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diff --git a/Source/WebKit/chromium/src/GraphicsContext3DChromium.cpp b/Source/WebKit/chromium/src/GraphicsContext3DChromium.cpp
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+/*
+ * Copyright (C) 2009 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above
+ * copyright notice, this list of conditions and the following disclaimer
+ * in the documentation and/or other materials provided with the
+ * distribution.
+ * * Neither the name of Google Inc. nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEBGL)
+
+#include "GraphicsContext3D.h"
+
+#include "CachedImage.h"
+#include "CanvasRenderingContext.h"
+#include "Chrome.h"
+#include "ChromeClientImpl.h"
+#include "DrawingBuffer.h"
+#include "Extensions3DChromium.h"
+#include "GraphicsContext3DPrivate.h"
+#include "HTMLCanvasElement.h"
+#include "HTMLImageElement.h"
+#include "ImageBuffer.h"
+#include "ImageData.h"
+#include "WebKit.h"
+#include "platform/WebKitPlatformSupport.h"
+#include "WebViewImpl.h"
+#include "platform/WebGraphicsContext3D.h"
+
+#include <stdio.h>
+#include <wtf/FastMalloc.h>
+#include <wtf/text/CString.h>
+
+#if USE(CG)
+#include "GraphicsContext.h"
+#include "WebGLRenderingContext.h"
+#include <CoreGraphics/CGContext.h>
+#include <CoreGraphics/CGImage.h>
+#endif
+
+#if USE(SKIA)
+#include "GrContext.h"
+#include "GrGLInterface.h"
+#endif
+
+// There are two levels of delegation in this file:
+//
+// 1. GraphicsContext3D delegates to GraphicsContext3DPrivate. This is done
+// so that we have some place to store data members common among
+// implementations; GraphicsContext3D only provides us the m_private
+// pointer. We always delegate to the GraphicsContext3DPrivate. While we
+// could sidestep it and go directly to the WebGraphicsContext3D in some
+// cases, it is better for consistency to always delegate through it.
+//
+// 2. GraphicsContext3DPrivate delegates to an implementation of
+// WebGraphicsContext3D. This is done so we have a place to inject an
+// implementation which remotes the OpenGL calls across processes.
+
+namespace WebCore {
+
+//----------------------------------------------------------------------
+// GraphicsContext3DPrivate
+
+GraphicsContext3DPrivate::GraphicsContext3DPrivate(WebKit::WebViewImpl* webViewImpl, PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs)
+ : m_impl(webContext)
+ , m_webViewImpl(webViewImpl)
+ , m_initializedAvailableExtensions(false)
+ , m_layerComposited(false)
+ , m_preserveDrawingBuffer(attrs.preserveDrawingBuffer)
+ , m_resourceSafety(ResourceSafetyUnknown)
+#if USE(SKIA)
+ , m_grContext(0)
+#elif USE(CG)
+ , m_renderOutputSize(0)
+#else
+#error Must port to your platform
+#endif
+{
+}
+
+GraphicsContext3DPrivate::~GraphicsContext3DPrivate()
+{
+#if USE(SKIA)
+ if (m_grContext) {
+ m_grContext->contextDestroyed();
+ GrSafeUnref(m_grContext);
+ }
+#endif
+}
+
+
+PassOwnPtr<GraphicsContext3DPrivate> GraphicsContext3DPrivate::create(WebKit::WebViewImpl* webViewImpl, PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs)
+{
+ return adoptPtr(new GraphicsContext3DPrivate(webViewImpl, webContext, attrs));
+}
+
+PassRefPtr<GraphicsContext3D> GraphicsContext3DPrivate::createGraphicsContextFromWebContext(PassOwnPtr<WebKit::WebGraphicsContext3D> webContext, GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle, ThreadUsage threadUsage)
+{
+ Chrome* chrome = static_cast<Chrome*>(hostWindow);
+ WebKit::WebViewImpl* webViewImpl = chrome ? static_cast<WebKit::WebViewImpl*>(chrome->client()->webView()) : 0;
+
+ if (threadUsage == ForUseOnThisThread && !webContext->makeContextCurrent())
+ return 0;
+
+ OwnPtr<GraphicsContext3DPrivate> priv = GraphicsContext3DPrivate::create(webViewImpl, webContext, attrs);
+ if (!priv)
+ return 0;
+
+ bool renderDirectlyToHostWindow = renderStyle == GraphicsContext3D::RenderDirectlyToHostWindow;
+ RefPtr<GraphicsContext3D> result = adoptRef(new GraphicsContext3D(attrs, hostWindow, renderDirectlyToHostWindow));
+ result->m_private = priv.release();
+ return result.release();
+}
+
+namespace {
+
+PassRefPtr<GraphicsContext3D> createGraphicsContext(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle, GraphicsContext3DPrivate::ThreadUsage threadUsage)
+{
+ bool renderDirectlyToHostWindow = renderStyle == GraphicsContext3D::RenderDirectlyToHostWindow;
+
+ WebKit::WebGraphicsContext3D::Attributes webAttributes;
+ webAttributes.alpha = attrs.alpha;
+ webAttributes.depth = attrs.depth;
+ webAttributes.stencil = attrs.stencil;
+ webAttributes.antialias = attrs.antialias;
+ webAttributes.premultipliedAlpha = attrs.premultipliedAlpha;
+ webAttributes.canRecoverFromContextLoss = attrs.canRecoverFromContextLoss;
+ webAttributes.noExtensions = attrs.noExtensions;
+ webAttributes.shareResources = attrs.shareResources;
+ webAttributes.forUseOnAnotherThread = threadUsage == GraphicsContext3DPrivate::ForUseOnAnotherThread;
+ OwnPtr<WebKit::WebGraphicsContext3D> webContext = adoptPtr(WebKit::webKitPlatformSupport()->createGraphicsContext3D());
+ if (!webContext)
+ return 0;
+
+ Chrome* chrome = static_cast<Chrome*>(hostWindow);
+ WebKit::WebViewImpl* webViewImpl = chrome ? static_cast<WebKit::WebViewImpl*>(chrome->client()->webView()) : 0;
+
+ if (!webContext->initialize(webAttributes, webViewImpl, renderDirectlyToHostWindow))
+ return 0;
+
+ return GraphicsContext3DPrivate::createGraphicsContextFromWebContext(webContext.release(), attrs, hostWindow, renderStyle, threadUsage);
+}
+
+void getDrawingParameters(DrawingBuffer* drawingBuffer, WebKit::WebGraphicsContext3D* graphicsContext3D,
+ Platform3DObject* frameBufferId, int* width, int* height)
+{
+ if (drawingBuffer) {
+ *frameBufferId = drawingBuffer->framebuffer();
+ *width = drawingBuffer->size().width();
+ *height = drawingBuffer->size().height();
+ } else {
+ *frameBufferId = 0;
+ *width = graphicsContext3D->width();
+ *height = graphicsContext3D->height();
+ }
+}
+
+} // anonymous namespace
+
+PassRefPtr<GraphicsContext3D> GraphicsContext3DPrivate::createGraphicsContextForAnotherThread(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
+{
+ return createGraphicsContext(attrs, hostWindow, renderStyle, ForUseOnAnotherThread);
+}
+
+WebKit::WebGraphicsContext3D* GraphicsContext3DPrivate::extractWebGraphicsContext3D(GraphicsContext3D* context)
+{
+ if (!context)
+ return 0;
+ return context->m_private->m_impl.get();
+}
+
+PlatformGraphicsContext3D GraphicsContext3DPrivate::platformGraphicsContext3D() const
+{
+ return m_impl.get();
+}
+
+Platform3DObject GraphicsContext3DPrivate::platformTexture() const
+{
+ ASSERT(m_webViewImpl);
+ m_impl->setParentContext(m_webViewImpl->graphicsContext3D());
+ return m_impl->getPlatformTextureId();
+}
+
+#if USE(SKIA)
+GrContext* GraphicsContext3DPrivate::grContext()
+{
+ // Limit the number of textures we hold in the bitmap->texture cache.
