diff options
author | Sam Lantinga <slouken@libsdl.org> | 2018-08-23 02:48:47 -0700 |
---|---|---|
committer | Sam Lantinga <slouken@libsdl.org> | 2018-08-23 02:48:47 -0700 |
commit | 7b73410d59ad4b70ac6a08c415fdcfb32a86e760 (patch) | |
tree | 9e1669dfaac69b6b3d9bd100ffe8480b10b0b9e4 | |
parent | 3d39c7840845395a1ae3ed48e144c1d45b38d2ad (diff) | |
download | sdl-7b73410d59ad4b70ac6a08c415fdcfb32a86e760.tar.gz |
Added display event files to the Visual Studio projects
-rw-r--r-- | VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj | 2 | ||||
-rw-r--r-- | VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters | 6 | ||||
-rw-r--r-- | VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj | 2 | ||||
-rw-r--r-- | VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters | 6 | ||||
-rw-r--r-- | VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj | 2 | ||||
-rw-r--r-- | VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters | 6 | ||||
-rw-r--r-- | VisualC/SDL/SDL.vcxproj | 3 | ||||
-rw-r--r-- | VisualC/SDL/SDL.vcxproj.filters | 201 |
8 files changed, 131 insertions, 97 deletions
diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj index 123cddd9d..ede896fe3 100644 --- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj +++ b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj @@ -98,6 +98,7 @@ <ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@@ -216,6 +217,7 @@ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
diff --git a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters index cbf50814c..7a26d851a 100644 --- a/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters +++ b/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters @@ -426,6 +426,9 @@ <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -764,5 +767,8 @@ <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj index 1d81edda9..a7df73bd4 100644 --- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj +++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj @@ -88,6 +88,7 @@ <ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@@ -191,6 +192,7 @@ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
diff --git a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters index e5663c674..dba8edd3f 100644 --- a/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters +++ b/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters @@ -402,6 +402,9 @@ <ClInclude Include="..\..\include\SDL_sensor.h">
<Filter>Header Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -725,5 +728,8 @@ <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj index eedd79d77..84b06d5d0 100644 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj +++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj @@ -98,6 +98,7 @@ <ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
@@ -214,6 +215,7 @@ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
diff --git a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters index bcb1c2281..6a52b1caa 100644 --- a/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters +++ b/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters @@ -420,6 +420,9 @@ <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h">
<Filter>Source Files</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\events\SDL_displayevents_c.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
@@ -761,5 +764,8 @@ <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\events\SDL_displayevents.c">
+ <Filter>Source Files</Filter>
+ </ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj index 6bfd528e3..505adcd27 100644 --- a/VisualC/SDL/SDL.vcxproj +++ b/VisualC/SDL/SDL.vcxproj @@ -276,6 +276,7 @@ <ClInclude Include="..\..\include\SDL_revision.h" /> <ClInclude Include="..\..\include\SDL_rwops.h" /> <ClInclude Include="..\..\include\SDL_scancode.h" /> + <ClInclude Include="..\..\include\SDL_sensor.h" /> <ClInclude Include="..\..\include\SDL_shape.h" /> <ClInclude Include="..\..\include\SDL_stdinc.h" /> <ClInclude Include="..\..\include\SDL_surface.h" /> @@ -318,6 +319,7 @@ <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_events_c.h" /> <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> @@ -414,6 +416,7 @@ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\src\events\SDL_displayevents.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters index 0b2886c8c..75a9e4fb9 100644 --- a/VisualC/SDL/SDL.vcxproj.filters +++ b/VisualC/SDL/SDL.vcxproj.filters @@ -1,4 +1,4 @@ -???<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="API Headers"> @@ -246,6 +246,7 @@ <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> <ClInclude Include="..\..\src\events\SDL_events_c.h" /> <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> @@ -258,6 +259,8 @@ <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" /> + <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> @@ -265,6 +268,8 @@ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\libm\math_libm.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> + <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" /> + <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" /> @@ -281,6 +286,9 @@ <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> <ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> + <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" /> + <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" /> + <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" /> <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> @@ -298,6 +306,7 @@ <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" /> + <ClInclude Include="..\..\src\video\SDL_yuv_c.h" /> <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> @@ -312,16 +321,59 @@ <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> - <ClInclude Include="..\..\src\video\SDL_yuv_c.h" /> <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" /> - <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> - <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" /> - <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" /> - <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" /> + <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\src\events\SDL_displayevents.c" /> + <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\src\events\SDL_events.c" /> + <ClCompile Include="..\..\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\src\hidapi\windows\hid.c" /> + <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" /> + <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" /> + <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> + <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> + <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" /> + <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\libm\e_atan2.c" /> <ClCompile Include="..\..\src\libm\e_exp.c" /> + <ClCompile Include="..\..\src\libm\e_fmod.c" /> <ClCompile Include="..\..\src\libm\e_log.c" /> <ClCompile Include="..\..\src\libm\e_log10.c" /> <ClCompile Include="..\..\src\libm\e_pow.c" /> @@ -339,16 +391,52 @@ <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" /> - <ClCompile Include="..\..\src\SDL.c" /> - <ClCompile Include="..\..\src\SDL_assert.c" /> - <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> - <ClCompile Include="..\..\src\audio\SDL_audio.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\src\power\SDL_power.c" /> + <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> + <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\src\render\SDL_render.c" /> + <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\src\SDL.c" /> + <ClCompile Include="..\..\src\SDL_assert.c" /> + <ClCompile Include="..\..\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\src\SDL_error.c" /> + <ClCompile Include="..\..\src\SDL_hints.c" /> + <ClCompile Include="..\..\src\SDL_log.c" /> + <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" /> + <ClCompile Include="..\..\src\sensor\SDL_sensor.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> @@ -359,82 +447,20 @@ <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> - <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> - <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> - <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> - <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> - <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> - <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> - <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> - <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> - <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> - <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> - <ClCompile Include="..\..\src\SDL_dataqueue.c" /> - <ClCompile Include="..\..\src\SDL_error.c" /> - <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> - <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> - <ClCompile Include="..\..\src\events\SDL_gesture.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> - <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> - <ClCompile Include="..\..\src\SDL_hints.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> - <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> - <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> - <ClCompile Include="..\..\src\SDL_log.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> - <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> - <ClCompile Include="..\..\src\events\SDL_mouse.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> - <ClCompile Include="..\..\src\power\SDL_power.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> - <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> - <ClCompile Include="..\..\src\render\SDL_render.c" /> - <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> - <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> - <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> - <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> - <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> - <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> - <ClCompile Include="..\..\src\file\SDL_rwops.c" /> - <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> - <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> - <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> - <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> - <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> - <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> - <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> - <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> - <ClCompile Include="..\..\src\thread\SDL_thread.c" /> - <ClCompile Include="..\..\src\timer\SDL_timer.c" /> - <ClCompile Include="..\..\src\events\SDL_touch.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> - <ClCompile Include="..\..\src\audio\SDL_wave.c" /> - <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> - <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" /> + <ClCompile Include="..\..\src\video\SDL_yuv.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> @@ -443,28 +469,9 @@ <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> - <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> - <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> - <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> - <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" /> - <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> - <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> - <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> - <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" /> - <ClCompile Include="..\..\src\libm\e_fmod.c" /> - <ClCompile Include="..\..\src\video\SDL_yuv.c" /> + <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" /> - <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> - <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" /> - <ClCompile Include="..\..\src\hidapi\windows\hid.c" /> - <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" /> - <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" /> - <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" /> - <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" /> - <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> |