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authorantirez <antirez@gmail.com>2018-09-14 12:35:59 +0200
committerantirez <antirez@gmail.com>2018-09-14 12:35:59 +0200
commitc560ade831ad6196d51cd42fd533ed3664837e54 (patch)
tree8369a0b93d041a89d2ea22a958b6bf50f3252379
parent411f4b4c1272d2c11561c5e7317788b6177f49d1 (diff)
downloadredis-c560ade831ad6196d51cd42fd533ed3664837e54.tar.gz
LOLWUT: split the command from version-specific implementations.
-rw-r--r--src/Makefile2
-rw-r--r--src/lolwut.c254
-rw-r--r--src/lolwut5.c282
3 files changed, 297 insertions, 241 deletions
diff --git a/src/Makefile b/src/Makefile
index e24dbe491..773d3b272 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -144,7 +144,7 @@ endif
REDIS_SERVER_NAME=redis-server
REDIS_SENTINEL_NAME=redis-sentinel
-REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o
+REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o
REDIS_CLI_NAME=redis-cli
REDIS_CLI_OBJ=anet.o adlist.o dict.o redis-cli.o zmalloc.o release.o anet.o ae.o crc64.o siphash.o crc16.o
REDIS_BENCHMARK_NAME=redis-benchmark
diff --git a/src/lolwut.c b/src/lolwut.c
index c8d036a27..19cbcf642 100644
--- a/src/lolwut.c
+++ b/src/lolwut.c
@@ -34,249 +34,23 @@
*/
#include "server.h"
-#include <math.h>
-/* This structure represents our canvas. Drawing functions will take a pointer
- * to a canvas to write to it. Later the canvas can be rendered to a string
- * suitable to be printed on the screen, using unicode Braille characters. */
-typedef struct lwCanvas {
- int width;
- int height;
- char *pixels;
-} lwCanvas;
+void lolwut5Command(client *c);
-/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
- * braille character. The byte should correspond to the pixels arranged as
- * follows, where 0 is the least significant bit, and 7 the most significant
- * bit:
- *
- * 0 3
- * 1 4
- * 2 5
- * 6 7
- *
- * The corresponding utf8 encoded character is set into the three bytes
- * pointed by 'output'.
- */
-#include <stdio.h>
-void lwTranslatePixelsGroup(int byte, char *output) {
- int code = 0x2800 + byte;
- /* Convert to unicode. This is in the U0800-UFFFF range, so we need to
- * emit it like this in three bytes:
- * 1110xxxx 10xxxxxx 10xxxxxx. */
- output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
- output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
- output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
-}
-
-/* Allocate and return a new canvas of the specified size. */
-lwCanvas *lwCreateCanvas(int width, int height) {
- lwCanvas *canvas = zmalloc(sizeof(*canvas));
- canvas->width = width;
- canvas->height = height;
- canvas->pixels = zmalloc(width*height);
- memset(canvas->pixels,0,width*height);
- return canvas;
-}
-
-/* Free the canvas created by lwCreateCanvas(). */
-void lwFreeCanvas(lwCanvas *canvas) {
- zfree(canvas->pixels);
- zfree(canvas);
-}
-
-/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
- * dot will be displyed, and 1 means dot will be displayed.