+ static const int maxTextureCacheCount = 512;
+ // Limit the bytes allocated toward textures in the bitmap->texture cache.
+ static const size_t maxTextureCacheBytes = 50 * 1024 * 1024;
+
+ if (!m_grContext) {
+ SkAutoTUnref<GrGLInterface> interface(m_impl->createGrGLInterface());
+ m_grContext = GrContext::Create(kOpenGL_Shaders_GrEngine, reinterpret_cast<GrPlatform3DContext>(interface.get()));
+ if (m_grContext)
+ m_grContext->setTextureCacheLimits(maxTextureCacheCount, maxTextureCacheBytes);
+ }
+ return m_grContext;
+}
+#endif
+
+void GraphicsContext3DPrivate::prepareTexture()
+{
+ m_impl->prepareTexture();
+}
+
+void GraphicsContext3DPrivate::markContextChanged()
+{
+ m_layerComposited = false;
+}
+
+void GraphicsContext3DPrivate::markLayerComposited()
+{
+ m_layerComposited = true;
+}
+
+bool GraphicsContext3DPrivate::layerComposited() const
+{
+ return m_layerComposited;
+}
+
+void GraphicsContext3DPrivate::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premultiplyAlpha, ImageBuffer* imageBuffer)
+{
+ unsigned char* pixels = 0;
+ size_t bufferSize = 4 * width * height;
+#if USE(SKIA)
+ const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
+ const SkBitmap* readbackBitmap = 0;
+ ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config);
+ if (canvasBitmap->width() == width && canvasBitmap->height() == height) {
+ // This is the fastest and most common case. We read back
+ // directly into the canvas's backing store.
+ readbackBitmap = canvasBitmap;
+ m_resizingBitmap.reset();
+ } else {
+ // We need to allocate a temporary bitmap for reading back the
+ // pixel data. We will then use Skia to rescale this bitmap to
+ // the size of the canvas's backing store.
+ if (m_resizingBitmap.width() != width || m_resizingBitmap.height() != height) {
+ m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config,
+ width,
+ height);
+ if (!m_resizingBitmap.allocPixels())
+ return;
+ }
+ readbackBitmap = &m_resizingBitmap;
+ }
+
+ // Read back the frame buffer.
+ SkAutoLockPixels bitmapLock(*readbackBitmap);
+ pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
+#elif USE(CG)
+ if (!m_renderOutput || m_renderOutputSize != bufferSize) {
+ m_renderOutput = adoptArrayPtr(new unsigned char[bufferSize]);
+ m_renderOutputSize = bufferSize;
+ }
+
+ pixels = m_renderOutput.get();
+#else
+#error Must port to your platform
+#endif
+
+ m_impl->readBackFramebuffer(pixels, 4 * width * height, framebuffer, width, height);
+
+ if (premultiplyAlpha) {
+ for (size_t i = 0; i < bufferSize; i += 4) {
+ pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255);
+ pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255);
+ pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255);
+ }
+ }
+
+#if USE(SKIA)
+ readbackBitmap->notifyPixelsChanged();
+ if (m_resizingBitmap.readyToDraw()) {
+ // We need to draw the resizing bitmap into the canvas's backing store.
+ SkCanvas canvas(*canvasBitmap);
+ SkRect dst;
+ dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap->width()), SkIntToScalar(canvasBitmap->height()));
+ canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
+ }
+#elif USE(CG)
+ GraphicsContext3D::paintToCanvas(pixels, width, height, imageBuffer->width(), imageBuffer->height(), imageBuffer->context()->platformContext());
+#else
+#error Must port to your platform
+#endif
+}
+
+void GraphicsContext3DPrivate::paintRenderingResultsToCanvas(CanvasRenderingContext* context, DrawingBuffer* drawingBuffer)
+{
+ ImageBuffer* imageBuffer = context->canvas()->buffer();
+ Platform3DObject framebufferId;
+ int width, height;
+ getDrawingParameters(drawingBuffer, m_impl.get(), &framebufferId, &width, &height);
+ paintFramebufferToCanvas(framebufferId, width, height, !m_impl->getContextAttributes().premultipliedAlpha, imageBuffer);
+}
+
+bool GraphicsContext3DPrivate::paintCompositedResultsToCanvas(CanvasRenderingContext* context)
+{
+ return false;
+}
+
+PassRefPtr<ImageData> GraphicsContext3DPrivate::paintRenderingResultsToImageData(DrawingBuffer* drawingBuffer)
+{
+ if (m_impl->getContextAttributes().premultipliedAlpha)
+ return 0;
+
+ Platform3DObject framebufferId;
+ int width, height;
+ getDrawingParameters(drawingBuffer, m_impl.get(), &framebufferId, &width, &height);
+
+ RefPtr<ImageData> imageData = ImageData::create(IntSize(width, height));
+ unsigned char* pixels = imageData->data()->data()->data();
+ size_t bufferSize = 4 * width * height;
+
+ m_impl->readBackFramebuffer(pixels, bufferSize, framebufferId, width, height);
+
+ for (size_t i = 0; i < bufferSize; i += 4)
+ std::swap(pixels[i], pixels[i + 2]);
+
+ return imageData.release();
+}
+
+bool GraphicsContext3DPrivate::paintsIntoCanvasBuffer() const
+{
+ // If the gpu compositor is on then skip the readback and software rendering path.
+ ASSERT(m_webViewImpl);
+ return !m_webViewImpl->isAcceleratedCompositingActive();
+}
+
+void GraphicsContext3DPrivate::reshape(int width, int height)
+{
+ if (width == m_impl->width() && height == m_impl->height())
+ return;
+
+ m_impl->reshape(width, height);
+}
+
+IntSize GraphicsContext3DPrivate::getInternalFramebufferSize() const
+{
+ return IntSize(m_impl->width(), m_impl->height());
+}
+
+bool GraphicsContext3DPrivate::isContextLost()
+{
+ return m_impl->isContextLost();
+}
+
+// Macros to assist in delegating from GraphicsContext3DPrivate to
+// WebGraphicsContext3D.
+
+#define DELEGATE_TO_IMPL(name) \
+void GraphicsContext3DPrivate::name() \
+{ \
+ m_impl->name(); \
+}
+
+#define DELEGATE_TO_IMPL_R(name, rt) \
+rt GraphicsContext3DPrivate::name() \
+{ \
+ return m_impl->name(); \
+}
+
+#define DELEGATE_TO_IMPL_1(name, t1) \
+void GraphicsContext3DPrivate::name(t1 a1) \
+{ \
+ m_impl->name(a1); \
+}
+
+#define DELEGATE_TO_IMPL_1R(name, t1, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1) \
+{ \
+ return m_impl->name(a1); \
+}
+
+#define DELEGATE_TO_IMPL_2(name, t1, t2) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2) \
+{ \
+ m_impl->name(a1, a2); \
+}
+
+#define DELEGATE_TO_IMPL_2R(name, t1, t2, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2) \
+{ \
+ return m_impl->name(a1, a2); \
+}
+
+#define DELEGATE_TO_IMPL_3(name, t1, t2, t3) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ m_impl->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_IMPL_3R(name, t1, t2, t3, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ return m_impl->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_IMPL_4(name, t1, t2, t3, t4) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ m_impl->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_IMPL_4R(name, t1, t2, t3, t4, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ return m_impl->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_IMPL_5(name, t1, t2, t3, t4, t5) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_IMPL_5R(name, t1, t2, t3, t4, t5, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
+{ \
+ return m_impl->name(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_IMPL_6(name, t1, t2, t3, t4, t5, t6) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_IMPL_6R(name, t1, t2, t3, t4, t5, t6, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ return m_impl->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_IMPL_7(name, t1, t2, t3, t4, t5, t6, t7) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_IMPL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ return m_impl->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_IMPL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8); \
+}
+
+#define DELEGATE_TO_IMPL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+#define DELEGATE_TO_IMPL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
+rt GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ return m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+#define DELEGATE_TO_IMPL_10(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, t10) \
+void GraphicsContext3DPrivate::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9, t10 a10) \
+{ \
+ m_impl->name(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); \
+}
+
+DELEGATE_TO_IMPL_R(makeContextCurrent, bool)
+
+bool GraphicsContext3DPrivate::isGLES2Compliant() const
+{
+ return m_impl->isGLES2Compliant();
+}
+
+DELEGATE_TO_IMPL_1(activeTexture, GC3Denum)
+DELEGATE_TO_IMPL_2(attachShader, Platform3DObject, Platform3DObject)
+
+void GraphicsContext3DPrivate::bindAttribLocation(Platform3DObject program, GC3Duint index, const String& name)
+{
+ m_impl->bindAttribLocation(program, index, name.utf8().data());
+}
+
+DELEGATE_TO_IMPL_2(bindBuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_2(bindFramebuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_2(bindTexture, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_IMPL_1(blendEquation, GC3Denum)
+DELEGATE_TO_IMPL_2(blendEquationSeparate, GC3Denum, GC3Denum)
+DELEGATE_TO_IMPL_2(blendFunc, GC3Denum, GC3Denum)
+DELEGATE_TO_IMPL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+void GraphicsContext3DPrivate::bufferData(GC3Denum target, GC3Dsizeiptr size, GC3Denum usage)
+{
+ m_impl->bufferData(target, size, 0, usage);
+}
+
+void GraphicsContext3DPrivate::bufferData(GC3Denum target, GC3Dsizeiptr size, const void* data, GC3Denum usage)
+{
+ m_impl->bufferData(target, size, data, usage);
+}
+
+void GraphicsContext3DPrivate::bufferSubData(GC3Denum target, GC3Dintptr offset, GC3Dsizeiptr size, const void* data)
+{
+ m_impl->bufferSubData(target, offset, size, data);
+}
+
+DELEGATE_TO_IMPL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
+DELEGATE_TO_IMPL_1(clear, GC3Dbitfield)
+DELEGATE_TO_IMPL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_IMPL_1(clearDepth, GC3Dclampf)
+DELEGATE_TO_IMPL_1(clearStencil, GC3Dint)
+DELEGATE_TO_IMPL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
+DELEGATE_TO_IMPL_1(compileShader, Platform3DObject)
+
+DELEGATE_TO_IMPL_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
+DELEGATE_TO_IMPL_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
+DELEGATE_TO_IMPL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
+DELEGATE_TO_IMPL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_IMPL_1(cullFace, GC3Denum)
+DELEGATE_TO_IMPL_1(depthFunc, GC3Denum)
+DELEGATE_TO_IMPL_1(depthMask, GC3Dboolean)
+DELEGATE_TO_IMPL_2(depthRange, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_IMPL_2(detachShader, Platform3DObject, Platform3DObject)
+DELEGATE_TO_IMPL_1(disable, GC3Denum)
+DELEGATE_TO_IMPL_1(disableVertexAttribArray, GC3Duint)
+DELEGATE_TO_IMPL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
+DELEGATE_TO_IMPL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizeiptr)
+
+DELEGATE_TO_IMPL_1(enable, GC3Denum)
+DELEGATE_TO_IMPL_1(enableVertexAttribArray, GC3Duint)
+DELEGATE_TO_IMPL(finish)
+DELEGATE_TO_IMPL(flush)
+DELEGATE_TO_IMPL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
+DELEGATE_TO_IMPL_1(frontFace, GC3Denum)
