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-rw-r--r--src/gen_server2.erl92
1 files changed, 36 insertions, 56 deletions
diff --git a/src/gen_server2.erl b/src/gen_server2.erl
index 4056e3d9..c82327a2 100644
--- a/src/gen_server2.erl
+++ b/src/gen_server2.erl
@@ -196,8 +196,7 @@
%% State record
-record(gs2_state, {parent, name, state, mod, time,
- timeout_state, queue, debug, prioritise_call,
- prioritise_cast, prioritise_info}).
+ timeout_state, queue, debug, prioritisers}).
-ifdef(use_specs).
@@ -638,17 +637,17 @@ adjust_timeout_state(SleptAt, AwokeAt, {backoff, CurrentTO, MinimumTO,
{backoff, CurrentTO1, MinimumTO, DesiredHibPeriod, RandomState1}.
in({'$gen_cast', Msg} = Input,
- GS2State = #gs2_state { prioritise_cast = PC }) ->
- in(Input, PC(Msg, GS2State), GS2State);
+ GS2State = #gs2_state { prioritisers = {_, F, _} }) ->
+ in(Input, F(Msg, GS2State), GS2State);
in({'$gen_call', From, Msg} = Input,
- GS2State = #gs2_state { prioritise_call = PC }) ->
- in(Input, PC(Msg, From, GS2State), GS2State);
+ GS2State = #gs2_state { prioritisers = {F, _, _} }) ->
+ in(Input, F(Msg, From, GS2State), GS2State);
in({'EXIT', Parent, _R} = Input, GS2State = #gs2_state { parent = Parent }) ->
in(Input, infinity, GS2State);
in({system, _From, _Req} = Input, GS2State) ->
in(Input, infinity, GS2State);
-in(Input, GS2State = #gs2_state { prioritise_info = PI }) ->
- in(Input, PI(Input, GS2State), GS2State).
+in(Input, GS2State = #gs2_state { prioritisers = {_, _, F} }) ->
+ in(Input, F(Input, GS2State), GS2State).
in(Input, Priority, GS2State = #gs2_state { queue = Queue }) ->
GS2State # gs2_state { queue = priority_queue:in(Input, Priority, Queue) }.
@@ -864,13 +863,19 @@ dispatch(Info, Mod, State) ->
common_reply(_Name, From, Reply, _NState, [] = _Debug) ->
reply(From, Reply),
[];
-common_reply(Name, From, Reply, NState, Debug) ->
- reply(Name, From, Reply, NState, Debug).
+common_reply(Name, {To, _Tag} = From, Reply, NState, Debug) ->
+ reply(From, Reply),
+ sys:handle_debug(Debug, fun print_event/3, Name, {out, Reply, To, NState}).
+
+common_noreply(_Name, _NState, [] = _Debug) ->
+ [];
+common_noreply(Name, NState, Debug) ->
+ sys:handle_debug(Debug, fun print_event/3, Name, {noreply, NState}).
-common_debug([] = _Debug, _Func, _Info, _Event) ->
+common_become(_Name, _Mod, _NState, [] = _Debug) ->
[];
-common_debug(Debug, Func, Info, Event) ->
- sys:handle_debug(Debug, Func, Info, Event).
+common_become(Name, Mod, NState, Debug) ->
+ sys:handle_debug(Debug, fun print_event/3, Name, {become, Mod, NState}).
handle_msg({'$gen_call', From, Msg}, GS2State = #gs2_state { mod = Mod,
state = State,
@@ -887,23 +892,11 @@ handle_msg({'$gen_call', From, Msg}, GS2State = #gs2_state { mod = Mod,
loop(GS2State #gs2_state { state = NState,
time = Time1,
debug = Debug1});
- {noreply, NState} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {noreply, NState}),
- loop(GS2State #gs2_state {state = NState,
- time = infinity,
- debug = Debug1});
- {noreply, NState, Time1} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {noreply, NState}),
- loop(GS2State #gs2_state {state = NState,
- time = Time1,
- debug = Debug1});
{stop, Reason, Reply, NState} ->
{'EXIT', R} =
(catch terminate(Reason, Msg,
GS2State #gs2_state { state = NState })),
- reply(Name, From, Reply, NState, Debug),
+ common_reply(Name, From, Reply, NState, Debug),
exit(R);
Other ->
handle_common_reply(Other, Msg, GS2State)
@@ -916,28 +909,24 @@ handle_common_reply(Reply, Msg, GS2State = #gs2_state { name = Name,
debug = Debug}) ->
case Reply of
{noreply, NState} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {noreply, NState}),
- loop(GS2State #gs2_state { state = NState,
- time = infinity,
- debug = Debug1 });
+ Debug1 = common_noreply(Name, NState, Debug),
+ loop(GS2State #gs2_state {state = NState,
+ time = infinity,
+ debug = Debug1});
{noreply, NState, Time1} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {noreply, NState}),
- loop(GS2State #gs2_state { state = NState,
- time = Time1,
- debug = Debug1 });
+ Debug1 = common_noreply(Name, NState, Debug),
+ loop(GS2State #gs2_state {state = NState,
+ time = Time1,
+ debug = Debug1});
{become, Mod, NState} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {become, Mod, NState}),
+ Debug1 = common_become(Name, Mod, NState, Debug),
loop(find_prioritisers(
GS2State #gs2_state { mod = Mod,
state = NState,
time = infinity,
debug = Debug1 }));
{become, Mod, NState, Time1} ->
- Debug1 = common_debug(Debug, fun print_event/3, Name,
- {become, Mod, NState}),
+ Debug1 = common_become(Name, Mod, NState, Debug),
loop(find_prioritisers(
GS2State #gs2_state { mod = Mod,
state = NState,
@@ -957,12 +946,6 @@ handle_common_termination(Reply, Msg, GS2State) ->
terminate({bad_return_value, Reply}, Msg, GS2State)
end.
-reply(Name, {To, Tag}, Reply, State, Debug) ->
- reply({To, Tag}, Reply),
- sys:handle_debug(
- Debug, fun print_event/3, Name, {out, Reply, To, State}).
-
-
%%-----------------------------------------------------------------
%% Callback functions for system messages handling.
%%-----------------------------------------------------------------
@@ -1165,16 +1148,13 @@ whereis_name(Name) ->
end.
find_prioritisers(GS2State = #gs2_state { mod = Mod }) ->
- PrioriCall = function_exported_or_default(
- Mod, 'prioritise_call', 3,
- fun (_Msg, _From, _State) -> 0 end),
- PrioriCast = function_exported_or_default(Mod, 'prioritise_cast', 2,
- fun (_Msg, _State) -> 0 end),
- PrioriInfo = function_exported_or_default(Mod, 'prioritise_info', 2,
- fun (_Msg, _State) -> 0 end),
- GS2State #gs2_state { prioritise_call = PrioriCall,
- prioritise_cast = PrioriCast,
- prioritise_info = PrioriInfo }.
+ PCall = function_exported_or_default(Mod, 'prioritise_call', 3,
+ fun (_Msg, _From, _State) -> 0 end),
+ PCast = function_exported_or_default(Mod, 'prioritise_cast', 2,
+ fun (_Msg, _State) -> 0 end),
+ PInfo = function_exported_or_default(Mod, 'prioritise_info', 2,
+ fun (_Msg, _State) -> 0 end),
+ GS2State #gs2_state { prioritisers = {PCall, PCast, PInfo} }.
function_exported_or_default(Mod, Fun, Arity, Default) ->
case erlang:function_exported(Mod, Fun, Arity) of