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@@ -2,768 +2,5 @@ SCONS HAS MIGRATED TO GITHUB
############################
New repo https://github.com/SConsProject/scons
-
-SCons - a software construction tool
-####################################
-
-.. image:: https://img.shields.io/badge/IRC-scons-blue.svg
- :target: http://webchat.freenode.net/?channels=%23scons&uio=d4
- :alt: IRC
-
-.. image:: https://img.shields.io/sourceforge/dm/scons.svg
- :target: https://sourceforge.net/projects/scons
- :alt: Sourceforge Monthly Downloads
-
-.. image:: https://img.shields.io/sourceforge/dt/scons.svg
- :target: https://sourceforge.net/projects/scons
- :alt: Sourceforge Total Downloads
-
-Welcome to the SCons development tree. The real purpose of this tree is to
-package SCons for production distribution in a variety of formats, not just to
-hack SCons code.
-
-If all you want to do is install and run SCons, it will be easier for you to
-download and install the scons-{version}.tar.gz or scons-{version}.zip package
-rather than to work with the packaging logic in this tree.
-
-To the extent that this tree is about building SCons packages, the *full*
-development cycle is not just to test the code directly, but to package SCons,
-unpack the package, "install" SCons in a test subdirectory, and then to run
-the tests against the unpacked and installed software. This helps eliminate
-problems caused by, for example, failure to update the list of files to be
-packaged.
-
-For just working on making an individual change to the SCons source, however,
-you don't actually need to build or install SCons; you *can* actually edit and
-execute SCons in-place. See the following sections below for more
-information:
-
- `Making Changes`_
- How to edit and execute SCons in-place.
-
- `Debugging`_
- Tips for debugging problems in SCons.
-
- `Testing`_
- How to use the automated regression tests.
-
- `Development Workflow`_
- An example of how to put the edit/execute/test pieces
- together in a reasonable development workflow.
-
-
-Latest Version
-==============
-
-Before going further, you can check that this package you have is the latest
-version at the SCons download page:
-
- http://www.scons.org/download.php
-
-
-Execution Requirements
-======================
-
-Running SCons requires Python version 2.7 or later (Python 3 is not
-yet supported). There should be no other dependencies or requirements
-to run SCons.
-
-The default SCons configuration assumes use of the Microsoft Visual C++
-compiler suite on WIN32 systems, and assumes a C compiler named 'cc', a C++
-compiler named 'c++', and a Fortran compiler named 'g77' (such as found in the
-GNU C compiler suite) on any other type of system. You may, of course,
-override these default values by appropriate configuration of Environment
-construction variables.
-
-By default, SCons knows how to search for available programming tools on
-various systems--see the SCons man page for details. You may, of course,
-override the default SCons choices made by appropriate configuration of
-Environment construction variables.
-
-
-Installation Requirements
-=========================
-
-Nothing special.
-
-
-Executing SCons Without Installing
-==================================
-
-You can execute the local SCons directly from the src/ subdirectory by first
-setting the SCONS_LIB_DIR environment variable to the local src/engine
-subdirectory, and then executing the local src/script/scons.py script to
-populate the build/scons/ subdirectory. You would do this as follows on a
-Linux or UNIX system (using sh or a derivative like bash or ksh)::
-
- $ setenv MYSCONS=`pwd`/src
- $ setenv SCONS_LIB_DIR=$MYSCONS/engine
- $ python $MYSCONS/script/scons.py [arguments]
-
-Or on Windows::
-
- C:\scons>set MYSCONS=%cd%\src
- C:\scons>set SCONS_LIB_DIR=%MYSCONS%\engine
- C:\scons>python %MYSCONS%\script\scons.py [arguments]
-
-An alternative approach is to skip the above and use::
-
- $ python bootstrap.py [arguments]
-
-bootstrap.py keeps the src/ subdirectory free of compiled Python (\*.pyc or
-\*.pyo) files by copying the necessary SCons files to a local bootstrap/
-subdirectory and executing it from there.
-
-You can use the -C option to have SCons change directory to another location
-where you already have a build configuration set up::
-
- $ python bootstrap.py -C /some/other/location [arguments]
-
-For simplicity in the following examples, we will only show the bootstrap.py
-approach.