+DELEGATE_TO_IMPL_1(generateMipmap, GC3Denum)
+
+bool GraphicsContext3DPrivate::getActiveAttrib(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
+ WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
+ if (!m_impl->getActiveAttrib(program, index, webInfo))
+ return false;
+ info.name = webInfo.name;
+ info.type = webInfo.type;
+ info.size = webInfo.size;
+ return true;
+}
+
+bool GraphicsContext3DPrivate::getActiveUniform(Platform3DObject program, GC3Duint index, ActiveInfo& info)
+{
+ WebKit::WebGraphicsContext3D::ActiveInfo webInfo;
+ if (!m_impl->getActiveUniform(program, index, webInfo))
+ return false;
+ info.name = webInfo.name;
+ info.type = webInfo.type;
+ info.size = webInfo.size;
+ return true;
+}
+
+DELEGATE_TO_IMPL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
+
+GC3Dint GraphicsContext3DPrivate::getAttribLocation(Platform3DObject program, const String& name)
+{
+ return m_impl->getAttribLocation(program, name.utf8().data());
+}
+
+DELEGATE_TO_IMPL_2(getBooleanv, GC3Denum, GC3Dboolean*)
+
+DELEGATE_TO_IMPL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+
+GraphicsContext3D::Attributes GraphicsContext3DPrivate::getContextAttributes()
+{
+ WebKit::WebGraphicsContext3D::Attributes webAttributes = m_impl->getContextAttributes();
+ GraphicsContext3D::Attributes attributes;
+ attributes.alpha = webAttributes.alpha;
+ attributes.depth = webAttributes.depth;
+ attributes.stencil = webAttributes.stencil;
+ attributes.antialias = webAttributes.antialias;
+ attributes.premultipliedAlpha = webAttributes.premultipliedAlpha;
+ attributes.preserveDrawingBuffer = m_preserveDrawingBuffer;
+ return attributes;
+}
+
+DELEGATE_TO_IMPL_R(getError, GC3Denum)
+
+DELEGATE_TO_IMPL_2(getFloatv, GC3Denum, GC3Dfloat*)
+
+DELEGATE_TO_IMPL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
+
+DELEGATE_TO_IMPL_2(getIntegerv, GC3Denum, GC3Dint*)
+
+DELEGATE_TO_IMPL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
+
+String GraphicsContext3DPrivate::getProgramInfoLog(Platform3DObject program)
+{
+ return m_impl->getProgramInfoLog(program);
+}
+
+DELEGATE_TO_IMPL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+
+DELEGATE_TO_IMPL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
+
+String GraphicsContext3DPrivate::getShaderInfoLog(Platform3DObject shader)
+{
+ return m_impl->getShaderInfoLog(shader);
+}
+
+String GraphicsContext3DPrivate::getShaderSource(Platform3DObject shader)
+{
+ return m_impl->getShaderSource(shader);
+}
+
+String GraphicsContext3DPrivate::getString(GC3Denum name)
+{
+ return m_impl->getString(name);
+}
+
+DELEGATE_TO_IMPL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_IMPL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+
+DELEGATE_TO_IMPL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
+DELEGATE_TO_IMPL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
+
+GC3Dint GraphicsContext3DPrivate::getUniformLocation(Platform3DObject program, const String& name)
+{
+ return m_impl->getUniformLocation(program, name.utf8().data());
+}
+
+DELEGATE_TO_IMPL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_IMPL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
+
+DELEGATE_TO_IMPL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
+
+DELEGATE_TO_IMPL_2(hint, GC3Denum, GC3Denum)
+DELEGATE_TO_IMPL_1R(isBuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isEnabled, GC3Denum, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isProgram, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isShader, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1R(isTexture, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_IMPL_1(lineWidth, GC3Dfloat)
+DELEGATE_TO_IMPL_1(linkProgram, Platform3DObject)
+DELEGATE_TO_IMPL_2(pixelStorei, GC3Denum, GC3Dint)
+DELEGATE_TO_IMPL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_IMPL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
+DELEGATE_TO_IMPL(releaseShaderCompiler)
+DELEGATE_TO_IMPL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_IMPL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
+DELEGATE_TO_IMPL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+
+void GraphicsContext3DPrivate::shaderSource(Platform3DObject shader, const String& string)
+{
+ m_impl->shaderSource(shader, string.utf8().data());
+}
+
+DELEGATE_TO_IMPL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_IMPL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_IMPL_1(stencilMask, GC3Duint)
+DELEGATE_TO_IMPL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
+DELEGATE_TO_IMPL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
+DELEGATE_TO_IMPL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+bool GraphicsContext3DPrivate::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels)
+{
+ m_impl->texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+ return true;
+}
+
+DELEGATE_TO_IMPL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
+DELEGATE_TO_IMPL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
+
+void GraphicsContext3DPrivate::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
+{
+ m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+DELEGATE_TO_IMPL_2(uniform1f, GC3Dint, GC3Dfloat)
+
+void GraphicsContext3DPrivate::uniform1fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
+{
+ m_impl->uniform1fv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_2(uniform1i, GC3Dint, GC3Dint)
+
+void GraphicsContext3DPrivate::uniform1iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
+{
+ m_impl->uniform1iv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
+
+void GraphicsContext3DPrivate::uniform2fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
+{
+ m_impl->uniform2fv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
+
+void GraphicsContext3DPrivate::uniform2iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
+{
+ m_impl->uniform2iv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+
+void GraphicsContext3DPrivate::uniform3fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
+{
+ m_impl->uniform3fv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+
+void GraphicsContext3DPrivate::uniform3iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
