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authorAaron Patterson <tenderlove@ruby-lang.org>2023-03-17 11:39:35 -0700
committerAaron Patterson <aaron.patterson@gmail.com>2023-03-22 08:46:12 -0700
commit1a9e2d20e2c66933f8eb891a1ee85fae6015fcf1 (patch)
tree281d6536edd16ee9ece6971462f27fcf70151550 /shape.c
parente340eb2106544dffe909104df1ff61236f70f280 (diff)
downloadruby-1a9e2d20e2c66933f8eb891a1ee85fae6015fcf1.tar.gz
Fix shape allocation limits
We can only allocate enough shapes to fit in the shape buffer. MAX_SHAPE_ID was based on the theoretical maximum number of shapes we could have, not on the amount of memory we can actually consume. This commit changes the MAX_SHAPE_ID to be based on the amount of memory we're allowed to consume. Co-Authored-By: Jemma Issroff <jemmaissroff@gmail.com>
Diffstat (limited to 'shape.c')
-rw-r--r--shape.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/shape.c b/shape.c
index e264e7bee5..cf1a4426eb 100644
--- a/shape.c
+++ b/shape.c
@@ -145,6 +145,7 @@ get_next_shape_internal(rb_shape_t * shape, ID id, enum shape_type shape_type, b
new_shape->type = (uint8_t)shape_type;
new_shape->capacity = shape->capacity;
+ new_shape->edges = NULL;
switch (shape_type) {
case SHAPE_IVAR: