanner = false;
+
+RenderMultiColumnFlowThread::RenderMultiColumnFlowThread(Document& document, Ref<RenderStyle>&& style)
+ : RenderFlowThread(document, WTFMove(style))
+ , m_lastSetWorkedOn(nullptr)
+ , m_columnCount(1)
+ , m_columnWidth(0)
+ , m_columnHeightAvailable(0)
+ , m_inLayout(false)
+ , m_inBalancingPass(false)
+ , m_needsHeightsRecalculation(false)
+ , m_progressionIsInline(false)
+ , m_progressionIsReversed(false)
+ , m_beingEvacuated(false)
{
setFlowThreadState(InsideInFlowThread);
}
@@ -40,18 +58,410 @@ RenderMultiColumnFlowThread::~RenderMultiColumnFlowThread()
{
}
-RenderMultiColumnFlowThread* RenderMultiColumnFlowThread::createAnonymous(Document* document)
-{
- RenderMultiColumnFlowThread* renderer = new (document->renderArena()) RenderMultiColumnFlowThread();
- renderer->setDocumentForAnonymous(document);
- return renderer;
-}
-
const char* RenderMultiColumnFlowThread::renderName() const
{
return "RenderMultiColumnFlowThread";
}
+RenderMultiColumnSet* RenderMultiColumnFlowThread::firstMultiColumnSet() const
+{
+ for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) {
+ if (is<RenderMultiColumnSet>(*sibling))
+ return downcast<RenderMultiColumnSet>(sibling);
+ }
+ return nullptr;
+}
+
+RenderMultiColumnSet* RenderMultiColumnFlowThread::lastMultiColumnSet() const
+{
+ for (RenderObject* sibling = multiColumnBlockFlow()->lastChild(); sibling; sibling = sibling->previousSibling()) {
+ if (is<RenderMultiColumnSet>(*sibling))
+ return downcast<RenderMultiColumnSet>(sibling);
+ }
+ return nullptr;
+}
+
+RenderBox* RenderMultiColumnFlowThread::firstColumnSetOrSpanner() const
+{
+ if (RenderObject* sibling = nextSibling()) {
+ ASSERT(is<RenderBox>(*sibling));
+ ASSERT(is<RenderMultiColumnSet>(*sibling) || findColumnSpannerPlaceholder(downcast<RenderBox>(sibling)));
+ return downcast<RenderBox>(sibling);
+ }
+ return nullptr;
+}
+
+RenderBox* RenderMultiColumnFlowThread::nextColumnSetOrSpannerSiblingOf(const RenderBox* child)
+{
+ if (!child)
+ return nullptr;
+ if (RenderObject* sibling = child->nextSibling())
+ return downcast<RenderBox>(sibling);
+ return nullptr;
+}
+
+RenderBox* RenderMultiColumnFlowThread::previousColumnSetOrSpannerSiblingOf(const RenderBox* child)
+{
+ if (!child)
+ return nullptr;
+ if (RenderObject* sibling = child->previousSibling()) {
+ if (is<RenderFlowThread>(*sibling))
+ return nullptr;
+ return downcast<RenderBox>(sibling);
+ }
+ return nullptr;
+}
+
+void RenderMultiColumnFlowThread::layout()
+{
+ ASSERT(!m_inLayout);
+ m_inLayout = true;
+ m_lastSetWorkedOn = nullptr;
+ if (RenderBox* first = firstColumnSetOrSpanner()) {
+ if (is<RenderMultiColumnSet>(*first)) {
+ m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(first);
+ m_lastSetWorkedOn->beginFlow(this);
+ }
+ }
+ RenderFlowThread::layout();
+ if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) {
+ if (!nextColumnSetOrSpannerSiblingOf(lastSet))
+ lastSet->endFlow(this, logicalHeight());
+ lastSet->expandToEncompassFlowThreadContentsIfNeeded();
+ }
+ m_inLayout = false;
+ m_lastSetWorkedOn = nullptr;
+}
+
+RenderMultiColumnSet* RenderMultiColumnFlowThread::findSetRendering(RenderObject* renderer) const
+{
+ for (RenderMultiColumnSet* multicolSet = firstMultiColumnSet(); multicolSet; multicolSet = multicolSet->nextSiblingMultiColumnSet()) {
+ if (multicolSet->containsRendererInFlowThread(renderer))
+ return multicolSet;
+ }
+ return nullptr;
+}
+
+void RenderMultiColumnFlowThread::populate()
+{
+ RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
+ ASSERT(!nextSibling());
+ // Reparent children preceding the flow thread into the flow thread. It's multicol content
+ // now. At this point there's obviously nothing after the flow thread, but renderers (column
+ // sets and spanners) will be inserted there as we insert elements into the flow thread.
+ LayoutStateDisabler layoutStateDisabler(view());
+ multicolContainer->moveChildrenTo(this, multicolContainer->firstChild(), this, true);
+}
+
+void RenderMultiColumnFlowThread::evacuateAndDestroy()
+{
+ RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
+ m_beingEvacuated = true;
+
+ // Delete the line box tree.
+ deleteLines();
+
+ LayoutStateDisabler layoutStateDisabler(view());
+
+ // First promote all children of the flow thread. Before we move them to the flow thread's
+ // container, we need to unregister the flow thread, so that they aren't just re-added again to
+ // the flow thread that we're trying to empty.
+ multicolContainer->setMultiColumnFlowThread(nullptr);
+ moveAllChildrenTo(multicolContainer, true);
+
+ // Move spanners back to their original DOM position in the tree, and destroy the placeholders.
+ SpannerMap::iterator it;
+ while ((it = m_spannerMap.begin()) != m_spannerMap.end()) {
+ RenderBox* spanner = it->key;
+ RenderMultiColumnSpannerPlaceholder* placeholder = it->value;
+ RenderBlockFlow& originalContainer = downcast<RenderBlockFlow>(*placeholder->parent());
+ multicolContainer->removeChild(*spanner);
+ originalContainer.addChild(spanner, placeholder);
+ placeholder->destroy();
+ m_spannerMap.remove(it);
+ }
+
+ // Remove all sets.
+ while (RenderMultiColumnSet* columnSet = firstMultiColumnSet())
+ columnSet->destroy();
+
+ destroy();
+}
+
+void RenderMultiColumnFlowThread::addRegionToThread(RenderRegion* renderRegion)
+{
+ auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion);
+ if (RenderMultiColumnSet* nextSet = columnSet->nextSiblingMultiColumnSet()) {
+ RenderRegionList::iterator it = m_regionList.find(nextSet);
+ ASSERT(it != m_regionList.end());
+ m_regionList.insertBefore(it, columnSet);
+ } else
+ m_regionList.add(columnSet);
+ renderRegion->setIsValid(true);
+}
+
+void RenderMultiColumnFlowThread::willBeRemovedFromTree()
+{
+ // Detach all column sets from the flow thread. Cannot destroy them at this point, since they
+ // are siblings of this object, and there may be pointers to this object's sibling somewhere
+ // further up on the call stack.
+ for (RenderMultiColumnSet* columnSet = firstMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet())
+ columnSet->detachRegion();
+ multiColumnBlockFlow()->setMultiColumnFlowThread(nullptr);
+ RenderFlowThread::willBeRemovedFromTree();
+}
+
+RenderObject* RenderMultiColumnFlowThread::resolveMovedChild(RenderObject* child) const
+{
+ if (child->style().columnSpan() != ColumnSpanAll || !is<RenderBox>(*child)) {
+ // We only need to resolve for column spanners.
+ return child;
+ }
+ // The renderer for the actual DOM node that establishes a spanner is moved from its original
+ // location in the render tree to becoming a sibling of the column sets. In other words, it's
+ // moved out from the flow thread (and becomes a sibling of it). When we for instance want to
+ // create and insert a renderer for the sibling node immediately preceding the spanner, we need
+ // to map that spanner renderer to the spanner's placeholder, which is where the new inserted
+ // renderer belongs.
+ if (RenderMultiColumnSpannerPlaceholder* placeholder = findColumnSpannerPlaceholder(downcast<RenderBox>(child)))
+ return placeholder;
+
+ // This is an invalid spanner, or its placeholder hasn't been created yet. This happens when
+ // moving an entire subtree into the flow thread, when we are processing the insertion of this
+ // spanner's preceding sibling, and we obviously haven't got as far as processing this spanner
+ // yet.
+ return child;
+}
+
+static bool isValidColumnSpanner(RenderMultiColumnFlowThread* flowThread, RenderObject* descendant)
+{
+ // We assume that we're inside the flow thread. This function is not to be called otherwise.
+ ASSERT(descendant->isDescendantOf(flowThread));
+
+ // First make sure that the renderer itself has the right properties for becoming a spanner.
+ RenderStyle& style = descendant->style();
+ if (style.columnSpan() != ColumnSpanAll || !is<RenderBox>(*descendant) || descendant->isFloatingOrOutOfFlowPositioned())
+ return false;
+
+ RenderElement* container = descendant->parent();
+ if (!is<RenderBlockFlow>(*container) || container->childrenInline()) {
+ // Needs to be block-level.
+ return false;
+ }
+
+ // We need to have the flow thread as the containing block. A spanner cannot break out of the flow thread.
