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authorLorry Tar Creator <lorry-tar-importer@lorry>2014-10-13 19:14:30 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2014-10-13 19:14:30 +0000
commiteafd7a3974e8605fd02794269db6114a3446e016 (patch)
tree064737b35dbe10f2995753ead92f95bac30ba048 /ragel/csgoto.cpp
downloadragel-tarball-eafd7a3974e8605fd02794269db6114a3446e016.tar.gz
ragel-6.9ragel-6.9
Diffstat (limited to 'ragel/csgoto.cpp')
-rw-r--r--ragel/csgoto.cpp801
1 files changed, 801 insertions, 0 deletions
diff --git a/ragel/csgoto.cpp b/ragel/csgoto.cpp
new file mode 100644
index 0000000..4bb2ec1
--- /dev/null
+++ b/ragel/csgoto.cpp
@@ -0,0 +1,801 @@
+/*
+ * Copyright 2001-2006 Adrian Thurston <thurston@complang.org>
+ * 2004 Erich Ocean <eric.ocean@ampede.com>
+ * 2005 Alan West <alan@alanz.com>
+ */
+
+/* This file is part of Ragel.
+ *
+ * Ragel is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Ragel is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Ragel; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "ragel.h"
+#include "csgoto.h"
+#include "redfsm.h"
+#include "bstmap.h"
+#include "gendata.h"
+
+/* Emit the goto to take for a given transition. */
+std::ostream &CSharpGotoCodeGen::TRANS_GOTO( RedTransAp *trans, int level )
+{
+ out << TABS(level) << "goto tr" << trans->id << ";";
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::TO_STATE_ACTION_SWITCH()
+{
+ /* Walk the list of functions, printing the cases. */
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Write out referenced actions. */
+ if ( act->numToStateRefs > 0 ) {
+ /* Write the case label, the action and the case break. */
+ out << "\tcase " << act->actionId << ":\n";
+ ACTION( out, act, 0, false );
+ out << "\tbreak;\n";
+ }
+ }
+
+ genLineDirective( out );
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::FROM_STATE_ACTION_SWITCH()
+{
+ /* Walk the list of functions, printing the cases. */
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Write out referenced actions. */
+ if ( act->numFromStateRefs > 0 ) {
+ /* Write the case label, the action and the case break. */
+ out << "\tcase " << act->actionId << ":\n";
+ ACTION( out, act, 0, false );
+ out << "\tbreak;\n";
+ }
+ }
+
+ genLineDirective( out );
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::EOF_ACTION_SWITCH()
+{
+ /* Walk the list of functions, printing the cases. */
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Write out referenced actions. */
+ if ( act->numEofRefs > 0 ) {
+ /* Write the case label, the action and the case break. */
+ out << "\tcase " << act->actionId << ":\n";
+ ACTION( out, act, 0, true );
+ out << "\tbreak;\n";
+ }
+ }
+
+ genLineDirective( out );
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::ACTION_SWITCH()
+{
+ /* Walk the list of functions, printing the cases. */
+ for ( GenActionList::Iter act = actionList; act.lte(); act++ ) {
+ /* Write out referenced actions. */
+ if ( act->numTransRefs > 0 ) {
+ /* Write the case label, the action and the case break. */
+ out << "\tcase " << act->actionId << ":\n";
+ ACTION( out, act, 0, false );
+ out << "\tbreak;\n";