- * Coordinates are arranged so that left-top corner is 0,0. You can write
- * out of the size of the canvas without issues. */
-void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return;
- canvas->pixels[x+y*canvas->width] = color;
-}
-
-/* Return the value of the specified pixel on the canvas. */
-int lwGetPixel(lwCanvas *canvas, int x, int y) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return 0;
- return canvas->pixels[x+y*canvas->width];
-}
-
-/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
-void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
- int dx = abs(x2-x1);
- int dy = abs(y2-y1);
- int sx = (x1 < x2) ? 1 : -1;
- int sy = (y1 < y2) ? 1 : -1;
- int err = dx-dy, e2;
-
- while(1) {
- lwDrawPixel(canvas,x1,y1,color);
- if (x1 == x2 && y1 == y2) break;
- e2 = err*2;
- if (e2 > -dy) {
- err -= dy;
- x1 += sx;
- }
- if (e2 < dx) {
- err += dx;
- y1 += sy;
- }
- }
-}
-
-/* Draw a square centered at the specified x,y coordinates, with the specified
- * rotation angle and size. In order to write a rotated square, we use the
- * trivial fact that the parametric equation:
- *
- * x = sin(k)
- * y = cos(k)
- *
- * Describes a circle for values going from 0 to 2*PI. So basically if we start
- * at 45 degrees, that is k = PI/4, with the first point, and then we find
- * the other three points incrementing K by PI/2 (90 degrees), we'll have the
- * points of the square. In order to rotate the square, we just start with
- * k = PI/4 + rotation_angle, and we are done.
- *
- * Of course the vanilla equations above will describe the square inside a
- * circle of radius 1, so in order to draw larger squares we'll have to
- * multiply the obtained coordinates, and then translate them. However this
- * is much simpler than implementing the abstract concept of 2D shape and then
- * performing the rotation/translation transformation, so for LOLWUT it's
- * a good approach. */
-void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
- int px[4], py[4];
-
- /* Adjust the desired size according to the fact that the square inscribed
- * into a circle of radius 1 has the side of length SQRT(2). This way
- * size becomes a simple multiplication factor we can use with our
- * coordinates to magnify them. */
- size /= 1.4142135623;
- size = round(size);
-
- /* Compute the four points. */
- float k = M_PI/4 + angle;
- for (int j = 0; j < 4; j++) {
- px[j] = round(sin(k) * size + x);
- py[j] = round(cos(k) * size + y);
- k += M_PI/2;
- }
-
- /* Draw the square. */
- for (int j = 0; j < 4; j++)
- lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
-}
-
-/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
- * generated by Georg Nees in the 60s. It explores the relationship between
- * caos and order.
- *
- * The function creates the canvas itself, depending on the columns available
- * in the output display and the number of squares per row and per column
- * requested by the caller. */
-lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_col) {
- /* Calculate the canvas size. */
- int canvas_width = console_cols*2;
- int padding = canvas_width > 4 ? 2 : 0;
- float square_side = (float)(canvas_width-padding*2) / squares_per_row;
- int canvas_height = square_side * squares_per_col + padding*2;
- lwCanvas *canvas = lwCreateCanvas(canvas_width, canvas_height);
-
- for (int y = 0; y < squares_per_col; y++) {
- for (int x = 0; x < squares_per_row; x++) {
- int sx = x * square_side + square_side/2 + padding;
- int sy = y * square_side + square_side/2 + padding;
- /* Rotate and translate randomly as we go down to lower
- * rows. */
- float angle = 0;
- if (y > 1) {
- float r1 = (float)rand() / RAND_MAX / squares_per_col * y;
- float r2 = (float)rand() / RAND_MAX / squares_per_col * y;
- float r3 = (float)rand() / RAND_MAX / squares_per_col * y;
- if (rand() % 2) r1 = -r1;
- if (rand() % 2) r2 = -r2;
- if (rand() % 2) r3 = -r3;
- angle = r1;
- sx += r2*square_side/3;
- sy += r3*square_side/3;
- }
- lwDrawSquare(canvas,sx,sy,square_side,angle);
- }
- }
-
- return canvas;
-}
-
-/* Converts the canvas to an SDS string representing the UTF8 characters to
- * print to the terminal in order to obtain a graphical representaiton of the
- * logical canvas. The actual returned string will require a terminal that is
- * width/2 large and height/4 tall in order to hold the whole image without
- * overflowing or scrolling, since each Barille character is 2x4. */
-sds lwRenderCanvas(lwCanvas *canvas) {
- sds text = sdsempty();
- for (int y = 0; y < canvas->height; y += 4) {
- for (int x = 0; x < canvas->width; x += 2) {
- /* We need to emit groups of 8 bits according to a specific
- * arrangement. See lwTranslatePixelsGroup() for more info. */
- int byte = 0;
- if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
- if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
- if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
- if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
- if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
- if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
- if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
- if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
- char unicode[3];
- lwTranslatePixelsGroup(byte,unicode);
- text = sdscatlen(text,unicode,3);
- }
- if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
- }
- return text;
-}
-
-/* The LOLWUT command:
- *
- * LOLWUT [terminal columns] [squares-per-row] [squares-per-col]
- *
- * By default the command uses 66 columns, 8 squares per row, 12 squares
- * per column.
- */
-void lolwutCommand(client *c) {
- long cols = 66;
- long squares_per_row = 8;
- long squares_per_col = 12;
-
- /* Parse the optional arguments if any. */
- if (c->argc > 1 &&
- getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
- return;
-
- if (c->argc > 2 &&
- getLongFromObjectOrReply(c,c->argv[2],&squares_per_row,NULL) != C_OK)
- return;
-
- if (c->argc > 3 &&
- getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
- return;
-
- /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
- * so we have maximum number of columns, rows, and output resulution. */
- if (cols < 1) cols = 1;
- if (cols > 1000) cols = 1000;
- if (squares_per_row < 1) squares_per_row = 1;
- if (squares_per_row > 200) squares_per_row = 200;
- if (squares_per_col < 1) squares_per_col = 1;
- if (squares_per_col > 200) squares_per_col = 200;
-
- /* Generate some computer art and reply. */
- lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
- sds rendered = lwRenderCanvas(canvas);
- rendered = sdscat(rendered,
- "\nGeorg nees - schotter, plotter on paper, 1968. Redis ver. ");
+/* The default target for LOLWUT if no matching version was found.
+ * This is what unstable versions of Redis will display. */
+void lolwutUnstableCommand(client *c) {
+ sds rendered = sdsnew("Redis ver. ");
rendered = sdscat(rendered,REDIS_VERSION);
rendered = sdscatlen(rendered,"\n",1);
addReplyBulkSds(c,rendered);
- lwFreeCanvas(canvas);
+}
+
+void lolwutCommand(client *c) {
+ char *v = REDIS_VERSION;
+ if ((v[0] == '5' && v[1] == '.') ||
+ (v[0] == '4' && v[1] == '.' && v[2] == '9'))
+ lolwut5Command(c);
+ else
+ lolwutUnstableCommand(c);
}
diff --git a/src/lolwut5.c b/src/lolwut5.c
new file mode 100644
index 000000000..2cf7f5bd4
--- /dev/null
+++ b/src/lolwut5.c
@@ -0,0 +1,282 @@
+/*
+ * Copyright (c) 2018, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * ----------------------------------------------------------------------------
+ *
+ * This file implements the LOLWUT command. The command should do something
+ * fun and interesting, and should be replaced by a new implementation at
+ * each new version of Redis.
+ */
+
+#include "server.h"
+#include <math.h>
+
+/* This structure represents our canvas. Drawing functions will take a pointer
+ * to a canvas to write to it. Later the canvas can be rendered to a string
+ * suitable to be printed on the screen, using unicode Braille characters. */
+typedef struct lwCanvas {
+ int width;
+ int height;
+ char *pixels;
+} lwCanvas;
+
+/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
+ * braille character. The byte should correspond to the pixels arranged as
+ * follows, where 0 is the least significant bit, and 7 the most significant
+ * bit:
+ *
+ * 0 3
+ * 1 4
+ * 2 5
+ * 6 7
+ *
+ * The corresponding utf8 encoded character is set into the three bytes
+ * pointed by 'output'.
+ */
+#include <stdio.h>
+void lwTranslatePixelsGroup(int byte, char *output) {
+ int code = 0x2800 + byte;
+ /* Convert to unicode. This is in the U0800-UFFFF range, so we need to
+ * emit it like this in three bytes:
+ * 1110xxxx 10xxxxxx 10xxxxxx. */
+ output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
+ output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
+ output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
+}
+
+/* Allocate and return a new canvas of the specified size. */
+lwCanvas *lwCreateCanvas(int width, int height) {
+ lwCanvas *canvas = zmalloc(sizeof(*canvas));
+ canvas->width = width;
+ canvas->height = height;
+ canvas->pixels = zmalloc(width*height);
+ memset(canvas->pixels,0,width*height);
+ return canvas;
+}
+
+/* Free the canvas created by lwCreateCanvas(). */
+void lwFreeCanvas(lwCanvas *canvas) {
+ zfree(canvas->pixels);
+ zfree(canvas);
+}
+
+/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
+ * dot will be displyed, and 1 means dot will be displayed.
+ * Coordinates are arranged so that left-top corner is 0,0. You can write
+ * out of the size of the canvas without issues. */
+void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
+ if (x < 0 || x >= canvas->width ||
+ y < 0 || y >= canvas->height) return;
+ canvas->pixels[x+y*canvas->width] = color;
+}
+
+/* Return the value of the specified pixel on the canvas. */
+int lwGetPixel(lwCanvas *canvas, int x, int y) {
+ if (x < 0 || x >= canvas->width ||
+ y < 0 || y >= canvas->height) return 0;
+ return canvas->pixels[x+y*canvas->width];
+}
+
+/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
+void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
+ int dx = abs(x2-x1);
+ int dy = abs(y2-y1);
+ int sx = (x1 < x2) ? 1 : -1;
+ int sy = (y1 < y2) ? 1 : -1;
+ int err = dx-dy, e2;
+
+ while(1) {
+ lwDrawPixel(canvas,x1,y1,color);
+ if (x1 == x2 && y1 == y2) break;
+ e2 = err*2;
+ if (e2 > -dy) {
+ err -= dy;
+ x1 += sx;
+ }
+ if (e2 < dx) {
+ err += dx;
+ y1 += sy;
+ }
+ }
+}
+
+/* Draw a square centered at the specified x,y coordinates, with the specified
+ * rotation angle and size. In order to write a rotated square, we use the
+ * trivial fact that the parametric equation:
+ *
+ * x = sin(k)
+ * y = cos(k)
+ *
+ * Describes a circle for values going from 0 to 2*PI. So basically if we start
+ * at 45 degrees, that is k = PI/4, with the first point, and then we find
+ * the other three points incrementing K by PI/2 (90 degrees), we'll have the
+ * points of the square. In order to rotate the square, we just start with
+ * k = PI/4 + rotation_angle, and we are done.
+ *
+ * Of course the vanilla equations above will describe the square inside a
+ * circle of radius 1, so in order to draw larger squares we'll have to
+ * multiply the obtained coordinates, and then translate them. However this
+ * is much simpler than implementing the abstract concept of 2D shape and then
+ * performing the rotation/translation transformation, so for LOLWUT it's
+ * a good approach. */
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
+ int px[4], py[4];
+
+ /* Adjust the desired size according to the fact that the square inscribed
+ * into a circle of radius 1 has the side of length SQRT(2). This way
+ * size becomes a simple multiplication factor we can use with our
+ * coordinates to magnify them. */
+ size /= 1.4142135623;
+ size = round(size);
+
+ /* Compute the four points. */
+ float k = M_PI/4 + angle;
+ for (int j = 0; j < 4; j++) {
+ px[j] = round(sin(k) * size + x);
+ py[j] = round(cos(k) * size + y);
+ k += M_PI/2;
+ }
+
+ /* Draw the square. */
+ for (int j = 0; j < 4; j++)
+ lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
+}
+
+/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
+ * generated by Georg Nees in the 60s. It explores the relationship between
+ * caos and order.