+ RenderFlowThread* enclosingFlowThread = descendant->flowThreadContainingBlock();
+ if (enclosingFlowThread != flowThread)
+ return false;
+
+ // This looks like a spanner, but if we're inside something unbreakable, it's not to be treated as one.
+ for (RenderBox* ancestor = downcast<RenderBox>(*descendant).containingBlock(); ancestor && !is<RenderView>(*ancestor); ancestor = ancestor->containingBlock()) {
+ if (ancestor->isRenderFlowThread()) {
+ // Don't allow any intervening non-multicol fragmentation contexts. The spec doesn't say
+ // anything about disallowing this, but it's just going to be too complicated to
+ // implement (not to mention specify behavior).
+ return ancestor == flowThread;
+ }
+ ASSERT(ancestor->style().columnSpan() != ColumnSpanAll || !isValidColumnSpanner(flowThread, ancestor));
+ if (ancestor->isUnsplittableForPagination())
+ return false;
+ }
+ ASSERT_NOT_REACHED();
+ return false;
+}
+
+RenderObject* RenderMultiColumnFlowThread::processPossibleSpannerDescendant(RenderObject*& subtreeRoot, RenderObject* descendant)
+{
+ RenderBlockFlow* multicolContainer = multiColumnBlockFlow();
+ RenderObject* nextRendererInFlowThread = descendant->nextInPreOrderAfterChildren(this);
+ RenderObject* insertBeforeMulticolChild = nullptr;
+ RenderObject* nextDescendant = descendant;
+
+ if (isValidColumnSpanner(this, descendant)) {
+ // This is a spanner (column-span:all). Such renderers are moved from where they would
+ // otherwise occur in the render tree to becoming a direct child of the multicol container,
+ // so that they live among the column sets. This simplifies the layout implementation, and
+ // basically just relies on regular block layout done by the RenderBlockFlow that
+ // establishes the multicol container.
+ RenderBlockFlow* container = downcast<RenderBlockFlow>(descendant->parent());
+ RenderMultiColumnSet* setToSplit = nullptr;
+ if (nextRendererInFlowThread) {
+ setToSplit = findSetRendering(descendant);
+ if (setToSplit) {
+ setToSplit->setNeedsLayout();
+ insertBeforeMulticolChild = setToSplit->nextSibling();
+ }
+ }
+ // Moving a spanner's renderer so that it becomes a sibling of the column sets requires us
+ // to insert an anonymous placeholder in the tree where the spanner's renderer otherwise
+ // would have been. This is needed for a two reasons: We need a way of separating inline
+ // content before and after the spanner, so that it becomes separate line boxes. Secondly,
+ // this placeholder serves as a break point for column sets, so that, when encountered, we
+ // end flowing one column set and move to the next one.
+ RenderMultiColumnSpannerPlaceholder* placeholder = RenderMultiColumnSpannerPlaceholder::createAnonymous(this, downcast<RenderBox>(descendant), &container->style());
+ container->addChild(placeholder, descendant->nextSibling());
+ container->removeChild(*descendant);
+
+ // This is a guard to stop an ancestor flow thread from processing the spanner.
+ gShiftingSpanner = true;
+ multicolContainer->RenderBlock::addChild(descendant, insertBeforeMulticolChild);
+ gShiftingSpanner = false;
+
+ // The spanner has now been moved out from the flow thread, but we don't want to
+ // examine its children anyway. They are all part of the spanner and shouldn't trigger
+ // creation of column sets or anything like that. Continue at its original position in
+ // the tree, i.e. where the placeholder was just put.
+ if (subtreeRoot == descendant)
+ subtreeRoot = placeholder;
+ nextDescendant = placeholder;
+ } else {
+ // This is regular multicol content, i.e. not part of a spanner.
+ if (is<RenderMultiColumnSpannerPlaceholder>(nextRendererInFlowThread)) {
+ // Inserted right before a spanner. Is there a set for us there?
+ RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*nextRendererInFlowThread);
+ if (RenderObject* previous = placeholder.spanner()->previousSibling()) {
+ if (is<RenderMultiColumnSet>(*previous))
+ return nextDescendant; // There's already a set there. Nothing to do.
+ }
+ insertBeforeMulticolChild = placeholder.spanner();
+ } else if (RenderMultiColumnSet* lastSet = lastMultiColumnSet()) {
+ // This child is not an immediate predecessor of a spanner, which means that if this
+ // child precedes a spanner at all, there has to be a column set created for us there
+ // already. If it doesn't precede any spanner at all, on the other hand, we need a
+ // column set at the end of the multicol container. We don't really check here if the
+ // child inserted precedes any spanner or not (as that's an expensive operation). Just
+ // make sure we have a column set at the end. It's no big deal if it remains unused.
+ if (!lastSet->nextSibling())
+ return nextDescendant;
+ }
+ }
+ // Need to create a new column set when there's no set already created. We also always insert
+ // another column set after a spanner. Even if it turns out that there are no renderers
+ // following the spanner, there may be bottom margins there, which take up space.
+ RenderMultiColumnSet* newSet = new RenderMultiColumnSet(*this, RenderStyle::createAnonymousStyleWithDisplay(&multicolContainer->style(), BLOCK));
+ newSet->initializeStyle();
+ multicolContainer->RenderBlock::addChild(newSet, insertBeforeMulticolChild);
+ invalidateRegions();
+
+ // We cannot handle immediate column set siblings at the moment (and there's no need for
+ // it, either). There has to be at least one spanner separating them.
+ ASSERT(!previousColumnSetOrSpannerSiblingOf(newSet) || !previousColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet());
+ ASSERT(!nextColumnSetOrSpannerSiblingOf(newSet) || !nextColumnSetOrSpannerSiblingOf(newSet)->isRenderMultiColumnSet());
+
+ return nextDescendant;
+}
+
+void RenderMultiColumnFlowThread::flowThreadDescendantInserted(RenderObject* descendant)
+{
+ if (gShiftingSpanner || m_beingEvacuated || descendant->isInFlowRenderFlowThread())
+ return;
+ RenderObject* subtreeRoot = descendant;
+ for (; descendant; descendant = (descendant ? descendant->nextInPreOrder(subtreeRoot) : nullptr)) {
+ if (is<RenderMultiColumnSpannerPlaceholder>(*descendant)) {
+ // A spanner's placeholder has been inserted. The actual spanner renderer is moved from
+ // where it would otherwise occur (if it weren't a spanner) to becoming a sibling of the
+ // column sets.
+ RenderMultiColumnSpannerPlaceholder& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant);
+ if (placeholder.flowThread() != this) {
+ // This isn't our spanner! It shifted here from an ancestor multicolumn block. It's going to end up
+ // becoming our spanner instead, but for it to do that we first have to nuke the original spanner,
+ // and get the spanner content back into this flow thread.
+ RenderBox* spanner = placeholder.spanner();
+
+ // Insert after the placeholder, but don't let a notification happen.
+ gShiftingSpanner = true;
+ RenderBlockFlow& ancestorBlock = downcast<RenderBlockFlow>(*spanner->parent());
+ ancestorBlock.moveChildTo(placeholder.parentBox(), spanner, placeholder.nextSibling(), true);
+ gShiftingSpanner = false;
+
+ // We have to nuke the placeholder, since the ancestor already lost the mapping to it when
+ // we shifted the placeholder down into this flow thread.
+ placeholder.flowThread()->m_spannerMap.remove(spanner);
+ placeholder.parent()->removeChild(placeholder);
+
+ if (subtreeRoot == descendant)
+ subtreeRoot = spanner;
+ // Now we process the spanner.
+ descendant = processPossibleSpannerDescendant(subtreeRoot, spanner);
+ continue;
+ }
+
+ ASSERT(!m_spannerMap.get(placeholder.spanner()));
+ m_spannerMap.add(placeholder.spanner(), &placeholder);
+ ASSERT(!placeholder.firstChild()); // There should be no children here, but if there are, we ought to skip them.
+ continue;
+ }
+
+ descendant = processPossibleSpannerDescendant(subtreeRoot, descendant);
+ }
+}
+
+void RenderMultiColumnFlowThread::handleSpannerRemoval(RenderObject* spanner)
+{
+ // The placeholder may already have been removed, but if it hasn't, do so now.
+ if (RenderMultiColumnSpannerPlaceholder* placeholder = m_spannerMap.get(downcast<RenderBox>(spanner))) {
+ placeholder->parent()->removeChild(*placeholder);
+ m_spannerMap.remove(downcast<RenderBox>(spanner));
+ }
+
+ if (RenderObject* next = spanner->nextSibling()) {
+ if (RenderObject* previous = spanner->previousSibling()) {
+ if (previous->isRenderMultiColumnSet() && next->isRenderMultiColumnSet()) {
+ // Merge two sets that no longer will be separated by a spanner.
+ next->destroy();
+ previous->setNeedsLayout();
+ }
+ }
+ }
+}
+
+void RenderMultiColumnFlowThread::flowThreadRelativeWillBeRemoved(RenderObject* relative)
+{
+ if (m_beingEvacuated)
+ return;
+ invalidateRegions();
+ if (is<RenderMultiColumnSpannerPlaceholder>(*relative)) {
+ // Remove the map entry for this spanner, but leave the actual spanner renderer alone. Also
+ // keep the reference to the spanner, since the placeholder may be about to be re-inserted
+ // in the tree.
