1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAttributeToPropertyMap.h"
#include "SVGAnimatedProperty.h"
namespace WebCore {
void SVGAttributeToPropertyMap::addProperties(const SVGAttributeToPropertyMap& map)
{
for (auto& vector : map.m_map.values()) {
ASSERT(!vector.isEmpty());
auto& properties = m_map.add(vector[0]->attributeName, PropertyInfoVector()).iterator->value;
properties.reserveCapacity(properties.size() + vector.size());
for (auto* property : vector)
properties.uncheckedAppend(property);
}
}
void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo& info)
{
m_map.add(info.attributeName, PropertyInfoVector()).iterator->value.append(&info);
}
Vector<RefPtr<SVGAnimatedProperty>> SVGAttributeToPropertyMap::properties(SVGElement& contextElement, const QualifiedName& attributeName) const
{
Vector<RefPtr<SVGAnimatedProperty>> properties;
auto it = m_map.find(attributeName);
if (it == m_map.end())
return properties;
properties.reserveInitialCapacity(it->value.size());
for (auto* property : it->value)
properties.uncheckedAppend(property->lookupOrCreateWrapperForAnimatedProperty(&contextElement));
return properties;
}
Vector<AnimatedPropertyType> SVGAttributeToPropertyMap::types(const QualifiedName& attributeName) const
{
Vector<AnimatedPropertyType> types;
auto it = m_map.find(attributeName);
if (it == m_map.end())
return types;
types.reserveInitialCapacity(it->value.size());
for (auto* property : it->value)
types.uncheckedAppend(property->animatedPropertyType);
return types;
}
void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement& contextElement) const
{
for (auto& vector : m_map.values()) {
for (auto* property : vector)
property->synchronizeProperty(&contextElement);
}
}
bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement& contextElement, const QualifiedName& attributeName) const
{
auto it = m_map.find(attributeName);
if (it == m_map.end())
return false;
for (auto* property : it->value)
property->synchronizeProperty(&contextElement);
return true;
}
}
|