+ }
+ }
+
+ genLineDirective( out );
+ return out;
+}
+
+void CSharpGotoCodeGen::GOTO_HEADER( RedStateAp *state )
+{
+ /* Label the state. */
+ out << "case " << state->id << ":\n";
+}
+
+
+void CSharpGotoCodeGen::emitSingleSwitch( RedStateAp *state )
+{
+ /* Load up the singles. */
+ int numSingles = state->outSingle.length();
+ RedTransEl *data = state->outSingle.data;
+
+ if ( numSingles == 1 ) {
+ /* If there is a single single key then write it out as an if. */
+ out << "\tif ( " << GET_WIDE_KEY(state) << " == " <<
+ KEY(data[0].lowKey) << " )\n\t\t";
+
+ /* Virtual function for writing the target of the transition. */
+ TRANS_GOTO(data[0].value, 0) << "\n";
+ }
+ else if ( numSingles > 1 ) {
+ /* Write out single keys in a switch if there is more than one. */
+ out << "\tswitch( " << GET_WIDE_KEY(state) << " ) {\n";
+
+ /* Write out the single indicies. */
+ for ( int j = 0; j < numSingles; j++ ) {
+ out << "\t\tcase " << ALPHA_KEY(data[j].lowKey) << ": ";
+ TRANS_GOTO(data[j].value, 0) << "\n";
+ }
+
+ /* Emits a default case for D code. */
+ SWITCH_DEFAULT();
+
+ /* Close off the transition switch. */
+ out << "\t}\n";
+ }
+}
+
+void CSharpGotoCodeGen::emitRangeBSearch( RedStateAp *state, int level, int low, int high )
+{
+ /* Get the mid position, staying on the lower end of the range. */
+ int mid = (low + high) >> 1;
+ RedTransEl *data = state->outRange.data;
+
+ /* Determine if we need to look higher or lower. */
+ bool anyLower = mid > low;
+ bool anyHigher = mid < high;
+
+ /* Determine if the keys at mid are the limits of the alphabet. */
+ bool limitLow = data[mid].lowKey == keyOps->minKey;
+ bool limitHigh = data[mid].highKey == keyOps->maxKey;
+
+ if ( anyLower && anyHigher ) {
+ /* Can go lower and higher than mid. */
+ out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " <<
+ KEY(data[mid].lowKey) << " ) {\n";
+ emitRangeBSearch( state, level+1, low, mid-1 );
+ out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " > " <<
+ KEY(data[mid].highKey) << " ) {\n";
+ emitRangeBSearch( state, level+1, mid+1, high );
+ out << TABS(level) << "} else\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else if ( anyLower && !anyHigher ) {
+ /* Can go lower than mid but not higher. */
+ out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " < " <<
+ KEY(data[mid].lowKey) << " ) {\n";
+ emitRangeBSearch( state, level+1, low, mid-1 );
+
+ /* if the higher is the highest in the alphabet then there is no
+ * sense testing it. */
+ if ( limitHigh ) {
+ out << TABS(level) << "} else\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else {
+ out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " <= " <<
+ KEY(data[mid].highKey) << " )\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ }
+ else if ( !anyLower && anyHigher ) {
+ /* Can go higher than mid but not lower. */
+ out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " > " <<
+ KEY(data[mid].highKey) << " ) {\n";
+ emitRangeBSearch( state, level+1, mid+1, high );
+
+ /* If the lower end is the lowest in the alphabet then there is no
+ * sense testing it. */
+ if ( limitLow ) {