+ ASSERT(relative->isDescendantOf(this));
+ m_spannerMap.remove(downcast<RenderMultiColumnSpannerPlaceholder>(*relative).spanner());
+ return;
+ }
+ if (relative->style().columnSpan() == ColumnSpanAll) {
+ if (relative->parent() != parent())
+ return; // not a valid spanner.
+
+ handleSpannerRemoval(relative);
+ }
+ // Note that we might end up with empty column sets if all column content is removed. That's no
+ // big deal though (and locating them would be expensive), and they will be found and re-used if
+ // content is added again later.
+}
+
+void RenderMultiColumnFlowThread::flowThreadDescendantBoxLaidOut(RenderBox* descendant)
+{
+ if (!is<RenderMultiColumnSpannerPlaceholder>(*descendant))
+ return;
+ auto& placeholder = downcast<RenderMultiColumnSpannerPlaceholder>(*descendant);
+ RenderBlock* container = placeholder.containingBlock();
+
+ for (RenderBox* prev = previousColumnSetOrSpannerSiblingOf(placeholder.spanner()); prev; prev = previousColumnSetOrSpannerSiblingOf(prev)) {
+ if (is<RenderMultiColumnSet>(*prev)) {
+ downcast<RenderMultiColumnSet>(*prev).endFlow(container, placeholder.logicalTop());
+ break;
+ }
+ }
+
+ for (RenderBox* next = nextColumnSetOrSpannerSiblingOf(placeholder.spanner()); next; next = nextColumnSetOrSpannerSiblingOf(next)) {
+ if (is<RenderMultiColumnSet>(*next)) {
+ m_lastSetWorkedOn = downcast<RenderMultiColumnSet>(next);
+ m_lastSetWorkedOn->beginFlow(container);
+ break;
+ }
+ }
+}
+
void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
{
// We simply remain at our intrinsic height.
@@ -61,59 +471,286 @@ void RenderMultiColumnFlowThread::computeLogicalHeight(LayoutUnit logicalHeight,
LayoutUnit RenderMultiColumnFlowThread::initialLogicalWidth() const
{
- RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
- return parentBlock->columnWidth();
-}
-
-void RenderMultiColumnFlowThread::autoGenerateRegionsToBlockOffset(LayoutUnit /*offset*/)
-{
- // This function ensures we have the correct column set information at all times.
- // For a simple multi-column layout in continuous media, only one column set child is required.
- // Once a column is nested inside an enclosing pagination context, the number of column sets
- // required becomes 2n-1, where n is the total number of nested pagination contexts. For example:
- //
- // Column layout with no enclosing pagination model = 2 * 1 - 1 = 1 column set.
- // Columns inside pages = 2 * 2 - 1 = 3 column sets (bottom of first page, all the subsequent pages, then the last page).
- // Columns inside columns inside pages = 2 * 3 - 1 = 5 column sets.
- //
- // In addition, column spans will force a column set to "split" into before/after sets around the spanning element.
- //
- // Finally, we will need to deal with columns inside regions. If regions have variable widths, then there will need
- // to be unique column sets created inside any region whose width is different from its surrounding regions. This is
- // actually pretty similar to the spanning case, in that we break up the column sets whenever the width varies.
- //
- // FIXME: For now just make one column set. This matches the old multi-column code.
- // Right now our goal is just feature parity with the old multi-column code so that we can switch over to the
- // new code as soon as possible.
- RenderMultiColumnSet* firstSet = toRenderMultiColumnSet(firstRegion());
- if (firstSet)
+ return columnWidth();
+}
+
+void RenderMultiColumnFlowThread::setPageBreak(const RenderBlock* block, LayoutUnit offset, LayoutUnit spaceShortage)
+{
+ if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset)))
+ multicolSet->recordSpaceShortage(spaceShortage);
+}
+
+void RenderMultiColumnFlowThread::updateMinimumPageHeight(const RenderBlock* block, LayoutUnit offset, LayoutUnit minHeight)
+{
+ if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset)))
+ multicolSet->updateMinimumColumnHeight(minHeight);
+}
+
+RenderRegion* RenderMultiColumnFlowThread::regionAtBlockOffset(const RenderBox* box, LayoutUnit offset, bool extendLastRegion) const
+{
+ if (!m_inLayout)
+ return RenderFlowThread::regionAtBlockOffset(box, offset, extendLastRegion);
+
+ // Layout in progress. We are calculating the set heights as we speak, so the region range
+ // information is not up-to-date.