-
-
-Installation
-============
-
- Note: You don't need to build SCons packages or install SCons if you just
- want to work on developing a patch. See the sections about `Making
- Changes`_ and `Testing`_ below if you just want to submit a bug fix or
- some new functionality. See the sections below about `Building Packages`_
- and `Testing Packages`_ if your enhancement involves changing the way in
- which SCons is packaged and/or installed on an end-user system.
-
-Assuming your system satisfies the installation requirements in the previous
-section, install SCons from this package by first populating the build/scons/
-subdirectory. (For an easier way to install SCons, without having to populate
-this directory, use the scons-{version}.tar.gz or scons-{version}.zip
-package.)
-
-Populate build/scons/ using a pre-installed SCons
--------------------------------------------------
-
-If you already have an appropriate version of SCons installed on your system,
-populate the build/scons/ directory by running::
-
- $ scons build/scons
-
-Populate build/scons/ using the SCons source
---------------------------------------------
-
-You can also use this version of SCons to populate its own build directory
-by using a supplied bootstrap.py script (see the section above about
-`Executing SCons Without Installing`_)::
-
- $ python bootstrap.py build/scons
-
-Install the built SCons files
------------------------------
-
-Any of the above commands will populate the build/scons/ directory with the
-necessary files and directory structure to use the Python-standard setup
-script as follows on Linux or UNIX::
-
- # cd build/scons
- # python setup.py install
-
-Or on Windows::
-
- C:\scons\>cd build\scons
- C:\scons\build\scons>python setup.py install
-
-By default, the above commands will do the following:
-
-- Install the version-numbered "scons-3.0.0" and "sconsign-3.0.0" scripts in
- the default system script directory (/usr/bin or C:\\Python\*\\Scripts, for
- example). This can be disabled by specifying the "--no-version-script"
- option on the command line.
-
-- Install scripts named "scons" and "sconsign" scripts in the default system
- script directory (/usr/bin or C:\\Python\*\\Scripts, for example). This can be
- disabled by specifying the "--no-scons-script" option on the command line,
- which is useful if you want to install and experiment with a new version
- before making it the default on your system.
-
- On UNIX or Linux systems, you can have the "scons" and "sconsign" scripts be
- hard links or symbolic links to the "scons-3.0.0" and "sconsign-3.0.0"
- scripts by specifying the "--hardlink-scons" or "--symlink-scons" options on
- the command line.
-
-- Install "scons-3.0.0.bat" and "scons.bat" wrapper scripts in the Python
- prefix directory on Windows (C:\\Python\*, for example). This can be disabled
- by specifying the "--no-install-bat" option on the command line.
-
- On UNIX or Linux systems, the "--install-bat" option may be specified to
- have "scons-3.0.0.bat" and "scons.bat" files installed in the default system
- script directory, which is useful if you want to install SCons in a shared
- file system directory that can be used to execute SCons from both UNIX/Linux
- and Windows systems.
-
-- Install the SCons build engine (a Python module) in an appropriate
- version-numbered SCons library directory (/usr/lib/scons-3.0.0 or
- C:\\Python\*\\scons-3.0.0, for example). See below for more options related to
- installing the build engine library.
-
-- Install the troff-format man pages in an appropriate directory on UNIX or
- Linux systems (/usr/share/man/man1 or /usr/man/man1, for example). This can
- be disabled by specifying the "--no-install-man" option on the command line.
- The man pages can be installed on Windows systems by specifying the
- "--install-man" option on the command line.
-
-Note that, by default, SCons does not install its build engine library in the
-standard Python library directories. If you want to be able to use the SCons
-library modules (the build engine) in other Python scripts, specify the
-"--standard-lib" option on the command line, as follows::
-
- # python setup.py install --standard-lib
-
-This will install the build engine in the standard Python library directory
-(/usr/lib/python\*/site-packages or C:\\Python*\\Lib\\site-packages).
-
-Alternatively, you can have SCons install its build engine library in a
-hard-coded standalone library directory, instead of the default
-version-numbered directory, by specifying the "--standalone-lib" option on the
-command line, as follows::
-
- # python setup.py install --standalone-lib
-
-This is usually not recommended, however.
-
-Note that, to install SCons in any of the above system directories, you should
-have system installation privileges (that is, "root" or "Administrator") when
-running the setup.py script. If you don't have system installation
-privileges, you can use the --prefix option to specify an alternate
-installation location, such as your home directory::
-
- $ python setup.py install --prefix=$HOME
-
-This will install SCons in the appropriate locations relative to $HOME--that
-is, the scons script itself $HOME/bin and the associated library in
-$HOME/lib/scons, for example.
-
-
-Making Changes
-==============
-
-Because SCons is implemented in a scripting language, you don't need to build
-it in order to make changes and test them.
-
-Virtually all of the SCons functionality exists in the "build engine," the
-src/engine/SCons subdirectory hierarchy that contains all of the modules that
-make up SCons. The src/script/scons.py wrapper script exists mainly to find
-the appropriate build engine library and then execute it.
-
-In order to make your own changes locally and test them by hand, simply edit
-modules in the local src/engine/SCons subdirectory tree and use the local
-bootstrap.py script (see the section above about `Executing SCons Without
-Installing`_)::
-
- $ python bootstrap.py [arguments]
-
-If you want to be able to just execute your modified version of SCons from the
-command line, you can make it executable and add its directory to your $PATH
-like so::
-
- $ chmod 755 src/script/scons.py
- $ export PATH=$PATH:`pwd`/src/script
-
-You should then be able to run this version of SCons by just typing "scons.py"
-at your UNIX or Linux command line.
-
-Note that the regular SCons development process makes heavy use of automated
-testing. See the `Testing`_ and `Development Workflow`_ sections below for more
-information about the automated regression tests and how they can be used in a
-development cycle to validate that your changes don't break existing
-functionality.
-
-
-Debugging
-=========
-
-Python comes with a good interactive debugger. When debugging changes by hand
-(i.e., when not using the automated tests), you can invoke SCons under control
-of the Python debugger by specifying the --debug=pdb option::
-
- $ scons --debug=pdb [arguments]
- > /home/knight/SCons/src/engine/SCons/Script/Main.py(927)_main()
- -> default_warnings = [ SCons.Warnings.CorruptSConsignWarning,
- (Pdb)
-
-Once in the debugger, you can set breakpoints at lines in files in the build
-engine modules by providing the path name of the file relative to the
-src/engine subdirectory (that is, including the SCons/ as the first directory
-component)::
-
- (Pdb) b SCons/Tool/msvc.py:158
-
-The debugger also supports single stepping, stepping into functions, printing
-variables, etc.
-
-Trying to debug problems found by running the automated tests (see the
-`Testing`_ section, below) is more difficult, because the test automation
-harness re-invokes SCons and captures output. Consequently, there isn't an
-easy way to invoke the Python debugger in a useful way on any particular SCons
-call within a test script.
-
-The most effective technique for debugging problems that occur during an
-automated test is to use the good old tried-and-true technique of adding
-statements to print tracing information. But note that you can't just use
-"print" statement, or even "sys.stdout.write()" because those change the
-SCons output, and the automated tests usually look for matches of specific
-output strings to decide if a given SCons invocations passes the test.
-
-To deal with this, SCons supports a Trace() function that (by default) will
-print messages to your console screen ("/dev/tty" on UNIX or Linux, "con" on
-Windows). By adding Trace() calls to the SCons source code::
-
- def sample_method(self, value):
- from SCons.Debug import Trace
- Trace('called sample_method(%s, %s)\n' % (self, value))
-
-You can then run automated tests that print any arbitrary information you wish
-about what's going on inside SCons, without interfering with the test
-automation.
-
-The Trace() function can also redirect its output to a file, rather than the
-screen::
-
- def sample_method(self, value):
- from SCons.Debug import Trace
- Trace('called sample_method(%s, %s)\n' % (self, value),
- file='trace.out')
-
-Where the Trace() function sends its output is stateful: once you use the
-"file=" argument, all subsequent calls to Trace() send their output to the
-same file, until another call with a "file=" argument is reached.
-
-
-Testing
-=======
-
-Tests are run by the runtest.py script in this directory.
-
-There are two types of tests in this package:
-
-1. Unit tests for individual SCons modules live underneath the src/engine/
- subdirectory and are the same base name as the module with "Tests.py"
- appended--for example, the unit test for the Builder.py module is the
- BuilderTests.py script.
-
-2. End-to-end tests of SCons live in the test/ subdirectory.
