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/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WorkQueue.h"
void WorkQueue::dispatch(const Function<void()>& function)
{
Function<void()> functionCopy = function;
ref();
dispatch_async(m_dispatchQueue, ^{
functionCopy();
deref();
});
}
void WorkQueue::dispatchAfterDelay(const Function<void()>& function, double delay)
{
dispatch_time_t delayTime = dispatch_time(DISPATCH_TIME_NOW, delay * NSEC_PER_SEC);
Function<void()> functionCopy = function;
ref();
dispatch_after(delayTime, m_dispatchQueue, ^{
functionCopy();
deref();
});
}
void WorkQueue::platformInitialize(const char* name)
{
m_dispatchQueue = dispatch_queue_create(name, 0);
dispatch_set_context(m_dispatchQueue, this);
}
void WorkQueue::platformInvalidate()
{
dispatch_release(m_dispatchQueue);
}
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