+ out << TABS(level) << "} else\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else {
+ out << TABS(level) << "} else if ( " << GET_WIDE_KEY(state) << " >= " <<
+ KEY(data[mid].lowKey) << " )\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ }
+ else {
+ /* Cannot go higher or lower than mid. It's mid or bust. What
+ * tests to do depends on limits of alphabet. */
+ if ( !limitLow && !limitHigh ) {
+ out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " <<
+ GET_WIDE_KEY(state) << " && " << GET_WIDE_KEY(state) << " <= " <<
+ KEY(data[mid].highKey) << " )\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else if ( limitLow && !limitHigh ) {
+ out << TABS(level) << "if ( " << GET_WIDE_KEY(state) << " <= " <<
+ KEY(data[mid].highKey) << " )\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else if ( !limitLow && limitHigh ) {
+ out << TABS(level) << "if ( " << KEY(data[mid].lowKey) << " <= " <<
+ GET_WIDE_KEY(state) << " )\n";
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ else {
+ /* Both high and low are at the limit. No tests to do. */
+ TRANS_GOTO(data[mid].value, level+1) << "\n";
+ }
+ }
+}
+
+void CSharpGotoCodeGen::STATE_GOTO_ERROR()
+{
+ /* Label the state and bail immediately. */
+ outLabelUsed = true;
+ RedStateAp *state = redFsm->errState;
+ out << "case " << state->id << ":\n";
+ out << " goto _out;\n";
+}
+
+void CSharpGotoCodeGen::COND_TRANSLATE( GenStateCond *stateCond, int level )
+{
+ GenCondSpace *condSpace = stateCond->condSpace;
+ out << TABS(level) << "_widec = " << CAST(WIDE_ALPH_TYPE()) << "(" <<
+ KEY(condSpace->baseKey) << " + (" << GET_KEY() <<
+ " - " << KEY(keyOps->minKey) << "));\n";
+
+ for ( GenCondSet::Iter csi = condSpace->condSet; csi.lte(); csi++ ) {
+ out << TABS(level) << "if ( ";
+ CONDITION( out, *csi );
+ Size condValOffset = ((1 << csi.pos()) * keyOps->alphSize());
+ out << " ) _widec += " << condValOffset << ";\n";
+ }
+}
+
+void CSharpGotoCodeGen::emitCondBSearch( RedStateAp *state, int level, int low, int high )
+{
+ /* Get the mid position, staying on the lower end of the range. */
+ int mid = (low + high) >> 1;
+ GenStateCond **data = state->stateCondVect.data;
+
+ /* Determine if we need to look higher or lower. */
+ bool anyLower = mid > low;
+ bool anyHigher = mid < high;
+
+ /* Determine if the keys at mid are the limits of the alphabet. */
+ bool limitLow = data[mid]->lowKey == keyOps->minKey;
+ bool limitHigh = data[mid]->highKey == keyOps->maxKey;
+
+ if ( anyLower && anyHigher ) {
+ /* Can go lower and higher than mid. */
+ out << TABS(level) << "if ( " << GET_KEY() << " < " <<
+ KEY(data[mid]->lowKey) << " ) {\n";
+ emitCondBSearch( state, level+1, low, mid-1 );
+ out << TABS(level) << "} else if ( " << GET_KEY() << " > " <<
+ KEY(data[mid]->highKey) << " ) {\n";
+ emitCondBSearch( state, level+1, mid+1, high );
+ out << TABS(level) << "} else {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else if ( anyLower && !anyHigher ) {
+ /* Can go lower than mid but not higher. */
+ out << TABS(level) << "if ( " << GET_KEY() << " < " <<
+ KEY(data[mid]->lowKey) << " ) {\n";
+ emitCondBSearch( state, level+1, low, mid-1 );
+
+ /* if the higher is the highest in the alphabet then there is no
+ * sense testing it. */
+ if ( limitHigh ) {
+ out << TABS(level) << "} else {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else {
+ out << TABS(level) << "} else if ( " << GET_KEY() << " <= " <<
+ KEY(data[mid]->highKey) << " ) {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ }
+ else if ( !anyLower && anyHigher ) {
+ /* Can go higher than mid but not lower. */
+ out << TABS(level) << "if ( " << GET_KEY() << " > " <<
+ KEY(data[mid]->highKey) << " ) {\n";
+ emitCondBSearch( state, level+1, mid+1, high );
+
+ /* If the lower end is the lowest in the alphabet then there is no
+ * sense testing it. */
+ if ( limitLow ) {
+ out << TABS(level) << "} else {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else {
+ out << TABS(level) << "} else if ( " << GET_KEY() << " >= " <<
+ KEY(data[mid]->lowKey) << " ) {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ }
+ else {
+ /* Cannot go higher or lower than mid. It's mid or bust. What
+ * tests to do depends on limits of alphabet. */
+ if ( !limitLow && !limitHigh ) {
+ out << TABS(level) << "if ( " << KEY(data[mid]->lowKey) << " <= " <<
+ GET_KEY() << " && " << GET_KEY() << " <= " <<
+ KEY(data[mid]->highKey) << " ) {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else if ( limitLow && !limitHigh ) {
+ out << TABS(level) << "if ( " << GET_KEY() << " <= " <<
+ KEY(data[mid]->highKey) << " ) {\n";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else if ( !limitLow && limitHigh ) {
+ out << TABS(level) << "if ( " << KEY(data[mid]->lowKey) << " <= " <<
+ GET_KEY() << " )\n {";
+ COND_TRANSLATE(data[mid], level+1);
+ out << TABS(level) << "}\n";
+ }
+ else {
+ /* Both high and low are at the limit. No tests to do. */
+ COND_TRANSLATE(data[mid], level);
+ }
+ }
+}
+
+std::ostream &CSharpGotoCodeGen::STATE_GOTOS()
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st == redFsm->errState )
+ STATE_GOTO_ERROR();
+ else {
+ /* Writing code above state gotos. */
+ GOTO_HEADER( st );
+
+ if ( st->stateCondVect.length() > 0 ) {
+ out << " _widec = " << GET_KEY() << ";\n";
+ emitCondBSearch( st, 1, 0, st->stateCondVect.length() - 1 );
+ }
+
+ /* Try singles. */
+ if ( st->outSingle.length() > 0 )
+ emitSingleSwitch( st );
+
+ /* Default case is to binary search for the ranges, if that fails then */
+ if ( st->outRange.length() > 0 )
+ emitRangeBSearch( st, 1, 0, st->outRange.length() - 1 );
+
+ /* Write the default transition. */
+ TRANS_GOTO( st->defTrans, 1 ) << "\n";
+ }
+ }
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::TRANSITIONS()
+{
+ /* Emit any transitions that have functions and that go to
+ * this state. */
+ for ( TransApSet::Iter trans = redFsm->transSet; trans.lte(); trans++ ) {
+ /* Write the label for the transition so it can be jumped to. */
+ out << " tr" << trans->id << ": ";
+
+ /* Destination state. */
+ if ( trans->action != 0 && trans->action->anyCurStateRef() )
+ out << "_ps = " << vCS() << ";";
+ out << vCS() << " = " << trans->targ->id << "; ";
+
+ if ( trans->action != 0 ) {
+ /* Write out the transition func. */
+ out << "goto f" << trans->action->actListId << ";\n";
+ }
+ else {
+ /* No code to execute, just loop around. */
+ out << "goto _again;\n";
+ }
+ }
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::EXEC_FUNCS()
+{
+ /* Make labels that set acts and jump to execFuncs. Loop func indicies. */
+ for ( GenActionTableMap::Iter redAct = redFsm->actionMap; redAct.lte(); redAct++ ) {
+ if ( redAct->numTransRefs > 0 ) {
+ out << " f" << redAct->actListId << ": " <<
+ "_acts = " << itoa( redAct->location+1 ) << ";"
+ " goto execFuncs;\n";
+ }
+ }
+
+ out <<
+ "\n"
+ "execFuncs:\n"
+ " _nacts = " << A() << "[_acts++];\n"
+ " while ( _nacts-- > 0 ) {\n"
+ " switch ( " << A() << "[_acts++] ) {\n";
+ ACTION_SWITCH();
+ SWITCH_DEFAULT() <<
+ " }\n"
+ " }\n"
+ " goto _again;\n";
+ return out;
+}
+
+unsigned int CSharpGotoCodeGen::TO_STATE_ACTION( RedStateAp *state )
+{
+ int act = 0;
+ if ( state->toStateAction != 0 )
+ act = state->toStateAction->location+1;
+ return act;
+}
+
+unsigned int CSharpGotoCodeGen::FROM_STATE_ACTION( RedStateAp *state )
+{
+ int act = 0;
+ if ( state->fromStateAction != 0 )
+ act = state->fromStateAction->location+1;
+ return act;
+}
+
+unsigned int CSharpGotoCodeGen::EOF_ACTION( RedStateAp *state )
+{
+ int act = 0;
+ if ( state->eofAction != 0 )
+ act = state->eofAction->location+1;
+ return act;
+}
+
+std::ostream &CSharpGotoCodeGen::TO_STATE_ACTIONS()
+{
+ /* Take one off for the psuedo start state. */
+ int numStates = redFsm->stateList.length();
+ unsigned int *vals = new unsigned int[numStates];
+ memset( vals, 0, sizeof(unsigned int)*numStates );
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
+ vals[st->id] = TO_STATE_ACTION(st);
+
+ out << "\t";
+ for ( int st = 0; st < redFsm->nextStateId; st++ ) {
+ /* Write any eof action. */
+ out << vals[st];
+ if ( st < numStates-1 ) {
+ out << ", ";
+ if ( (st+1) % IALL == 0 )
+ out << "\n\t";
+ }
+ }
+ out << "\n";
+ delete[] vals;
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::FROM_STATE_ACTIONS()
+{
+ /* Take one off for the psuedo start state. */
+ int numStates = redFsm->stateList.length();
+ unsigned int *vals = new unsigned int[numStates];
+ memset( vals, 0, sizeof(unsigned int)*numStates );
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
+ vals[st->id] = FROM_STATE_ACTION(st);
+
+ out << "\t";
+ for ( int st = 0; st < redFsm->nextStateId; st++ ) {
+ /* Write any eof action. */
+ out << vals[st];
+ if ( st < numStates-1 ) {
+ out << ", ";
+ if ( (st+1) % IALL == 0 )
+ out << "\n\t";
+ }
+ }
+ out << "\n";
+ delete[] vals;
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::EOF_ACTIONS()
+{
+ /* Take one off for the psuedo start state. */
+ int numStates = redFsm->stateList.length();
+ unsigned int *vals = new unsigned int[numStates];
+ memset( vals, 0, sizeof(unsigned int)*numStates );
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ )
+ vals[st->id] = EOF_ACTION(st);
+
+ out << "\t";
+ for ( int st = 0; st < redFsm->nextStateId; st++ ) {
+ /* Write any eof action. */
+ out << vals[st];
+ if ( st < numStates-1 ) {
+ out << ", ";
