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-rw-r--r--src/Makefile2
-rw-r--r--src/lolwut.c121
-rw-r--r--src/lolwut.h49
-rw-r--r--src/lolwut5.c110
-rw-r--r--src/lolwut6.c75
5 files changed, 247 insertions, 110 deletions
diff --git a/src/Makefile b/src/Makefile
index 198d85cd5..a76adbf4f 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -164,7 +164,7 @@ endif
REDIS_SERVER_NAME=redis-server
REDIS_SENTINEL_NAME=redis-sentinel
-REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o acl.o gopher.o tracking.o sha256.o
+REDIS_SERVER_OBJ=adlist.o quicklist.o ae.o anet.o dict.o server.o sds.o zmalloc.o lzf_c.o lzf_d.o pqsort.o zipmap.o sha1.o ziplist.o release.o networking.o util.o object.o db.o replication.o rdb.o t_string.o t_list.o t_set.o t_zset.o t_hash.o config.o aof.o pubsub.o multi.o debug.o sort.o intset.o syncio.o cluster.o crc16.o endianconv.o slowlog.o scripting.o bio.o rio.o rand.o memtest.o crc64.o bitops.o sentinel.o notify.o setproctitle.o blocked.o hyperloglog.o latency.o sparkline.o redis-check-rdb.o redis-check-aof.o geo.o lazyfree.o module.o evict.o expire.o geohash.o geohash_helper.o childinfo.o defrag.o siphash.o rax.o t_stream.o listpack.o localtime.o lolwut.o lolwut5.o lolwut6.o acl.o gopher.o tracking.o sha256.o
REDIS_CLI_NAME=redis-cli
REDIS_CLI_OBJ=anet.o adlist.o dict.o redis-cli.o zmalloc.o release.o anet.o ae.o crc64.o siphash.o crc16.o
REDIS_BENCHMARK_NAME=redis-benchmark
diff --git a/src/lolwut.c b/src/lolwut.c
index ba7e1069e..d3e8fbad5 100644
--- a/src/lolwut.c
+++ b/src/lolwut.c
@@ -34,8 +34,11 @@
*/
#include "server.h"
+#include "lolwut.h"
+#include <math.h>
void lolwut5Command(client *c);
+void lolwut6Command(client *c);
/* The default target for LOLWUT if no matching version was found.
* This is what unstable versions of Redis will display. */
@@ -47,11 +50,127 @@ void lolwutUnstableCommand(client *c) {
sdsfree(rendered);
}
+/* LOLWUT [<version>] */
void lolwutCommand(client *c) {
char *v = REDIS_VERSION;
- if ((v[0] == '5' && v[1] == '.') ||
+ char verstr[64];
+
+ if (c->argc == 2) {
+ long ver;
+ if (getLongFromObjectOrReply(c,c->argv[1],&ver,NULL) != C_OK) return;
+ snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver);
+ v = verstr;
+ }
+
+ if ((v[0] == '5' && v[1] == '.' && v[2] != '9') ||
(v[0] == '4' && v[1] == '.' && v[2] == '9'))
lolwut5Command(c);
+ else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') ||
+ (v[0] == '5' && v[1] == '.' && v[2] == '9'))
+ lolwut6Command(c);
else
lolwutUnstableCommand(c);
}
+
+/* ========================== LOLWUT Canvase ===============================
+ * Many LOWUT versions will likely print some computer art to the screen.
+ * This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic
+ * canvas implementation that can be reused. */
+
+/* Allocate and return a new canvas of the specified size. */
+lwCanvas *lwCreateCanvas(int width, int height) {
+ lwCanvas *canvas = zmalloc(sizeof(*canvas));
+ canvas->width = width;
+ canvas->height = height;
+ canvas->pixels = zmalloc(width*height);
+ memset(canvas->pixels,0,width*height);
+ return canvas;
+}
+
+/* Free the canvas created by lwCreateCanvas(). */
+void lwFreeCanvas(lwCanvas *canvas) {
+ zfree(canvas->pixels);
+ zfree(canvas);
+}
+
+/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
+ * dot will be displyed, and 1 means dot will be displayed.
+ * Coordinates are arranged so that left-top corner is 0,0. You can write
+ * out of the size of the canvas without issues. */
+void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
+ if (x < 0 || x >= canvas->width ||
+ y < 0 || y >= canvas->height) return;
+ canvas->pixels[x+y*canvas->width] = color;
+}
+
+/* Return the value of the specified pixel on the canvas. */
+int lwGetPixel(lwCanvas *canvas, int x, int y) {
+ if (x < 0 || x >= canvas->width ||
+ y < 0 || y >= canvas->height) return 0;
+ return canvas->pixels[x+y*canvas->width];
+}
+
+/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
+void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
+ int dx = abs(x2-x1);
+ int dy = abs(y2-y1);
+ int sx = (x1 < x2) ? 1 : -1;
+ int sy = (y1 < y2) ? 1 : -1;
+ int err = dx-dy, e2;
+
+ while(1) {
+ lwDrawPixel(canvas,x1,y1,color);
+ if (x1 == x2 && y1 == y2) break;
+ e2 = err*2;
+ if (e2 > -dy) {
+ err -= dy;
+ x1 += sx;
+ }
+ if (e2 < dx) {
+ err += dx;
+ y1 += sy;
+ }
+ }
+}
+
+/* Draw a square centered at the specified x,y coordinates, with the specified
+ * rotation angle and size. In order to write a rotated square, we use the
+ * trivial fact that the parametric equation:
+ *
+ * x = sin(k)
+ * y = cos(k)
+ *
+ * Describes a circle for values going from 0 to 2*PI. So basically if we start
+ * at 45 degrees, that is k = PI/4, with the first point, and then we find
+ * the other three points incrementing K by PI/2 (90 degrees), we'll have the
+ * points of the square. In order to rotate the square, we just start with
+ * k = PI/4 + rotation_angle, and we are done.
+ *
+ * Of course the vanilla equations above will describe the square inside a
+ * circle of radius 1, so in order to draw larger squares we'll have to
+ * multiply the obtained coordinates, and then translate them. However this
+ * is much simpler than implementing the abstract concept of 2D shape and then
+ * performing the rotation/translation transformation, so for LOLWUT it's
+ * a good approach. */
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) {
+ int px[4], py[4];
+
+ /* Adjust the desired size according to the fact that the square inscribed
+ * into a circle of radius 1 has the side of length SQRT(2). This way
+ * size becomes a simple multiplication factor we can use with our
+ * coordinates to magnify them. */
+ size /= 1.4142135623;
+ size = round(size);
+
+ /* Compute the four points. */
+ float k = M_PI/4 + angle;
+ for (int j = 0; j < 4; j++) {
+ px[j] = round(sin(k) * size + x);
+ py[j] = round(cos(k) * size + y);
+ k += M_PI/2;
+ }
+
+ /* Draw the square. */
+ for (int j = 0; j < 4; j++)
+ lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color);
+}
diff --git a/src/lolwut.h b/src/lolwut.h
new file mode 100644
index 000000000..c049ac907
--- /dev/null
+++ b/src/lolwut.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright (c) 2018-2019, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/* This structure represents our canvas. Drawing functions will take a pointer
+ * to a canvas to write to it. Later the canvas can be rendered to a string
+ * suitable to be printed on the screen, using unicode Braille characters. */
+
+/* This represents a very simple generic canvas in order to draw stuff.
+ * It's up to each LOLWUT versions to translate what they draw to the
+ * screen, depending on the result to accomplish. */
+typedef struct lwCanvas {
+ int width;
+ int height;
+ char *pixels;
+} lwCanvas;
+
+/* Drawing functions implemented inside lolwut.c. */
+lwCanvas *lwCreateCanvas(int width, int height);
+void lwFreeCanvas(lwCanvas *canvas);
+void lwDrawPixel(lwCanvas *canvas, int x, int y, int color);
+int lwGetPixel(lwCanvas *canvas, int x, int y);
+void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color);
+void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color);
diff --git a/src/lolwut5.c b/src/lolwut5.c
index 52a98c0d7..4e9828145 100644
--- a/src/lolwut5.c
+++ b/src/lolwut5.c
@@ -34,17 +34,9 @@
*/
#include "server.h"
+#include "lolwut.h"
#include <math.h>
-/* This structure represents our canvas. Drawing functions will take a pointer
- * to a canvas to write to it. Later the canvas can be rendered to a string
- * suitable to be printed on the screen, using unicode Braille characters. */
-typedef struct lwCanvas {
- int width;
- int height;
- char *pixels;
-} lwCanvas;
-
/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
* braille character. The byte should correspond to the pixels arranged as
* follows, where 0 is the least significant bit, and 7 the most significant
@@ -69,104 +61,6 @@ void lwTranslatePixelsGroup(int byte, char *output) {
output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
}
-/* Allocate and return a new canvas of the specified size. */
-lwCanvas *lwCreateCanvas(int width, int height) {
- lwCanvas *canvas = zmalloc(sizeof(*canvas));
- canvas->width = width;
- canvas->height = height;
- canvas->pixels = zmalloc(width*height);
- memset(canvas->pixels,0,width*height);
- return canvas;
-}
-
-/* Free the canvas created by lwCreateCanvas(). */
-void lwFreeCanvas(lwCanvas *canvas) {
- zfree(canvas->pixels);
- zfree(canvas);
-}
-
-/* Set a pixel to the specified color. Color is 0 or 1, where zero means no
- * dot will be displyed, and 1 means dot will be displayed.
- * Coordinates are arranged so that left-top corner is 0,0. You can write
- * out of the size of the canvas without issues. */
-void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return;
- canvas->pixels[x+y*canvas->width] = color;
-}
-
-/* Return the value of the specified pixel on the canvas. */
-int lwGetPixel(lwCanvas *canvas, int x, int y) {
- if (x < 0 || x >= canvas->width ||
- y < 0 || y >= canvas->height) return 0;
- return canvas->pixels[x+y*canvas->width];
-}
-
-/* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */
-void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) {
- int dx = abs(x2-x1);
- int dy = abs(y2-y1);
- int sx = (x1 < x2) ? 1 : -1;
- int sy = (y1 < y2) ? 1 : -1;
- int err = dx-dy, e2;
-
- while(1) {
- lwDrawPixel(canvas,x1,y1,color);
- if (x1 == x2 && y1 == y2) break;
- e2 = err*2;
- if (e2 > -dy) {
- err -= dy;
- x1 += sx;
- }
- if (e2 < dx) {
- err += dx;
- y1 += sy;
- }
- }
-}
-
-/* Draw a square centered at the specified x,y coordinates, with the specified
- * rotation angle and size. In order to write a rotated square, we use the
- * trivial fact that the parametric equation:
- *
- * x = sin(k)
- * y = cos(k)
- *
- * Describes a circle for values going from 0 to 2*PI. So basically if we start
- * at 45 degrees, that is k = PI/4, with the first point, and then we find
- * the other three points incrementing K by PI/2 (90 degrees), we'll have the
- * points of the square. In order to rotate the square, we just start with
- * k = PI/4 + rotation_angle, and we are done.
- *
- * Of course the vanilla equations above will describe the square inside a
- * circle of radius 1, so in order to draw larger squares we'll have to
- * multiply the obtained coordinates, and then translate them. However this
- * is much simpler than implementing the abstract concept of 2D shape and then
- * performing the rotation/translation transformation, so for LOLWUT it's
- * a good approach. */
-void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle) {
- int px[4], py[4];
-
- /* Adjust the desired size according to the fact that the square inscribed
- * into a circle of radius 1 has the side of length SQRT(2). This way
- * size becomes a simple multiplication factor we can use with our
- * coordinates to magnify them. */
- size /= 1.4142135623;
- size = round(size);
-
- /* Compute the four points. */
- float k = M_PI/4 + angle;
- for (int j = 0; j < 4; j++) {
- px[j] = round(sin(k) * size + x);
- py[j] = round(cos(k) * size + y);
- k += M_PI/2;
- }
-
- /* Draw the square. */
- for (int j = 0; j < 4; j++)
- lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],1);
-}
-
/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
* generated by Georg Nees in the 60s. It explores the relationship between
* caos and order.
@@ -200,7 +94,7 @@ lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_
sx += r2*square_side/3;
sy += r3*square_side/3;
}
- lwDrawSquare(canvas,sx,sy,square_side,angle);
+ lwDrawSquare(canvas,sx,sy,square_side,angle,1);
}
}
diff --git a/src/lolwut6.c b/src/lolwut6.c
new file mode 100644
index 000000000..68f09036a
--- /dev/null
+++ b/src/lolwut6.c
@@ -0,0 +1,75 @@
+/*
+ * Copyright (c) 2019, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * ----------------------------------------------------------------------------
+ *
+ * This file implements the LOLWUT command. The command should do something
+ * fun and interesting, and should be replaced by a new implementation at
+ * each new version of Redis.
+ */
+
+#include "server.h"
+#include "lolwut.h"
+
+/* The LOLWUT 6 command:
+ *
+ * LOLWUT [columns] [rows]
+ *
+ * By default the command uses 80 columns, 40 squares per row
+ * per column.
+ */
+void lolwut6Command(client *c) {
+ long cols = 80;
+ long rows = 40;
+
+ /* Parse the optional arguments if any. */
+ if (c->argc > 1 &&
+ getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
+ return;
+
+ if (c->argc > 2 &&
+ getLongFromObjectOrReply(c,c->argv[2],&rows,NULL) != C_OK)
+ return;
+
+ /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
+ * so we have maximum number of columns, rows, and output resulution. */
+ if (cols < 1) cols = 1;
+ if (cols > 1000) cols = 1000;
+ if (rows < 1) rows = 1;
+ if (rows > 1000) rows = 1000;
+
+ /* Generate the city skyline and reply. */
+ sds rendered = sdsempty();
+ rendered = sdscat(rendered,
+ "\nDedicated to the 8 bit game developers of the past. Redis ver. ");
+ rendered = sdscat(rendered,REDIS_VERSION);
+ rendered = sdscatlen(rendered,"\n",1);
+ addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
+ sdsfree(rendered);
+ // lwFreeCanvas(canvas);
+}