+{
+ m_impl->uniform3iv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+
+void GraphicsContext3DPrivate::uniform4fv(GC3Dint location, GC3Dfloat* v, GC3Dsizei size)
+{
+ m_impl->uniform4fv(location, size, v);
+}
+
+DELEGATE_TO_IMPL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+
+void GraphicsContext3DPrivate::uniform4iv(GC3Dint location, GC3Dint* v, GC3Dsizei size)
+{
+ m_impl->uniform4iv(location, size, v);
+}
+
+void GraphicsContext3DPrivate::uniformMatrix2fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
+{
+ m_impl->uniformMatrix2fv(location, size, transpose, value);
+}
+
+void GraphicsContext3DPrivate::uniformMatrix3fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
+{
+ m_impl->uniformMatrix3fv(location, size, transpose, value);
+}
+
+void GraphicsContext3DPrivate::uniformMatrix4fv(GC3Dint location, GC3Dboolean transpose, GC3Dfloat* value, GC3Dsizei size)
+{
+ m_impl->uniformMatrix4fv(location, size, transpose, value);
+}
+
+DELEGATE_TO_IMPL_1(useProgram, Platform3DObject)
+DELEGATE_TO_IMPL_1(validateProgram, Platform3DObject)
+
+DELEGATE_TO_IMPL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
+DELEGATE_TO_IMPL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_IMPL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_IMPL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_IMPL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_IMPL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_IMPL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_IMPL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_IMPL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dsizeiptr)
+
+DELEGATE_TO_IMPL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+
+DELEGATE_TO_IMPL_R(createBuffer, Platform3DObject)
+DELEGATE_TO_IMPL_R(createFramebuffer, Platform3DObject)
+DELEGATE_TO_IMPL_R(createProgram, Platform3DObject)
+DELEGATE_TO_IMPL_R(createRenderbuffer, Platform3DObject)
+DELEGATE_TO_IMPL_1R(createShader, GC3Denum, Platform3DObject)
+DELEGATE_TO_IMPL_R(createTexture, Platform3DObject)
+
+DELEGATE_TO_IMPL_1(deleteBuffer, Platform3DObject)
+DELEGATE_TO_IMPL_1(deleteFramebuffer, Platform3DObject)
+DELEGATE_TO_IMPL_1(deleteProgram, Platform3DObject)
+DELEGATE_TO_IMPL_1(deleteRenderbuffer, Platform3DObject)
+DELEGATE_TO_IMPL_1(deleteShader, Platform3DObject)
+DELEGATE_TO_IMPL_1(deleteTexture, Platform3DObject)
+
+DELEGATE_TO_IMPL_1(synthesizeGLError, GC3Denum)
+
+Extensions3D* GraphicsContext3DPrivate::getExtensions()
+{
+ if (!m_extensions)
+ m_extensions = adoptPtr(new Extensions3DChromium(this));
+ return m_extensions.get();
+}
+
+bool GraphicsContext3DPrivate::isResourceSafe()
+{
+ if (m_resourceSafety == ResourceSafetyUnknown)
+ m_resourceSafety = getExtensions()->isEnabled("GL_CHROMIUM_resource_safe") ? ResourceSafe : ResourceUnsafe;
+ return m_resourceSafety == ResourceSafe;
+}
+
+namespace {
+
+void splitStringHelper(const String& str, HashSet<String>& set)
+{
+ Vector<String> substrings;
+ str.split(" ", substrings);
+ for (size_t i = 0; i < substrings.size(); ++i)
+ set.add(substrings[i]);
+}
+
+String mapExtensionName(const String& name)
+{
+ if (name == "GL_ANGLE_framebuffer_blit"
+ || name == "GL_ANGLE_framebuffer_multisample")
+ return "GL_CHROMIUM_framebuffer_multisample";
+ return name;
+}
+
+} // anonymous namespace
+
+void GraphicsContext3DPrivate::initializeExtensions()
+{
+ if (m_initializedAvailableExtensions)
+ return;
+
+ m_initializedAvailableExtensions = true;
+ bool success = makeContextCurrent();
+ ASSERT(success);
+ if (!success)
+ return;
+
+ String extensionsString = getString(GraphicsContext3D::EXTENSIONS);
+ splitStringHelper(extensionsString, m_enabledExtensions);
+
+ String requestableExtensionsString = m_impl->getRequestableExtensionsCHROMIUM();
+ splitStringHelper(requestableExtensionsString, m_requestableExtensions);
+}
+
+
+bool GraphicsContext3DPrivate::supportsExtension(const String& name)
+{
+ initializeExtensions();
+ String mappedName = mapExtensionName(name);
+ return m_enabledExtensions.contains(mappedName) || m_requestableExtensions.contains(mappedName);
+}
+
+bool GraphicsContext3DPrivate::ensureExtensionEnabled(const String& name)
+{
+ initializeExtensions();
+
+ String mappedName = mapExtensionName(name);
+ if (m_enabledExtensions.contains(mappedName))
+ return true;
+
+ if (m_requestableExtensions.contains(mappedName)) {
+ m_impl->requestExtensionCHROMIUM(mappedName.ascii().data());
+ m_enabledExtensions.clear();
+ m_requestableExtensions.clear();
+ m_initializedAvailableExtensions = false;
+ }
+
+ initializeExtensions();
+ return m_enabledExtensions.contains(mappedName);
+}
+
+bool GraphicsContext3DPrivate::isExtensionEnabled(const String& name)
+{
+ initializeExtensions();
+ String mappedName = mapExtensionName(name);
+ return m_enabledExtensions.contains(mappedName);
+}
+
+DELEGATE_TO_IMPL_4(postSubBufferCHROMIUM, int, int, int, int)
+
+DELEGATE_TO_IMPL_4R(mapBufferSubDataCHROMIUM, GC3Denum, GC3Dsizeiptr, GC3Dsizei, GC3Denum, void*)
+DELEGATE_TO_IMPL_1(unmapBufferSubDataCHROMIUM, const void*)
+DELEGATE_TO_IMPL_9R(mapTexSubImage2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, GC3Denum, void*)
+DELEGATE_TO_IMPL_1(unmapTexSubImage2DCHROMIUM, const void*)
+
+DELEGATE_TO_IMPL_1(setVisibilityCHROMIUM, bool);
+
+DELEGATE_TO_IMPL_10(blitFramebufferCHROMIUM, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dbitfield, GC3Denum)
+DELEGATE_TO_IMPL_5(renderbufferStorageMultisampleCHROMIUM, GC3Denum, GC3Dsizei, GC3Denum, GC3Dsizei, GC3Dsizei)
+
+DELEGATE_TO_IMPL(rateLimitOffscreenContextCHROMIUM)
+DELEGATE_TO_IMPL_R(getGraphicsResetStatusARB, GC3Denum)
+
+DELEGATE_TO_IMPL_1R(getTranslatedShaderSourceANGLE, Platform3DObject, String)
+DELEGATE_TO_IMPL_5(texImageIOSurface2DCHROMIUM, GC3Denum, GC3Dint, GC3Dint, GC3Duint, GC3Duint)
+DELEGATE_TO_IMPL_5(texStorage2DEXT, GC3Denum, GC3Dint, GC3Duint, GC3Dint, GC3Dint)
+
+//----------------------------------------------------------------------
+// GraphicsContext3D
+//
+
+// Macros to assist in delegating from GraphicsContext3D to
+// GraphicsContext3DPrivate.
