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path: root/Source/ThirdParty/ANGLE/src/libGLESv2/libGLESv2.def
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LIBRARY libGLESv2
EXPORTS
    glActiveTexture                 @1
    glAttachShader                  @2
    glBindAttribLocation            @3
    glBindBuffer                    @4
    glBindFramebuffer               @5
    glBindRenderbuffer              @6
    glBindTexture                   @7
    glBlendColor                    @8
    glBlendEquation                 @9
    glBlendEquationSeparate         @10
    glBlendFunc                     @11
    glBlendFuncSeparate             @12
    glBufferData                    @13
    glBufferSubData                 @14
    glCheckFramebufferStatus        @15
    glClear                         @16
    glClearColor                    @17
    glClearDepthf                   @18
    glClearStencil                  @19
    glColorMask                     @20
    glCompileShader                 @21
    glCompressedTexImage2D          @22
    glCompressedTexSubImage2D       @23
    glCopyTexImage2D                @24
    glCopyTexSubImage2D             @25
    glCreateProgram                 @26
    glCreateShader                  @27
    glCullFace                      @28
    glDeleteBuffers                 @29
    glDeleteFramebuffers            @30
    glDeleteProgram                 @32
    glDeleteRenderbuffers           @33
    glDeleteShader                  @34
    glDeleteTextures                @31
    glDepthFunc                     @36
    glDepthMask                     @37
    glDepthRangef                   @38
    glDetachShader                  @35
    glDisable                       @39
    glDisableVertexAttribArray      @40
    glDrawArrays                    @41
    glDrawElements                  @42
    glEnable                        @43
    glEnableVertexAttribArray       @44
    glFinish                        @45
    glFlush                         @46
    glFramebufferRenderbuffer       @47
    glFramebufferTexture2D          @48
    glFrontFace                     @49
    glGenBuffers                    @50
    glGenFramebuffers               @52
    glGenRenderbuffers              @53
    glGenTextures                   @54
    glGenerateMipmap                @51
    glGetActiveAttrib               @55
    glGetActiveUniform              @56
    glGetAttachedShaders            @57
    glGetAttribLocation             @58
    glGetBooleanv                   @59
    glGetBufferParameteriv          @60
    glGetError                      @61
    glGetFloatv                     @62
    glGetFramebufferAttachmentParameteriv   @63
    glGetIntegerv                   @64
    glGetProgramInfoLog             @66
    glGetProgramiv                  @65
    glGetRenderbufferParameteriv    @67
    glGetShaderInfoLog              @69
    glGetShaderPrecisionFormat      @70
    glGetShaderSource               @71
    glGetShaderiv                   @68
    glGetString                     @72
    glGetTexParameterfv             @73
    glGetTexParameteriv             @74
    glGetUniformLocation            @77
    glGetUniformfv                  @75
    glGetUniformiv                  @76
    glGetVertexAttribPointerv       @80
    glGetVertexAttribfv             @78
    glGetVertexAttribiv             @79
    glHint                          @81
    glIsBuffer                      @82
    glIsEnabled                     @83
    glIsFramebuffer                 @84
    glIsProgram                     @85
    glIsRenderbuffer                @86
    glIsShader                      @87
    glIsTexture                     @88
    glLineWidth                     @89
    glLinkProgram                   @90
    glPixelStorei                   @91
    glPolygonOffset                 @92
    glReadPixels                    @93
    glReleaseShaderCompiler         @94
    glRenderbufferStorage           @95
    glSampleCoverage                @96
    glScissor                       @97
    glShaderBinary                  @98
    glShaderSource                  @99
    glStencilFunc                   @100
    glStencilFuncSeparate           @101
    glStencilMask                   @102
    glStencilMaskSeparate           @103
    glStencilOp                     @104
    glStencilOpSeparate             @105
    glTexImage2D                    @106
    glTexParameterf                 @107
    glTexParameterfv                @108
    glTexParameteri                 @109
    glTexParameteriv                @110
    glTexSubImage2D                 @111
    glUniform1f                     @112
    glUniform1fv                    @113
    glUniform1i                     @114
    glUniform1iv                    @115
    glUniform2f                     @116
    glUniform2fv                    @117
    glUniform2i                     @118
    glUniform2iv                    @119
    glUniform3f                     @120
    glUniform3fv                    @121
    glUniform3i                     @122
    glUniform3iv                    @123
    glUniform4f                     @124
    glUniform4fv                    @125
    glUniform4i                     @126
    glUniform4iv                    @127
    glUniformMatrix2fv              @128
    glUniformMatrix3fv              @129
    glUniformMatrix4fv              @130
    glUseProgram                    @131
    glValidateProgram               @132
    glVertexAttrib1f                @133
    glVertexAttrib1fv               @134
    glVertexAttrib2f                @135
    glVertexAttrib2fv               @136
    glVertexAttrib3f                @137
    glVertexAttrib3fv               @138
    glVertexAttrib4f                @139
    glVertexAttrib4fv               @140
    glVertexAttribPointer           @141
    glViewport                      @142

    ; Extensions
    glTexImage3DOES                 @143
    glBlitFramebufferANGLE          @149
    glRenderbufferStorageMultisampleANGLE @150
    glDeleteFencesNV                @151
    glFinishFenceNV                 @152
    glGenFencesNV                   @153
    glGetFenceivNV                  @154
    glIsFenceNV                     @155
    glSetFenceNV                    @156
    glTestFenceNV                   @157

    ; EGL dependencies
    glCreateContext                 @144 NONAME
    glDestroyContext                @145 NONAME
    glMakeCurrent                   @146 NONAME
    glGetCurrentContext             @147 NONAME
    glGetProcAddress                @148 NONAME
    glBindTexImage                  @158 NONAME