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diff --git a/Source/WebKit/chromium/tests/CCLayerQuadTest.cpp b/Source/WebKit/chromium/tests/CCLayerQuadTest.cpp
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+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#include "cc/CCLayerQuad.h"
+
+#include <gtest/gtest.h>
+
+using namespace WebCore;
+
+namespace {
+
+TEST(CCLayerQuadTest, FloatQuadConversion)
+{
+ FloatPoint p1(-0.5, -0.5);
+ FloatPoint p2( 0.5, -0.5);
+ FloatPoint p3( 0.5, 0.5);
+ FloatPoint p4(-0.5, 0.5);
+
+ FloatQuad quadCW(p1, p2, p3, p4);
+ CCLayerQuad layerQuadCW(quadCW);
+ EXPECT_TRUE(layerQuadCW.floatQuad() == quadCW);
+
+ FloatQuad quadCCW(p1, p4, p3, p2);
+ CCLayerQuad layerQuadCCW(quadCCW);
+ EXPECT_TRUE(layerQuadCCW.floatQuad() == quadCCW);
+}
+
+TEST(CCLayerQuadTest, Inflate)
+{
+ FloatPoint p1(-0.5, -0.5);
+ FloatPoint p2( 0.5, -0.5);
+ FloatPoint p3( 0.5, 0.5);
+ FloatPoint p4(-0.5, 0.5);
+
+ FloatQuad quad(p1, p2, p3, p4);
+ CCLayerQuad layerQuad(quad);
+ quad.scale(2.0, 2.0);
+ layerQuad.inflate(0.5);
+ EXPECT_TRUE(layerQuad.floatQuad() == quad);
+}
+
+} // namespace