+
+ RenderMultiColumnSet* columnSet = m_lastSetWorkedOn ? m_lastSetWorkedOn : firstMultiColumnSet();
+ if (!columnSet) {
+ // If there's no set, bail. This multicol is empty or only consists of spanners. There
+ // are no regions.
+ return nullptr;
+ }
+ // The last set worked on is a good guess. But if we're not within the bounds, search for the
+ // right one.
+ if (offset < columnSet->logicalTopInFlowThread()) {
+ do {
+ if (RenderMultiColumnSet* prev = columnSet->previousSiblingMultiColumnSet())
+ columnSet = prev;
+ else
+ break;
+ } while (offset < columnSet->logicalTopInFlowThread());
+ } else {
+ while (offset >= columnSet->logicalBottomInFlowThread()) {
+ RenderMultiColumnSet* next = columnSet->nextSiblingMultiColumnSet();
+ if (!next || !next->hasBeenFlowed())
+ break;
+ columnSet = next;
+ }
+ }
+ return columnSet;
+}
+
+void RenderMultiColumnFlowThread::setRegionRangeForBox(const RenderBox* box, RenderRegion* startRegion, RenderRegion* endRegion)
+{
+ // Some column sets may have zero height, which means that two or more sets may start at the
+ // exact same flow thread position, which means that some parts of the code may believe that a
+ // given box lives in sets that it doesn't really live in. Make some adjustments here and
+ // include such sets if they are adjacent to the start and/or end regions.
+ for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).previousSiblingMultiColumnSet(); columnSet; columnSet = columnSet->previousSiblingMultiColumnSet()) {
+ if (columnSet->logicalHeightInFlowThread())
+ break;
+ startRegion = columnSet;
+ }
+ for (RenderMultiColumnSet* columnSet = downcast<RenderMultiColumnSet>(*startRegion).nextSiblingMultiColumnSet(); columnSet; columnSet = columnSet->nextSiblingMultiColumnSet()) {
+ if (columnSet->logicalHeightInFlowThread())
+ break;
+ endRegion = columnSet;
+ }
+
+ RenderFlowThread::setRegionRangeForBox(box, startRegion, endRegion);
+}
+
+bool RenderMultiColumnFlowThread::addForcedRegionBreak(const RenderBlock* block, LayoutUnit offset, RenderBox* /*breakChild*/, bool /*isBefore*/, LayoutUnit* offsetBreakAdjustment)
+{
+ if (auto* multicolSet = downcast<RenderMultiColumnSet>(regionAtBlockOffset(block, offset))) {
+ multicolSet->addForcedBreak(offset);
+ if (offsetBreakAdjustment)
+ *offsetBreakAdjustment = pageLogicalHeightForOffset(offset) ? pageRemainingLogicalHeightForOffset(offset, IncludePageBoundary) : LayoutUnit::fromPixel(0);
+ return true;
+ }
+ return false;
+}
+
+void RenderMultiColumnFlowThread::computeLineGridPaginationOrigin(LayoutState& layoutState) const
+{
+ if (!progressionIsInline())
return;
- invalidateRegions();
+ // We need to cache a line grid pagination origin so that we understand how to reset the line grid
+ // at the top of each column.
+ // Get the current line grid and offset.
+ const auto lineGrid = layoutState.lineGrid();
+ if (!lineGrid)
+ return;
- RenderMultiColumnBlock* parentBlock = toRenderMultiColumnBlock(parent());
- firstSet = RenderMultiColumnSet::createAnonymous(this);
- firstSet->setStyle(RenderStyle::createAnonymousStyleWithDisplay(parentBlock->style(), BLOCK));
- parentBlock->RenderBlock::addChild(firstSet);
+ // Get the hypothetical line box used to establish the grid.
+ auto lineGridBox = lineGrid->lineGridBox();
+ if (!lineGridBox)
+ return;
+
+ bool isHorizontalWritingMode = lineGrid->isHorizontalWritingMode();
- // Even though we aren't placed yet, we can go ahead and set up our size. At this point we're
- // typically in the middle of laying out the thread, attempting to paginate, and we need to do
- // some rudimentary "layout" of the set now, so that pagination will work.
- firstSet->prepareForLayout();
+ LayoutUnit lineGridBlockOffset = isHorizontalWritingMode ? layoutState.lineGridOffset().height() : layoutState.lineGridOffset().width();
- validateRegions();
+ // Now determine our position on the grid. Our baseline needs to be adjusted to the nearest baseline multiple
+ // as established by the line box.
+ // FIXME: Need to handle crazy line-box-contain values that cause the root line box to not be considered. I assume
+ // the grid should honor line-box-contain.