+
+#define DELEGATE_TO_INTERNAL(name) \
+void GraphicsContext3D::name() \
+{ \
+ m_private->name(); \
+}
+
+#define DELEGATE_TO_INTERNAL_R(name, rt) \
+rt GraphicsContext3D::name() \
+{ \
+ return m_private->name(); \
+}
+
+#define DELEGATE_TO_INTERNAL_1(name, t1) \
+void GraphicsContext3D::name(t1 a1) \
+{ \
+ m_private->name(a1); \
+}
+
+#define DELEGATE_TO_INTERNAL_1R(name, t1, rt) \
+rt GraphicsContext3D::name(t1 a1) \
+{ \
+ return m_private->name(a1); \
+}
+
+#define DELEGATE_TO_INTERNAL_2(name, t1, t2) \
+void GraphicsContext3D::name(t1 a1, t2 a2) \
+{ \
+ m_private->name(a1, a2); \
+}
+
+#define DELEGATE_TO_INTERNAL_2R(name, t1, t2, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2) \
+{ \
+ return m_private->name(a1, a2); \
+}
+
+#define DELEGATE_TO_INTERNAL_3(name, t1, t2, t3) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ m_private->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_INTERNAL_3R(name, t1, t2, t3, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3) \
+{ \
+ return m_private->name(a1, a2, a3); \
+}
+
+#define DELEGATE_TO_INTERNAL_4(name, t1, t2, t3, t4) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ m_private->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_INTERNAL_4R(name, t1, t2, t3, t4, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4) \
+{ \
+ return m_private->name(a1, a2, a3, a4); \
+}
+
+#define DELEGATE_TO_INTERNAL_5(name, t1, t2, t3, t4, t5) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) \
+{ \
+ m_private->name(a1, a2, a3, a4, a5); \
+}
+
+#define DELEGATE_TO_INTERNAL_6(name, t1, t2, t3, t4, t5, t6) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ m_private->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_INTERNAL_6R(name, t1, t2, t3, t4, t5, t6, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) \
+{ \
+ return m_private->name(a1, a2, a3, a4, a5, a6); \
+}
+
+#define DELEGATE_TO_INTERNAL_7(name, t1, t2, t3, t4, t5, t6, t7) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ m_private->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_INTERNAL_7R(name, t1, t2, t3, t4, t5, t6, t7, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) \
+{ \
+ return m_private->name(a1, a2, a3, a4, a5, a6, a7); \
+}
+
+#define DELEGATE_TO_INTERNAL_8(name, t1, t2, t3, t4, t5, t6, t7, t8) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) \
+{ \
+ m_private->name(a1, a2, a3, a4, a5, a6, a7, a8); \
+}
+
+#define DELEGATE_TO_INTERNAL_9(name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
+void GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ m_private->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+#define DELEGATE_TO_INTERNAL_9R(name, t1, t2, t3, t4, t5, t6, t7, t8, t9, rt) \
+rt GraphicsContext3D::name(t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) \
+{ \
+ return m_private->name(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
+}
+
+GraphicsContext3D::GraphicsContext3D(GraphicsContext3D::Attributes, HostWindow*, bool)
+{
+}
+
+GraphicsContext3D::~GraphicsContext3D()
+{
+ m_private->setContextLostCallback(nullptr);
+ m_private->setSwapBuffersCompleteCallbackCHROMIUM(nullptr);
+}
+
+PassRefPtr<GraphicsContext3D> GraphicsContext3D::create(GraphicsContext3D::Attributes attrs, HostWindow* hostWindow, GraphicsContext3D::RenderStyle renderStyle)
+{
+ return createGraphicsContext(attrs, hostWindow, renderStyle, GraphicsContext3DPrivate::ForUseOnThisThread);
+}
+
+PlatformGraphicsContext3D GraphicsContext3D::platformGraphicsContext3D() const
+{
+ return m_private->platformGraphicsContext3D();
+}
+
+Platform3DObject GraphicsContext3D::platformTexture() const
+{
+ return m_private->platformTexture();
+}
+
+#if USE(SKIA)
+GrContext* GraphicsContext3D::grContext()
+{
+ return m_private->grContext();
+}
+#endif
+
+void GraphicsContext3D::prepareTexture()
+{
+ return m_private->prepareTexture();
+}
+
+IntSize GraphicsContext3D::getInternalFramebufferSize() const
+{
+ return m_private->getInternalFramebufferSize();
+}
+
+bool GraphicsContext3D::isResourceSafe()
+{
+ return m_private->isResourceSafe();
+}
+
+#if USE(ACCELERATED_COMPOSITING)
+PlatformLayer* GraphicsContext3D::platformLayer() const
+{
+ return 0;
+}
+#endif
+
+DELEGATE_TO_INTERNAL_R(makeContextCurrent, bool)
+DELEGATE_TO_INTERNAL_2(reshape, int, int)
+
+DELEGATE_TO_INTERNAL_1(activeTexture, GC3Denum)
+DELEGATE_TO_INTERNAL_2(attachShader, Platform3DObject, Platform3DObject)
+DELEGATE_TO_INTERNAL_3(bindAttribLocation, Platform3DObject, GC3Duint, const String&)
+
+DELEGATE_TO_INTERNAL_2(bindBuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_2(bindFramebuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_2(bindRenderbuffer, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_2(bindTexture, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_4(blendColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_INTERNAL_1(blendEquation, GC3Denum)
+DELEGATE_TO_INTERNAL_2(blendEquationSeparate, GC3Denum, GC3Denum)
+DELEGATE_TO_INTERNAL_2(blendFunc, GC3Denum, GC3Denum)
+DELEGATE_TO_INTERNAL_4(blendFuncSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+DELEGATE_TO_INTERNAL_3(bufferData, GC3Denum, GC3Dsizeiptr, GC3Denum)
+DELEGATE_TO_INTERNAL_4(bufferData, GC3Denum, GC3Dsizeiptr, const void*, GC3Denum)
+DELEGATE_TO_INTERNAL_4(bufferSubData, GC3Denum, GC3Dintptr, GC3Dsizeiptr, const void*)
+
+DELEGATE_TO_INTERNAL_1R(checkFramebufferStatus, GC3Denum, GC3Denum)
+DELEGATE_TO_INTERNAL_1(clear, GC3Dbitfield)
+DELEGATE_TO_INTERNAL_4(clearColor, GC3Dclampf, GC3Dclampf, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_INTERNAL_1(clearDepth, GC3Dclampf)
+DELEGATE_TO_INTERNAL_1(clearStencil, GC3Dint)
+DELEGATE_TO_INTERNAL_4(colorMask, GC3Dboolean, GC3Dboolean, GC3Dboolean, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1(compileShader, Platform3DObject)
+
+DELEGATE_TO_INTERNAL_8(compressedTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, const void*)
+DELEGATE_TO_INTERNAL_9(compressedTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Denum, GC3Dsizei, const void*)