+ if ( (st+1) % IALL == 0 )
+ out << "\n\t";
+ }
+ }
+ out << "\n";
+ delete[] vals;
+ return out;
+}
+
+std::ostream &CSharpGotoCodeGen::FINISH_CASES()
+{
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ /* States that are final and have an out action need a case. */
+ if ( st->eofAction != 0 ) {
+ /* Write the case label. */
+ out << "\t\tcase " << st->id << ": ";
+
+ /* Write the goto func. */
+ out << "goto f" << st->eofAction->actListId << ";\n";
+ }
+ }
+
+ return out;
+}
+
+void CSharpGotoCodeGen::GOTO( ostream &ret, int gotoDest, bool inFinish )
+{
+ ret << "{" << vCS() << " = " << gotoDest << "; " <<
+ CTRL_FLOW() << "goto _again;}";
+}
+
+void CSharpGotoCodeGen::GOTO_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish )
+{
+ ret << "{" << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, 0, inFinish );
+ ret << "); " << CTRL_FLOW() << "goto _again;}";
+}
+
+void CSharpGotoCodeGen::CURS( ostream &ret, bool inFinish )
+{
+ ret << "(_ps)";
+}
+
+void CSharpGotoCodeGen::TARGS( ostream &ret, bool inFinish, int targState )
+{
+ ret << "(" << vCS() << ")";
+}
+
+void CSharpGotoCodeGen::NEXT( ostream &ret, int nextDest, bool inFinish )
+{
+ ret << vCS() << " = " << nextDest << ";";
+}
+
+void CSharpGotoCodeGen::NEXT_EXPR( ostream &ret, GenInlineItem *ilItem, bool inFinish )
+{
+ ret << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, 0, inFinish );
+ ret << ");";
+}
+
+void CSharpGotoCodeGen::CALL( ostream &ret, int callDest, int targState, bool inFinish )
+{
+ if ( prePushExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, prePushExpr, 0, false );
+ }
+
+ ret << "{" << STACK() << "[" << TOP() << "++] = " << vCS() << "; " << vCS() << " = " <<
+ callDest << "; " << CTRL_FLOW() << "goto _again;}";
+
+ if ( prePushExpr != 0 )
+ ret << "}";
+}
+
+void CSharpGotoCodeGen::CALL_EXPR( ostream &ret, GenInlineItem *ilItem, int targState, bool inFinish )
+{
+ if ( prePushExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, prePushExpr, 0, false );
+ }
+
+ ret << "{" << STACK() << "[" << TOP() << "++] = " << vCS() << "; " << vCS() << " = (";
+ INLINE_LIST( ret, ilItem->children, targState, inFinish );
+ ret << "); " << CTRL_FLOW() << "goto _again;}";
+
+ if ( prePushExpr != 0 )
+ ret << "}";
+}
+
+void CSharpGotoCodeGen::RET( ostream &ret, bool inFinish )
+{
+ ret << "{" << vCS() << " = " << STACK() << "[--" << TOP() << "];";
+
+ if ( postPopExpr != 0 ) {
+ ret << "{";
+ INLINE_LIST( ret, postPopExpr, 0, false );
+ ret << "}";
+ }
+
+ ret << CTRL_FLOW() << "goto _again;}";
+}
+
+void CSharpGotoCodeGen::BREAK( ostream &ret, int targState )
+{
+ outLabelUsed = true;
+ ret << "{" << P() << "++; " << CTRL_FLOW() << "goto _out; }";
+}
+
+void CSharpGotoCodeGen::writeData()
+{
+ if ( redFsm->anyActions() ) {
+ OPEN_ARRAY( ARRAY_TYPE(redFsm->maxActArrItem), A() );
+ ACTIONS_ARRAY();
+ CLOSE_ARRAY() <<
+ "\n";
+ }
+
+ if ( redFsm->anyToStateActions() ) {
+ OPEN_ARRAY( ARRAY_TYPE(redFsm->maxActionLoc), TSA() );
+ TO_STATE_ACTIONS();
+ CLOSE_ARRAY() <<
+ "\n";
+ }
+
+ if ( redFsm->anyFromStateActions() ) {
+ OPEN_ARRAY( ARRAY_TYPE(redFsm->maxActionLoc), FSA() );
+ FROM_STATE_ACTIONS();
+ CLOSE_ARRAY() <<
+ "\n";
+ }
+
+ if ( redFsm->anyEofActions() ) {
+ OPEN_ARRAY( ARRAY_TYPE(redFsm->maxActionLoc), EA() );
+ EOF_ACTIONS();
+ CLOSE_ARRAY() <<
+ "\n";
+ }
+
+ STATE_IDS();
+}
+
+void CSharpGotoCodeGen::writeExec()
+{
+ testEofUsed = false;
+ outLabelUsed = false;
+
+ out << " {\n";
+
+ if ( redFsm->anyRegCurStateRef() )
+ out << " int _ps = 0;\n";
+
+ if ( redFsm->anyToStateActions() || redFsm->anyRegActions()
+ || redFsm->anyFromStateActions() )
+ {
+ out <<
+ " " << ARRAY_TYPE(redFsm->maxActionLoc) << " _acts;\n"
+ " " << ARRAY_TYPE(redFsm->maxActArrItem) << " _nacts;\n";
+ }
+
+ if ( redFsm->anyConditions() )
+ out << " " << WIDE_ALPH_TYPE() << " _widec;\n";
+
+ out << "\n";
+
+ if ( !noEnd ) {
+ testEofUsed = true;
+ out <<
+ " if ( " << P() << " == " << PE() << " )\n"
+ " goto _test_eof;\n";
+ }
+
+ if ( redFsm->errState != 0 ) {
+ outLabelUsed = true;
+ out <<
+ " if ( " << vCS() << " == " << redFsm->errState->id << " )\n"
+ " goto _out;\n";
+ }
+
+ out << "_resume:\n";
+
+ if ( redFsm->anyFromStateActions() ) {
+ out <<
+ " _acts = " << FSA() << "[" << vCS() << "];\n"
+ " _nacts = " << A() << "[_acts++];\n"
+ " while ( _nacts-- > 0 ) {\n"
+ " switch ( " << A() << "[_acts++] ) {\n";
+ FROM_STATE_ACTION_SWITCH();
+ SWITCH_DEFAULT() <<
+ " }\n"
+ " }\n"
+ "\n";
+ }
+
+ out <<
+ " switch ( " << vCS() << " ) {\n";
+ STATE_GOTOS();
+ SWITCH_DEFAULT() <<
+ " }\n"
+ "\n";
+ TRANSITIONS() <<
+ "\n";
+
+ if ( redFsm->anyRegActions() )
+ EXEC_FUNCS() << "\n";
+
+ out << "_again:\n";
+
+ if ( redFsm->anyToStateActions() ) {
+ out <<
+ " _acts = " << TSA() << "[" << vCS() << "];\n"
+ " _nacts = " << A() << "[_acts++];\n"
+ " while ( _nacts-- > 0 ) {\n"
+ " switch ( " << A() << "[_acts++] ) {\n";
+ TO_STATE_ACTION_SWITCH();
+ SWITCH_DEFAULT() <<
+ " }\n"
+ " }\n"
+ "\n";
+ }
+
+ if ( redFsm->errState != 0 ) {
+ outLabelUsed = true;
+ out <<
+ " if ( " << vCS() << " == " << redFsm->errState->id << " )\n"
+ " goto _out;\n";
+ }
+
+ if ( !noEnd ) {
+ out <<
+ " if ( ++" << P() << " != " << PE() << " )\n"
+ " goto _resume;\n";
+ }
+ else {
+ out <<
+ " " << P() << " += 1;\n"
+ " goto _resume;\n";
+ }
+
+ if ( testEofUsed )
+ out << " _test_eof: {}\n";
+
+ if ( redFsm->anyEofTrans() || redFsm->anyEofActions() ) {
+ out <<
+ " if ( " << P() << " == " << vEOF() << " )\n"
+ " {\n";
+
+ if ( redFsm->anyEofTrans() ) {
+ out <<
+ " switch ( " << vCS() << " ) {\n";
+
+ for ( RedStateList::Iter st = redFsm->stateList; st.lte(); st++ ) {
+ if ( st->eofTrans != 0 )
+ out << " case " << st->id << ": goto tr" << st->eofTrans->id << ";\n";
+ }
+
+ SWITCH_DEFAULT() <<
+ " }\n";
+ }
+
+ if ( redFsm->anyEofActions() ) {
+ out <<
+ " " << ARRAY_TYPE(redFsm->maxActionLoc) << " __acts = " <<
+ EA() << "[" << vCS() << "];\n"
+ " " << ARRAY_TYPE(redFsm->maxActArrItem) << " __nacts = " <<
+ A() << "[__acts++];\n"
+ " while ( __nacts-- > 0 ) {\n"
+ " switch ( " << A() << "[__acts++] ) {\n";
+ EOF_ACTION_SWITCH();
+ SWITCH_DEFAULT() <<
+ " }\n"
+ " }\n";
+ }
+
+ out <<
+ " }\n"
+ "\n";
+ }
+
+ if ( outLabelUsed )
+ out << " _out: {}\n";
+
+ out << " }\n";
+}