diff options
author | antirez <antirez@gmail.com> | 2015-11-05 10:36:52 +0100 |
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committer | antirez <antirez@gmail.com> | 2015-11-05 10:37:10 +0100 |
commit | 9aa1f94449652c4dcad6d8038967a619857f2bf2 (patch) | |
tree | 7abfce81d23250786ff0cedc9d9c7caf8d839129 /src/scripting.c | |
parent | 71aa9b75f2c4dd6faa20a4849ff732536bdfceab (diff) | |
download | redis-9aa1f94449652c4dcad6d8038967a619857f2bf2.tar.gz |
scripting.c source code better organized into sections.
Diffstat (limited to 'src/scripting.c')
-rw-r--r-- | src/scripting.c | 336 |
1 files changed, 181 insertions, 155 deletions
diff --git a/src/scripting.c b/src/scripting.c index 44c8233fa..0abfe165d 100644 --- a/src/scripting.c +++ b/src/scripting.c @@ -45,7 +45,37 @@ char *redisProtocolToLuaType_Error(lua_State *lua, char *reply); char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply); int redis_math_random (lua_State *L); int redis_math_randomseed (lua_State *L); -void sha1hex(char *digest, char *script, size_t len); + +/* --------------------------------------------------------------------------- + * Utility functions. + * ------------------------------------------------------------------------- */ + +/* Perform the SHA1 of the input string. We use this both for hashing script + * bodies in order to obtain the Lua function name, and in the implementation + * of redis.sha1(). + * + * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an + * hexadecimal number, plus 1 byte for null term. */ +void sha1hex(char *digest, char *script, size_t len) { + SHA1_CTX ctx; + unsigned char hash[20]; + char *cset = "0123456789abcdef"; + int j; + + SHA1Init(&ctx); + SHA1Update(&ctx,(unsigned char*)script,len); + SHA1Final(hash,&ctx); + + for (j = 0; j < 20; j++) { + digest[j*2] = cset[((hash[j]&0xF0)>>4)]; + digest[j*2+1] = cset[(hash[j]&0xF)]; + } + digest[40] = '\0'; +} + +/* --------------------------------------------------------------------------- + * Redis reply to Lua type conversion functions. + * ------------------------------------------------------------------------- */ /* Take a Redis reply in the Redis protocol format and convert it into a * Lua type. Thanks to this function, and the introduction of not connected @@ -201,6 +231,79 @@ void luaSortArray(lua_State *lua) { lua_pop(lua,1); /* Stack: array (sorted) */ } +/* --------------------------------------------------------------------------- + * Lua reply to Redis reply conversion functions. + * ------------------------------------------------------------------------- */ + +void luaReplyToRedisReply(client *c, lua_State *lua) { + int t = lua_type(lua,-1); + + switch(t) { + case LUA_TSTRING: + addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); + break; + case LUA_TBOOLEAN: + addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); + break; + case LUA_TNUMBER: + addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); + break; + case LUA_TTABLE: + /* We need to check if it is an array, an error, or a status reply. + * Error are returned as a single element table with 'err' field. + * Status replies are returned as single element table with 'ok' + * field. */ + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds err = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(err,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); + sdsfree(err); + lua_pop(lua,2); + return; + } + + lua_pop(lua,1); + lua_pushstring(lua,"ok"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds ok = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(ok,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); + sdsfree(ok); + lua_pop(lua,1); + } else { + void *replylen = addDeferredMultiBulkLength(c); + int j = 1, mbulklen = 0; + + lua_pop(lua,1); /* Discard the 'ok' field value we popped */ + while(1) { + lua_pushnumber(lua,j++); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TNIL) { + lua_pop(lua,1); + break; + } + luaReplyToRedisReply(c, lua); + mbulklen++; + } + setDeferredMultiBulkLength(c,replylen,mbulklen); + } + break; + default: + addReply(c,shared.nullbulk); + } + lua_pop(lua,1); +} + +/* --------------------------------------------------------------------------- + * Lua redis.* functions implementations. + * ------------------------------------------------------------------------- */ + #define LUA_CMD_OBJCACHE_SIZE 32 #define LUA_CMD_OBJCACHE_MAX_LEN 64 int luaRedisGenericCommand(lua_State *lua, int raise_error) { @@ -608,29 +711,9 @@ int luaLogCommand(lua_State *lua) { return 0; } -void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { - long long elapsed; - UNUSED(ar); - UNUSED(lua); - - elapsed = mstime() - server.lua_time_start; - if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { - serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed); - server.lua_timedout = 1; - /* Once the script timeouts we reenter the event loop to permit others - * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason - * we need to mask the client executing the script from the event loop. - * If we don't do that the client may disconnect and could no longer be - * here when the EVAL command will return. */ - aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE); - } - if (server.lua_timedout) processEventsWhileBlocked(); - if (server.lua_kill) { - serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL."); - lua_pushstring(lua,"Script killed by user with SCRIPT KILL..."); - lua_error(lua); - } -} +/* --------------------------------------------------------------------------- + * Lua engine initialization and reset. + * ------------------------------------------------------------------------- */ void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) { lua_pushcfunction(lua, luafunc); @@ -872,94 +955,6 @@ void scriptingReset(void) { scriptingInit(); } -/* Perform the SHA1 of the input string. We use this both for hashing script - * bodies in order to obtain the Lua function name, and in the implementation - * of redis.sha1(). - * - * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an - * hexadecimal number, plus 1 byte for null term. */ -void sha1hex(char *digest, char *script, size_t len) { - SHA1_CTX ctx; - unsigned char hash[20]; - char *cset = "0123456789abcdef"; - int j; - - SHA1Init(&ctx); - SHA1Update(&ctx,(unsigned char*)script,len); - SHA1Final(hash,&ctx); - - for (j = 0; j < 20; j++) { - digest[j*2] = cset[((hash[j]&0xF0)>>4)]; - digest[j*2+1] = cset[(hash[j]&0xF)]; - } - digest[40] = '\0'; -} - -void luaReplyToRedisReply(client *c, lua_State *lua) { - int t = lua_type(lua,-1); - - switch(t) { - case LUA_TSTRING: - addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); - break; - case LUA_TBOOLEAN: - addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); - break; - case LUA_TNUMBER: - addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); - break; - case LUA_TTABLE: - /* We need to check if it is an array, an error, or a status reply. - * Error are returned as a single element table with 'err' field. - * Status replies are returned as single element table with 'ok' - * field. */ - lua_pushstring(lua,"err"); - lua_gettable(lua,-2); - t = lua_type(lua,-1); - if (t == LUA_TSTRING) { - sds err = sdsnew(lua_tostring(lua,-1)); - sdsmapchars(err,"\r\n"," ",2); - addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); - sdsfree(err); - lua_pop(lua,2); - return; - } - - lua_pop(lua,1); - lua_pushstring(lua,"ok"); - lua_gettable(lua,-2); - t = lua_type(lua,-1); - if (t == LUA_TSTRING) { - sds ok = sdsnew(lua_tostring(lua,-1)); - sdsmapchars(ok,"\r\n"," ",2); - addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); - sdsfree(ok); - lua_pop(lua,1); - } else { - void *replylen = addDeferredMultiBulkLength(c); - int j = 1, mbulklen = 0; - - lua_pop(lua,1); /* Discard the 'ok' field value we popped */ - while(1) { - lua_pushnumber(lua,j++); - lua_gettable(lua,-2); - t = lua_type(lua,-1); - if (t == LUA_TNIL) { - lua_pop(lua,1); - break; - } - luaReplyToRedisReply(c, lua); - mbulklen++; - } - setDeferredMultiBulkLength(c,replylen,mbulklen); - } - break; - default: - addReply(c,shared.nullbulk); - } - lua_pop(lua,1); -} - /* Set an array of Redis String Objects as a Lua array (table) stored into a * global variable. */ void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { @@ -973,6 +968,53 @@ void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { lua_setglobal(lua,var); } +/* --------------------------------------------------------------------------- + * Redis provided math.random + * ------------------------------------------------------------------------- */ + +/* We replace math.random() with our implementation that is not affected + * by specific libc random() implementations and will output the same sequence + * (for the same seed) in every arch. */ + +/* The following implementation is the one shipped with Lua itself but with + * rand() replaced by redisLrand48(). */ +int redis_math_random (lua_State *L) { + /* the `%' avoids the (rare) case of r==1, and is needed also because on + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ + lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / + (lua_Number)REDIS_LRAND48_MAX; + switch (lua_gettop(L)) { /* check number of arguments */ + case 0: { /* no arguments */ + lua_pushnumber(L, r); /* Number between 0 and 1 */ + break; + } + case 1: { /* only upper limit */ + int u = luaL_checkint(L, 1); + luaL_argcheck(L, 1<=u, 1, "interval is empty"); + lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ + break; + } + case 2: { /* lower and upper limits */ + int l = luaL_checkint(L, 1); + int u = luaL_checkint(L, 2); + luaL_argcheck(L, l<=u, 2, "interval is empty"); + lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ + break; + } + default: return luaL_error(L, "wrong number of arguments"); + } + return 1; +} + +int redis_math_randomseed (lua_State *L) { + redisSrand48(luaL_checkint(L, 1)); + return 0; +} + +/* --------------------------------------------------------------------------- + * EVAL and SCRIPT commands implementation + * ------------------------------------------------------------------------- */ + /* Define a lua function with the specified function name and body. * The function name musts be a 42 characters long string, since all the * functions we defined in the Lua context are in the form: @@ -1018,6 +1060,31 @@ int luaCreateFunction(client *c, lua_State *lua, char *funcname, robj *body) { return C_OK; } +/* This is the Lua script "count" hook that we use to detect scripts timeout. */ +void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { + long long elapsed; + UNUSED(ar); + UNUSED(lua); + + elapsed = mstime() - server.lua_time_start; + if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { + serverLog(LL_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed); + server.lua_timedout = 1; + /* Once the script timeouts we reenter the event loop to permit others + * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason + * we need to mask the client executing the script from the event loop. + * If we don't do that the client may disconnect and could no longer be + * here when the EVAL command will return. */ + aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE); + } + if (server.lua_timedout) processEventsWhileBlocked(); + if (server.lua_kill) { + serverLog(LL_WARNING,"Lua script killed by user with SCRIPT KILL."); + lua_pushstring(lua,"Script killed by user with SCRIPT KILL..."); + lua_error(lua); + } +} + void evalGenericCommand(client *c, int evalsha) { lua_State *lua = server.lua; char funcname[43]; @@ -1221,49 +1288,6 @@ void evalShaCommand(client *c) { evalGenericCommand(c,1); } -/* We replace math.random() with our implementation that is not affected - * by specific libc random() implementations and will output the same sequence - * (for the same seed) in every arch. */ - -/* The following implementation is the one shipped with Lua itself but with - * rand() replaced by redisLrand48(). */ -int redis_math_random (lua_State *L) { - /* the `%' avoids the (rare) case of r==1, and is needed also because on - some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ - lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / - (lua_Number)REDIS_LRAND48_MAX; - switch (lua_gettop(L)) { /* check number of arguments */ - case 0: { /* no arguments */ - lua_pushnumber(L, r); /* Number between 0 and 1 */ - break; - } - case 1: { /* only upper limit */ - int u = luaL_checkint(L, 1); - luaL_argcheck(L, 1<=u, 1, "interval is empty"); - lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ - break; - } - case 2: { /* lower and upper limits */ - int l = luaL_checkint(L, 1); - int u = luaL_checkint(L, 2); - luaL_argcheck(L, l<=u, 2, "interval is empty"); - lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ - break; - } - default: return luaL_error(L, "wrong number of arguments"); - } - return 1; -} - -int redis_math_randomseed (lua_State *L) { - redisSrand48(luaL_checkint(L, 1)); - return 0; -} - -/* --------------------------------------------------------------------------- - * SCRIPT command for script environment introspection and control - * ------------------------------------------------------------------------- */ - void scriptCommand(client *c) { if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) { scriptingReset(); @@ -1311,3 +1335,5 @@ void scriptCommand(client *c) { addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args."); } } + + |