+DELEGATE_TO_INTERNAL_8(copyTexImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Dint)
+DELEGATE_TO_INTERNAL_8(copyTexSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_INTERNAL_1(cullFace, GC3Denum)
+DELEGATE_TO_INTERNAL_1(depthFunc, GC3Denum)
+DELEGATE_TO_INTERNAL_1(depthMask, GC3Dboolean)
+DELEGATE_TO_INTERNAL_2(depthRange, GC3Dclampf, GC3Dclampf)
+DELEGATE_TO_INTERNAL_2(detachShader, Platform3DObject, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(disable, GC3Denum)
+DELEGATE_TO_INTERNAL_1(disableVertexAttribArray, GC3Duint)
+DELEGATE_TO_INTERNAL_3(drawArrays, GC3Denum, GC3Dint, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(drawElements, GC3Denum, GC3Dsizei, GC3Denum, GC3Dintptr)
+
+DELEGATE_TO_INTERNAL_1(enable, GC3Denum)
+DELEGATE_TO_INTERNAL_1(enableVertexAttribArray, GC3Duint)
+DELEGATE_TO_INTERNAL(finish)
+DELEGATE_TO_INTERNAL(flush)
+DELEGATE_TO_INTERNAL_4(framebufferRenderbuffer, GC3Denum, GC3Denum, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_5(framebufferTexture2D, GC3Denum, GC3Denum, GC3Denum, Platform3DObject, GC3Dint)
+DELEGATE_TO_INTERNAL_1(frontFace, GC3Denum)
+DELEGATE_TO_INTERNAL_1(generateMipmap, GC3Denum)
+
+DELEGATE_TO_INTERNAL_3R(getActiveAttrib, Platform3DObject, GC3Duint, ActiveInfo&, bool)
+DELEGATE_TO_INTERNAL_3R(getActiveUniform, Platform3DObject, GC3Duint, ActiveInfo&, bool)
+DELEGATE_TO_INTERNAL_4(getAttachedShaders, Platform3DObject, GC3Dsizei, GC3Dsizei*, Platform3DObject*)
+DELEGATE_TO_INTERNAL_2R(getAttribLocation, Platform3DObject, const String&, GC3Dint)
+DELEGATE_TO_INTERNAL_2(getBooleanv, GC3Denum, GC3Dboolean*)
+DELEGATE_TO_INTERNAL_3(getBufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_R(getContextAttributes, GraphicsContext3D::Attributes)
+DELEGATE_TO_INTERNAL_R(getError, GC3Denum)
+DELEGATE_TO_INTERNAL_2(getFloatv, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_4(getFramebufferAttachmentParameteriv, GC3Denum, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_2(getIntegerv, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_3(getProgramiv, Platform3DObject, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_1R(getProgramInfoLog, Platform3DObject, String)
+DELEGATE_TO_INTERNAL_3(getRenderbufferParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_3(getShaderiv, Platform3DObject, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_1R(getShaderInfoLog, Platform3DObject, String)
+DELEGATE_TO_INTERNAL_1R(getShaderSource, Platform3DObject, String)
+DELEGATE_TO_INTERNAL_1R(getString, GC3Denum, String)
+DELEGATE_TO_INTERNAL_3(getTexParameterfv, GC3Denum, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_3(getTexParameteriv, GC3Denum, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_3(getUniformfv, Platform3DObject, GC3Dint, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_3(getUniformiv, Platform3DObject, GC3Dint, GC3Dint*)
+DELEGATE_TO_INTERNAL_2R(getUniformLocation, Platform3DObject, const String&, GC3Dint)
+DELEGATE_TO_INTERNAL_3(getVertexAttribfv, GC3Duint, GC3Denum, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_3(getVertexAttribiv, GC3Duint, GC3Denum, GC3Dint*)
+DELEGATE_TO_INTERNAL_2R(getVertexAttribOffset, GC3Duint, GC3Denum, GC3Dsizeiptr)
+
+DELEGATE_TO_INTERNAL_2(hint, GC3Denum, GC3Denum)
+DELEGATE_TO_INTERNAL_1R(isBuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isEnabled, GC3Denum, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isFramebuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isProgram, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isRenderbuffer, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isShader, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1R(isTexture, Platform3DObject, GC3Dboolean)
+DELEGATE_TO_INTERNAL_1(lineWidth, GC3Dfloat)
+DELEGATE_TO_INTERNAL_1(linkProgram, Platform3DObject)
+DELEGATE_TO_INTERNAL_2(pixelStorei, GC3Denum, GC3Dint)
+DELEGATE_TO_INTERNAL_2(polygonOffset, GC3Dfloat, GC3Dfloat)
+
+DELEGATE_TO_INTERNAL_7(readPixels, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, void*)
+
+DELEGATE_TO_INTERNAL(releaseShaderCompiler)
+DELEGATE_TO_INTERNAL_4(renderbufferStorage, GC3Denum, GC3Denum, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_INTERNAL_2(sampleCoverage, GC3Dclampf, GC3Dboolean)
+DELEGATE_TO_INTERNAL_4(scissor, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+DELEGATE_TO_INTERNAL_2(shaderSource, Platform3DObject, const String&)
+DELEGATE_TO_INTERNAL_3(stencilFunc, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_INTERNAL_4(stencilFuncSeparate, GC3Denum, GC3Denum, GC3Dint, GC3Duint)
+DELEGATE_TO_INTERNAL_1(stencilMask, GC3Duint)
+DELEGATE_TO_INTERNAL_2(stencilMaskSeparate, GC3Denum, GC3Duint)
+DELEGATE_TO_INTERNAL_3(stencilOp, GC3Denum, GC3Denum, GC3Denum)
+DELEGATE_TO_INTERNAL_4(stencilOpSeparate, GC3Denum, GC3Denum, GC3Denum, GC3Denum)
+
+DELEGATE_TO_INTERNAL_9R(texImage2D, GC3Denum, GC3Dint, GC3Denum, GC3Dsizei, GC3Dsizei, GC3Dint, GC3Denum, GC3Denum, const void*, bool)
+DELEGATE_TO_INTERNAL_3(texParameterf, GC3Denum, GC3Denum, GC3Dfloat)
+DELEGATE_TO_INTERNAL_3(texParameteri, GC3Denum, GC3Denum, GC3Dint)
+DELEGATE_TO_INTERNAL_9(texSubImage2D, GC3Denum, GC3Dint, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei, GC3Denum, GC3Denum, const void*)
+
+DELEGATE_TO_INTERNAL_2(uniform1f, GC3Dint, GC3Dfloat)
+DELEGATE_TO_INTERNAL_3(uniform1fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_2(uniform1i, GC3Dint, GC3Dint)
+DELEGATE_TO_INTERNAL_3(uniform1iv, GC3Dint, GC3Dint*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_3(uniform2f, GC3Dint, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_3(uniform2fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_3(uniform2i, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_INTERNAL_3(uniform2iv, GC3Dint, GC3Dint*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(uniform3f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_3(uniform3fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(uniform3i, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_INTERNAL_3(uniform3iv, GC3Dint, GC3Dint*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_5(uniform4f, GC3Dint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_3(uniform4fv, GC3Dint, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_5(uniform4i, GC3Dint, GC3Dint, GC3Dint, GC3Dint, GC3Dint)
