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+++ b/src/eval.c
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+/*
+ * Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "server.h"
+#include "sha1.h"
+#include "rand.h"
+#include "cluster.h"
+#include "monotonic.h"
+#include "resp_parser.h"
+#include "script_lua.h"
+
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+#include <ctype.h>
+#include <math.h>
+
+void ldbInit(void);
+void ldbDisable(client *c);
+void ldbEnable(client *c);
+void evalGenericCommandWithDebugging(client *c, int evalsha);
+void luaLdbLineHook(lua_State *lua, lua_Debug *ar);
+void ldbLog(sds entry);
+void ldbLogRedisReply(char *reply);
+sds ldbCatStackValue(sds s, lua_State *lua, int idx);
+
+/* Debugger shared state is stored inside this global structure. */
+#define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */
+#define LDB_MAX_LEN_DEFAULT 256 /* Default len limit for replies / var dumps. */
+struct ldbState {
+ connection *conn; /* Connection of the debugging client. */
+ int active; /* Are we debugging EVAL right now? */
+ int forked; /* Is this a fork()ed debugging session? */
+ list *logs; /* List of messages to send to the client. */
+ list *traces; /* Messages about Redis commands executed since last stop.*/
+ list *children; /* All forked debugging sessions pids. */
+ int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */
+ int bpcount; /* Number of valid entries inside bp. */
+ int step; /* Stop at next line regardless of breakpoints. */
+ int luabp; /* Stop at next line because redis.breakpoint() was called. */
+ sds *src; /* Lua script source code split by line. */
+ int lines; /* Number of lines in 'src'. */
+ int currentline; /* Current line number. */
+ sds cbuf; /* Debugger client command buffer. */
+ size_t maxlen; /* Max var dump / reply length. */
+ int maxlen_hint_sent; /* Did we already hint about "set maxlen"? */
+} ldb;
+
+/* ---------------------------------------------------------------------------
+ * Utility functions.
+ * ------------------------------------------------------------------------- */
+
+/* Perform the SHA1 of the input string. We use this both for hashing script
+ * bodies in order to obtain the Lua function name, and in the implementation
+ * of redis.sha1().
+ *
+ * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an
+ * hexadecimal number, plus 1 byte for null term. */
+void sha1hex(char *digest, char *script, size_t len) {
+ SHA1_CTX ctx;
+ unsigned char hash[20];
+ char *cset = "0123456789abcdef";
+ int j;
+
+ SHA1Init(&ctx);
+ SHA1Update(&ctx,(unsigned char*)script,len);
+ SHA1Final(hash,&ctx);
+
+ for (j = 0; j < 20; j++) {
+ digest[j*2] = cset[((hash[j]&0xF0)>>4)];
+ digest[j*2+1] = cset[(hash[j]&0xF)];
+ }
+ digest[40] = '\0';
+}
+
+/* redis.breakpoint()
+ *
+ * Allows to stop execution during a debugging session from within
+ * the Lua code implementation, like if a breakpoint was set in the code
+ * immediately after the function. */
+int luaRedisBreakpointCommand(lua_State *lua) {
+ if (ldb.active) {
+ ldb.luabp = 1;
+ lua_pushboolean(lua,1);
+ } else {
+ lua_pushboolean(lua,0);
+ }
+ return 1;
+}
+
+/* redis.debug()
+ *
+ * Log a string message into the output console.
+ * Can take multiple arguments that will be separated by commas.
+ * Nothing is returned to the caller. */
+int luaRedisDebugCommand(lua_State *lua) {
+ if (!ldb.active) return 0;
+ int argc = lua_gettop(lua);
+ sds log = sdscatprintf(sdsempty(),"<debug> line %d: ", ldb.currentline);
+ while(argc--) {
+ log = ldbCatStackValue(log,lua,-1 - argc);
+ if (argc != 0) log = sdscatlen(log,", ",2);
+ }
+ ldbLog(log);
+ return 0;
+}
+
+/* redis.replicate_commands()
+ *
+ * Turn on single commands replication if the script never called
+ * a write command so far, and returns true. Otherwise if the script
+ * already started to write, returns false and stick to whole scripts
+ * replication, which is our default. */
+int luaRedisReplicateCommandsCommand(lua_State *lua) {
+ if (server.lua_write_dirty) {
+ lua_pushboolean(lua,0);
+ } else {
+ server.lua_replicate_commands = 1;
+ /* When we switch to single commands replication, we can provide
+ * different math.random() sequences at every call, which is what
+ * the user normally expects. */
+ redisSrand48(rand());
+ lua_pushboolean(lua,1);
+ }
+ return 1;
+}
+
+/* Initialize the scripting environment.
+ *
+ * This function is called the first time at server startup with
+ * the 'setup' argument set to 1.
+ *
+ * It can be called again multiple times during the lifetime of the Redis
+ * process, with 'setup' set to 0, and following a scriptingRelease() call,
+ * in order to reset the Lua scripting environment.
+ *
+ * However it is simpler to just call scriptingReset() that does just that. */
+void scriptingInit(int setup) {
+ lua_State *lua = lua_open();
+
+ if (setup) {
+ server.lua_client = NULL;
+ server.lua_caller = NULL;
+ server.lua_cur_script = NULL;
+ server.lua_timedout = 0;
+ server.lua_disable_deny_script = 0;
+ ldbInit();
+ }
+
+ /* Initialize a dictionary we use to map SHAs to scripts.
+ * This is useful for replication, as we need to replicate EVALSHA
+ * as EVAL, so we need to remember the associated script. */
+ server.lua_scripts = dictCreate(&shaScriptObjectDictType);
+ server.lua_scripts_mem = 0;
+
+ luaEngineRegisterRedisAPI(lua);
+
+ /* register debug commands */
+ lua_getglobal(lua,"redis");
+
+ /* redis.breakpoint */
+ lua_pushstring(lua,"breakpoint");
+ lua_pushcfunction(lua,luaRedisBreakpointCommand);
+ lua_settable(lua,-3);
+
+ /* redis.debug */
+ lua_pushstring(lua,"debug");
+ lua_pushcfunction(lua,luaRedisDebugCommand);
+ lua_settable(lua,-3);
+
+ /* redis.replicate_commands */
+ lua_pushstring(lua, "replicate_commands");
+ lua_pushcfunction(lua, luaRedisReplicateCommandsCommand);
+ lua_settable(lua, -3);
+
+ lua_setglobal(lua,"redis");
+
+ /* Add a helper function that we use to sort the multi bulk output of non
+ * deterministic commands, when containing 'false' elements. */
+ {
+ char *compare_func = "function __redis__compare_helper(a,b)\n"
+ " if a == false then a = '' end\n"
+ " if b == false then b = '' end\n"
+ " return a<b\n"
+ "end\n";
+ luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def");
+ lua_pcall(lua,0,0,0);
+ }
+
+ /* Add a helper function we use for pcall error reporting.
+ * Note that when the error is in the C function we want to report the
+ * information about the caller, that's what makes sense from the point
+ * of view of the user debugging a script. */
+ {
+ char *errh_func = "local dbg = debug\n"
+ "function __redis__err__handler(err)\n"
+ " local i = dbg.getinfo(2,'nSl')\n"
+ " if i and i.what == 'C' then\n"
+ " i = dbg.getinfo(3,'nSl')\n"
+ " end\n"
+ " if i then\n"
+ " return i.source .. ':' .. i.currentline .. ': ' .. err\n"
+ " else\n"
+ " return err\n"
+ " end\n"
+ "end\n";
+ luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def");
+ lua_pcall(lua,0,0,0);
+ }
+
+ /* Create the (non connected) client that we use to execute Redis commands
+ * inside the Lua interpreter.
