diff options
Diffstat (limited to 'src/eval.c')
-rw-r--r-- | src/eval.c | 1693 |
1 files changed, 1693 insertions, 0 deletions
diff --git a/src/eval.c b/src/eval.c new file mode 100644 index 000000000..6e6aeac7c --- /dev/null +++ b/src/eval.c @@ -0,0 +1,1693 @@ +/* + * Copyright (c) 2009-2012, Salvatore Sanfilippo <antirez at gmail dot com> + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Redis nor the names of its contributors may be used + * to endorse or promote products derived from this software without + * specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#include "server.h" +#include "sha1.h" +#include "rand.h" +#include "cluster.h" +#include "monotonic.h" +#include "resp_parser.h" +#include "script_lua.h" + +#include <lua.h> +#include <lauxlib.h> +#include <lualib.h> +#include <ctype.h> +#include <math.h> + +void ldbInit(void); +void ldbDisable(client *c); +void ldbEnable(client *c); +void evalGenericCommandWithDebugging(client *c, int evalsha); +void luaLdbLineHook(lua_State *lua, lua_Debug *ar); +void ldbLog(sds entry); +void ldbLogRedisReply(char *reply); +sds ldbCatStackValue(sds s, lua_State *lua, int idx); + +/* Debugger shared state is stored inside this global structure. */ +#define LDB_BREAKPOINTS_MAX 64 /* Max number of breakpoints. */ +#define LDB_MAX_LEN_DEFAULT 256 /* Default len limit for replies / var dumps. */ +struct ldbState { + connection *conn; /* Connection of the debugging client. */ + int active; /* Are we debugging EVAL right now? */ + int forked; /* Is this a fork()ed debugging session? */ + list *logs; /* List of messages to send to the client. */ + list *traces; /* Messages about Redis commands executed since last stop.*/ + list *children; /* All forked debugging sessions pids. */ + int bp[LDB_BREAKPOINTS_MAX]; /* An array of breakpoints line numbers. */ + int bpcount; /* Number of valid entries inside bp. */ + int step; /* Stop at next line regardless of breakpoints. */ + int luabp; /* Stop at next line because redis.breakpoint() was called. */ + sds *src; /* Lua script source code split by line. */ + int lines; /* Number of lines in 'src'. */ + int currentline; /* Current line number. */ + sds cbuf; /* Debugger client command buffer. */ + size_t maxlen; /* Max var dump / reply length. */ + int maxlen_hint_sent; /* Did we already hint about "set maxlen"? */ +} ldb; + +/* --------------------------------------------------------------------------- + * Utility functions. + * ------------------------------------------------------------------------- */ + +/* Perform the SHA1 of the input string. We use this both for hashing script + * bodies in order to obtain the Lua function name, and in the implementation + * of redis.sha1(). + * + * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an + * hexadecimal number, plus 1 byte for null term. */ +void sha1hex(char *digest, char *script, size_t len) { + SHA1_CTX ctx; + unsigned char hash[20]; + char *cset = "0123456789abcdef"; + int j; + + SHA1Init(&ctx); + SHA1Update(&ctx,(unsigned char*)script,len); + SHA1Final(hash,&ctx); + + for (j = 0; j < 20; j++) { + digest[j*2] = cset[((hash[j]&0xF0)>>4)]; + digest[j*2+1] = cset[(hash[j]&0xF)]; + } + digest[40] = '\0'; +} + +/* redis.breakpoint() + * + * Allows to stop execution during a debugging session from within + * the Lua code implementation, like if a breakpoint was set in the code + * immediately after the function. */ +int luaRedisBreakpointCommand(lua_State *lua) { + if (ldb.active) { + ldb.luabp = 1; + lua_pushboolean(lua,1); + } else { + lua_pushboolean(lua,0); + } + return 1; +} + +/* redis.debug() + * + * Log a string message into the output console. + * Can take multiple arguments that will be separated by commas. + * Nothing is returned to the caller. */ +int luaRedisDebugCommand(lua_State *lua) { + if (!ldb.active) return 0; + int argc = lua_gettop(lua); + sds log = sdscatprintf(sdsempty(),"<debug> line %d: ", ldb.currentline); + while(argc--) { + log = ldbCatStackValue(log,lua,-1 - argc); + if (argc != 0) log = sdscatlen(log,", ",2); + } + ldbLog(log); + return 0; +} + +/* redis.replicate_commands() + * + * Turn on single commands replication if the script never called + * a write command so far, and returns true. Otherwise if the script + * already started to write, returns false and stick to whole scripts + * replication, which is our default. */ +int luaRedisReplicateCommandsCommand(lua_State *lua) { + if (server.lua_write_dirty) { + lua_pushboolean(lua,0); + } else { + server.lua_replicate_commands = 1; + /* When we switch to single commands replication, we can provide + * different math.random() sequences at every call, which is what + * the user normally expects. */ + redisSrand48(rand()); + lua_pushboolean(lua,1); + } + return 1; +} + +/* Initialize the scripting environment. + * + * This function is called the first time at server startup with + * the 'setup' argument set to 1. + * + * It can be called again multiple times during the lifetime of the Redis + * process, with 'setup' set to 0, and following a scriptingRelease() call, + * in order to reset the Lua scripting environment. + * + * However it is simpler to just call scriptingReset() that does just that. */ +void scriptingInit(int setup) { + lua_State *lua = lua_open(); + + if (setup) { + server.lua_client = NULL; + server.lua_caller = NULL; + server.lua_cur_script = NULL; + server.lua_timedout = 0; + server.lua_disable_deny_script = 0; + ldbInit(); + } + + /* Initialize a dictionary we use to map SHAs to scripts. + * This is useful for replication, as we need to replicate EVALSHA + * as EVAL, so we need to remember the associated script. */ + server.lua_scripts = dictCreate(&shaScriptObjectDictType); + server.lua_scripts_mem = 0; + + luaEngineRegisterRedisAPI(lua); + + /* register debug commands */ + lua_getglobal(lua,"redis"); + + /* redis.breakpoint */ + lua_pushstring(lua,"breakpoint"); + lua_pushcfunction(lua,luaRedisBreakpointCommand); + lua_settable(lua,-3); + + /* redis.debug */ + lua_pushstring(lua,"debug"); + lua_pushcfunction(lua,luaRedisDebugCommand); + lua_settable(lua,-3); + + /* redis.replicate_commands */ + lua_pushstring(lua, "replicate_commands"); + lua_pushcfunction(lua, luaRedisReplicateCommandsCommand); + lua_settable(lua, -3); + + lua_setglobal(lua,"redis"); + + /* Add a helper function that we use to sort the multi bulk output of non + * deterministic commands, when containing 'false' elements. */ + { + char *compare_func = "function __redis__compare_helper(a,b)\n" + " if a == false then a = '' end\n" + " if b == false then b = '' end\n" + " return a<b\n" + "end\n"; + luaL_loadbuffer(lua,compare_func,strlen(compare_func),"@cmp_func_def"); + lua_pcall(lua,0,0,0); + } + + /* Add a helper function we use for pcall error reporting. + * Note that when the error is in the C function we want to report the + * information about the caller, that's what makes sense from the point + * of view of the user debugging a script. */ + { + char *errh_func = "local dbg = debug\n" + "function __redis__err__handler(err)\n" + " local i = dbg.getinfo(2,'nSl')\n" + " if i and i.what == 'C' then\n" + " i = dbg.getinfo(3,'nSl')\n" + " end\n" + " if i then\n" + " return i.source .. ':' .. i.currentline .. ': ' .. err\n" + " else\n" + " return err\n" + " end\n" + "end\n"; + luaL_loadbuffer(lua,errh_func,strlen(errh_func),"@err_handler_def"); + lua_pcall(lua,0,0,0); + } + + /* Create the (non connected) client that we use to execute Redis commands + * inside the Lua interpreter. + * Note: there is no need to create it again when this function is called + * by scriptingReset(). */ + if (server.lua_client == NULL) { + server.lua_client = createClient(NULL); + server.lua_client->flags |= CLIENT_LUA; + + /* We do not want to allow blocking commands inside Lua */ + server.lua_client->flags |= CLIENT_DENY_BLOCKING; + } + + /* Lua beginners often don't use "local", this is likely to introduce + * subtle bugs in their code. To prevent problems we protect accesses + * to global variables. */ + scriptingEnableGlobalsProtection(lua); + + server.lua = lua; +} + +/* Release resources related to Lua scripting. + * This function is used in order to reset the scripting environment. */ +void scriptingRelease(int async) { + if (async) + freeLuaScriptsAsync(server.lua_scripts); + else + dictRelease(server.lua_scripts); + server.lua_scripts_mem = 0; + lua_close(server.lua); +} + +void scriptingReset(int async) { + scriptingRelease(async); + scriptingInit(0); +} + +/* --------------------------------------------------------------------------- + * EVAL and SCRIPT commands implementation + * ------------------------------------------------------------------------- */ + +/* Define a Lua function with the specified body. + * The function name will be generated in the following form: + * + * f_<hex sha1 sum> + * + * The function increments the reference count of the 'body' object as a + * side effect of a successful call. + * + * On success a pointer to an SDS string representing the function SHA1 of the + * just added function is returned (and will be valid until the next call + * to scriptingReset() function), otherwise NULL is returned. + * + * The function handles the fact of being called with a script that already + * exists, and in such a case, it behaves like in the success case. + * + * If 'c' is not NULL, on error the client is informed with an appropriate + * error describing the nature of the problem and the Lua interpreter error. */ +sds luaCreateFunction(client *c, lua_State *lua, robj *body) { + char funcname[43]; + dictEntry *de; + + funcname[0] = 'f'; + funcname[1] = '_'; + sha1hex(funcname+2,body->ptr,sdslen(body->ptr)); + + sds sha = sdsnewlen(funcname+2,40); + if ((de = dictFind(server.lua_scripts,sha)) != NULL) { + sdsfree(sha); + return dictGetKey(de); + } + + sds funcdef = sdsempty(); + funcdef = sdscat(funcdef,"function "); + funcdef = sdscatlen(funcdef,funcname,42); + funcdef = sdscatlen(funcdef,"() ",3); + funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr)); + funcdef = sdscatlen(funcdef,"\nend",4); + + if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) { + if (c != NULL) { + addReplyErrorFormat(c, + "Error compiling script (new function): %s\n", + lua_tostring(lua,-1)); + } + lua_pop(lua,1); + sdsfree(sha); + sdsfree(funcdef); + return NULL; + } + sdsfree(funcdef); + + if (lua_pcall(lua,0,0,0)) { + if (c != NULL) { + addReplyErrorFormat(c,"Error running script (new function): %s\n", + lua_tostring(lua,-1)); + } + lua_pop(lua,1); + sdsfree(sha); + return NULL; + } + + /* We also save a SHA1 -> Original script map in a dictionary + * so that we can replicate / write in the AOF all the + * EVALSHA commands as EVAL using the original script. */ + int retval = dictAdd(server.lua_scripts,sha,body); + serverAssertWithInfo(c ? c : server.lua_client,NULL,retval == DICT_OK); + server.lua_scripts_mem += sdsZmallocSize(sha) + getStringObjectSdsUsedMemory(body); + incrRefCount(body); + return sha; +} + +void prepareLuaClient(void) { + /* Select the right DB in the context of the Lua client */ + selectDb(server.lua_client,server.lua_caller->db->id); + server.lua_client->resp = 2; /* Default is RESP2, scripts can change it. */ + + /* If we are in MULTI context, flag Lua client as CLIENT_MULTI. */ + if (server.lua_caller->flags & CLIENT_MULTI) { + server.lua_client->flags |= CLIENT_MULTI; + } +} + +void resetLuaClient(void) { + /* After the script done, remove the MULTI state. */ + server.lua_client->flags &= ~CLIENT_MULTI; +} + +void evalGenericCommand(client *c, int evalsha) { + lua_State *lua = server.lua; + char funcname[43]; + long long numkeys; + long long initial_server_dirty = server.dirty; + int delhook = 0, err; + + /* When we replicate whole scripts, we want the same PRNG sequence at + * every call so that our PRNG is not affected by external state. */ + redisSrand48(0); + + /* We set this flag to zero to remember that so far no random command + * was called. This way we can allow the user to call commands like + * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command + * is called (otherwise the replication and AOF would end with non + * deterministic sequences). + * + * Thanks to this flag we'll raise an error every time a write command + * is called after a random command was used. */ + server.lua_random_dirty = 0; + server.lua_write_dirty = 0; + server.lua_replicate_commands = server.lua_always_replicate_commands; + server.lua_multi_emitted = 0; + server.lua_repl = PROPAGATE_AOF|PROPAGATE_REPL; + + /* Get the number of arguments that are keys */ + if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != C_OK) + return; + if (numkeys > (c->argc - 3)) { + addReplyError(c,"Number of keys can't be greater than number of args"); + return; + } else if (numkeys < 0) { + addReplyError(c,"Number of keys can't be negative"); + return; + } + + /* We obtain the script SHA1, then check if this function is already + * defined into the Lua state */ + funcname[0] = 'f'; + funcname[1] = '_'; + if (!evalsha) { + /* Hash the code if this is an EVAL call */ + sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + } else { + /* We already have the SHA if it is an EVALSHA */ + int j; + char *sha = c->argv[1]->ptr; + + /* Convert to lowercase. We don't use tolower since the function + * managed to always show up in the profiler output consuming + * a non trivial amount of time. */ + for (j = 0; j < 40; j++) + funcname[j+2] = (sha[j] >= 'A' && sha[j] <= 'Z') ? + sha[j]+('a'-'A') : sha[j]; + funcname[42] = '\0'; + } + + /* Push the pcall error handler function on the stack. */ + lua_getglobal(lua, "__redis__err__handler"); + + /* Try to lookup the Lua function */ + lua_getglobal(lua, funcname); + if (lua_isnil(lua,-1)) { + lua_pop(lua,1); /* remove the nil from the stack */ + /* Function not defined... let's define it if we have the + * body of the function. If this is an EVALSHA call we can just + * return an error. */ + if (evalsha) { + lua_pop(lua,1); /* remove the error handler from the stack. */ + addReplyErrorObject(c, shared.noscripterr); + return; + } + if (luaCreateFunction(c,lua,c->argv[1]) == NULL) { + lua_pop(lua,1); /* remove the error handler from the stack. */ + /* The error is sent to the client by luaCreateFunction() + * itself when it returns NULL. */ + return; + } + /* Now the following is guaranteed to return non nil */ + lua_getglobal(lua, funcname); + serverAssert(!lua_isnil(lua,-1)); + } + + /* Populate the argv and keys table accordingly to the arguments that + * EVAL received. */ + luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys); + luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys); + + /* Set a hook in order to be able to stop the script execution if it + * is running for too much time. + * We set the hook only if the time limit is enabled as the hook will + * make the Lua script execution slower. + * + * If we are debugging, we set instead a "line" hook so that the + * debugger is call-back at every line executed by the script. */ + server.in_eval = 1; + server.lua_caller = c; + server.lua_cur_script = funcname + 2; + server.lua_time_start = getMonotonicUs(); + server.lua_time_snapshot = mstime(); + server.lua_kill = 0; + if (server.lua_time_limit > 0 && ldb.active == 0) { + lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000); + delhook = 1; + } else if (ldb.active) { + lua_sethook(server.lua,luaLdbLineHook,LUA_MASKLINE|LUA_MASKCOUNT,100000); + delhook = 1; + } + + prepareLuaClient(); + + /* At this point whether this script was never seen before or if it was + * already defined, we can call it. We have zero arguments and expect + * a single return value. */ + err = lua_pcall(lua,0,1,-2); + + resetLuaClient(); + + /* Perform some cleanup that we need to do both on error and success. */ + if (delhook) lua_sethook(lua,NULL,0,0); /* Disable hook */ + if (server.lua_timedout) { + server.lua_timedout = 0; + blockingOperationEnds(); + /* Restore the client that was protected when the script timeout + * was detected. */ + unprotectClient(c); + if (server.masterhost && server.master) + queueClientForReprocessing(server.master); + } + server.in_eval = 0; + server.lua_caller = NULL; + server.lua_cur_script = NULL; + + /* Call the Lua garbage collector from time to time to avoid a + * full cycle performed by Lua, which adds too latency. + * + * The call is performed every LUA_GC_CYCLE_PERIOD executed commands + * (and for LUA_GC_CYCLE_PERIOD collection steps) because calling it + * for every command uses too much CPU. */ + #define LUA_GC_CYCLE_PERIOD 50 + { + static long gc_count = 0; + + gc_count++; + if (gc_count == LUA_GC_CYCLE_PERIOD) { + lua_gc(lua,LUA_GCSTEP,LUA_GC_CYCLE_PERIOD); + gc_count = 0; + } + } + + if (err) { + addReplyErrorFormat(c,"Error running script (call to %s): %s\n", + funcname, lua_tostring(lua,-1)); + lua_pop(lua,2); /* Consume the Lua reply and remove error handler. */ + } else { + /* On success convert the Lua return value into Redis protocol, and + * send it to * the client. */ + luaReplyToRedisReply(c,lua); /* Convert and consume the reply. */ + lua_pop(lua,1); /* Remove the error handler. */ + } + + /* If we are using single commands replication, emit EXEC if there + * was at least a write. */ + if (server.lua_replicate_commands) { + preventCommandPropagation(c); + if (server.lua_multi_emitted) { + execCommandPropagateExec(c->db->id); + } + } + + /* EVALSHA should be propagated to Slave and AOF file as full EVAL, unless + * we are sure that the script was already in the context of all the + * attached slaves *and* the current AOF file if enabled. + * + * To do so we use a cache of SHA1s of scripts that we already propagated + * as full EVAL, that's called the Replication Script Cache. + * + * For replication, every time a new slave attaches to the master, we need to + * flush our cache of scripts that can be replicated as EVALSHA, while + * for AOF we need to do so every time we rewrite the AOF file. */ + if (evalsha && !server.lua_replicate_commands) { + if (!replicationScriptCacheExists(c->argv[1]->ptr)) { + /* This script is not in our script cache, replicate it as + * EVAL, then add it into the script cache, as from now on + * slaves and AOF know about it. */ + robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr); + + replicationScriptCacheAdd(c->argv[1]->ptr); + serverAssertWithInfo(c,NULL,script != NULL); + + /* If the script did not produce any changes in the dataset we want + * just to replicate it as SCRIPT LOAD, otherwise we risk running + * an aborted script on slaves (that may then produce results there) + * or just running a CPU costly read-only script on the slaves. */ + if (server.dirty == initial_server_dirty) { + rewriteClientCommandVector(c,3, + shared.script, + shared.load, + script); + } else { + rewriteClientCommandArgument(c,0,shared.eval); + rewriteClientCommandArgument(c,1,script); + } + forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF); + } + } +} + +void evalCommand(client *c) { + /* Explicitly feed monitor here so that lua commands appear after their + * script command. */ + replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc); + if (!(c->flags & CLIENT_LUA_DEBUG)) + evalGenericCommand(c,0); + else + evalGenericCommandWithDebugging(c,0); +} + +void evalRoCommand(client *c) { + evalCommand(c); +} + +void evalShaCommand(client *c) { + /* Explicitly feed monitor here so that lua commands appear after their + * script command. */ + replicationFeedMonitors(c,server.monitors,c->db->id,c->argv,c->argc); + if (sdslen(c->argv[1]->ptr) != 40) { + /* We know that a match is not possible if the provided SHA is + * not the right length. So we return an error ASAP, this way + * evalGenericCommand() can be implemented without string length + * sanity check */ + addReplyErrorObject(c, shared.noscripterr); + return; + } + if (!(c->flags & CLIENT_LUA_DEBUG)) + evalGenericCommand(c,1); + else { + addReplyError(c,"Please use EVAL instead of EVALSHA for debugging"); + return; + } +} + +void evalShaRoCommand(client *c) { + evalShaCommand(c); +} + +void scriptCommand(client *c) { + if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"help")) { + const char *help[] = { +"DEBUG (YES|SYNC|NO)", +" Set the debug mode for subsequent scripts executed.", +"EXISTS <sha1> [<sha1> ...]", +" Return information about the existence of the scripts in the script cache.", +"FLUSH [ASYNC|SYNC]", +" Flush the Lua scripts cache. Very dangerous on replicas.", +" When called without the optional mode argument, the behavior is determined by the", +" lazyfree-lazy-user-flush configuration directive. Valid modes are:", +" * ASYNC: Asynchronously flush the scripts cache.", +" * SYNC: Synchronously flush the scripts cache.", +"KILL", +" Kill the currently executing Lua script.", +"LOAD <script>", +" Load a script into the scripts cache without executing it.", +NULL + }; + addReplyHelp(c, help); + } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"flush")) { + int async = 0; + if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"sync")) { + async = 0; + } else if (c->argc == 3 && !strcasecmp(c->argv[2]->ptr,"async")) { + async = 1; + } else if (c->argc == 2) { + async = server.lazyfree_lazy_user_flush ? 1 : 0; + } else { + addReplyError(c,"SCRIPT FLUSH only support SYNC|ASYNC option"); + return; + } + scriptingReset(async); + addReply(c,shared.ok); + replicationScriptCacheFlush(); + server.dirty++; /* Propagating this command is a good idea. */ + } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) { + int j; + + addReplyArrayLen(c, c->argc-2); + for (j = 2; j < c->argc; j++) { + if (dictFind(server.lua_scripts,c->argv[j]->ptr)) + addReply(c,shared.cone); + else + addReply(c,shared.czero); + } + } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) { + sds sha = luaCreateFunction(c,server.lua,c->argv[2]); + if (sha == NULL) return; /* The error was sent by luaCreateFunction(). */ + addReplyBulkCBuffer(c,sha,40); + forceCommandPropagation(c,PROPAGATE_REPL|PROPAGATE_AOF); + } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) { + if (server.lua_caller == NULL) { + addReplyError(c,"-NOTBUSY No scripts in execution right now."); + } else if (server.lua_caller->flags & CLIENT_MASTER) { + addReplyError(c,"-UNKILLABLE The busy script was sent by a master instance in the context of replication and cannot be killed."); + } else if (server.lua_write_dirty) { + addReplyError(c,"-UNKILLABLE Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in a hard way using the SHUTDOWN NOSAVE command."); + } else { + server.lua_kill = 1; + addReply(c,shared.ok); + } + } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"debug")) { + if (clientHasPendingReplies(c)) { + addReplyError(c,"SCRIPT DEBUG must be called outside a pipeline"); + return; + } + if (!strcasecmp(c->argv[2]->ptr,"no")) { + ldbDisable(c); + addReply(c,shared.ok); + } else if (!strcasecmp(c->argv[2]->ptr,"yes")) { + ldbEnable(c); + addReply(c,shared.ok); + } else if (!strcasecmp(c->argv[2]->ptr,"sync")) { + ldbEnable(c); + addReply(c,shared.ok); + c->flags |= CLIENT_LUA_DEBUG_SYNC; + } else { + addReplyError(c,"Use SCRIPT DEBUG YES/SYNC/NO"); + return; + } + } else { + addReplySubcommandSyntaxError(c); + } +} + +/* --------------------------------------------------------------------------- + * LDB: Redis Lua debugging facilities + * ------------------------------------------------------------------------- */ + +/* Initialize Lua debugger data structures. */ +void ldbInit(void) { + ldb.conn = NULL; + ldb.active = 0; + ldb.logs = listCreate(); + listSetFreeMethod(ldb.logs,(void (*)(void*))sdsfree); + ldb.children = listCreate(); + ldb.src = NULL; + ldb.lines = 0; + ldb.cbuf = sdsempty(); +} + +/* Remove all the pending messages in the specified list. */ +void ldbFlushLog(list *log) { + listNode *ln; + + while((ln = listFirst(log)) != NULL) + listDelNode(log,ln); +} + +/* Enable debug mode of Lua scripts for this client. */ +void ldbEnable(client *c) { + c->flags |= CLIENT_LUA_DEBUG; + ldbFlushLog(ldb.logs); + ldb.conn = c->conn; + ldb.step = 1; + ldb.bpcount = 0; + ldb.luabp = 0; + sdsfree(ldb.cbuf); + ldb.cbuf = sdsempty(); + ldb.maxlen = LDB_MAX_LEN_DEFAULT; + ldb.maxlen_hint_sent = 0; +} + +/* Exit debugging mode from the POV of client. This function is not enough + * to properly shut down a client debugging session, see ldbEndSession() + * for more information. */ +void ldbDisable(client *c) { + c->flags &= ~(CLIENT_LUA_DEBUG|CLIENT_LUA_DEBUG_SYNC); +} + +/* Append a log entry to the specified LDB log. */ +void ldbLog(sds entry) { + listAddNodeTail(ldb.logs,entry); +} + +/* A version of ldbLog() which prevents producing logs greater than + * ldb.maxlen. The first time the limit is reached a hint is generated + * to inform the user that reply trimming can be disabled using the + * debugger "maxlen" command. */ +void ldbLogWithMaxLen(sds entry) { + int trimmed = 0; + if (ldb.maxlen && sdslen(entry) > ldb.maxlen) { + sdsrange(entry,0,ldb.maxlen-1); + entry = sdscatlen(entry," ...",4); + trimmed = 1; + } + ldbLog(entry); + if (trimmed && ldb.maxlen_hint_sent == 0) { + ldb.maxlen_hint_sent = 1; + ldbLog(sdsnew( + "<hint> The above reply was trimmed. Use 'maxlen 0' to disable trimming.")); + } +} + +/* Send ldb.logs to the debugging client as a multi-bulk reply + * consisting of simple strings. Log entries which include newlines have them + * replaced with spaces. The entries sent are also consumed. */ +void ldbSendLogs(void) { + sds proto = sdsempty(); + proto = sdscatfmt(proto,"*%i\r\n", (int)listLength(ldb.logs)); + while(listLength(ldb.logs)) { + listNode *ln = listFirst(ldb.logs); + proto = sdscatlen(proto,"+",1); + sdsmapchars(ln->value,"\r\n"," ",2); + proto = sdscatsds(proto,ln->value); + proto = sdscatlen(proto,"\r\n",2); + listDelNode(ldb.logs,ln); + } + if (connWrite(ldb.conn,proto,sdslen(proto)) == -1) { + /* Avoid warning. We don't check the return value of write() + * since the next read() will catch the I/O error and will + * close the debugging session. */ + } + sdsfree(proto); +} + +/* Start a debugging session before calling EVAL implementation. + * The technique we use is to capture the client socket file descriptor, + * in order to perform direct I/O with it from within Lua hooks. This + * way we don't have to re-enter Redis in order to handle I/O. + * + * The function returns 1 if the caller should proceed to call EVAL, + * and 0 if instead the caller should abort the operation (this happens + * for the parent in a forked session, since it's up to the children + * to continue, or when fork returned an error). + * + * The caller should call ldbEndSession() only if ldbStartSession() + * returned 1. */ +int ldbStartSession(client *c) { + ldb.forked = (c->flags & CLIENT_LUA_DEBUG_SYNC) == 0; + if (ldb.forked) { + pid_t cp = redisFork(CHILD_TYPE_LDB); + if (cp == -1) { + addReplyErrorFormat(c,"Fork() failed: can't run EVAL in debugging mode: %s", strerror(errno)); + return 0; + } else if (cp == 0) { + /* Child. Let's ignore important signals handled by the parent. */ + struct sigaction act; + sigemptyset(&act.sa_mask); + act.sa_flags = 0; + act.sa_handler = SIG_IGN; + sigaction(SIGTERM, &act, NULL); + sigaction(SIGINT, &act, NULL); + + /* Log the creation of the child and close the listening + * socket to make sure if the parent crashes a reset is sent + * to the clients. */ + serverLog(LL_WARNING,"Redis forked for debugging eval"); + } else { + /* Parent */ + listAddNodeTail(ldb.children,(void*)(unsigned long)cp); + freeClientAsync(c); /* Close the client in the parent side. */ + return 0; + } + } else { + serverLog(LL_WARNING, + "Redis synchronous debugging eval session started"); + } + + /* Setup our debugging session. */ + connBlock(ldb.conn); + connSendTimeout(ldb.conn,5000); + ldb.active = 1; + + /* First argument of EVAL is the script itself. We split it into different + * lines since this is the way the debugger accesses the source code. */ + sds srcstring = sdsdup(c->argv[1]->ptr); + size_t srclen = sdslen(srcstring); + while(srclen && (srcstring[srclen-1] == '\n' || + srcstring[srclen-1] == '\r')) + { + srcstring[--srclen] = '\0'; + } + sdssetlen(srcstring,srclen); + ldb.src = sdssplitlen(srcstring,sdslen(srcstring),"\n",1,&ldb.lines); + sdsfree(srcstring); + return 1; +} + +/* End a debugging session after the EVAL call with debugging enabled + * returned. */ +void ldbEndSession(client *c) { + /* Emit the remaining logs and an <endsession> mark. */ + ldbLog(sdsnew("<endsession>")); + ldbSendLogs(); + + /* If it's a fork()ed session, we just exit. */ + if (ldb.forked) { + writeToClient(c,0); + serverLog(LL_WARNING,"Lua debugging session child exiting"); + exitFromChild(0); + } else { + serverLog(LL_WARNING, + "Redis synchronous debugging eval session ended"); + } + + /* Otherwise let's restore client's state. */ + connNonBlock(ldb.conn); + connSendTimeout(ldb.conn,0); + + /* Close the client connection after sending the final EVAL reply + * in order to signal the end of the debugging session. */ + c->flags |= CLIENT_CLOSE_AFTER_REPLY; + + /* Cleanup. */ + sdsfreesplitres(ldb.src,ldb.lines); + ldb.lines = 0; + ldb.active = 0; +} + +/* If the specified pid is among the list of children spawned for + * forked debugging sessions, it is removed from the children list. + * If the pid was found non-zero is returned. */ +int ldbRemoveChild(pid_t pid) { + listNode *ln = listSearchKey(ldb.children,(void*)(unsigned long)pid); + if (ln) { + listDelNode(ldb.children,ln); + return 1; + } + return 0; +} + +/* Return the number of children we still did not receive termination + * acknowledge via wait() in the parent process. */ +int ldbPendingChildren(void) { + return listLength(ldb.children); +} + +/* Kill all the forked sessions. */ +void ldbKillForkedSessions(void) { + listIter li; + listNode *ln; + + listRewind(ldb.children,&li); + while((ln = listNext(&li))) { + pid_t pid = (unsigned long) ln->value; + serverLog(LL_WARNING,"Killing debugging session %ld",(long)pid); + kill(pid,SIGKILL); + } + listRelease(ldb.children); + ldb.children = listCreate(); +} + +/* Wrapper for EVAL / EVALSHA that enables debugging, and makes sure + * that when EVAL returns, whatever happened, the session is ended. */ +void evalGenericCommandWithDebugging(client *c, int evalsha) { + if (ldbStartSession(c)) { + evalGenericCommand(c,evalsha); + ldbEndSession(c); + } else { + ldbDisable(c); + } +} + +/* Return a pointer to ldb.src source code line, considering line to be + * one-based, and returning a special string for out of range lines. */ +char *ldbGetSourceLine(int line) { + int idx = line-1; + if (idx < 0 || idx >= ldb.lines) return "<out of range source code line>"; + return ldb.src[idx]; +} + +/* Return true if there is a breakpoint in the specified line. */ +int ldbIsBreakpoint(int line) { + int j; + + for (j = 0; j < ldb.bpcount; j++) + if (ldb.bp[j] == line) return 1; + return 0; +} + +/* Add the specified breakpoint. Ignore it if we already reached the max. + * Returns 1 if the breakpoint was added (or was already set). 0 if there is + * no space for the breakpoint or if the line is invalid. */ +int ldbAddBreakpoint(int line) { + if (line <= 0 || line > ldb.lines) return 0; + if (!ldbIsBreakpoint(line) && ldb.bpcount != LDB_BREAKPOINTS_MAX) { + ldb.bp[ldb.bpcount++] = line; + return 1; + } + return 0; +} + +/* Remove the specified breakpoint, returning 1 if the operation was + * performed or 0 if there was no such breakpoint. */ +int ldbDelBreakpoint(int line) { + int j; + + for (j = 0; j < ldb.bpcount; j++) { + if (ldb.bp[j] == line) { + ldb.bpcount--; + memmove(ldb.bp+j,ldb.bp+j+1,ldb.bpcount-j); + return 1; + } + } + return 0; +} + +/* Expect a valid multi-bulk command in the debugging client query buffer. + * On success the command is parsed and returned as an array of SDS strings, + * otherwise NULL is returned and there is to read more buffer. */ +sds *ldbReplParseCommand(int *argcp, char** err) { + static char* protocol_error = "protocol error"; + sds *argv = NULL; + int argc = 0; + if (sdslen(ldb.cbuf) == 0) return NULL; + + /* Working on a copy is simpler in this case. We can modify it freely + * for the sake of simpler parsing. */ + sds copy = sdsdup(ldb.cbuf); + char *p = copy; + + /* This Redis protocol parser is a joke... just the simplest thing that + * works in this context. It is also very forgiving regarding broken + * protocol. */ + + /* Seek and parse *<count>\r\n. */ + p = strchr(p,'*'); if (!p) goto protoerr; + char *plen = p+1; /* Multi bulk len pointer. */ + p = strstr(p,"\r\n"); if (!p) goto keep_reading; + *p = '\0'; p += 2; + *argcp = atoi(plen); + if (*argcp <= 0 || *argcp > 1024) goto protoerr; + + /* Parse each argument. */ + argv = zmalloc(sizeof(sds)*(*argcp)); + argc = 0; + while(argc < *argcp) { + /* reached the end but there should be more data to read */ + if (*p == '\0') goto keep_reading; + + if (*p != '$') goto protoerr; + plen = p+1; /* Bulk string len pointer. */ + p = strstr(p,"\r\n"); if (!p) goto keep_reading; + *p = '\0'; p += 2; + int slen = atoi(plen); /* Length of this arg. */ + if (slen <= 0 || slen > 1024) goto protoerr; + if ((size_t)(p + slen + 2 - copy) > sdslen(copy) ) goto keep_reading; + argv[argc++] = sdsnewlen(p,slen); + p += slen; /* Skip the already parsed argument. */ + if (p[0] != '\r' || p[1] != '\n') goto protoerr; + p += 2; /* Skip \r\n. */ + } + sdsfree(copy); + return argv; + +protoerr: + *err = protocol_error; +keep_reading: + sdsfreesplitres(argv,argc); + sdsfree(copy); + return NULL; +} + +/* Log the specified line in the Lua debugger output. */ +void ldbLogSourceLine(int lnum) { + char *line = ldbGetSourceLine(lnum); + char *prefix; + int bp = ldbIsBreakpoint(lnum); + int current = ldb.currentline == lnum; + + if (current && bp) + prefix = "->#"; + else if (current) + prefix = "-> "; + else if (bp) + prefix = " #"; + else + prefix = " "; + sds thisline = sdscatprintf(sdsempty(),"%s%-3d %s", prefix, lnum, line); + ldbLog(thisline); +} + +/* Implement the "list" command of the Lua debugger. If around is 0 + * the whole file is listed, otherwise only a small portion of the file + * around the specified line is shown. When a line number is specified + * the amount of context (lines before/after) is specified via the + * 'context' argument. */ +void ldbList(int around, int context) { + int j; + + for (j = 1; j <= ldb.lines; j++) { + if (around != 0 && abs(around-j) > context) continue; + ldbLogSourceLine(j); + } +} + +/* Append a human readable representation of the Lua value at position 'idx' + * on the stack of the 'lua' state, to the SDS string passed as argument. + * The new SDS string with the represented value attached is returned. + * Used in order to implement ldbLogStackValue(). + * + * The element is not automatically removed from the stack, nor it is + * converted to a different type. */ +#define LDB_MAX_VALUES_DEPTH (LUA_MINSTACK/2) +sds ldbCatStackValueRec(sds s, lua_State *lua, int idx, int level) { + int t = lua_type(lua,idx); + + if (level++ == LDB_MAX_VALUES_DEPTH) + return sdscat(s,"<max recursion level reached! Nested table?>"); + + switch(t) { + case LUA_TSTRING: + { + size_t strl; + char *strp = (char*)lua_tolstring(lua,idx,&strl); + s = sdscatrepr(s,strp,strl); + } + break; + case LUA_TBOOLEAN: + s = sdscat(s,lua_toboolean(lua,idx) ? "true" : "false"); + break; + case LUA_TNUMBER: + s = sdscatprintf(s,"%g",(double)lua_tonumber(lua,idx)); + break; + case LUA_TNIL: + s = sdscatlen(s,"nil",3); + break; + case LUA_TTABLE: + { + int expected_index = 1; /* First index we expect in an array. */ + int is_array = 1; /* Will be set to null if check fails. */ + /* Note: we create two representations at the same time, one + * assuming the table is an array, one assuming it is not. At the + * end we know what is true and select the right one. */ + sds repr1 = sdsempty(); + sds repr2 = sdsempty(); + lua_pushnil(lua); /* The first key to start the iteration is nil. */ + while (lua_next(lua,idx-1)) { + /* Test if so far the table looks like an array. */ + if (is_array && + (lua_type(lua,-2) != LUA_TNUMBER || + lua_tonumber(lua,-2) != expected_index)) is_array = 0; + /* Stack now: table, key, value */ + /* Array repr. */ + repr1 = ldbCatStackValueRec(repr1,lua,-1,level); + repr1 = sdscatlen(repr1,"; ",2); + /* Full repr. */ + repr2 = sdscatlen(repr2,"[",1); + repr2 = ldbCatStackValueRec(repr2,lua,-2,level); + repr2 = sdscatlen(repr2,"]=",2); + repr2 = ldbCatStackValueRec(repr2,lua,-1,level); + repr2 = sdscatlen(repr2,"; ",2); + lua_pop(lua,1); /* Stack: table, key. Ready for next iteration. */ + expected_index++; + } + /* Strip the last " ;" from both the representations. */ + if (sdslen(repr1)) sdsrange(repr1,0,-3); + if (sdslen(repr2)) sdsrange(repr2,0,-3); + /* Select the right one and discard the other. */ + s = sdscatlen(s,"{",1); + s = sdscatsds(s,is_array ? repr1 : repr2); + s = sdscatlen(s,"}",1); + sdsfree(repr1); + sdsfree(repr2); + } + break; + case LUA_TFUNCTION: + case LUA_TUSERDATA: + case LUA_TTHREAD: + case LUA_TLIGHTUSERDATA: + { + const void *p = lua_topointer(lua,idx); + char *typename = "unknown"; + if (t == LUA_TFUNCTION) typename = "function"; + else if (t == LUA_TUSERDATA) typename = "userdata"; + else if (t == LUA_TTHREAD) typename = "thread"; + else if (t == LUA_TLIGHTUSERDATA) typename = "light-userdata"; + s = sdscatprintf(s,"\"%s@%p\"",typename,p); + } + break; + default: + s = sdscat(s,"\"<unknown-lua-type>\""); + break; + } + return s; +} + +/* Higher level wrapper for ldbCatStackValueRec() that just uses an initial + * recursion level of '0'. */ +sds ldbCatStackValue(sds s, lua_State *lua, int idx) { + return ldbCatStackValueRec(s,lua,idx,0); +} + +/* Produce a debugger log entry representing the value of the Lua object + * currently on the top of the stack. The element is not popped nor modified. + * Check ldbCatStackValue() for the actual implementation. */ +void ldbLogStackValue(lua_State *lua, char *prefix) { + sds s = sdsnew(prefix); + s = ldbCatStackValue(s,lua,-1); + ldbLogWithMaxLen(s); +} + +char *ldbRedisProtocolToHuman_Int(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Status(sds *o, char *reply); +char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Set(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Map(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Null(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Bool(sds *o, char *reply); +char *ldbRedisProtocolToHuman_Double(sds *o, char *reply); + +/* Get Redis protocol from 'reply' and appends it in human readable form to + * the passed SDS string 'o'. + * + * Note that the SDS string is passed by reference (pointer of pointer to + * char*) so that we can return a modified pointer, as for SDS semantics. */ +char *ldbRedisProtocolToHuman(sds *o, char *reply) { + char *p = reply; + switch(*p) { + case ':': p = ldbRedisProtocolToHuman_Int(o,reply); break; + case '$': p = ldbRedisProtocolToHuman_Bulk(o,reply); break; + case '+': p = ldbRedisProtocolToHuman_Status(o,reply); break; + case '-': p = ldbRedisProtocolToHuman_Status(o,reply); break; + case '*': p = ldbRedisProtocolToHuman_MultiBulk(o,reply); break; + case '~': p = ldbRedisProtocolToHuman_Set(o,reply); break; + case '%': p = ldbRedisProtocolToHuman_Map(o,reply); break; + case '_': p = ldbRedisProtocolToHuman_Null(o,reply); break; + case '#': p = ldbRedisProtocolToHuman_Bool(o,reply); break; + case ',': p = ldbRedisProtocolToHuman_Double(o,reply); break; + } + return p; +} + +/* The following functions are helpers for ldbRedisProtocolToHuman(), each + * take care of a given Redis return type. */ + +char *ldbRedisProtocolToHuman_Int(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + *o = sdscatlen(*o,reply+1,p-reply-1); + return p+2; +} + +char *ldbRedisProtocolToHuman_Bulk(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long bulklen; + + string2ll(reply+1,p-reply-1,&bulklen); + if (bulklen == -1) { + *o = sdscatlen(*o,"NULL",4); + return p+2; + } else { + *o = sdscatrepr(*o,p+2,bulklen); + return p+2+bulklen+2; + } +} + +char *ldbRedisProtocolToHuman_Status(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + + *o = sdscatrepr(*o,reply,p-reply); + return p+2; +} + +char *ldbRedisProtocolToHuman_MultiBulk(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + if (mbulklen == -1) { + *o = sdscatlen(*o,"NULL",4); + return p; + } + *o = sdscatlen(*o,"[",1); + for (j = 0; j < mbulklen; j++) { + p = ldbRedisProtocolToHuman(o,p); + if (j != mbulklen-1) *o = sdscatlen(*o,",",1); + } + *o = sdscatlen(*o,"]",1); + return p; +} + +char *ldbRedisProtocolToHuman_Set(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + *o = sdscatlen(*o,"~(",2); + for (j = 0; j < mbulklen; j++) { + p = ldbRedisProtocolToHuman(o,p); + if (j != mbulklen-1) *o = sdscatlen(*o,",",1); + } + *o = sdscatlen(*o,")",1); + return p; +} + +char *ldbRedisProtocolToHuman_Map(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + *o = sdscatlen(*o,"{",1); + for (j = 0; j < mbulklen; j++) { + p = ldbRedisProtocolToHuman(o,p); + *o = sdscatlen(*o," => ",4); + p = ldbRedisProtocolToHuman(o,p); + if (j != mbulklen-1) *o = sdscatlen(*o,",",1); + } + *o = sdscatlen(*o,"}",1); + return p; +} + +char *ldbRedisProtocolToHuman_Null(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + *o = sdscatlen(*o,"(null)",6); + return p+2; +} + +char *ldbRedisProtocolToHuman_Bool(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + if (reply[1] == 't') + *o = sdscatlen(*o,"#true",5); + else + *o = sdscatlen(*o,"#false",6); + return p+2; +} + +char *ldbRedisProtocolToHuman_Double(sds *o, char *reply) { + char *p = strchr(reply+1,'\r'); + *o = sdscatlen(*o,"(double) ",9); + *o = sdscatlen(*o,reply+1,p-reply-1); + return p+2; +} + +/* Log a Redis reply as debugger output, in a human readable format. + * If the resulting string is longer than 'len' plus a few more chars + * used as prefix, it gets truncated. */ +void ldbLogRedisReply(char *reply) { + sds log = sdsnew("<reply> "); + ldbRedisProtocolToHuman(&log,reply); + ldbLogWithMaxLen(log); +} + +/* Implements the "print <var>" command of the Lua debugger. It scans for Lua + * var "varname" starting from the current stack frame up to the top stack + * frame. The first matching variable is printed. */ +void ldbPrint(lua_State *lua, char *varname) { + lua_Debug ar; + + int l = 0; /* Stack level. */ + while (lua_getstack(lua,l,&ar) != 0) { + l++; + const char *name; + int i = 1; /* Variable index. */ + while((name = lua_getlocal(lua,&ar,i)) != NULL) { + i++; + if (strcmp(varname,name) == 0) { + ldbLogStackValue(lua,"<value> "); + lua_pop(lua,1); + return; + } else { + lua_pop(lua,1); /* Discard the var name on the stack. */ + } + } + } + + /* Let's try with global vars in two selected cases */ + if (!strcmp(varname,"ARGV") || !strcmp(varname,"KEYS")) { + lua_getglobal(lua, varname); + ldbLogStackValue(lua,"<value> "); + lua_pop(lua,1); + } else { + ldbLog(sdsnew("No such variable.")); + } +} + +/* Implements the "print" command (without arguments) of the Lua debugger. + * Prints all the variables in the current stack frame. */ +void ldbPrintAll(lua_State *lua) { + lua_Debug ar; + int vars = 0; + + if (lua_getstack(lua,0,&ar) != 0) { + const char *name; + int i = 1; /* Variable index. */ + while((name = lua_getlocal(lua,&ar,i)) != NULL) { + i++; + if (!strstr(name,"(*temporary)")) { + sds prefix = sdscatprintf(sdsempty(),"<value> %s = ",name); + ldbLogStackValue(lua,prefix); + sdsfree(prefix); + vars++; + } + lua_pop(lua,1); + } + } + + if (vars == 0) { + ldbLog(sdsnew("No local variables in the current context.")); + } +} + +/* Implements the break command to list, add and remove breakpoints. */ +void ldbBreak(sds *argv, int argc) { + if (argc == 1) { + if (ldb.bpcount == 0) { + ldbLog(sdsnew("No breakpoints set. Use 'b <line>' to add one.")); + return; + } else { + ldbLog(sdscatfmt(sdsempty(),"%i breakpoints set:",ldb.bpcount)); + int j; + for (j = 0; j < ldb.bpcount; j++) + ldbLogSourceLine(ldb.bp[j]); + } + } else { + int j; + for (j = 1; j < argc; j++) { + char *arg = argv[j]; + long line; + if (!string2l(arg,sdslen(arg),&line)) { + ldbLog(sdscatfmt(sdsempty(),"Invalid argument:'%s'",arg)); + } else { + if (line == 0) { + ldb.bpcount = 0; + ldbLog(sdsnew("All breakpoints removed.")); + } else if (line > 0) { + if (ldb.bpcount == LDB_BREAKPOINTS_MAX) { + ldbLog(sdsnew("Too many breakpoints set.")); + } else if (ldbAddBreakpoint(line)) { + ldbList(line,1); + } else { + ldbLog(sdsnew("Wrong line number.")); + } + } else if (line < 0) { + if (ldbDelBreakpoint(-line)) + ldbLog(sdsnew("Breakpoint removed.")); + else + ldbLog(sdsnew("No breakpoint in the specified line.")); + } + } + } + } +} + +/* Implements the Lua debugger "eval" command. It just compiles the user + * passed fragment of code and executes it, showing the result left on + * the stack. */ +void ldbEval(lua_State *lua, sds *argv, int argc) { + /* Glue the script together if it is composed of multiple arguments. */ + sds code = sdsjoinsds(argv+1,argc-1," ",1); + sds expr = sdscatsds(sdsnew("return "),code); + + /* Try to compile it as an expression, prepending "return ". */ + if (luaL_loadbuffer(lua,expr,sdslen(expr),"@ldb_eval")) { + lua_pop(lua,1); + /* Failed? Try as a statement. */ + if (luaL_loadbuffer(lua,code,sdslen(code),"@ldb_eval")) { + ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1))); + lua_pop(lua,1); + sdsfree(code); + sdsfree(expr); + return; + } + } + + /* Call it. */ + sdsfree(code); + sdsfree(expr); + if (lua_pcall(lua,0,1,0)) { + ldbLog(sdscatfmt(sdsempty(),"<error> %s",lua_tostring(lua,-1))); + lua_pop(lua,1); + return; + } + ldbLogStackValue(lua,"<retval> "); + lua_pop(lua,1); +} + +/* Implement the debugger "redis" command. We use a trick in order to make + * the implementation very simple: we just call the Lua redis.call() command + * implementation, with ldb.step enabled, so as a side effect the Redis command + * and its reply are logged. */ +void ldbRedis(lua_State *lua, sds *argv, int argc) { + int j, saved_rc = server.lua_replicate_commands; + + if (!lua_checkstack(lua, argc + 1)) { + /* Increase the Lua stack if needed to make sure there is enough room + * to push 'argc + 1' elements to the stack. On failure, return error. + * Notice that we need, in worst case, 'argc + 1' elements because we push all the arguments + * given by the user (without the first argument) and we also push the 'redis' global table and + * 'redis.call' function so: + * (1 (redis table)) + (1 (redis.call function)) + (argc - 1 (all arguments without the first)) = argc + 1*/ + ldbLogRedisReply("max lua stack reached"); + return; + } + + lua_getglobal(lua,"redis"); + lua_pushstring(lua,"call"); + lua_gettable(lua,-2); /* Stack: redis, redis.call */ + for (j = 1; j < argc; j++) + lua_pushlstring(lua,argv[j],sdslen(argv[j])); + ldb.step = 1; /* Force redis.call() to log. */ + server.lua_replicate_commands = 1; + lua_pcall(lua,argc-1,1,0); /* Stack: redis, result */ + ldb.step = 0; /* Disable logging. */ + server.lua_replicate_commands = saved_rc; + lua_pop(lua,2); /* Discard the result and clean the stack. */ +} + +/* Implements "trace" command of the Lua debugger. It just prints a backtrace + * querying Lua starting from the current callframe back to the outer one. */ +void ldbTrace(lua_State *lua) { + lua_Debug ar; + int level = 0; + + while(lua_getstack(lua,level,&ar)) { + lua_getinfo(lua,"Snl",&ar); + if(strstr(ar.short_src,"user_script") != NULL) { + ldbLog(sdscatprintf(sdsempty(),"%s %s:", + (level == 0) ? "In" : "From", + ar.name ? ar.name : "top level")); + ldbLogSourceLine(ar.currentline); + } + level++; + } + if (level == 0) { + ldbLog(sdsnew("<error> Can't retrieve Lua stack.")); + } +} + +/* Implements the debugger "maxlen" command. It just queries or sets the + * ldb.maxlen variable. */ +void ldbMaxlen(sds *argv, int argc) { + if (argc == 2) { + int newval = atoi(argv[1]); + ldb.maxlen_hint_sent = 1; /* User knows about this command. */ + if (newval != 0 && newval <= 60) newval = 60; + ldb.maxlen = newval; + } + if (ldb.maxlen) { + ldbLog(sdscatprintf(sdsempty(),"<value> replies are truncated at %d bytes.",(int)ldb.maxlen)); + } else { + ldbLog(sdscatprintf(sdsempty(),"<value> replies are unlimited.")); + } +} + +/* Read debugging commands from client. + * Return C_OK if the debugging session is continuing, otherwise + * C_ERR if the client closed the connection or is timing out. */ +int ldbRepl(lua_State *lua) { + sds *argv; + int argc; + char* err = NULL; + + /* We continue processing commands until a command that should return + * to the Lua interpreter is found. */ + while(1) { + while((argv = ldbReplParseCommand(&argc, &err)) == NULL) { + char buf[1024]; + if (err) { + lua_pushstring(lua, err); + lua_error(lua); + } + int nread = connRead(ldb.conn,buf,sizeof(buf)); + if (nread <= 0) { + /* Make sure the script runs without user input since the + * client is no longer connected. */ + ldb.step = 0; + ldb.bpcount = 0; + return C_ERR; + } + ldb.cbuf = sdscatlen(ldb.cbuf,buf,nread); + /* after 1M we will exit with an error + * so that the client will not blow the memory + */ + if (sdslen(ldb.cbuf) > 1<<20) { + sdsfree(ldb.cbuf); + ldb.cbuf = sdsempty(); + lua_pushstring(lua, "max client buffer reached"); + lua_error(lua); + } + } + + /* Flush the old buffer. */ + sdsfree(ldb.cbuf); + ldb.cbuf = sdsempty(); + + /* Execute the command. */ + if (!strcasecmp(argv[0],"h") || !strcasecmp(argv[0],"help")) { +ldbLog(sdsnew("Redis Lua debugger help:")); +ldbLog(sdsnew("[h]elp Show this help.")); +ldbLog(sdsnew("[s]tep Run current line and stop again.")); +ldbLog(sdsnew("[n]ext Alias for step.")); +ldbLog(sdsnew("[c]ontinue Run till next breakpoint.")); +ldbLog(sdsnew("[l]ist List source code around current line.")); +ldbLog(sdsnew("[l]ist [line] List source code around [line].")); +ldbLog(sdsnew(" line = 0 means: current position.")); +ldbLog(sdsnew("[l]ist [line] [ctx] In this form [ctx] specifies how many lines")); +ldbLog(sdsnew(" to show before/after [line].")); +ldbLog(sdsnew("[w]hole List all source code. Alias for 'list 1 1000000'.")); +ldbLog(sdsnew("[p]rint Show all the local variables.")); +ldbLog(sdsnew("[p]rint <var> Show the value of the specified variable.")); +ldbLog(sdsnew(" Can also show global vars KEYS and ARGV.")); +ldbLog(sdsnew("[b]reak Show all breakpoints.")); +ldbLog(sdsnew("[b]reak <line> Add a breakpoint to the specified line.")); +ldbLog(sdsnew("[b]reak -<line> Remove breakpoint from the specified line.")); +ldbLog(sdsnew("[b]reak 0 Remove all breakpoints.")); +ldbLog(sdsnew("[t]race Show a backtrace.")); +ldbLog(sdsnew("[e]val <code> Execute some Lua code (in a different callframe).")); +ldbLog(sdsnew("[r]edis <cmd> Execute a Redis command.")); +ldbLog(sdsnew("[m]axlen [len] Trim logged Redis replies and Lua var dumps to len.")); +ldbLog(sdsnew(" Specifying zero as <len> means unlimited.")); +ldbLog(sdsnew("[a]bort Stop the execution of the script. In sync")); +ldbLog(sdsnew(" mode dataset changes will be retained.")); +ldbLog(sdsnew("")); +ldbLog(sdsnew("Debugger functions you can call from Lua scripts:")); +ldbLog(sdsnew("redis.debug() Produce logs in the debugger console.")); +ldbLog(sdsnew("redis.breakpoint() Stop execution like if there was a breakpoint in the")); +ldbLog(sdsnew(" next line of code.")); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"s") || !strcasecmp(argv[0],"step") || + !strcasecmp(argv[0],"n") || !strcasecmp(argv[0],"next")) { + ldb.step = 1; + break; + } else if (!strcasecmp(argv[0],"c") || !strcasecmp(argv[0],"continue")){ + break; + } else if (!strcasecmp(argv[0],"t") || !strcasecmp(argv[0],"trace")) { + ldbTrace(lua); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"m") || !strcasecmp(argv[0],"maxlen")) { + ldbMaxlen(argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"b") || !strcasecmp(argv[0],"break")) { + ldbBreak(argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"e") || !strcasecmp(argv[0],"eval")) { + ldbEval(lua,argv,argc); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"a") || !strcasecmp(argv[0],"abort")) { + lua_pushstring(lua, "script aborted for user request"); + lua_error(lua); + } else if (argc > 1 && + (!strcasecmp(argv[0],"r") || !strcasecmp(argv[0],"redis"))) { + ldbRedis(lua,argv,argc); + ldbSendLogs(); + } else if ((!strcasecmp(argv[0],"p") || !strcasecmp(argv[0],"print"))) { + if (argc == 2) + ldbPrint(lua,argv[1]); + else + ldbPrintAll(lua); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"l") || !strcasecmp(argv[0],"list")){ + int around = ldb.currentline, ctx = 5; + if (argc > 1) { + int num = atoi(argv[1]); + if (num > 0) around = num; + } + if (argc > 2) ctx = atoi(argv[2]); + ldbList(around,ctx); + ldbSendLogs(); + } else if (!strcasecmp(argv[0],"w") || !strcasecmp(argv[0],"whole")){ + ldbList(1,1000000); + ldbSendLogs(); + } else { + ldbLog(sdsnew("<error> Unknown Redis Lua debugger command or " + "wrong number of arguments.")); + ldbSendLogs(); + } + + /* Free the command vector. */ + sdsfreesplitres(argv,argc); + } + + /* Free the current command argv if we break inside the while loop. */ + sdsfreesplitres(argv,argc); + return C_OK; +} + +/* This is the core of our Lua debugger, called each time Lua is about + * to start executing a new line. */ +void luaLdbLineHook(lua_State *lua, lua_Debug *ar) { + lua_getstack(lua,0,ar); + lua_getinfo(lua,"Sl",ar); + ldb.currentline = ar->currentline; + + int bp = ldbIsBreakpoint(ldb.currentline) || ldb.luabp; + int timeout = 0; + + /* Events outside our script are not interesting. */ + if(strstr(ar->short_src,"user_script") == NULL) return; + + /* Check if a timeout occurred. */ + if (ar->event == LUA_HOOKCOUNT && ldb.step == 0 && bp == 0) { + mstime_t elapsed = elapsedMs(server.lua_time_start); + mstime_t timelimit = server.lua_time_limit ? + server.lua_time_limit : 5000; + if (elapsed >= timelimit) { + timeout = 1; + ldb.step = 1; + } else { + return; /* No timeout, ignore the COUNT event. */ + } + } + + if (ldb.step || bp) { + char *reason = "step over"; + if (bp) reason = ldb.luabp ? "redis.breakpoint() called" : + "break point"; + else if (timeout) reason = "timeout reached, infinite loop?"; + ldb.step = 0; + ldb.luabp = 0; + ldbLog(sdscatprintf(sdsempty(), + "* Stopped at %d, stop reason = %s", + ldb.currentline, reason)); + ldbLogSourceLine(ldb.currentline); + ldbSendLogs(); + if (ldbRepl(lua) == C_ERR && timeout) { + /* If the client closed the connection and we have a timeout + * connection, let's kill the script otherwise the process + * will remain blocked indefinitely. */ + lua_pushstring(lua, "timeout during Lua debugging with client closing connection"); + lua_error(lua); + } + server.lua_time_start = getMonotonicUs(); + server.lua_time_snapshot = mstime(); + } +} |