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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GamepadController_h
#define GamepadController_h
#include "CppBoundClass.h"
#include "platform/WebGamepads.h"
class TestDelegate;
namespace WebKit {
class WebGamepads;
class WebFrame;
}
class GamepadController : public CppBoundClass {
public:
GamepadController();
void bindToJavascript(WebKit::WebFrame*, const WebKit::WebString& classname);
void setDelegate(TestDelegate*);
void reset();
private:
// Bound methods and properties
void connect(const CppArgumentList&, CppVariant*);
void disconnect(const CppArgumentList&, CppVariant*);
void setId(const CppArgumentList&, CppVariant*);
void setButtonCount(const CppArgumentList&, CppVariant*);
void setButtonData(const CppArgumentList&, CppVariant*);
void setAxisCount(const CppArgumentList&, CppVariant*);
void setAxisData(const CppArgumentList&, CppVariant*);
void fallbackCallback(const CppArgumentList&, CppVariant*);
WebKit::WebGamepads m_gamepads;
TestDelegate* m_delegate;
};
#endif // GamepadController_h
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