-
-You may specifically list one or more tests to be run::
-
- $ python runtest.py src/engine/SCons/BuilderTests.py
-
- $ python runtest.py test/option-j.py test/Program.py
-
-You also use the -f option to execute just the tests listed in a specified
-text file::
-
- $ cat testlist.txt
- test/option-j.py
- test/Program.py
- $ python runtest.py -f testlist.txt
-
-One test must be listed per line, and any lines that begin with '#' will be
-ignored (allowing you, for example, to comment out tests that are currently
-passing and then uncomment all of the tests in the file for a final validation
-run).
-
-The runtest.py script also takes a -a option that searches the tree for all of
-the tests and runs them::
-
- $ python runtest.py -a
-
-If more than one test is run, the runtest.py script prints a summary of how
-many tests passed, failed, or yielded no result, and lists any unsuccessful
-tests.
-
-The above invocations all test directly the files underneath the src/
-subdirectory, and do not require that a build be performed first. The
-runtest.py script supports additional options to run tests against unpacked
-packages in the build/test-\*/ subdirectories. See the `Testing Packages`_
-section below.
-
-
-Development Workflow
-====================
-
- Caveat: The point of this section isn't to describe one dogmatic workflow.
- Just running the test suite can be time-consuming, and getting a patch to
- pass all of the tests can be more so. If you're genuinely blocked, it may
- make more sense to submit a patch with a note about which tests still
- fail, and how. Someone else may be able to take your "initial draft" and
- figure out how to improve it to fix the rest of the tests. So there's
- plenty of room for use of good judgement.
-
-The various techniques described in the above sections can be combined to
-create simple and effective workflows that allow you to validate that patches
-you submit to SCons don't break existing functionality and have adequate
-testing, thereby increasing the speed with which they can be integrated.
-
-For example, suppose your project's SCons configuration is blocked by an SCons
-bug, and you decide you want to fix it and submit the patch. Here's one
-possible way to go about doing that (using UNIX/Linux as the development
-platform, Windows users can translate as appropriate)):
-
-- Change to the top of your checked-out SCons tree.
-
-- Confirm that the bug still exists in this version of SCons by using the -C
- option to run the broken build::
-
- $ python bootstrap.py -C /home/me/broken_project .
-
-- Fix the bug in SCons by editing appropriate module files underneath
- src/engine/SCons.
-
-- Confirm that you've fixed the bug affecting your project::
-
- $ python bootstrap.py -C /home/me/broken_project .
-
-- Test to see if your fix had any unintended side effects that break existing
- functionality::
-
- $ python runtest.py -a -o test.log
-
- Be patient, there are more than 700 test scripts in the whole suite. If you
- are on UNIX/Linux, you can use::
-
- $ python runtest.py -a | tee test.log
-
- instead so you can monitor progress from your terminal.
-
- If any test scripts fail, they will be listed in a summary at the end of the
- log file. Some test scripts may also report NO RESULT because (for example)
- your local system is the wrong type or doesn't have some installed utilities
- necessary to run the script. In general, you can ignore the NO RESULT list.
-
-- Cut-and-paste the list of failed tests into a file::
-
- $ cat > failed.txt
- test/failed-test-1.py
- test/failed-test-2.py
- test/failed-test-3.py
- ^D
- $
-
-- Now debug the test failures and fix them, either by changing SCons, or by
- making necessary changes to the tests (if, for example, you have a strong
- reason to change functionality, or if you find that the bug really is in the
- test script itself). After each change, use the runtest.py -f option to
- examine the effects of the change on the subset of tests that originally
- failed::
-
- $ [edit]
- $ python runtest.py -f failed.txt
-
- Repeat this until all of the tests that originally failed now pass.
-
-- Now you need to go back and validate that any changes you made while getting
- the tests to pass didn't break the fix you originally put in, and didn't
- introduce any *additional* unintended side effects that broke other tests::
-
- $ python bootstrap.py -C /home/me/broken_project .
- $ python runtest.py -a -o test.log
-
- If you find any newly-broken tests, add them to your "failed.txt" file and
- go back to the previous step.
-
-Of course, the above is only one suggested workflow. In practice, there is a
-lot of room for judgment and experience to make things go quicker. For
-example, if you're making a change to just the Java support, you might start
-looking for regressions by just running the test/Java/\*.py tests instead of
-running all of "runtest.py -a".
