1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
|
/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RenderLayerBacking_h
#define RenderLayerBacking_h
#if USE(ACCELERATED_COMPOSITING)
#include "FloatPoint.h"
#include "FloatPoint3D.h"
#include "GraphicsLayer.h"
#include "GraphicsLayerClient.h"
#include "RenderLayer.h"
namespace WebCore {
class KeyframeList;
class RenderLayerCompositor;
class TiledBacking;
class TransformationMatrix;
enum CompositingLayerType {
NormalCompositingLayer, // non-tiled layer with backing store
TiledCompositingLayer, // tiled layer (always has backing store)
MediaCompositingLayer, // layer that contains an image, video, webGL or plugin
ContainerCompositingLayer // layer with no backing store
};
// RenderLayerBacking controls the compositing behavior for a single RenderLayer.
// It holds the various GraphicsLayers, and makes decisions about intra-layer rendering
// optimizations.
//
// There is one RenderLayerBacking for each RenderLayer that is composited.
class RenderLayerBacking : public GraphicsLayerClient {
WTF_MAKE_NONCOPYABLE(RenderLayerBacking); WTF_MAKE_FAST_ALLOCATED;
public:
explicit RenderLayerBacking(RenderLayer*);
~RenderLayerBacking();
RenderLayer* owningLayer() const { return m_owningLayer; }
enum UpdateAfterLayoutFlag {
CompositingChildrenOnly = 1 << 0,
NeedsFullRepaint = 1 << 1,
IsUpdateRoot = 1 << 2
};
typedef unsigned UpdateAfterLayoutFlags;
void updateAfterLayout(UpdateAfterLayoutFlags);
// Returns true if layer configuration changed.
bool updateGraphicsLayerConfiguration();
// Update graphics layer position and bounds.
void updateGraphicsLayerGeometry(); // make private
// Update contents and clipping structure.
void updateDrawsContent();
GraphicsLayer* graphicsLayer() const { return m_graphicsLayer.get(); }
// Layer to clip children
bool hasClippingLayer() const { return (m_childContainmentLayer && !m_usingTiledCacheLayer); }
GraphicsLayer* clippingLayer() const { return !m_usingTiledCacheLayer ? m_childContainmentLayer.get() : 0; }
// Layer to get clipped by ancestor
bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer != 0; }
GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
GraphicsLayer* contentsContainmentLayer() const { return m_contentsContainmentLayer.get(); }
bool hasContentsLayer() const { return m_foregroundLayer != 0; }
GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; }
bool hasScrollingLayer() const { return m_scrollingLayer; }
GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
void attachToScrollingCoordinatorWithParent(RenderLayerBacking* parent);
void detachFromScrollingCoordinator();
uint64_t scrollLayerID() const { return m_scrollLayerID; }
bool hasMaskLayer() const { return m_maskLayer != 0; }
GraphicsLayer* parentForSublayers() const;
GraphicsLayer* childForSuperlayers() const;
// RenderLayers with backing normally short-circuit paintLayer() because
// their content is rendered via callbacks from GraphicsLayer. However, the document
// layer is special, because it has a GraphicsLayer to act as a container for the GraphicsLayers
// for descendants, but its contents usually render into the window (in which case this returns true).
// This returns false for other layers, and when the document layer actually needs to paint into its backing store
// for some reason.
bool paintsIntoWindow() const;
// Returns true for a composited layer that has no backing store of its own, so
// paints into some ancestor layer.
bool paintsIntoCompositedAncestor() const { return !m_requiresOwnBackingStore; }
void setRequiresOwnBackingStore(bool);
void setContentsNeedDisplay();
// r is in the coordinate space of the layer's render object
void setContentsNeedDisplayInRect(const IntRect&);
// Notification from the renderer that its content changed.
void contentChanged(ContentChangeType);
// Interface to start, finish, suspend and resume animations and transitions
bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle);
void transitionPaused(double timeOffset, CSSPropertyID);
void transitionFinished(CSSPropertyID);
bool startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes);
void animationPaused(double timeOffset, const String& name);
void animationFinished(const String& name);
void suspendAnimations(double time = 0);
void resumeAnimations();
LayoutRect compositedBounds() const;
void setCompositedBounds(const LayoutRect&);
void updateCompositedBounds();
void updateAfterWidgetResize();
void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
bool hasUnpositionedOverflowControlsLayers() const;
bool usingTiledBacking() const { return m_usingTiledCacheLayer; }
TiledBacking* tiledBacking() const;
void adjustTiledBackingCoverage();
void updateDebugIndicators(bool showBorder, bool showRepaintCounter);
// GraphicsLayerClient interface
virtual bool shouldUseTiledBacking(const GraphicsLayer*) const OVERRIDE;
virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) OVERRIDE;
virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime) OVERRIDE;
virtual void notifyFlushRequired(const GraphicsLayer*) OVERRIDE;
virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) OVERRIDE;
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
virtual float deviceScaleFactor() const OVERRIDE;
virtual float pageScaleFactor() const OVERRIDE;
virtual void didCommitChangesForLayer(const GraphicsLayer*) const OVERRIDE;
virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const OVERRIDE;
virtual bool isTrackingRepaints() const OVERRIDE;
#ifndef NDEBUG
virtual void verifyNotPainting();
#endif
LayoutRect contentsBox() const;
IntRect backgroundBox() const;
// For informative purposes only.
CompositingLayerType compositingLayerType() const;
GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }
#if ENABLE(CSS_FILTERS)
bool canCompositeFilters() const { return m_canCompositeFilters; }
#endif
// Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers.
double backingStoreMemoryEstimate() const;
bool didSwitchToFullTileCoverageDuringLoading() const { return m_didSwitchToFullTileCoverageDuringLoading; }
void setDidSwitchToFullTileCoverageDuringLoading() { m_didSwitchToFullTileCoverageDuringLoading = true; }
#if ENABLE(CSS_COMPOSITING)
void setBlendMode(BlendMode);
#endif
private:
void createPrimaryGraphicsLayer();
void destroyGraphicsLayers();
void willDestroyLayer(const GraphicsLayer*);
PassOwnPtr<GraphicsLayer> createGraphicsLayer(const String&);
RenderLayerModelObject* renderer() const { return m_owningLayer->renderer(); }
RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); }
void updateInternalHierarchy();
bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer);
bool updateForegroundLayer(bool needsForegroundLayer);
bool updateBackgroundLayer(bool needsBackgroundLayer);
bool updateMaskLayer(bool needsMaskLayer);
bool requiresHorizontalScrollbarLayer() const;
bool requiresVerticalScrollbarLayer() const;
bool requiresScrollCornerLayer() const;
bool updateScrollingLayers(bool scrollingLayers);
void updateDrawsContent(bool isSimpleContainer);
void registerScrollingLayers();
void updateRootLayerConfiguration();
void setBackgroundLayerPaintsFixedRootBackground(bool);
GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
LayoutSize contentOffsetInCompostingLayer() const;
// Result is transform origin in pixels.
FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
// Result is perspective origin in pixels.
FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const;
void updateOpacity(const RenderStyle*);
void updateTransform(const RenderStyle*);
#if ENABLE(CSS_FILTERS)
void updateFilters(const RenderStyle*);
#endif
#if ENABLE(CSS_COMPOSITING)
void updateLayerBlendMode(const RenderStyle*);
#endif
// Return the opacity value that this layer should use for compositing.
float compositingOpacity(float rendererOpacity) const;
bool isMainFrameRenderViewLayer() const;
bool paintsBoxDecorations() const;
bool paintsChildren() const;
// Returns true if this compositing layer has no visible content.
bool isSimpleContainerCompositingLayer() const;
// Returns true if this layer has content that needs to be rendered by painting into the backing store.
bool containsPaintedContent(bool isSimpleContainer) const;
// Returns true if the RenderLayer just contains an image that we can composite directly.
bool isDirectlyCompositedImage() const;
void updateImageContents();
Color rendererBackgroundColor() const;
void updateDirectlyCompositedBackgroundColor(bool isSimpleContainer, bool& didUpdateContentsRect);
void updateDirectlyCompositedBackgroundImage(bool isSimpleContainer, bool& didUpdateContentsRect);
void updateDirectlyCompositedContents(bool isSimpleContainer, bool& didUpdateContentsRect);
void resetContentsRect();
bool hasVisibleNonCompositingDescendantLayers() const;
bool shouldClipCompositedBounds() const;
bool hasTiledBackingFlatteningLayer() const { return (m_childContainmentLayer && m_usingTiledCacheLayer); }
GraphicsLayer* tileCacheFlatteningLayer() const { return m_usingTiledCacheLayer ? m_childContainmentLayer.get() : 0; }
void paintIntoLayer(const GraphicsLayer*, GraphicsContext*, const IntRect& paintDirtyRect, PaintBehavior, GraphicsLayerPaintingPhase);
static CSSPropertyID graphicsLayerToCSSProperty(AnimatedPropertyID);
static AnimatedPropertyID cssToGraphicsLayerProperty(CSSPropertyID);
RenderLayer* m_owningLayer;
OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
OwnPtr<GraphicsLayer> m_contentsContainmentLayer; // Only used if we have a background layer; takes the transform.
OwnPtr<GraphicsLayer> m_graphicsLayer;
OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
OwnPtr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache.
OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask.
OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
OwnPtr<GraphicsLayer> m_layerForScrollCorner;
OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.
uint64_t m_scrollLayerID;
LayoutRect m_compositedBounds;
LayoutSize m_subpixelAccumulation; // The accumulated subpixel offset of the compositedBounds compared to absolute coordinates.
bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work
bool m_boundsConstrainedByClipping;
bool m_isMainFrameRenderViewLayer;
bool m_usingTiledCacheLayer;
bool m_requiresOwnBackingStore;
#if ENABLE(CSS_FILTERS)
bool m_canCompositeFilters;
#endif
bool m_backgroundLayerPaintsFixedRootBackground;
bool m_didSwitchToFullTileCoverageDuringLoading;
static bool m_creatingPrimaryGraphicsLayer;
};
} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif // RenderLayerBacking_h
|