+ LayoutUnit gridLineHeight = lineGridBox->lineBottomWithLeading() - lineGridBox->lineTopWithLeading();
+ if (!gridLineHeight)
+ return;
+
+ LayoutUnit firstLineTopWithLeading = lineGridBlockOffset + lineGridBox->lineTopWithLeading();
+
+ if (layoutState.isPaginated() && layoutState.pageLogicalHeight()) {
+ LayoutUnit pageLogicalTop = isHorizontalWritingMode ? layoutState.pageOffset().height() : layoutState.pageOffset().width();
+ if (pageLogicalTop > firstLineTopWithLeading) {
+ // Shift to the next highest line grid multiple past the page logical top. Cache the delta
+ // between this new value and the page logical top as the pagination origin.
+ LayoutUnit remainder = roundToInt(pageLogicalTop - firstLineTopWithLeading) % roundToInt(gridLineHeight);
+ LayoutUnit paginationDelta = gridLineHeight - remainder;
+ if (isHorizontalWritingMode)
+ layoutState.setLineGridPaginationOrigin(LayoutSize(layoutState.lineGridPaginationOrigin().width(), paginationDelta));
+ else
+ layoutState.setLineGridPaginationOrigin(LayoutSize(paginationDelta, layoutState.lineGridPaginationOrigin().height()));
+ }
+ }
}
-void RenderMultiColumnFlowThread::setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage)
+LayoutSize RenderMultiColumnFlowThread::offsetFromContainer(RenderElement& enclosingContainer, const LayoutPoint& physicalPoint, bool* offsetDependsOnPoint) const
{
- if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset)))
- multicolSet->recordSpaceShortage(spaceShortage);
+ ASSERT(&enclosingContainer == container());
+
+ if (offsetDependsOnPoint)
+ *offsetDependsOnPoint = true;
+
+ LayoutPoint translatedPhysicalPoint(physicalPoint);
+ if (RenderRegion* region = physicalTranslationFromFlowToRegion(translatedPhysicalPoint))
+ translatedPhysicalPoint.moveBy(region->topLeftLocation());
+
+ LayoutSize offset(translatedPhysicalPoint.x(), translatedPhysicalPoint.y());
+ if (is<RenderBox>(enclosingContainer))
+ offset -= downcast<RenderBox>(enclosingContainer).scrolledContentOffset();
+ return offset;
+}
+
+void RenderMultiColumnFlowThread::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
+{
+ // First get the transform state's point into the block flow thread's physical coordinate space.
+ parent()->mapAbsoluteToLocalPoint(mode, transformState);
+ LayoutPoint transformPoint(transformState.mappedPoint());
+
+ // Now walk through each region.
+ const RenderMultiColumnSet* candidateColumnSet = nullptr;
+ LayoutPoint candidatePoint;
+ LayoutSize candidateContainerOffset;
+
+ for (const auto& columnSet : childrenOfType<RenderMultiColumnSet>(*parent())) {
+ candidateContainerOffset = columnSet.offsetFromContainer(*parent(), LayoutPoint());
+
+ candidatePoint = transformPoint - candidateContainerOffset;
+ candidateColumnSet = &columnSet;
+
+ // We really have no clue what to do with overflow. We'll just use the closest region to the point in that case.
+ LayoutUnit pointOffset = isHorizontalWritingMode() ? candidatePoint.y() : candidatePoint.x();
+ LayoutUnit regionOffset = isHorizontalWritingMode() ? columnSet.topLeftLocation().y() : columnSet.topLeftLocation().x();
+ if (pointOffset < regionOffset + columnSet.logicalHeight())
+ break;
+ }
+
+ // Once we have a good guess as to which region we hit tested through (and yes, this was just a heuristic, but it's
+ // the best we could do), then we can map from the region into the flow thread.
+ LayoutSize translationOffset = physicalTranslationFromRegionToFlow(candidateColumnSet, candidatePoint) + candidateContainerOffset;
+ bool preserve3D = mode & UseTransforms && (parent()->style().preserves3D() || style().preserves3D());
+ if (mode & UseTransforms && shouldUseTransformFromContainer(parent())) {
+ TransformationMatrix t;
+ getTransformFromContainer(parent(), translationOffset, t);
+ transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
+ } else
+ transformState.move(translationOffset.width(), translationOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
}
-void RenderMultiColumnFlowThread::updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight)
+LayoutSize RenderMultiColumnFlowThread::physicalTranslationFromRegionToFlow(const RenderMultiColumnSet* columnSet, const LayoutPoint& physicalPoint) const
{
- if (RenderMultiColumnSet* multicolSet = toRenderMultiColumnSet(regionAtBlockOffset(offset)))
- multicolSet->updateMinimumColumnHeight(minHeight);
+ LayoutPoint logicalPoint = columnSet->flipForWritingMode(physicalPoint);
+ LayoutPoint translatedPoint = columnSet->translateRegionPointToFlowThread(logicalPoint);
+ LayoutPoint physicalTranslatedPoint = columnSet->flipForWritingMode(translatedPoint);
+ return physicalPoint - physicalTranslatedPoint;
+}
+
+RenderRegion* RenderMultiColumnFlowThread::mapFromFlowToRegion(TransformState& transformState) const
+{
+ if (!hasValidRegionInfo())
+ return nullptr;
+
+ // Get back into our local flow thread space.
+ LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
+ flipForWritingMode(boxRect);
+
+ // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
+ // for now we just take the center of the mapped enclosing box and map it to a column.
+ LayoutPoint centerPoint = boxRect.center();
+ LayoutUnit centerLogicalOffset = isHorizontalWritingMode() ? centerPoint.y() : centerPoint.x();
+ RenderRegion* renderRegion = regionAtBlockOffset(this, centerLogicalOffset, true);
+ if (!renderRegion)
+ return nullptr;
+ transformState.move(physicalTranslationOffsetFromFlowToRegion(renderRegion, centerLogicalOffset));
+ return renderRegion;
+}
+
+LayoutSize RenderMultiColumnFlowThread::physicalTranslationOffsetFromFlowToRegion(const RenderRegion* renderRegion, const LayoutUnit logicalOffset) const
+{
+ // Now that we know which multicolumn set we hit, we need to get the appropriate translation offset for the column.
+ const auto* columnSet = downcast<RenderMultiColumnSet>(renderRegion);
+ LayoutPoint translationOffset = columnSet->columnTranslationForOffset(logicalOffset);
+
+ // Now we know how we want the rect to be translated into the region. At this point we're converting
+ // back to physical coordinates.
+ if (style().isFlippedBlocksWritingMode()) {
+ LayoutRect portionRect(columnSet->flowThreadPortionRect());
+ LayoutRect columnRect = columnSet->columnRectAt(0);
+ LayoutUnit physicalDeltaFromPortionBottom = logicalHeight() - columnSet->logicalBottomInFlowThread();
+ if (isHorizontalWritingMode())
+ columnRect.setHeight(portionRect.height());
+ else
+ columnRect.setWidth(portionRect.width());
+ columnSet->flipForWritingMode(columnRect);
+ if (isHorizontalWritingMode())
+ translationOffset.move(0, columnRect.y() - portionRect.y() - physicalDeltaFromPortionBottom);
+ else
+ translationOffset.move(columnRect.x() - portionRect.x() - physicalDeltaFromPortionBottom, 0);
+ }
+
+ return LayoutSize(translationOffset.x(), translationOffset.y());
+}
+
+RenderRegion* RenderMultiColumnFlowThread::physicalTranslationFromFlowToRegion(LayoutPoint& physicalPoint) const
+{
+ if (!hasValidRegionInfo())
+ return nullptr;
+
+ // Put the physical point into the flow thread's coordinate space.
+ LayoutPoint logicalPoint = flipForWritingMode(physicalPoint);
+
+ // Now get the region that we are in.
+ LayoutUnit logicalOffset = isHorizontalWritingMode() ? logicalPoint.y() : logicalPoint.x();
+ RenderRegion* renderRegion = regionAtBlockOffset(this, logicalOffset, true);
+ if (!renderRegion)
+ return nullptr;
+
+ // Translate to the coordinate space of the region.
+ LayoutSize translationOffset = physicalTranslationOffsetFromFlowToRegion(renderRegion, logicalOffset);
+
+ // Now shift the physical point into the region's coordinate space.
+ physicalPoint += translationOffset;
+
+ return renderRegion;
+}
+
+bool RenderMultiColumnFlowThread::isPageLogicalHeightKnown() const
+{
+ if (RenderMultiColumnSet* columnSet = lastMultiColumnSet())
+ return columnSet->columnHeightComputed();
+ return false;
+}
+
+bool RenderMultiColumnFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
+{
+ // You cannot be inside an in-flow RenderFlowThread without a corresponding DOM node. It's better to
+ // just let the ancestor figure out where we are instead.
+ if (hitTestAction == HitTestBlockBackground)
+ return false;
+ bool inside = RenderFlowThread::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction);
+ if (inside && !result.innerNode())
+ return false;
+ return inside;
+}
+
+bool RenderMultiColumnFlowThread::shouldCheckColumnBreaks() const
+{
+ if (!parent()->isRenderView())
+ return true;
+ return view().frameView().pagination().behavesLikeColumns;
}
}