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Diffstat (limited to 'Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp')
-rw-r--r--Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp71
1 files changed, 66 insertions, 5 deletions
diff --git a/Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp b/Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp
index 563c2c04c..7454c9eda 100644
--- a/Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp
+++ b/Source/WebKit/chromium/tests/CCSchedulerStateMachineTest.cpp
@@ -136,6 +136,7 @@ TEST(CCSchedulerStateMachineTest, TestNextActionBeginsFrameIfNeeded)
TEST(CCSchedulerStateMachineTest, TestSetForcedRedrawDoesNotSetsNormalRedraw)
{
CCSchedulerStateMachine state;
+ state.setCanDraw(true);
state.setNeedsForcedRedraw();
EXPECT_FALSE(state.redrawPending());
EXPECT_TRUE(state.vsyncCallbackNeeded());
@@ -146,6 +147,7 @@ TEST(CCSchedulerStateMachineTest, TestFailedDrawSetsNeedsCommitAndDoesNotDrawAga
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.setNeedsRedraw();
EXPECT_TRUE(state.redrawPending());
EXPECT_TRUE(state.vsyncCallbackNeeded());
@@ -171,6 +173,7 @@ TEST(CCSchedulerStateMachineTest, TestSetNeedsRedrawDuringFailedDrawDoesNotRemov
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.setNeedsRedraw();
EXPECT_TRUE(state.redrawPending());
EXPECT_TRUE(state.vsyncCallbackNeeded());
@@ -199,6 +202,7 @@ TEST(CCSchedulerStateMachineTest, TestCommitAfterFailedDrawAllowsDrawInSameFrame
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start a commit.
state.setNeedsCommit();
@@ -239,6 +243,7 @@ TEST(CCSchedulerStateMachineTest, TestCommitAfterFailedAndSuccessfulDrawDoesNotA
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start a commit.
state.setNeedsCommit();
@@ -290,6 +295,7 @@ TEST(CCSchedulerStateMachineTest, TestFailedDrawsWillEventuallyForceADrawAfterTh
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.setMaximumNumberOfFailedDrawsBeforeDrawIsForced(1);
// Start a commit.
@@ -332,6 +338,7 @@ TEST(CCSchedulerStateMachineTest, TestFailedDrawIsRetriedNextVSync)
CCSchedulerStateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start a draw.
state.setNeedsRedraw();
@@ -361,6 +368,7 @@ TEST(CCSchedulerStateMachineTest, TestDoestDrawTwiceInSameFrame)
{
CCSchedulerStateMachine state;
state.setVisible(true);
+ state.setCanDraw(true);
state.setNeedsRedraw();
EXPECT_TRUE(state.vsyncCallbackNeeded());
state.didEnterVSync();
@@ -413,6 +421,7 @@ TEST(CCSchedulerStateMachineTest, TestNextActionDrawsOnVSync)
for (size_t i = 0; i < numCommitStates; ++i) {
for (unsigned j = 0; j < 2; ++j) {
StateMachine state;
+ state.setCanDraw(true);
state.setCommitState(allCommitStates[i]);
bool forcedDraw = j;
if (!forcedDraw) {
@@ -525,6 +534,28 @@ TEST(CCSchedulerStateMachineTest, TestCanRedrawWithWaitingForFirstDrawMakesProgr
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
}
+TEST(CCSchedulerStateMachineTest, TestVsyncCallbackNeededOnCanDrawAndResourceUpdates)
+{
+ StateMachine state;
+ state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW);
+ state.setCanBeginFrame(true);
+ state.setNeedsCommit(true);
+ state.setNeedsRedraw(true);
+ state.setUpdateMoreResourcesPending(false);
+ state.setVisible(true);
+ state.setCanDraw(false);
+ EXPECT_FALSE(state.vsyncCallbackNeeded());
+
+ state.setUpdateMoreResourcesPending(true);
+ EXPECT_TRUE(state.vsyncCallbackNeeded());
+
+ state.setUpdateMoreResourcesPending(false);
+ EXPECT_FALSE(state.vsyncCallbackNeeded());
+
+ state.setCanDraw(true);
+ EXPECT_TRUE(state.vsyncCallbackNeeded());
+}
+
TEST(CCSchedulerStateMachineTest, TestUpdates_NoRedraw_OneRoundOfUpdates)
{
StateMachine state;
@@ -532,6 +563,7 @@ TEST(CCSchedulerStateMachineTest, TestUpdates_NoRedraw_OneRoundOfUpdates)
state.setNeedsRedraw(false);
state.setUpdateMoreResourcesPending(false);
state.setVisible(true);
+ state.setCanDraw(true);
// Verify we begin update, both for vsync and not vsync.
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES, state.nextAction());
@@ -560,6 +592,7 @@ TEST(CCSchedulerStateMachineTest, TestUpdates_NoRedraw_TwoRoundsOfUpdates)
state.setNeedsRedraw(false);
state.setUpdateMoreResourcesPending(false);
state.setVisible(true);
+ state.setCanDraw(true);
// Verify the update begins, both for vsync and not vsync.
state.didEnterVSync();
@@ -599,6 +632,7 @@ TEST(CCSchedulerStateMachineTest, TestUpdates_NoRedraw_TwoRoundsOfUpdates)
TEST(CCSchedulerStateMachineTest, TestVSyncNeededWhenUpdatesPendingButInvisible)
{
StateMachine state;
+ state.setCanDraw(true);
state.setCommitState(CCSchedulerStateMachine::COMMIT_STATE_UPDATING_RESOURCES);
state.setNeedsRedraw(false);
state.setVisible(false);
@@ -616,6 +650,7 @@ TEST(CCSchedulerStateMachineTest, TestUpdates_WithRedraw_OneRoundOfUpdates)
state.setNeedsRedraw(true);
state.setUpdateMoreResourcesPending(false);
state.setVisible(true);
+ state.setCanDraw(true);
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES, state.nextAction());
// Begin an update.
@@ -663,6 +698,7 @@ TEST(CCSchedulerStateMachineTest, TestSetNeedsCommitIsNotLost)
state.setCanBeginFrame(true);
state.setNeedsCommit(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Begin the frame.
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
@@ -705,6 +741,7 @@ TEST(CCSchedulerStateMachineTest, TestFullCycle)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start clean and set commit.
state.setNeedsCommit(true);
@@ -729,7 +766,7 @@ TEST(CCSchedulerStateMachineTest, TestFullCycle)
// Commit.
state.updateState(CCSchedulerStateMachine::ACTION_COMMIT);
- EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
+ EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
EXPECT_TRUE(state.needsRedraw());
// Expect to do nothing until vsync.
@@ -753,6 +790,7 @@ TEST(CCSchedulerStateMachineTest, TestFullCycleWithCommitRequestInbetween)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start clean and set commit.
state.setNeedsCommit(true);
@@ -812,6 +850,7 @@ TEST(CCSchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Start clean and set commit.
state.setNeedsCommit(true);
@@ -830,6 +869,19 @@ TEST(CCSchedulerStateMachineTest, TestGoesInvisibleBeforeBeginFrameCompletes)
// We should now be back in the idle state as if we didn't start a frame at all.
EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
+
+ // Become visible again
+ state.setVisible(true);
+
+ // We should be beginning a frame now
+ EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
+ EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
+
+ // Begin the frame
+ state.updateState(state.nextAction());
+
+ // We should be starting the commit now
+ EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_FRAME_IN_PROGRESS, state.commitState());
}
TEST(CCSchedulerStateMachineTest, TestContextLostWhenCompletelyIdle)
@@ -837,6 +889,7 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhenCompletelyIdle)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.didLoseContext();
@@ -859,6 +912,7 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhenIdleAndCommitRequestedWhile
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.didLoseContext();
@@ -895,6 +949,7 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgress)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Get a commit in flight.
state.setNeedsCommit(true);
@@ -924,6 +979,11 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgress)
EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
state.updateState(state.nextAction());
+ EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
+
+ EXPECT_EQ(CCSchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE, state.nextAction());
+ state.updateState(state.nextAction());
+
// Expect to be told to begin context recreation, independent of vsync state
state.didEnterVSync();
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_CONTEXT_RECREATION, state.nextAction());
@@ -936,6 +996,7 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnother
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
// Get a commit in flight.
state.setNeedsCommit(true);
@@ -953,9 +1014,6 @@ TEST(CCSchedulerStateMachineTest, TestContextLostWhileCommitInProgressAndAnother
state.didLoseContext();
// Ask for another draw and also set needs commit. Expect nothing happens.
- // Setting another commit will put us into
- // COMMIT_STATE_WAITING_FOR_FIRST_DRAW after we finish the frame on the main
- // thread.
state.setNeedsRedraw(true);
state.setNeedsCommit(true);
EXPECT_EQ(CCSchedulerStateMachine::ACTION_NONE, state.nextAction());
@@ -986,6 +1044,7 @@ TEST(CCSchedulerStateMachineTest, TestFinishAllRenderingWhileContextLost)
{
StateMachine state;
state.setVisible(true);
+ state.setCanDraw(true);
// Cause a lost context lost.
state.didLoseContext();
@@ -1024,6 +1083,7 @@ TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenCanBeginFrameFalseAndForceCo
{
StateMachine state;
state.setVisible(true);
+ state.setCanDraw(true);
state.setNeedsCommit(true);
state.setNeedsForcedCommit(true);
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
@@ -1046,7 +1106,7 @@ TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenCommitInProgress)
EXPECT_EQ(CCSchedulerStateMachine::ACTION_COMMIT, state.nextAction());
state.updateState(state.nextAction());
- EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_IDLE, state.commitState());
+ EXPECT_EQ(CCSchedulerStateMachine::COMMIT_STATE_WAITING_FOR_FIRST_DRAW, state.commitState());
EXPECT_EQ(CCSchedulerStateMachine::ACTION_BEGIN_FRAME, state.nextAction());
}
@@ -1056,6 +1116,7 @@ TEST(CCSchedulerStateMachineTest, TestBeginFrameWhenContextLost)
StateMachine state;
state.setCanBeginFrame(true);
state.setVisible(true);
+ state.setCanDraw(true);
state.setNeedsCommit(true);
state.setNeedsForcedCommit(true);
state.didLoseContext();