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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/timing/RestrictVertexShaderTiming.h"
void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node)
{
if (IsSampler(node->getBasicType())) {
++mNumErrors;
mSink.prefix(EPrefixError);
mSink.location(node->getLine());
mSink << "Samplers are not permitted in vertex shaders.\n";
}
}
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