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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "GraphicsLayerChromium.h"
#include "CCLayerTreeHost.h"
#include "CCLayerTreeHostImpl.h"
#include "CCSingleThreadProxy.h"
#include "CompositorFakeWebGraphicsContext3D.h"
#include "GraphicsLayer.h"
#include "Matrix3DTransformOperation.h"
#include "RotateTransformOperation.h"
#include "TranslateTransformOperation.h"
#include "WebLayerTreeViewTestCommon.h"
#include <gtest/gtest.h>
#include <public/WebCompositor.h>
#include <public/WebFloatAnimationCurve.h>
#include <public/WebGraphicsContext3D.h>
#include <public/WebLayerTreeView.h>
#include <wtf/PassOwnPtr.h>
using namespace WebCore;
using namespace WebKit;
namespace {
class MockGraphicsLayerClient : public GraphicsLayerClient {
public:
virtual void notifyAnimationStarted(const GraphicsLayer*, double time) OVERRIDE { }
virtual void notifySyncRequired(const GraphicsLayer*) OVERRIDE { }
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& inClip) OVERRIDE { }
virtual bool showDebugBorders(const GraphicsLayer*) const OVERRIDE { return false; }
virtual bool showRepaintCounter(const GraphicsLayer*) const OVERRIDE { return false; }
virtual float deviceScaleFactor() const OVERRIDE { return 2; }
};
class GraphicsLayerChromiumTest : public testing::Test {
public:
GraphicsLayerChromiumTest()
{
// For these tests, we will enable threaded animations.
WebCompositor::setAcceleratedAnimationEnabled(true);
WebCompositor::initialize(0);
m_graphicsLayer = static_pointer_cast<GraphicsLayerChromium>(GraphicsLayer::create(&m_client));
m_platformLayer = m_graphicsLayer->platformLayer();
m_layerTreeView.initialize(&m_layerTreeViewClient, *m_platformLayer, WebLayerTreeView::Settings());
m_layerTreeView.setViewportSize(WebSize(1, 1), WebSize(1, 1));
}
virtual ~GraphicsLayerChromiumTest()
{
m_graphicsLayer.clear();
m_layerTreeView.reset();
WebCompositor::shutdown();
}
protected:
static void expectTranslateX(double translateX, const WebTransformationMatrix& matrix)
{
EXPECT_FLOAT_EQ(translateX, matrix.m41());
}
WebLayer* m_platformLayer;
OwnPtr<GraphicsLayerChromium> m_graphicsLayer;
private:
MockWebLayerTreeViewClient m_layerTreeViewClient;
WebLayerTreeView m_layerTreeView;
MockGraphicsLayerClient m_client;
};
TEST_F(GraphicsLayerChromiumTest, updateLayerPreserves3DWithAnimations)
{
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
WebFloatAnimationCurve curve;
curve.add(WebFloatKeyframe(0.0, 0.0));
OwnPtr<WebAnimation> floatAnimation(adoptPtr(WebAnimation::create(curve, 1, 1, WebAnimation::TargetPropertyOpacity)));
ASSERT_TRUE(m_platformLayer->addAnimation(floatAnimation.get()));
ASSERT_TRUE(m_platformLayer->hasActiveAnimation());
m_graphicsLayer->setPreserves3D(true);
m_platformLayer = m_graphicsLayer->platformLayer();
ASSERT_TRUE(m_platformLayer);
ASSERT_TRUE(m_platformLayer->hasActiveAnimation());
m_platformLayer->removeAnimation(1);
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
m_graphicsLayer->setPreserves3D(false);
m_platformLayer = m_graphicsLayer->platformLayer();
ASSERT_TRUE(m_platformLayer);
ASSERT_FALSE(m_platformLayer->hasActiveAnimation());
}
TEST_F(GraphicsLayerChromiumTest, shouldStartWithCorrectContentsScale)
{
EXPECT_EQ(2, m_graphicsLayer->contentsScale());
}
} // namespace
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