+ * Note: there is no need to create it again when this function is called
+ * by scriptingReset(). */
+ if (server.lua_client == NULL) {
+ server.lua_client = createClient(NULL);
+ server.lua_client->flags |= CLIENT_LUA;
+
+ /* We do not want to allow blocking commands inside Lua */
+ server.lua_client->flags |= CLIENT_DENY_BLOCKING;
+ }
+
+ /* Lua beginners often don't use "local", this is likely to introduce
+ * subtle bugs in their code. To prevent problems we protect accesses
+ * to global variables. */
+ scriptingEnableGlobalsProtection(lua);
+
+ server.lua = lua;
+}
+
+/* Release resources related to Lua scripting.
+ * This function is used in order to reset the scripting environment. */
+void scriptingRelease(int async) {
+ if (async)
+ freeLuaScriptsAsync(server.lua_scripts);
+ else
+ dictRelease(server.lua_scripts);
+ server.lua_scripts_mem = 0;
+ lua_close(server.lua);
+}
+
+void scriptingReset(int async) {
+ scriptingRelease(async);
+ scriptingInit(0);
+}
+
+/* ---------------------------------------------------------------------------
+ * EVAL and SCRIPT commands implementation
+ * ------------------------------------------------------------------------- */
+
+/* Define a Lua function with the specified body.
+ * The function name will be generated in the following form:
+ *
+ * f_<hex sha1 sum>
+ *
+ * The function increments the reference count of the 'body' object as a
+ * side effect of a successful call.
+ *
+ * On success a pointer to an SDS string representing the function SHA1 of the
+ * just added function is returned (and will be valid until the next call
+ * to scriptingReset() function), otherwise NULL is returned.
+ *
+ * The function handles the fact of being called with a script that already
+ * exists, and in such a case, it behaves like in the success case.
+ *
+ * If 'c' is not NULL, on error the client is informed with an appropriate
+ * error describing the nature of the problem and the Lua interpreter error. */
+sds luaCreateFunction(client *c, lua_State *lua, robj *body) {
+ char funcname[43];
+ dictEntry *de;
+
+ funcname[0] = 'f';
+ funcname[1] = '_';
+ sha1hex(funcname+2,body->ptr,sdslen(body->ptr));
+
+ sds sha = sdsnewlen(funcname+2,40);
+ if ((de = dictFind(server.lua_scripts,sha)) != NULL) {
+ sdsfree(sha);
+ return dictGetKey(de);
+ }
+
+ sds funcdef = sdsempty();
+ funcdef = sdscat(funcdef,"function ");
+ funcdef = sdscatlen(funcdef,funcname,42);
+ funcdef = sdscatlen(funcdef,"() ",3);
+ funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr));
+ funcdef = sdscatlen(funcdef,"\nend",4);
+
+ if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) {
+ if (c != NULL) {
+ addReplyErrorFormat(c,
+ "Error compiling script (new function): %s\n",
+ lua_tostring(lua,-1));
+ }
+ lua_pop(lua,1);
+ sdsfree(sha);
+ sdsfree(funcdef);
+ return NULL;
+ }
+ sdsfree(funcdef);
+
+ if (lua_pcall(lua,0,0,0)) {
+ if (c != NULL) {
+ addReplyErrorFormat(c,"Error running script (new function): %s\n",
+ lua_tostring(lua,-1));
+ }
+ lua_pop(lua,1);
+ sdsfree(sha);
+ return NULL;
+ }
+
+ /* We also save a SHA1 -> Original script map in a dictionary
+ * so that we can replicate / write in the AOF all the
+ * EVALSHA commands as EVAL using the original script. */
+ int retval = dictAdd(server.lua_scripts,sha,body);
+ serverAssertWithInfo(c ? c : server.lua_client,NULL,retval == DICT_OK);
+ server.lua_scripts_mem += sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(body);
+ incrRefCount(body);
+ return sha;
+}
+
+void prepareLuaClient(void) {
+ /* Select the right DB in the context of the Lua client */
+ selectDb(server.lua_client,server.lua_caller->db->id);
+ server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */
+
+ /* If we are in MULTI context, flag Lua client as CLIENT_MULTI. */
+ if (server.lua_caller->flags & CLIENT_MULTI) {
+ server.lua_client->flags |= CLIENT_MULTI;
+ }
+}
+
+void resetLuaClient(void) {
+ /* After the script done, remove the MULTI state. */
+ server.lua_client->flags &= ~CLIENT_MULTI;
+}
+
+void evalGenericCommand(client *c, int evalsha) {
+ lua_State *lua = server.lua;
+ char funcname[43];
+ long long numkeys;
+ long long initial_server_dirty = server.dirty;
+ int delhook = 0, err;
+
+ /* When we replicate whole scripts, we want the same PRNG sequence at
+ * every call so that our PRNG is not affected by external state. */
+ redisSrand48(0);
+
+ /* We set this flag to zero to remember that so far no random command
+ * was called. This way we can allow the user to call commands like
+ * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command
+ * is called (otherwise the replication and AOF would end with non
+ * deterministic sequences).
+ *
+ * Thanks to this flag we'll raise an error every time a write command
+ * is called after a random command was used. */
+ server.lua_random_dirty = 0;
+ server.lua_write_dirty = 0;
+ server.lua_replicate_commands = server.lua_always_replicate_commands;
+ server.lua_multi_emitted = 0;
+ server.lua_repl = PROPAGATE_AOF|PROPAGATE_REPL;
+
+ /* Get the number of arguments that are keys */
+ if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK)
+ return;
+ if (numkeys > (c->argc - 3)) {
+ addReplyError(c,"Number of keys can't be greater than number of args");
+ return;
+ } else if (numkeys < 0) {
+ addReplyError(c,"Number of keys can't be negative");
+ return;
+ }
+
+ /* We obtain the script SHA1, then check if this function is already
+ * defined into the Lua state */
+ funcname[0] = 'f';
+ funcname[1] = '_';
+ if (!evalsha) {
+ /* Hash the code if this is an EVAL call */
+ sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr));
+ } else {
+ /* We already have the SHA if it is an EVALSHA */
+ int j;
+ char *sha = c->argv[1]->ptr;
+
+ /* Convert to lowercase. We don't use tolower since the function
+ * managed to always show up in the profiler output consuming
+ * a non trivial amount of time. */
+ for (j = 0; j < 40; j++)
+ funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ?
+ sha[j]+('a'-'A') : sha[j];
+ funcname[42] = '\0';
+ }
+
+ /* Push the pcall error handler function on the stack. */
+ lua_getglobal(lua, "__redis__err__handler");
+
+ /* Try to lookup the Lua function */
+ lua_getglobal(lua, funcname);
+ if (lua_isnil(lua,-1)) {
+ lua_pop(lua,1); /* remove the nil from the stack */
+ /* Function not defined... let's define it if we have the
+ * body of the function. If this is an EVALSHA call we can just
+ * return an error. */
+ if (evalsha) {
+ lua_pop(lua,1); /* remove the error handler from the stack. */
+ addReplyErrorObject(c, shared.noscripterr);
+ return;
+ }
+ if (luaCreateFunction(c,lua,c->argv[1]) == NULL) {
+ lua_pop(lua,1); /* remove the error handler from the stack. */
+ /* The error is sent to the client by luaCreateFunction()
+ * itself when it returns NULL. */
+ return;
+ }
+ /* Now the following is guaranteed to return non nil */
+ lua_getglobal(lua, funcname);
+ serverAssert(!lua_isnil(lua,-1));
+ }
+
+ /* Populate the argv and keys table accordingly to the arguments that
+ * EVAL received. */
+ luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys);
+ luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys);
+
+ /* Set a hook in order to be able to stop the script execution if it
+ * is running for too much time.
+ * We set the hook only if the time limit is enabled as the hook will
+ * make the Lua script execution slower.
+ *
+ * If we are debugging, we set instead a "line" hook so that the
+ * debugger is call-back at every line executed by the script. */
+ server.in_eval = 1;
+ server.lua_caller = c;
+ server.lua_cur_script = funcname + 2;
+ server.lua_time_start = getMonotonicUs();
+ server.lua_time_snapshot = mstime();
+ server.lua_kill = 0;
+ if (server.lua_time_limit > 0 && ldb.active == 0) {
+ lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000);
+ delhook = 1;
+ } else if (ldb.active) {
+ lua_sethook(server.lua,luaLdbLineHook,LUA_MASKLINE|LUA_MASKCOUNT,100000);
+ delhook = 1;
+ }
+
+ prepareLuaClient();
+
+ /* At this point whether this script was never seen before or if it was
+ * already defined, we can call it. We have zero arguments and expect
+ * a single return value. */
+ err = lua_pcall(lua,0,1,-2);
+
+ resetLuaClient();
+
+ /* Perform some cleanup that we need to do both on error and success. */
+ if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */
+ if (server.lua_timedout) {
+ server.lua_timedout = 0;
+ blockingOperationEnds();
+ /* Restore the client that was protected when the script timeout
+ * was detected. */
+ unprotectClient(c);
+ if (server.masterhost && server.master)
+ queueClientForReprocessing(server.master);
+ }
+ server.in_eval = 0;
+ server.lua_caller = NULL;
+ server.lua_cur_script = NULL;
+
+ /* Call the Lua garbage collector from time to time to avoid a
+ * full cycle performed by Lua, which adds too latency.
+ *
+ * The call is performed every LUA_GC_CYCLE_PERIOD executed commands
+ * (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it
+ * for every command uses too much CPU. */
+ #define LUA_GC_CYCLE_PERIOD 50
+ {
+ static long gc_count = 0;
+
+ gc_count++;
+ if (gc_count == LUA_GC_CYCLE_PERIOD) {
+ lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD);
+ gc_count = 0;
+ }
+ }
+
+ if (err) {
+ addReplyErrorFormat(c,"Error running script (call to %s): %s\n",
+ funcname, lua_tostring(lua,-1));
+ lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */
+ } else {
+ /* On success convert the Lua return value into Redis protocol, and
+ * send it to * the client. */
+ luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */
+ lua_pop(lua,1); /* Remove the error handler. */
+ }
+
+ /* If we are using single commands replication, emit EXEC if there
+ * was at least a write. */
+ if (server.lua_replicate_commands) {
+ preventCommandPropagation(c);
+ if (server.lua_multi_emitted) {
+ execCommandPropagateExec(c->db->id);
+ }
+ }
+
+ /* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless
+ * we are sure that the script was already in the context of all the
+ * attached slaves *and* the current AOF file if enabled.
+ *
+ * To do so we use a cache of SHA1s of scripts that we already propagated
+ * as full EVAL, that's called the Replication Script Cache.
+ *
+ * For replication, every time a new slave attaches to the master, we need to
+ * flush our cache of scripts that can be replicated as EVALSHA, while
+ * for AOF we need to do so every time we rewrite the AOF file. */
+ if (evalsha && !server.lua_replicate_commands) {
+ if (!replicationScriptCacheExists(c->argv[1]->ptr)) {
+ /* This script is not in our script cache, replicate it as
+ * EVAL, then add it into the script cache, as from now on
+ * slaves and AOF know about it. */
+ robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr);
+
+ replicationScriptCacheAdd(c->argv[1]->ptr);
+ serverAssertWithInfo(c,NULL,script != NULL);
+
+ /* If the script did not produce any changes in the dataset we want
+ * just to replicate it as SCRIPT LOAD, otherwise we risk running
+ * an aborted script on slaves (that may then produce results there)
+ * or just running a CPU costly read-only script on the slaves. */
+ if (server.dirty == initial_server_dirty) {
+ rewriteClientCommandVector(c,3,
+ shared.script,
+ shared.load,
+ script);
+ } else {
+ rewriteClientCommandArgument(c,0,shared.eval);
+ rewriteClientCommandArgument(c,1,script);
+ }
+ forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF);
+ }
+ }
+}
+
+void evalCommand(client *c) {
+ /* Explicitly feed monitor here so that lua commands appear after their
+ * script command. */
+ replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc);
+ if (!(c->flags & CLIENT_LUA_DEBUG))
+ evalGenericCommand(c,0);
+ else
+ evalGenericCommandWithDebugging(c,0);
+}
+
+void evalRoCommand(client *c) {
+ evalCommand(c);
+}
+
+void evalShaCommand(client *c) {
+ /* Explicitly feed monitor here so that lua commands appear after their
+ * script command. */
+ replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc);
+ if (sdslen(c->argv[1]->ptr) != 40) {
+ /* We know that a match is not possible if the provided SHA is
+ * not the right length. So we return an error ASAP, this way
+ * evalGenericCommand() can be implemented without string length
+ * sanity check */
+ addReplyErrorObject(c, shared.noscripterr);
+ return;
+ }
+ if (!(c->flags & CLIENT_LUA_DEBUG))
+ evalGenericCommand(c,1);
+ else {
+ addReplyError(c,"Please use EVAL instead of EVALSHA for debugging");
+ return;
+ }
+}
+
+void evalShaRoCommand(client *c) {
+ evalShaCommand(c);
+}
+
+void scriptCommand(client *c) {
+ if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"help")) {
+ const char *help[] = {
+"DEBUG (YES|SYNC|NO)",
+" Set the debug mode for subsequent scripts executed.",
+"EXISTS <sha1> [<sha1> ...]",
+" Return information about the existence of the scripts in the script cache.",
+"FLUSH [ASYNC|SYNC]",
+" Flush the Lua scripts cache. Very dangerous on replicas.",
+" When called without the optional mode argument, the behavior is determined by the",
+" lazyfree-lazy-user-flush configuration directive. Valid modes are:",
+" * ASYNC: Asynchronously flush the scripts cache.",
+" * SYNC: Synchronously flush the scripts cache.",
+"KILL",
+" Kill the currently executing Lua script.",
+"LOAD <script>",
+" Load a script into the scripts cache without executing it.",
+NULL
+ };
+ addReplyHelp(c, help);
+ } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"flush")) {
+ int async = 0;
+ if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"sync")) {
+ async = 0;
+ } else if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"async")) {
+ async = 1;
+ } else if (c->argc == 2) {
+ async = server.lazyfree_lazy_user_flush ? 1 : 0;
+ } else {
+ addReplyError(c,"SCRIPT FLUSH only support SYNC|ASYNC option");
+ return;
+ }
+ scriptingReset(async);
+ addReply(c,shared.ok);
+ replicationScriptCacheFlush();
+ server.dirty++; /* Propagating this command is a good idea. */
+ } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) {
+ int j;
+
+ addReplyArrayLen(c, c->argc-2);
+ for (j = 2; j < c->argc; j++) {
+ if (dictFind(server.lua_scripts,c->argv[j]->ptr))
+ addReply(c,shared.cone);
+ else
+ addReply(c,shared.czero);
+ }
+ } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) {
+ sds sha = luaCreateFunction(c,server.lua,c->argv[2]);
+ if (sha == NULL) return; /* The error was sent by luaCreateFunction(). */
+ addReplyBulkCBuffer(c,sha,40);
+ forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF);
+ } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) {
+ if (server.lua_caller == NULL) {
+ addReplyError(c,"-NOTBUSY No scripts in execution right now.");
+ } else if (server.lua_caller->flags & CLIENT_MASTER) {
+ addReplyError(c,"-UNKILLABLE The busy script was sent by a master instance in the context of replication and cannot be killed.");
+ } else if (server.lua_write_dirty) {
+ addReplyError(c,"-UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command.");
+ } else {
+ server.lua_kill = 1;
+ addReply(c,shared.ok);
+ }
+ } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"debug")) {
+ if (clientHasPendingReplies(c)) {
+ addReplyError(c,"SCRIPT DEBUG must be called outside a pipeline");
+ return;
+ }
+ if (!strcasecmp(c->argv[2]->ptr,"no")) {
+ ldbDisable(c);
+ addReply(c,shared.ok);
+ } else if (!strcasecmp(c->argv[2]->ptr,"yes")) {
+ ldbEnable(c);
+ addReply(c,shared.ok);
+ } else if (!strcasecmp(c->argv[2]->ptr,"sync")) {
+ ldbEnable(c);
+ addReply(c,shared.ok);
+ c->flags |= CLIENT_LUA_DEBUG_SYNC;
+ } else {
+ addReplyError(c,"Use SCRIPT DEBUG YES/SYNC/NO");
+ return;
+ }
+ } else {
+ addReplySubcommandSyntaxError(c);
+ }
+}
+
+/* ---------------------------------------------------------------------------
+ * LDB: Redis Lua debugging facilities
+ * ------------------------------------------------------------------------- */
+
+/* Initialize Lua debugger data structures. */
+void ldbInit(void) {
+ ldb.conn = NULL;
+ ldb.active = 0;
+ ldb.logs = listCreate();
+ listSetFreeMethod(ldb.logs,(void (*)(void*))sdsfree);
+ ldb.children = listCreate();
+ ldb.src = NULL;
+ ldb.lines = 0;
+ ldb.cbuf = sdsempty();
+}
+
+/* Remove all the pending messages in the specified list. */
+void ldbFlushLog(list *log) {
+ listNode *ln;
+
+ while((ln = listFirst(log)) != NULL)
+ listDelNode(log,ln);
+}
+
+/* Enable debug mode of Lua scripts for this client. */
+void ldbEnable(client *c) {
+ c->flags |= CLIENT_LUA_DEBUG;
+ ldbFlushLog(ldb.logs);
+ ldb.conn = c->conn;
+ ldb.step = 1;
+ ldb.bpcount = 0;
+ ldb.luabp = 0;
+ sdsfree(ldb.cbuf);
+ ldb.cbuf = sdsempty();
+ ldb.maxlen = LDB_MAX_LEN_DEFAULT;
+ ldb.maxlen_hint_sent = 0;
+}
+
+/* Exit debugging mode from the POV of client. This function is not enough
+ * to properly shut down a client debugging session, see ldbEndSession()
+ * for more information. */
+void ldbDisable(client *c) {
+ c->flags &= ~(CLIENT_LUA_DEBUG|CLIENT_LUA_DEBUG_SYNC);
+}
+
+/* Append a log entry to the specified LDB log. */
+void ldbLog(sds entry) {
+ listAddNodeTail(ldb.logs,entry);
+}
+
+/* A version of ldbLog() which prevents producing logs greater than
+ * ldb.maxlen. The first time the limit is reached a hint is generated
+ * to inform the user that reply trimming can be disabled using the
+ * debugger "maxlen" command. */
+void ldbLogWithMaxLen(sds entry) {
+ int trimmed = 0;
+ if (ldb.maxlen && sdslen(entry) > ldb.maxlen) {
+ sdsrange(entry,0,ldb.maxlen-1);
+ entry = sdscatlen(entry," ...",4);
+ trimmed = 1;
+ }
+ ldbLog(entry);
+ if (trimmed && ldb.maxlen_hint_sent == 0) {
+ ldb.maxlen_hint_sent = 1;
+ ldbLog(sdsnew(
+ "<hint> The above reply was trimmed. Use 'maxlen 0' to disable trimming."));
+ }
+}
+
+/* Send ldb.logs to the debugging client as a multi-bulk reply
+ * consisting of simple strings. Log entries which include newlines have them
+ * replaced with spaces. The entries sent are also consumed. */
+void ldbSendLogs(void) {
+ sds proto = sdsempty();
+ proto = sdscatfmt(proto,"*%i\r\n", (int)listLength(ldb.logs));
+ while(listLength(ldb.logs)) {
+ listNode *ln = listFirst(ldb.logs);
+ proto = sdscatlen(proto,"+",1);
+ sdsmapchars(ln->value,"\r\n"," ",2);
+ proto = sdscatsds(proto,ln->value);
+ proto = sdscatlen(proto,"\r\n",2);
+ listDelNode(ldb.logs,ln);
+ }
+ if (connWrite(ldb.conn,proto,sdslen(proto)) == -1) {
+ /* Avoid warning. We don't check the return value of write()
+ * since the next read() will catch the I/O error and will
+ * close the debugging session. */
+ }
+ sdsfree(proto);
+}
+
+/* Start a debugging session before calling EVAL implementation.
+ * The technique we use is to capture the client socket file descriptor,
+ * in order to perform direct I/O with it from within Lua hooks. This
+ * way we don't have to re-enter Redis in order to handle I/O.
+ *
+ * The function returns 1 if the caller should proceed to call EVAL,
+ * and 0 if instead the caller should abort the operation (this happens
+ * for the parent in a forked session, since it's up to the children
+ * to continue, or when fork returned an error).
+ *
+ * The caller should call ldbEndSession() only if ldbStartSession()
+ * returned 1. */
+int ldbStartSession(client *c) {
+ ldb.forked = (c->flags & CLIENT_LUA_DEBUG_SYNC) == 0;
+ if (ldb.forked) {
+ pid_t cp = redisFork(CHILD_TYPE_LDB);
+ if (cp == -1) {
+ addReplyErrorFormat(c,"Fork() failed: can't run EVAL in debugging mode: %s", strerror(errno));
+ return 0;
+ } else if (cp == 0) {
+ /* Child. Let's ignore important signals handled by the parent. */
+ struct sigaction act;
+ sigemptyset(&act.sa_mask);
+ act.sa_flags = 0;
+ act.sa_handler = SIG_IGN;
+ sigaction(SIGTERM, &act, NULL);
+ sigaction(SIGINT, &act, NULL);
+
+ /* Log the creation of the child and close the listening
+ * socket to make sure if the parent crashes a reset is sent
+ * to the clients. */
+ serverLog(LL_WARNING,"Redis forked for debugging eval");
+ } else {
+ /* Parent */
+ listAddNodeTail(ldb.children,(void*)(unsigned long)cp);
+ freeClientAsync(c); /* Close the client in the parent side. */
+ return 0;
+ }
+ } else {
+ serverLog(LL_WARNING,
+ "Redis synchronous debugging eval session started");
+ }
+
+ /* Setup our debugging session. */
+ connBlock(ldb.conn);
+ connSendTimeout(ldb.conn,5000);
+ ldb.active = 1;
+
+ /* First argument of EVAL is the script itself. We split it into different
+ * lines since this is the way the debugger accesses the source code. */
+ sds srcstring = sdsdup(c->argv[1]->ptr);
+ size_t srclen = sdslen(srcstring);
+ while(srclen && (srcstring[srclen-1] == '\n' ||
+ srcstring[srclen-1] == '\r'))
+ {
+ srcstring[--srclen] = '\0';
+ }
+ sdssetlen(srcstring,srclen);
+ ldb.src = sdssplitlen(srcstring,sdslen(srcstring),"\n",1,&ldb.lines);
+ sdsfree(srcstring);
+ return 1;
+}
+
+/* End a debugging session after the EVAL call with debugging enabled
+ * returned. */
+void ldbEndSession(client *c) {
+ /* Emit the remaining logs and an <endsession> mark. */
+ ldbLog(sdsnew("<endsession>"));
+ ldbSendLogs();
+
+ /* If it's a fork()ed session, we just exit. */
+ if (ldb.forked) {
+ writeToClient(c,0);
+ serverLog(LL_WARNING,"Lua debugging session child exiting");
+ exitFromChild(0);
+ } else {
+ serverLog(LL_WARNING,
+ "Redis synchronous debugging eval session ended");
+ }
+
+ /* Otherwise let's restore client's state. */
+ connNonBlock(ldb.conn);
+ connSendTimeout(ldb.conn,0);
+
+ /* Close the client connection after sending the final EVAL reply
+ * in order to signal the end of the debugging session. */
+ c->flags |= CLIENT_CLOSE_AFTER_REPLY;
+
+ /* Cleanup. */
+ sdsfreesplitres(ldb.src,ldb.lines);
+ ldb.lines = 0;
+ ldb.active = 0;
+}
+
+/* If the specified pid is among the list of children spawned for
+ * forked debugging sessions, it is removed from the children list.
+ * If the pid was found non-zero is returned. */
+int ldbRemoveChild(pid_t pid) {
+ listNode *ln = listSearchKey(ldb.children,(void*)(unsigned long)pid);
+ if (ln) {
+ listDelNode(ldb.children,ln);
+ return 1;
+ }
+ return 0;
+}
+
+/* Return the number of children we still did not receive termination
+ * acknowledge via wait() in the parent process. */
+int ldbPendingChildren(void) {
+ return listLength(ldb.children);
+}
+
+/* Kill all the forked sessions. */
+void ldbKillForkedSessions(void) {
+ listIter li;
+ listNode *ln;
+
+ listRewind(ldb.children,&li);
+ while((ln = listNext(&li))) {
+ pid_t pid = (unsigned long) ln->value;
+ serverLog(LL_WARNING,"Killing debugging session %ld",(long)pid);
+ kill(pid,SIGKILL);
+ }
+ listRelease(ldb.children);
+ ldb.children = listCreate();
+}
+
+/* Wrapper for EVAL / EVALSHA that enables debugging, and makes sure
+ * that when EVAL returns, whatever happened, the session is ended. */
+void evalGenericCommandWithDebugging(client *c, int evalsha) {
+ if (ldbStartSession(c)) {
+ evalGenericCommand(c,evalsha);
+ ldbEndSession(c);
+ } else {
+ ldbDisable(c);
+ }
+}
+
+/* Return a pointer to ldb.src source code line, considering line to be
+ * one-based, and returning a special string for out of range lines. */
+char *ldbGetSourceLine(int line) {
+ int idx = line-1;
+ if (idx < 0 || idx >= ldb.lines) return "<out of range source code line>";
+ return ldb.src[idx];
+}
+
+/* Return true if there is a breakpoint in the specified line. */
+int ldbIsBreakpoint(int line) {
+ int j;
+
+ for (j = 0; j < ldb.bpcount; j++)
+ if (ldb.bp[j] == line) return 1;
+ return 0;
+}
+
+/* Add the specified breakpoint. Ignore it if we already reached the max.
+ * Returns 1 if the breakpoint was added (or was already set). 0 if there is
+ * no space for the breakpoint or if the line is invalid. */
+int ldbAddBreakpoint(int line) {
+ if (line <= 0 || line > ldb.lines) return 0;
+ if (!ldbIsBreakpoint(line) && ldb.bpcount != LDB_BREAKPOINTS_MAX) {
+ ldb.bp[ldb.bpcount++] = line;
+ return 1;
+ }
+ return 0;
+}
+
+/* Remove the specified breakpoint, returning 1 if the operation was
+ * performed or 0 if there was no such breakpoint. */
+int ldbDelBreakpoint(int line) {
+ int j;
+
+ for (j = 0; j < ldb.bpcount; j++) {
+ if (ldb.bp[j] == line) {
+ ldb.bpcount--;
+ memmove(ldb.bp+j,ldb.bp+j+1,ldb.bpcount-j);
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/* Expect a valid multi-bulk command in the debugging client query buffer.
+ * On success the command is parsed and returned as an array of SDS strings,
+ * otherwise NULL is returned and there is to read more buffer. */
+sds *ldbReplParseCommand(int *argcp, char** err) {
+ static char* protocol_error = "protocol error";
+ sds *argv = NULL;
+ int argc = 0;
+ if (sdslen(ldb.cbuf) == 0) return NULL;
+
+ /* Working on a copy is simpler in this case. We can modify it freely
+ * for the sake of simpler parsing. */
+ sds copy = sdsdup(ldb.cbuf);
+ char *p = copy;
+
+ /* This Redis protocol parser is a joke... just the simplest thing that
+ * works in this context. It is also very forgiving regarding broken
+ * protocol. */
+
+ /* Seek and parse *<count>\r\n. */
+ p = strchr(p,'*'); if (!p) goto protoerr;
+ char *plen = p+1; /* Multi bulk len pointer. */
+ p = strstr(p,"\r\n"); if (!p) goto keep_reading;
+ *p = '\0'; p += 2;
+ *argcp = atoi(plen);
+ if (*argcp <= 0 || *argcp > 1024) goto protoerr;
+
+ /* Parse each argument. */
+ argv = zmalloc(sizeof(sds)*(*argcp));
+ argc = 0;
+ while(argc < *argcp) {
+ /* reached the end but there should be more data to read */
+ if (*p == '\0') goto keep_reading;
+
+ if (*p != '$') goto protoerr;
+ plen = p+1; /* Bulk string len pointer. */
+ p = strstr(p,"\r\n"); if (!p) goto keep_reading;
+ *p = '\0'; p += 2;
+ int slen = atoi(plen); /* Length of this arg. */
+ if (slen <= 0 || slen > 1024) goto protoerr;
+ if ((size_t)(p + slen + 2 - copy) > sdslen(copy) ) goto keep_reading;
+ argv[argc++] = sdsnewlen(p,slen);
+ p += slen; /* Skip the already parsed argument. */
+ if (p[0] != '\r' || p[1] != '\n') goto protoerr;
+ p += 2; /* Skip \r\n. */
+ }
+ sdsfree(copy);
+ return argv;
+
+protoerr:
+ *err = protocol_error;
+keep_reading:
+ sdsfreesplitres(argv,argc);
+ sdsfree(copy);
+ return NULL;
+}
+
+/* Log the specified line in the Lua debugger output. */
+void ldbLogSourceLine(int lnum) {
+ char *line = ldbGetSourceLine(lnum);
+ char *prefix;
+ int bp = ldbIsBreakpoint(lnum);
+ int current = ldb.currentline == lnum;
+
+ if (current && bp)
+ prefix = "->#";
+ else if (current)
+ prefix = "-> ";
+ else if (bp)
+ prefix = " #";
+ else
+ prefix = " ";
+ sds thisline = sdscatprintf(sdsempty(),"%s%-3d %s", prefix, lnum, line);
+ ldbLog(thisline);
+}
+
+/* Implement the "list" command of the Lua debugger. If around is 0
+ * the whole file is listed, otherwise only a small portion of the file
+ * around the specified line is shown. When a line number is specified
+ * the amount of context (lines before/after) is specified via the
+ * 'context' argument. */
+void ldbList(int around, int context) {
+ int j;
+
+ for (j = 1; j <= ldb.lines; j++) {
+ if (around != 0 && abs(around-j) > context) continue;
+ ldbLogSourceLine(j);
+ }
+}
+
+/* Append a human readable representation of the Lua value at position 'idx'
+ * on the stack of the 'lua' state, to the SDS string passed as argument.
+ * The new SDS string with the represented value attached is returned.
+ * Used in order to implement ldbLogStackValue().
+ *
+ * The element is not automatically removed from the stack, nor it is
+ * converted to a different type. */
+#define LDB_MAX_VALUES_DEPTH (LUA_MINSTACK/2)
+sds ldbCatStackValueRec(sds s, lua_State *lua, int idx, int level) {
+ int t = lua_type(lua,idx);
+
+ if (level++ == LDB_MAX_VALUES_DEPTH)
+ return sdscat(s,"<max recursion level reached! Nested table?>");
+
+ switch(t) {
+ case LUA_TSTRING:
+ {
+ size_t strl;
+ char *strp = (char*)lua_tolstring(lua,idx,&strl);
+ s = sdscatrepr(s,strp,strl);
+ }
+ break;
+ case LUA_TBOOLEAN:
+ s = sdscat(s,lua_toboolean(lua,idx) ? "true" : "false");
+ break;
+ case LUA_TNUMBER:
+ s = sdscatprintf(s,"%g",(double)lua_tonumber(lua,idx));
+ break;
+ case LUA_TNIL:
+ s = sdscatlen(s,"nil",3);
+ break;
+ case LUA_TTABLE:
+ {
+ int expected_index = 1; /* First index we expect in an array. */
+ int is_array = 1; /* Will be set to null if check fails. */
+ /* Note: we create two representations at the same time, one
+ * assuming the table is an array, one assuming it is not. At the
+ * end we know what is true and select the right one. */
+ sds repr1 = sdsempty();
+ sds repr2 = sdsempty();
+ lua_pushnil(lua); /* The first key to start the iteration is nil. */
+ while (lua_next(lua,idx-1)) {
+ /* Test if so far the table looks like an array. */
+ if (is_array &&
+ (lua_type(lua,-2) != LUA_TNUMBER ||
+ lua_tonumber(lua,-2) != expected_index)) is_array = 0;
+ /* Stack now: table, key, value */
+ /* Array repr. */
+ repr1 = ldbCatStackValueRec(repr1,lua,-1,level);
+ repr1 = sdscatlen(repr1,"; ",2);
+ /* Full repr. */
+ repr2 = sdscatlen(repr2,"[",1);
+ repr2 = ldbCatStackValueRec(repr2,lua,-2,level);
+ repr2 = sdscatlen(repr2,"]=",2);
+ repr2 = ldbCatStackValueRec(repr2,lua,-1,level);
+ repr2 = sdscatlen(repr2,"; ",2);
+ lua_pop(lua,1); /* Stack: table, key. Ready for next iteration. */
+ expected_index++;
+ }
+ /* Strip the last " ;" from both the representations. */
+ if (sdslen(repr1)) sdsrange(repr1,0,-3);
+ if (sdslen(repr2)) sdsrange(repr2,0,-3);
+ /* Select the right one and discard the other. */
+ s = sdscatlen(s,"{",1);
+ s = sdscatsds(s,is_array ? repr1 : repr2);
+ s = sdscatlen(s,"}",1);
+ sdsfree(repr1);
+ sdsfree(repr2);
+ }
+ break;
+ case LUA_TFUNCTION:
+ case LUA_TUSERDATA:
+ case LUA_TTHREAD:
+ case LUA_TLIGHTUSERDATA:
+ {
+ const void *p = lua_topointer(lua,idx);
+ char *typename = "unknown";
+ if (t == LUA_TFUNCTION) typename = "function";
+ else if (t == LUA_TUSERDATA) typename = "userdata";
+ else if (t == LUA_TTHREAD) typename = "thread";
+ else if (t == LUA_TLIGHTUSERDATA) typename = "light-userdata";
+ s = sdscatprintf(s,"\"%s@%p\"",typename,p);
+ }
+ break;
+ default:
+ s = sdscat(s,"\"<unknown-lua-type>\"");
+ break;
+ }
+ return s;
+}
+
+/* Higher level wrapper for ldbCatStackValueRec() that just uses an initial
+ * recursion level of '0'. */
+sds ldbCatStackValue(sds s, lua_State *lua, int idx) {
+ return ldbCatStackValueRec(s,lua,idx,0);
+}
+
+/* Produce a debugger log entry representing the value of the Lua object
+ * currently on the top of the stack. The element is not popped nor modified.
+ * Check ldbCatStackValue() for the actual implementation. */
+void ldbLogStackValue(lua_State *lua, char *prefix) {
+ sds s = sdsnew(prefix);
+ s = ldbCatStackValue(s,lua,-1);
+ ldbLogWithMaxLen(s);
+}
+
+char *ldbRedisProtocolToHuman_Int(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Status(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Set(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Map(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Null(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Bool(sds *o, char *reply);
+char *ldbRedisProtocolToHuman_Double(sds *o, char *reply);
+
+/* Get Redis protocol from 'reply' and appends it in human readable form to
+ * the passed SDS string 'o'.
+ *
+ * Note that the SDS string is passed by reference (pointer of pointer to
+ * char*) so that we can return a modified pointer, as for SDS semantics. */
+char *ldbRedisProtocolToHuman(sds *o, char *reply) {
+ char *p = reply;
+ switch(*p) {
+ case ':': p = ldbRedisProtocolToHuman_Int(o,reply); break;
+ case '$': p = ldbRedisProtocolToHuman_Bulk(o,reply); break;
+ case '+': p = ldbRedisProtocolToHuman_Status(o,reply); break;
+ case '-': p = ldbRedisProtocolToHuman_Status(o,reply); break;
+ case '*': p = ldbRedisProtocolToHuman_MultiBulk(o,reply); break;
+ case '~': p = ldbRedisProtocolToHuman_Set(o,reply); break;
+ case '%': p = ldbRedisProtocolToHuman_Map(o,reply); break;
+ case '_': p = ldbRedisProtocolToHuman_Null(o,reply); break;
+ case '#': p = ldbRedisProtocolToHuman_Bool(o,reply); break;
+ case ',': p = ldbRedisProtocolToHuman_Double(o,reply); break;
+ }
+ return p;
+}
+
+/* The following functions are helpers for ldbRedisProtocolToHuman(), each
+ * take care of a given Redis return type. */
+
+char *ldbRedisProtocolToHuman_Int(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ *o = sdscatlen(*o,reply+1,p-reply-1);
+ return p+2;
+}
+
+char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long bulklen;
+
+ string2ll(reply+1,p-reply-1,&bulklen);
+ if (bulklen == -1) {
+ *o = sdscatlen(*o,"NULL",4);
+ return p+2;
+ } else {
+ *o = sdscatrepr(*o,p+2,bulklen);
+ return p+2+bulklen+2;
+ }
+}
+
+char *ldbRedisProtocolToHuman_Status(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+
+ *o = sdscatrepr(*o,reply,p-reply);
+ return p+2;
+}
+
+char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long mbulklen;
+ int j = 0;
+
+ string2ll(reply+1,p-reply-1,&mbulklen);
+ p += 2;
+ if (mbulklen == -1) {
+ *o = sdscatlen(*o,"NULL",4);
+ return p;
+ }
+ *o = sdscatlen(*o,"[",1);
+ for (j = 0; j < mbulklen; j++) {
+ p = ldbRedisProtocolToHuman(o,p);
+ if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
+ }
+ *o = sdscatlen(*o,"]",1);
+ return p;
+}
+
+char *ldbRedisProtocolToHuman_Set(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long mbulklen;
+ int j = 0;
+
+ string2ll(reply+1,p-reply-1,&mbulklen);
+ p += 2;
+ *o = sdscatlen(*o,"~(",2);
+ for (j = 0; j < mbulklen; j++) {
+ p = ldbRedisProtocolToHuman(o,p);
+ if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
+ }
+ *o = sdscatlen(*o,")",1);
+ return p;
+}
+
+char *ldbRedisProtocolToHuman_Map(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ long long mbulklen;
+ int j = 0;
+
+ string2ll(reply+1,p-reply-1,&mbulklen);
+ p += 2;
+ *o = sdscatlen(*o,"{",1);
+ for (j = 0; j < mbulklen; j++) {
+ p = ldbRedisProtocolToHuman(o,p);
+ *o = sdscatlen(*o," => ",4);
+ p = ldbRedisProtocolToHuman(o,p);
+ if (j != mbulklen-1) *o = sdscatlen(*o,",",1);
+ }
+ *o = sdscatlen(*o,"}",1);
+ return p;
+}
+
+char *ldbRedisProtocolToHuman_Null(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ *o = sdscatlen(*o,"(null)",6);
+ return p+2;
+}
+
+char *ldbRedisProtocolToHuman_Bool(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ if (reply[1] == 't')
+ *o = sdscatlen(*o,"#true",5);
+ else
+ *o = sdscatlen(*o,"#false",6);
+ return p+2;
+}
+
+char *ldbRedisProtocolToHuman_Double(sds *o, char *reply) {
+ char *p = strchr(reply+1,'\r');
+ *o = sdscatlen(*o,"(double) ",9);
+ *o = sdscatlen(*o,reply+1,p-reply-1);
+ return p+2;
+}
+
+/* Log a Redis reply as debugger output, in a human readable format.
+ * If the resulting string is longer than 'len' plus a few more chars
+ * used as prefix, it gets truncated. */
+void ldbLogRedisReply(char *reply) {
+ sds log = sdsnew("<reply> ");
+ ldbRedisProtocolToHuman(&log,reply);
+ ldbLogWithMaxLen(log);
+}
+
+/* Implements the "print <var>" command of the Lua debugger. It scans for Lua
+ * var "varname" starting from the current stack frame up to the top stack
+ * frame. The first matching variable is printed. */
+void ldbPrint(lua_State *lua, char *varname) {
+ lua_Debug ar;
+
+ int l = 0; /* Stack level. */
+ while (lua_getstack(lua,l,&ar) != 0) {
+ l++;
+ const char *name;
+ int i = 1; /* Variable index. */
+ while((name = lua_getlocal(lua,&ar,i)) != NULL) {
+ i++;
+ if (strcmp(varname,name) == 0) {
+ ldbLogStackValue(lua,"<value> ");
+ lua_pop(lua,1);
+ return;
+ } else {
+ lua_pop(lua,1); /* Discard the var name on the stack. */
+ }
+ }
+ }
+
+ /* Let's try with global vars in two selected cases */
+ if (!strcmp(varname,"ARGV") || !strcmp(varname,"KEYS")) {
+ lua_getglobal(lua, varname);
+ ldbLogStackValue(lua,"<value> ");
+ lua_pop(lua,1);
+ } else {
+ ldbLog(sdsnew("No such variable."));
+ }
+}
+
+/* Implements the "print" command (without arguments) of the Lua debugger.
+ * Prints all the variables in the current stack frame. */
+void ldbPrintAll(lua_State *lua) {
+ lua_Debug ar;
+ int vars = 0;
+
+ if (lua_getstack(lua,0,&ar) != 0) {
+ const char *name;
+ int i = 1; /* Variable index. */
+ while((name = lua_getlocal(lua,&ar,i)) != NULL) {
+ i++;
+ if (!strstr(name,"(*temporary)")) {
+ sds prefix = sdscatprintf(sdsempty(),"<value> %s = ",name);
+ ldbLogStackValue(lua,prefix);
+ sdsfree(prefix);
+ vars++;
+ }
+ lua_pop(lua,1);
+ }
+ }
+
+ if (vars == 0) {
+ ldbLog(sdsnew("No local variables in the current context."));
+ }
+}
+
+/* Implements the break command to list, add and remove breakpoints. */
+void ldbBreak(sds *argv, int argc) {
+ if (argc == 1) {
+ if (ldb.bpcount == 0) {
+ ldbLog(sdsnew("No breakpoints set. Use 'b <line>' to add one."));
+ return;
+ } else {
+ ldbLog(sdscatfmt(sdsempty(),"%i breakpoints set:",ldb.bpcount));
+ int j;
+ for (j = 0; j < ldb.bpcount; j++)
+ ldbLogSourceLine(ldb.bp[j]);
+ }
+ } else {
+ int j;
+ for (j = 1; j < argc; j++) {
+ char *arg = argv[j];
+ long line;
+ if (!string2l(arg,sdslen(arg),&line)) {
+ ldbLog(sdscatfmt(sdsempty(),"Invalid argument:'%s'",arg));
+ } else {
+ if (line == 0) {
+ ldb.bpcount = 0;
+ ldbLog(sdsnew("All breakpoints removed."));
+ } else if (line > 0) {
+ if (ldb.bpcount == LDB_BREAKPOINTS_MAX) {
+ ldbLog(sdsnew("Too many breakpoints set."));
+ } else if (ldbAddBreakpoint(line)) {
+ ldbList(line,1);
+ } else {
+ ldbLog(sdsnew("Wrong line number."));
+ }
+ } else if (line < 0) {
+ if (ldbDelBreakpoint(-line))
+ ldbLog(sdsnew("Breakpoint removed."));
+ else
+ ldbLog(sdsnew("No breakpoint in the specified line."));
+ }
+ }
+ }
+ }
+}
+
+/* Implements the Lua debugger "eval" command. It just compiles the user
+ * passed fragment of code and executes it, showing the result left on
+ * the stack. */
+void ldbEval(lua_State *lua, sds *argv, int argc) {
+ /* Glue the script together if it is composed of multiple arguments. */
+ sds code = sdsjoinsds(argv+1,argc-1," ",1);
+ sds expr = sdscatsds(sdsnew("return "),code);
+
+ /* Try to compile it as an expression, prepending "return ". */
+ if (luaL_loadbuffer(lua,expr,sdslen(expr),"@ldb_eval")) {
+ lua_pop(lua,1);
+ /* Failed? Try as a statement. */
+ if (luaL_loadbuffer(lua,code,sdslen(code),"@ldb_eval")) {
+ ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
+ lua_pop(lua,1);
+ sdsfree(code);
+ sdsfree(expr);
+ return;
+ }
+ }
+
+ /* Call it. */
+ sdsfree(code);
+ sdsfree(expr);
+ if (lua_pcall(lua,0,1,0)) {
+ ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1)));
+ lua_pop(lua,1);
+ return;
+ }
+ ldbLogStackValue(lua,"<retval> ");
+ lua_pop(lua,1);
+}
+
+/* Implement the debugger "redis" command. We use a trick in order to make
+ * the implementation very simple: we just call the Lua redis.call() command
+ * implementation, with ldb.step enabled, so as a side effect the Redis command
+ * and its reply are logged. */
+void ldbRedis(lua_State *lua, sds *argv, int argc) {
+ int j, saved_rc = server.lua_replicate_commands;
+
+ if (!lua_checkstack(lua, argc + 1)) {
+ /* Increase the Lua stack if needed to make sure there is enough room
+ * to push 'argc + 1' elements to the stack. On failure, return error.
+ * Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments
+ * given by the user (without the first argument) and we also push the 'redis' global table and
+ * 'redis.call' function so:
+ * (1 (redis table)) + (1 (redis.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/
+ ldbLogRedisReply("max lua stack reached");
+ return;
+ }
+
+ lua_getglobal(lua,"redis");
+ lua_pushstring(lua,"call");
+ lua_gettable(lua,-2); /* Stack: redis, redis.call */
+ for (j = 1; j < argc; j++)
+ lua_pushlstring(lua,argv[j],sdslen(argv[j]));
+ ldb.step = 1; /* Force redis.call() to log. */
+ server.lua_replicate_commands = 1;
+ lua_pcall(lua,argc-1,1,0); /* Stack: redis, result */
+ ldb.step = 0; /* Disable logging. */
+ server.lua_replicate_commands = saved_rc;
+ lua_pop(lua,2); /* Discard the result and clean the stack. */
+}
+
+/* Implements "trace" command of the Lua debugger. It just prints a backtrace
+ * querying Lua starting from the current callframe back to the outer one. */
+void ldbTrace(lua_State *lua) {
+ lua_Debug ar;
+ int level = 0;
+
+ while(lua_getstack(lua,level,&ar)) {
+ lua_getinfo(lua,"Snl",&ar);
+ if(strstr(ar.short_src,"user_script") != NULL) {
+ ldbLog(sdscatprintf(sdsempty(),"%s %s:",
+ (level == 0) ? "In" : "From",
+ ar.name ? ar.name : "top level"));
+ ldbLogSourceLine(ar.currentline);
+ }
+ level++;
+ }
+ if (level == 0) {
+ ldbLog(sdsnew("<error> Can't retrieve Lua stack."));
+ }
+}
+
+/* Implements the debugger "maxlen" command. It just queries or sets the
+ * ldb.maxlen variable. */
+void ldbMaxlen(sds *argv, int argc) {
+ if (argc == 2) {
+ int newval = atoi(argv[1]);
+ ldb.maxlen_hint_sent = 1; /* User knows about this command. */
+ if (newval != 0 && newval <= 60) newval = 60;
+ ldb.maxlen = newval;
+ }
+ if (ldb.maxlen) {
+ ldbLog(sdscatprintf(sdsempty(),"<value> replies are truncated at %d bytes.",(int)ldb.maxlen));
+ } else {
+ ldbLog(sdscatprintf(sdsempty(),"<value> replies are unlimited."));
+ }
+}
+
+/* Read debugging commands from client.
