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/*
* Copyright (C) 2012 Research In Motion Limited. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef WebAnimation_h
#define WebAnimation_h
#include "BlackBerryGlobal.h"
#include <BlackBerryPlatformPrimitives.h>
namespace BlackBerry {
namespace WebKit {
class WebAnimationPrivate;
/**
* Represents an animation running on an overlay.
*
* WebAnimation is not thread safe, but it is reentrant. This means that
* instances can be created on different threads, but must be used on the
* thread where they were created.
*/
class BLACKBERRY_EXPORT WebAnimation {
public:
static WebAnimation fadeAnimation(const BlackBerry::Platform::String& name, float from, float to, double duration);
static WebAnimation shrinkAnimation(const BlackBerry::Platform::String& name, float from, float to, double duration);
WebAnimation();
WebAnimation(const WebAnimation&);
~WebAnimation();
WebAnimation& operator=(const WebAnimation&);
BlackBerry::Platform::String name() const;
protected:
friend class WebOverlay;
friend class WebOverlayOverride;
friend class WebOverlayPrivate;
WebAnimationPrivate* d;
};
}
}
#endif // WebAnimation_h
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