+DELEGATE_TO_INTERNAL_3(uniform4iv, GC3Dint, GC3Dint*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(uniformMatrix2fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(uniformMatrix3fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
+DELEGATE_TO_INTERNAL_4(uniformMatrix4fv, GC3Dint, GC3Dboolean, GC3Dfloat*, GC3Dsizei)
+
+DELEGATE_TO_INTERNAL_1(useProgram, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(validateProgram, Platform3DObject)
+
+DELEGATE_TO_INTERNAL_2(vertexAttrib1f, GC3Duint, GC3Dfloat)
+DELEGATE_TO_INTERNAL_2(vertexAttrib1fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_3(vertexAttrib2f, GC3Duint, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_2(vertexAttrib2fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_4(vertexAttrib3f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_2(vertexAttrib3fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_5(vertexAttrib4f, GC3Duint, GC3Dfloat, GC3Dfloat, GC3Dfloat, GC3Dfloat)
+DELEGATE_TO_INTERNAL_2(vertexAttrib4fv, GC3Duint, GC3Dfloat*)
+DELEGATE_TO_INTERNAL_6(vertexAttribPointer, GC3Duint, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr)
+
+DELEGATE_TO_INTERNAL_4(viewport, GC3Dint, GC3Dint, GC3Dsizei, GC3Dsizei)
+
+DELEGATE_TO_INTERNAL(markLayerComposited)
+DELEGATE_TO_INTERNAL(markContextChanged)
+
+bool GraphicsContext3D::layerComposited() const
+{
+ return m_private->layerComposited();
+}
+
+void GraphicsContext3D::paintRenderingResultsToCanvas(CanvasRenderingContext* context, DrawingBuffer* drawingBuffer)
+{
+ return m_private->paintRenderingResultsToCanvas(context, drawingBuffer);
+}
+
+PassRefPtr<ImageData> GraphicsContext3D::paintRenderingResultsToImageData(DrawingBuffer* drawingBuffer)
+{
+ return m_private->paintRenderingResultsToImageData(drawingBuffer);
+}
+
+DELEGATE_TO_INTERNAL_1R(paintCompositedResultsToCanvas, CanvasRenderingContext*, bool)
+
+bool GraphicsContext3D::paintsIntoCanvasBuffer() const
+{
+ return m_private->paintsIntoCanvasBuffer();
+}
+
+DELEGATE_TO_INTERNAL_R(createBuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_R(createFramebuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_R(createProgram, Platform3DObject)
+DELEGATE_TO_INTERNAL_R(createRenderbuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_1R(createShader, GC3Denum, Platform3DObject)
+DELEGATE_TO_INTERNAL_R(createTexture, Platform3DObject)
+
+DELEGATE_TO_INTERNAL_1(deleteBuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(deleteFramebuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(deleteProgram, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(deleteRenderbuffer, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(deleteShader, Platform3DObject)
+DELEGATE_TO_INTERNAL_1(deleteTexture, Platform3DObject)
+
+DELEGATE_TO_INTERNAL_1(synthesizeGLError, GC3Denum)
+DELEGATE_TO_INTERNAL_R(getExtensions, Extensions3D*)
+
+DELEGATE_TO_INTERNAL_1(setContextLostCallback, PassOwnPtr<GraphicsContext3D::ContextLostCallback>)
+
+class GraphicsContextLostCallbackAdapter : public WebKit::WebGraphicsContext3D::WebGraphicsContextLostCallback {
+public:
+ virtual void onContextLost();
+ static PassOwnPtr<GraphicsContextLostCallbackAdapter> create(PassOwnPtr<GraphicsContext3D::ContextLostCallback>);
+ virtual ~GraphicsContextLostCallbackAdapter() { }
+private:
+ GraphicsContextLostCallbackAdapter(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb) : m_contextLostCallback(cb) { }
+ OwnPtr<GraphicsContext3D::ContextLostCallback> m_contextLostCallback;
+};
+
+void GraphicsContextLostCallbackAdapter::onContextLost()
+{
+ if (m_contextLostCallback)
+ m_contextLostCallback->onContextLost();
+}
+
+PassOwnPtr<GraphicsContextLostCallbackAdapter> GraphicsContextLostCallbackAdapter::create(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb)
+{
+ return adoptPtr(cb.get() ? new GraphicsContextLostCallbackAdapter(cb) : 0);
+}
+
+void GraphicsContext3DPrivate::setContextLostCallback(PassOwnPtr<GraphicsContext3D::ContextLostCallback> cb)
+{
+ m_contextLostCallbackAdapter = GraphicsContextLostCallbackAdapter::create(cb);
+ m_impl->setContextLostCallback(m_contextLostCallbackAdapter.get());
+}
+
+bool GraphicsContext3D::isGLES2Compliant() const
+{
+ return m_private->isGLES2Compliant();
+}
+
+class GraphicsContext3DSwapBuffersCompleteCallbackAdapter : public WebKit::WebGraphicsContext3D::WebGraphicsSwapBuffersCompleteCallbackCHROMIUM {
+public:
+ virtual void onSwapBuffersComplete();
+ static PassOwnPtr<GraphicsContext3DSwapBuffersCompleteCallbackAdapter> create(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM>);
+ virtual ~GraphicsContext3DSwapBuffersCompleteCallbackAdapter() { }
+
+private:
+ GraphicsContext3DSwapBuffersCompleteCallbackAdapter(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb) : m_swapBuffersCompleteCallback(cb) { }
+ OwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> m_swapBuffersCompleteCallback;
+};
+
+void GraphicsContext3DSwapBuffersCompleteCallbackAdapter::onSwapBuffersComplete()
+{
+ if (m_swapBuffersCompleteCallback)
+ m_swapBuffersCompleteCallback->onSwapBuffersComplete();
+}
+
+PassOwnPtr<GraphicsContext3DSwapBuffersCompleteCallbackAdapter> GraphicsContext3DSwapBuffersCompleteCallbackAdapter::create(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb)
+{
+ return adoptPtr(cb.get() ? new GraphicsContext3DSwapBuffersCompleteCallbackAdapter(cb) : 0);
+}
+
+void GraphicsContext3DPrivate::setSwapBuffersCompleteCallbackCHROMIUM(PassOwnPtr<Extensions3DChromium::SwapBuffersCompleteCallbackCHROMIUM> cb)
+{
+ m_swapBuffersCompleteCallbackAdapter = GraphicsContext3DSwapBuffersCompleteCallbackAdapter::create(cb);
+ m_impl->setSwapBuffersCompleteCallbackCHROMIUM(m_swapBuffersCompleteCallbackAdapter.get());
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEBGL)