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-rw-r--r--src/scripting.c2
-rw-r--r--src/server.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/scripting.c b/src/scripting.c
index 8ce090e9c..ec95eb256 100644
--- a/src/scripting.c
+++ b/src/scripting.c
@@ -1411,7 +1411,7 @@ void luaMaskCountHook(lua_State *lua, lua_Debug *ar) {
serverLog(LL_WARNING,
"Lua slow script detected: still in execution after %lld milliseconds. "
"You can try killing the script using the SCRIPT KILL command. "
- "script SHA is: %s",
+ "Script SHA1 is: %s",
elapsed, server.lua_cur_script);
server.lua_timedout = 1;
/* Once the script timeouts we reenter the event loop to permit others
diff --git a/src/server.h b/src/server.h
index f24c428ca..2e5749907 100644
--- a/src/server.h
+++ b/src/server.h
@@ -1389,7 +1389,7 @@ struct redisServer {
lua_State *lua; /* The Lua interpreter. We use just one for all clients */
client *lua_client; /* The "fake client" to query Redis from Lua */
client *lua_caller; /* The client running EVAL right now, or NULL */
- char* lua_cur_script; /* The current script right now, or NULL */
+ char* lua_cur_script; /* SHA1 of the script currently running, or NULL */
dict *lua_scripts; /* A dictionary of SHA1 -> Lua scripts */
unsigned long long lua_scripts_mem; /* Cached scripts' memory + oh */
mstime_t lua_time_limit; /* Script timeout in milliseconds */