+ * Return C_OK if the debugging session is continuing, otherwise
+ * C_ERR if the client closed the connection or is timing out. */
+int ldbRepl(lua_State *lua) {
+ sds *argv;
+ int argc;
+ char* err = NULL;
+
+ /* We continue processing commands until a command that should return
+ * to the Lua interpreter is found. */
+ while(1) {
+ while((argv = ldbReplParseCommand(&argc, &err)) == NULL) {
+ char buf[1024];
+ if (err) {
+ lua_pushstring(lua, err);
+ lua_error(lua);
+ }
+ int nread = connRead(ldb.conn,buf,sizeof(buf));
+ if (nread <= 0) {
+ /* Make sure the script runs without user input since the
+ * client is no longer connected. */
+ ldb.step = 0;
+ ldb.bpcount = 0;
+ return C_ERR;
+ }
+ ldb.cbuf = sdscatlen(ldb.cbuf,buf,nread);
+ /* after 1M we will exit with an error
+ * so that the client will not blow the memory
+ */
+ if (sdslen(ldb.cbuf) > 1<<20) {
+ sdsfree(ldb.cbuf);
+ ldb.cbuf = sdsempty();
+ lua_pushstring(lua, "max client buffer reached");
+ lua_error(lua);
+ }
+ }
+
+ /* Flush the old buffer. */
+ sdsfree(ldb.cbuf);
+ ldb.cbuf = sdsempty();
+
+ /* Execute the command. */
+ if (!strcasecmp(argv[0],"h") || !strcasecmp(argv[0],"help")) {
+ldbLog(sdsnew("Redis Lua debugger help:"));
+ldbLog(sdsnew("[h]elp Show this help."));
+ldbLog(sdsnew("[s]tep Run current line and stop again."));
+ldbLog(sdsnew("[n]ext Alias for step."));
+ldbLog(sdsnew("[c]ontinue Run till next breakpoint."));
+ldbLog(sdsnew("[l]ist List source code around current line."));
+ldbLog(sdsnew("[l]ist [line] List source code around [line]."));
+ldbLog(sdsnew(" line = 0 means: current position."));
+ldbLog(sdsnew("[l]ist [line] [ctx] In this form [ctx] specifies how many lines"));
+ldbLog(sdsnew(" to show before/after [line]."));
+ldbLog(sdsnew("[w]hole List all source code. Alias for 'list 1 1000000'."));
+ldbLog(sdsnew("[p]rint Show all the local variables."));
+ldbLog(sdsnew("[p]rint <var> Show the value of the specified variable."));
+ldbLog(sdsnew(" Can also show global vars KEYS and ARGV."));
+ldbLog(sdsnew("[b]reak Show all breakpoints."));
+ldbLog(sdsnew("[b]reak <line> Add a breakpoint to the specified line."));
+ldbLog(sdsnew("[b]reak -<line> Remove breakpoint from the specified line."));
+ldbLog(sdsnew("[b]reak 0 Remove all breakpoints."));
+ldbLog(sdsnew("[t]race Show a backtrace."));
+ldbLog(sdsnew("[e]val <code> Execute some Lua code (in a different callframe)."));
+ldbLog(sdsnew("[r]edis <cmd> Execute a Redis command."));
+ldbLog(sdsnew("[m]axlen [len] Trim logged Redis replies and Lua var dumps to len."));
+ldbLog(sdsnew(" Specifying zero as <len> means unlimited."));
+ldbLog(sdsnew("[a]bort Stop the execution of the script. In sync"));
+ldbLog(sdsnew(" mode dataset changes will be retained."));
+ldbLog(sdsnew(""));
+ldbLog(sdsnew("Debugger functions you can call from Lua scripts:"));
+ldbLog(sdsnew("redis.debug() Produce logs in the debugger console."));
+ldbLog(sdsnew("redis.breakpoint() Stop execution like if there was a breakpoint in the"));
+ldbLog(sdsnew(" next line of code."));
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"s") || !strcasecmp(argv[0],"step") ||
+ !strcasecmp(argv[0],"n") || !strcasecmp(argv[0],"next")) {
+ ldb.step = 1;
+ break;
+ } else if (!strcasecmp(argv[0],"c") || !strcasecmp(argv[0],"continue")){
+ break;
+ } else if (!strcasecmp(argv[0],"t") || !strcasecmp(argv[0],"trace")) {
+ ldbTrace(lua);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"m") || !strcasecmp(argv[0],"maxlen")) {
+ ldbMaxlen(argv,argc);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"b") || !strcasecmp(argv[0],"break")) {
+ ldbBreak(argv,argc);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"e") || !strcasecmp(argv[0],"eval")) {
+ ldbEval(lua,argv,argc);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"a") || !strcasecmp(argv[0],"abort")) {
+ lua_pushstring(lua, "script aborted for user request");
+ lua_error(lua);
+ } else if (argc > 1 &&
+ (!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redis"))) {
+ ldbRedis(lua,argv,argc);
+ ldbSendLogs();
+ } else if ((!strcasecmp(argv[0],"p") || !strcasecmp(argv[0],"print"))) {
+ if (argc == 2)
+ ldbPrint(lua,argv[1]);
+ else
+ ldbPrintAll(lua);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"l") || !strcasecmp(argv[0],"list")){
+ int around = ldb.currentline, ctx = 5;
+ if (argc > 1) {
+ int num = atoi(argv[1]);
+ if (num > 0) around = num;
+ }
+ if (argc > 2) ctx = atoi(argv[2]);
+ ldbList(around,ctx);
+ ldbSendLogs();
+ } else if (!strcasecmp(argv[0],"w") || !strcasecmp(argv[0],"whole")){
+ ldbList(1,1000000);
+ ldbSendLogs();
+ } else {
+ ldbLog(sdsnew("<error> Unknown Redis Lua debugger command or "
+ "wrong number of arguments."));
+ ldbSendLogs();
+ }
+
+ /* Free the command vector. */
+ sdsfreesplitres(argv,argc);
+ }
+
+ /* Free the current command argv if we break inside the while loop. */
+ sdsfreesplitres(argv,argc);
+ return C_OK;
+}
+
+/* This is the core of our Lua debugger, called each time Lua is about
+ * to start executing a new line. */
+void luaLdbLineHook(lua_State *lua, lua_Debug *ar) {
+ lua_getstack(lua,0,ar);
+ lua_getinfo(lua,"Sl",ar);
+ ldb.currentline = ar->currentline;
+
+ int bp = ldbIsBreakpoint(ldb.currentline) || ldb.luabp;
+ int timeout = 0;
+
+ /* Events outside our script are not interesting. */
+ if(strstr(ar->short_src,"user_script") == NULL) return;
+
+ /* Check if a timeout occurred. */
+ if (ar->event == LUA_HOOKCOUNT && ldb.step == 0 && bp == 0) {
+ mstime_t elapsed = elapsedMs(server.lua_time_start);
+ mstime_t timelimit = server.lua_time_limit ?
+ server.lua_time_limit : 5000;
+ if (elapsed >= timelimit) {
+ timeout = 1;
+ ldb.step = 1;
+ } else {
+ return; /* No timeout, ignore the COUNT event. */
+ }
+ }
+
+ if (ldb.step || bp) {
+ char *reason = "step over";
+ if (bp) reason = ldb.luabp ? "redis.breakpoint() called" :
+ "break point";
+ else if (timeout) reason = "timeout reached, infinite loop?";
+ ldb.step = 0;
+ ldb.luabp = 0;
+ ldbLog(sdscatprintf(sdsempty(),
+ "* Stopped at %d, stop reason = %s",
+ ldb.currentline, reason));
+ ldbLogSourceLine(ldb.currentline);
+ ldbSendLogs();
+ if (ldbRepl(lua) == C_ERR && timeout) {
+ /* If the client closed the connection and we have a timeout
+ * connection, let's kill the script otherwise the process
+ * will remain blocked indefinitely. */
+ lua_pushstring(lua, "timeout during Lua debugging with client closing connection");
+ lua_error(lua);
+ }
+ server.lua_time_start = getMonotonicUs();
+ server.lua_time_snapshot = mstime();
+ }
+}