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authorantirez <antirez@gmail.com>2018-09-12 10:35:13 +0200
committerantirez <antirez@gmail.com>2018-09-12 10:36:02 +0200
commit2ead41e05bf0be48595e0c01d19947e6f4132f41 (patch)
treef5b98e6f69a3052cb64ed2399eb788682ee5d7c4 /src/lolwut.c
parenta974531d1a0f7a475e1b47a330f12f11b4320d5c (diff)
downloadredis-2ead41e05bf0be48595e0c01d19947e6f4132f41.tar.gz
LOLWUT: draw rotated squares using trivial trigonometry.
Diffstat (limited to 'src/lolwut.c')
-rw-r--r--src/lolwut.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/lolwut.c b/src/lolwut.c
index 2be806885..85471cc9f 100644
--- a/src/lolwut.c
+++ b/src/lolwut.c
@@ -34,6 +34,7 @@
*/
#include "server.h"
+#include <math.h>
/* This function represents our canvas. Drawing functions will take a pointer
* to a canvas to write to it. Later the canvas can be rendered to a string
@@ -124,6 +125,47 @@ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
}
}
+/* Draw a square centered at the specified x,y coordinates, with the specified
+ * rotation angle and size. In order to write a rotated square, we use the
+ * trivial fact that the parametric equation:
+ *
+ * x = sin(k)
+ * y = cos(k)
+ *
+ * Describes a circle for values going from 0 to 2*PI. So basically if we start
+ * at 45 degrees, that is k = PI/4, with the first point, and then we find
+ * the other three points incrementing K by PI/2 (90 degrees), we'll have the
+ * points of the square. In order to rotate the square, we just start with
+ * k = PI/4 + rotation_angle, and we are done.
+ *
+ * Of course the vanilla equations above will descrive the square inside a
+ * circle of radius 1, so in order to draw larger squares we'll have to
+ * multiply the obtained coordinates, and then translate them. However this
+ * is much simpler than implementing the abstract concept of 2D shape and then
+ * performing the rotation/translation transformation, so for LOLWUT it's
+ * a good approach. */
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
+ int px[4], py[4];
+
+ /* Adjust the desired size according to the fact that the square inscribed
+ * into a circle of radius 1 has the side of length SQRT(2). This way
+ * size becomes a simple multiplication factor we can use with our
+ * coordinates to magnify them. */
+ size /= 1.4142;
+
+ /* Compute the four points. */
+ float k = M_PI/4 + angle;
+ for (int j = 0; j < 4; j++) {
+ px[j] = sin(k) * size + x;
+ py[j] = cos(k) * size + y;
+ k += M_PI/2;
+ }
+
+ /* Draw the square. */
+ for (int j = 0; j < 4; j++)
+ lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
+}
+
/* Converts the canvas to an SDS string representing the UTF8 characters to
* print to the terminal in order to obtain a graphical representaiton of the
* logical canvas. The actual returned string will require a terminal that is
@@ -159,6 +201,8 @@ int main(void) {
lwDrawPixel(c,i,i,1);
}
lwDrawLine(c,10,10,60,30,1);
+ lwDrawSquare(c,40,40,40,0.5);
+ lwDrawSquare(c,50,40,10,1);
sds rendered = lwRenderCanvas(c);
printf("%s\n", rendered);
}