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delta/sdl.git
SDL-1.2
SDL-1.2-olpc
SDL-1.3
SDL-ryan-batching-renderer
SDL-ryan-multiple-audio-device
apk
baserock/morph
experimental
gsoc2008_audio_resampling
gsoc2008_force_feedback
gsoc2008_iphone
gsoc2008_manymouse
gsoc2008_nds
gsoc2009_IME
gsoc2009_ps3
gsoc2009_unit_tests
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Commit message (
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Author
Age
Files
Lines
*
Closing SDL-ryan-batching-renderer branch.
SDL-ryan-batching-renderer
Ryan C. Gordon
2018-10-31
0
-0
/
+0
*
wayland: ask KDE protocol extension to use server-side decorations if possible.
Ryan C. Gordon
2018-10-29
5
-0
/
+128
*
render: Add floating point versions of various draw APIs.
Ryan C. Gordon
2018-10-23
6
-76
/
+643
*
cocoa: Fix OpenGL rendering on macOS 10.14 ("Mojave").
Ryan C. Gordon
2018-10-18
1
-2
/
+20
*
cocoa: GL_GetDrawableSize only uses -[NSView convertRectToBacking] for highDPI.
Ryan C. Gordon
2018-10-18
1
-4
/
+6
*
Small stack allocations fall back to malloc if they're unexpectedly large.
Ryan C. Gordon
2018-10-22
19
-52
/
+84
*
opengles2: Fixed several incorrect things.
Ryan C. Gordon
2018-10-06
1
-11
/
+16
*
opengles2: removed useless memcpy.
Ryan C. Gordon
2018-10-04
1
-1
/
+0
*
opengles2: Fixed incorrect cliprect state.
Ryan C. Gordon
2018-10-04
1
-1
/
+2
*
metal: CopyEx transform matrix must be aligned for constant buffer access.
Ryan C. Gordon
2018-10-04
1
-17
/
+23
*
metal: Don't try to create a zero-byte vertex buffer.
Ryan C. Gordon
2018-10-04
1
-18
/
+21
*
render: Added SDL_RenderFlush().
Ryan C. Gordon
2018-10-04
4
-0
/
+33
*
render: Move PSP backend to new interface.
Ryan C. Gordon
2018-10-04
1
-472
/
+503
*
render: moved software renderer to new interface.
Ryan C. Gordon
2018-10-03
1
-379
/
+348
*
render: D3D11 now cycles through 8 vertex buffers.
Ryan C. Gordon
2018-10-03
1
-19
/
+24
*
render: D3D11 renderer patched to compile.
Ryan C. Gordon
2018-10-03
1
-150
/
+154
*
render: first (untested!) shot at converting D3D11 renderer to new interfaces.
Ryan C. Gordon
2018-10-03
1
-616
/
+604
*
render: Make the GL backends cache and defer more state changes.
Ryan C. Gordon
2018-10-01
3
-107
/
+174
*
render: D3D9 doesn't need to check for stream offset support anymore.
Ryan C. Gordon
2018-10-01
1
-33
/
+26
*
render: Set the D3D9 stream source once and choose offsets during draw calls.
Ryan C. Gordon
2018-10-01
1
-12
/
+9
*
render: Patched to compile.
Ryan C. Gordon
2018-10-01
2
-80
/
+84
*
render: first shot at moving Direct3D 9 backend to new interface. Untested!
Ryan C. Gordon
2018-10-01
1
-686
/
+692
*
render: patched to compile on C89 compilers, other untested code fixes.
Ryan C. Gordon
2018-09-29
3
-12
/
+7
*
opengles1: set some non-zero drawstate defaults.
Ryan C. Gordon
2018-09-28
1
-0
/
+4
*
render: moved opengles2 over to new interface.
Ryan C. Gordon
2018-09-28
2
-1257
/
+932
*
cocoa: Force an OpenGL context update when the window becomes key.
Ryan C. Gordon
2018-09-26
1
-0
/
+2
*
render: Do state cache improvements for GLES1, too.
Ryan C. Gordon
2018-09-25
1
-60
/
+83
*
render: OpenGL renderer now caches some state, to improve non-batching mode.
Ryan C. Gordon
2018-09-25
1
-68
/
+101
*
render: Move non-batching flushes to different place.
Ryan C. Gordon
2018-09-25
1
-33
/
+45
*
render: opengles renderer actually works now. :)
Ryan C. Gordon
2018-09-25
1
-16
/
+15
*
render: First shot at converting opengles renderer to new interfaces.
Ryan C. Gordon
2018-09-25
1
-564
/
+469
*
render: get rid of the predeclared functions in the GL and Metal renderers.
Ryan C. Gordon
2018-09-24
2
-546
/
+474
*
render: Make opengl backend take advantage of new high-level features.
Ryan C. Gordon
2018-09-24
1
-99
/
+38
*
render: Add command queue debug logging.
Ryan C. Gordon
2018-09-24
1
-0
/
+92
*
render: Update Metal and GL backends to use new high-level features, etc.
Ryan C. Gordon
2018-09-23
2
-58
/
+112
*
render: A bunch of high-level improvements.
Ryan C. Gordon
2018-09-23
2
-54
/
+255
*
render: First shot at moving metal backend over to new batching system.
Ryan C. Gordon
2018-09-20
1
-285
/
+391
*
render: first shot at reworking opengl backend for new batching system.
Ryan C. Gordon
2018-09-20
2
-482
/
+549
*
render: Move to a batching system for rendering (work in progress).
Ryan C. Gordon
2018-09-20
3
-70
/
+455
*
testsprite2: report average FPS in blocks of five seconds.
Ryan C. Gordon
2018-09-20
1
-9
/
+16
*
gles2: Make render command queue dynamic.
Ryan C. Gordon
2018-09-09
1
-91
/
+214
*
gles2: Major renderer optimization. Work in progress!
Ryan C. Gordon
2018-09-08
3
-447
/
+478
*
Created SDL-ryan-batching-renderer branch for the WIP renderer rewrite.
Ryan C. Gordon
2018-09-25
0
-0
/
+0
*
metal: Make sure layer drawableSize is adjusted on resize.
Ryan C. Gordon
2018-09-06
1
-2
/
+6
*
Fixed a comment typo.
Ryan C. Gordon
2018-09-05
1
-1
/
+1
*
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sam Lantinga
2018-09-05
1
-1
/
+1
*
Speculatively disable rumble on the Razer Panthera Evo, which doesn't have ru...
Sam Lantinga
2018-09-05
1
-1
/
+3
*
Updated Xcode library version to match libtool output with Ozkan's change
Sam Lantinga
2018-09-05
1
-2
/
+2
*
Don't overwrite the default binding when changing the binding for a controlle...
Sam Lantinga
2018-09-05
1
-12
/
+14
*
Added binding for Mad Catz FightStick TE S+ (PS3) on Mac OS X
Sam Lantinga
2018-09-05
1
-0
/
+1
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