1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "FlowThreadController.h"
#include "RenderFlowThread.h"
#include "RenderNamedFlowThread.h"
#include <wtf/text/AtomicString.h>
namespace WebCore {
PassOwnPtr<FlowThreadController> FlowThreadController::create(RenderView* view)
{
return adoptPtr(new FlowThreadController(view));
}
FlowThreadController::FlowThreadController(RenderView* view)
: m_view(view)
, m_currentRenderFlowThread(0)
, m_isRenderNamedFlowThreadOrderDirty(false)
{
}
FlowThreadController::~FlowThreadController()
{
}
RenderNamedFlowThread* FlowThreadController::ensureRenderFlowThreadWithName(const AtomicString& name)
{
if (!m_renderNamedFlowThreadList)
m_renderNamedFlowThreadList = adoptPtr(new RenderNamedFlowThreadList());
else {
for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
RenderNamedFlowThread* flowRenderer = *iter;
if (flowRenderer->flowThreadName() == name)
return flowRenderer;
}
}
RenderNamedFlowThread* flowRenderer = new (m_view->renderArena()) RenderNamedFlowThread(m_view->document(), name);
flowRenderer->setStyle(RenderFlowThread::createFlowThreadStyle(m_view->style()));
m_renderNamedFlowThreadList->add(flowRenderer);
// Keep the flow renderer as a child of RenderView.
m_view->addChild(flowRenderer);
setIsRenderNamedFlowThreadOrderDirty(true);
return flowRenderer;
}
void FlowThreadController::layoutRenderNamedFlowThreads()
{
ASSERT(m_renderNamedFlowThreadList);
if (isRenderNamedFlowThreadOrderDirty()) {
// Arrange the thread list according to dependencies.
RenderNamedFlowThreadList sortedList;
for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
RenderNamedFlowThread* flowRenderer = *iter;
if (sortedList.contains(flowRenderer))
continue;
flowRenderer->pushDependencies(sortedList);
sortedList.add(flowRenderer);
}
m_renderNamedFlowThreadList->swap(sortedList);
setIsRenderNamedFlowThreadOrderDirty(false);
}
for (RenderNamedFlowThreadList::iterator iter = m_renderNamedFlowThreadList->begin(); iter != m_renderNamedFlowThreadList->end(); ++iter) {
RenderNamedFlowThread* flowRenderer = *iter;
flowRenderer->layoutIfNeeded();
}
}
void FlowThreadController::registerNamedFlowContentNode(Node* contentNode, RenderNamedFlowThread* namedFlow)
{
ASSERT(contentNode && contentNode->isElementNode());
ASSERT(namedFlow);
ASSERT(!m_mapNamedFlowContentNodes.contains(contentNode));
ASSERT(!namedFlow->hasContentNode(contentNode));
m_mapNamedFlowContentNodes.add(contentNode, namedFlow);
namedFlow->registerNamedFlowContentNode(contentNode);
}
void FlowThreadController::unregisterNamedFlowContentNode(Node* contentNode)
{
ASSERT(contentNode && contentNode->isElementNode());
HashMap<Node*, RenderNamedFlowThread*>::iterator it = m_mapNamedFlowContentNodes.find(contentNode);
ASSERT(it != m_mapNamedFlowContentNodes.end());
ASSERT(it->second);
ASSERT(it->second->hasContentNode(contentNode));
it->second->unregisterNamedFlowContentNode(contentNode);
m_mapNamedFlowContentNodes.remove(contentNode);
}
} // namespace WebCore
|