-
-
-Building Packages
-=================
-
-We use SCons (version 3.0.0 or later) to build its own packages. If you
-already have an appropriate version of SCons installed on your system, you can
-build everything by simply running it::
-
- $ scons
-
-If you don't have SCons already installed on your
-system, you can use the supplied bootstrap.py script (see the section above
-about `Executing SCons Without Installing`_)::
-
- $ python bootstrap.py build/scons
-
-Depending on the utilities installed on your system, any or all of the
-following packages will be built::
-
- build/dist/scons-3.0.0-1.noarch.rpm
- build/dist/scons-3.0.0-1.src.rpm
- build/dist/scons-3.0.0.linux-i686.tar.gz
- build/dist/scons-3.0.0.tar.gz
- build/dist/scons-3.0.0.win32.exe
- build/dist/scons-3.0.0.zip
- build/dist/scons-doc-3.0.0.tar.gz
- build/dist/scons-local-3.0.0.tar.gz
- build/dist/scons-local-3.0.0.zip
- build/dist/scons-src-3.0.0.tar.gz
- build/dist/scons-src-3.0.0.zip
- build/dist/scons_3.0.0-1_all.deb
-
-The SConstruct file is supposed to be smart enough to avoid trying to build
-packages for which you don't have the proper utilities installed. For
-example, if you don't have Debian packaging tools installed, it should just
-not build the .deb package, not fail the build.
-
-If you receive a build error, please report it to the scons-devel mailing list
-and open a bug report on the SCons bug tracker.
-
-Note that in addition to creating the above packages, the default build will
-also unpack one or more of the packages for testing.
-
-
-Testing Packages
-================
-
-A full build will unpack and/or install any .deb, .rpm., .local.tar.gz,
-.local.zip, .src.tar.gz, .src.zip, .tar.gz, and .zip packages into separate
-build/test-\*/ subdirectories. (Of course, if a package was not built on your
-system, it should not try to install it.) The runtest.py script supports a -p
-option that will run the specified tests (individually or collectively via
-the -a option) against the unpacked build/test-/\* subdirectory::
-
- $ python runtest.py -p deb
-
- $ python runtest.py -p rpm
-
- $ python runtest.py -p local-tar-gz
-
- $ python runtest.py -p local-zip
-
- $ python runtest.py -p src-tar-gz
-
- $ python runtest.py -p src-zip
-
- $ python runtest.py -p tar-gz
-
- $ python runtest.py -p zip
-
-(The canonical invocation is to also use the runtest.py -a option so that all
-tests are run against the specified package.)
-
-
-Contents of this Package
-========================
-
-Not guaranteed to be up-to-date (but better than nothing):
-
-bench/
- A subdirectory for benchmarking scripts, used to perform timing tests
- to decide what specific idioms are most efficient for various parts of
- the code base. We check these in so they're available in case we have
- to revisit any of these decisions in the future.
-
-bin/
- Miscellaneous utilities used in SCons development. Right now,
- some of the stuff here includes:
-
- - a script that runs pychecker on our source tree;
-
- - a script that counts source and test files and numbers of lines in each;
-
- - a prototype script for capturing sample SCons output in xml files;
-
- - a script that can profile and time a packaging build of SCons itself;
-
- - a copy of xml_export, which can retrieve project data from SourceForge;
- and
-
- - scripts and a Python module for translating the SCons home-brew XML
- documentation tags into DocBook and man page format
-
-
-bootstrap.py
- Build script for running SCons from the current source code checkout. This
- copies SCons files to bootstrap/ subdirectory, and then executes SCons
- with the supplied command-line arguments.
-
-build/
- This doesn't exist yet if you're looking at a vanilla source tree. This
- is generated as part of our build process, and it's where, believe it or
- not, we *build* everything.
-
-debian/
- Files needed to construct a Debian package. The contents of this directory
- are dictated by the Debian Policy Manual
- (http://www.debian.org/doc/debian-policy). The package will not be
- accepted into the Debian distribution unless the contents of this
- directory satisfy the relevant Debian policies.
-
-doc/
- SCons documentation. A variety of things here, in various stages of
- (in)completeness.
-
-gentoo/
- Stuff to generate files for Gentoo Linux.
-
-HOWTO/
- Documentation of SCons administrative procedures (making a change,
- releasing a new version). Maybe other administrative stuff in the future.
-
-LICENSE
- A copy of the copyright and terms under which SCons is distributed (the
- Open Source Initiative-approved MIT license).
-
-LICENSE-local
- A copy of the copyright and terms under which SCons is distributed for
- inclusion in the scons-local-{version} packages. This is the same as
- LICENSE with a preamble that specifies the licensing terms are for SCons
- itself, not any other package that includes SCons.
-
-QMTest/
- The Python modules we use for testing, some generic modules originating
- elsewhere and some specific to SCons.
-
-README.rst
- What you're looking at right now.
-
-README-local
- A README file for inclusion in the scons-local-{version} packages.
- Similar to this file, but stripped down and modified for people looking at
- including SCons in their shipped software.
-
-rpm/
- The .spec file for building our RPM packages.
-
-runtest.py
- Script for running SCons tests. By default, this will run a test against
- the code in the local src/ tree, so you don't have to do a build before
- testing your changes.
-
-SConstruct
- The file describing to SCons how to build the SCons distribution.
-
- (It has been pointed out that it's hard to find the SCons API in this
- SConstruct file, and that it looks a lot more like a pure Python script
- than a build configuration file. That's mainly because all of the magick
- we have to perform to deal with all of the different packaging formats
- requires a lot of pure Python manipulation. In other words, don't look at
- this file for an example of how easy it is to use SCons to build "normal"
- software.)
-
-src/
- Where the actual source code is kept, of course.
-
-test/
- End-to-end tests of the SCons utility itself. These are separate from the
- individual module unit tests, which live side-by-side with the modules
- under src/.
-
-
-Documentation
-=============
-
-See the src/RELEASE.txt file for notes about this specific release, including
-known problems. See the src/CHANGES.txt file for a list of changes since the
-previous release.
-
-The doc/man/scons.1 man page is included in this package, and contains a
-section of small examples for getting started using SCons.
-
-Additional documentation for SCons is available at:
-
- http://www.scons.org/documentation
-
-
-Licensing
-=========
-
-SCons is distributed under the MIT license, a full copy of which is available
-in the LICENSE file.
-
-
-Reporting Bugs
-==============
-
-Please report bugs by following the detailed instructions on our Bug
-Submission page:
-
- http://scons.tigris.org/bug-submission.html
-
-You can also send mail to the SCons developers' mailing list:
-
- scons-dev@scons.org
-
-But even if you send email to the mailing list please make sure that you ALSO
-submit a bug report to the project page bug tracker, because bug reports in
-email often get overlooked in the general flood of messages.
-
-
-Mailing Lists
-=============
-
-An active mailing list for developers of SCons is available. You may
-send questions or comments to the list at:
-
- scons-dev@scons.org
-
-You may subscribe to the developer's mailing list using form on this page:
-
- http://two.pairlist.net/mailman/listinfo/scons-dev
-
-Subscription to the developer's mailing list is by approval. In practice, no
-one is refused list membership, but we reserve the right to limit membership
-in the future and/or weed out lurkers.
-
-There is also a low-volume mailing list available for announcements about
-SCons. Subscribe by sending email to:
-
- announce-subscribe@scons.tigris.org
-
-There are other mailing lists available for SCons users, for notification of
-SCons code changes, and for notification of updated bug reports and project
-documents. Please see our mailing lists page for details.
-
-
-Donations
-=========
-
-If you find SCons helpful, please consider making a donation (of cash,
-software, or hardware) to support continued work on the project. Information
-is available at:
-
- http://www.scons.org/donate.html
-
-
-For More Information
-====================
-
-Check the SCons web site at:
-
- http://www.scons.org/
-
-
-Author Info
-===========
-
-SCons was originally written by Steven Knight, knight at baldmt dot com.
-Since around 2010 it has been maintained by the SCons
-development team, co-managed by Bill Deegan and Gary Oberbrunner, with
-many contributors, including but not at all limited to:
-
-- Chad Austin
-- Dirk Baechle
-- Charles Crain
-- William Deegan
-- Steve Leblanc
-- Rob Managan
-- Greg Noel
-- Gary Oberbrunner
-- Anthony Roach
-- Greg Spencer
-- Tom Tanner
-- Anatoly Techtonik
-- Christoph Wiedemann
-- Russel Winder
-
-\... and many others.
-
Copyright (c) 2001 - 2017 The SCons Foundation