+ *
+ * The function creates the canvas itself, depending on the columns available
+ * in the output display and the number of squares per row and per column
+ * requested by the caller. */
+lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_col) {
+ /* Calculate the canvas size. */
+ int canvas_width = console_cols*2;
+ int padding = canvas_width > 4 ? 2 : 0;
+ float square_side = (float)(canvas_width-padding*2) / squares_per_row;
+ int canvas_height = square_side * squares_per_col + padding*2;
+ lwCanvas *canvas = lwCreateCanvas(canvas_width, canvas_height);
+
+ for (int y = 0; y < squares_per_col; y++) {
+ for (int x = 0; x < squares_per_row; x++) {
+ int sx = x * square_side + square_side/2 + padding;
+ int sy = y * square_side + square_side/2 + padding;
+ /* Rotate and translate randomly as we go down to lower
+ * rows. */
+ float angle = 0;
+ if (y > 1) {
+ float r1 = (float)rand() / RAND_MAX / squares_per_col * y;
+ float r2 = (float)rand() / RAND_MAX / squares_per_col * y;
+ float r3 = (float)rand() / RAND_MAX / squares_per_col * y;
+ if (rand() % 2) r1 = -r1;
+ if (rand() % 2) r2 = -r2;
+ if (rand() % 2) r3 = -r3;
+ angle = r1;
+ sx += r2*square_side/3;
+ sy += r3*square_side/3;
+ }
+ lwDrawSquare(canvas,sx,sy,square_side,angle);
+ }
+ }
+
+ return canvas;
+}
+
+/* Converts the canvas to an SDS string representing the UTF8 characters to
+ * print to the terminal in order to obtain a graphical representaiton of the
+ * logical canvas. The actual returned string will require a terminal that is
+ * width/2 large and height/4 tall in order to hold the whole image without
+ * overflowing or scrolling, since each Barille character is 2x4. */
+sds lwRenderCanvas(lwCanvas *canvas) {
+ sds text = sdsempty();
+ for (int y = 0; y < canvas->height; y += 4) {
+ for (int x = 0; x < canvas->width; x += 2) {
+ /* We need to emit groups of 8 bits according to a specific
+ * arrangement. See lwTranslatePixelsGroup() for more info. */
+ int byte = 0;
+ if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
+ if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
+ if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
+ if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
+ if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
+ if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
+ if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
+ if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
+ char unicode[3];
+ lwTranslatePixelsGroup(byte,unicode);
+ text = sdscatlen(text,unicode,3);
+ }
+ if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
+ }
+ return text;
+}
+
+/* The LOLWUT command:
+ *
+ * LOLWUT [terminal columns] [squares-per-row] [squares-per-col]
+ *
+ * By default the command uses 66 columns, 8 squares per row, 12 squares
+ * per column.
+ */
+void lolwut5Command(client *c) {
+ long cols = 66;
+ long squares_per_row = 8;
+ long squares_per_col = 12;
+
+ /* Parse the optional arguments if any. */
+ if (c->argc > 1 &&
+ getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
+ return;
+
+ if (c->argc > 2 &&
+ getLongFromObjectOrReply(c,c->argv[2],&squares_per_row,NULL) != C_OK)
+ return;
+
+ if (c->argc > 3 &&
+ getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
+ return;
+
+ /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
+ * so we have maximum number of columns, rows, and output resulution. */
+ if (cols < 1) cols = 1;
+ if (cols > 1000) cols = 1000;
+ if (squares_per_row < 1) squares_per_row = 1;
+ if (squares_per_row > 200) squares_per_row = 200;
+ if (squares_per_col < 1) squares_per_col = 1;
+ if (squares_per_col > 200) squares_per_col = 200;
+
+ /* Generate some computer art and reply. */
+ lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
+ sds rendered = lwRenderCanvas(canvas);
+ rendered = sdscat(rendered,
+ "\nGeorg nees - schotter, plotter on paper, 1968. Redis ver. ");
+ rendered = sdscat(rendered,REDIS_VERSION);
+ rendered = sdscatlen(rendered,"\n",1);
+ addReplyBulkSds(c,rendered);
+ lwFreeCanvas(canvas);
+}