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authorDarren Alton <dalton@stevens.edu>2008-06-17 08:26:36 +0000
committerDarren Alton <dalton@stevens.edu>2008-06-17 08:26:36 +0000
commit6bfa5025d97a7d5c5184a2f087d099a0e6eb913e (patch)
treecefb02d8205e164cd0acc26036bc661aa30906ae
parent03c2dd4add64f27af599b95f2086be5ed8e8da06 (diff)
downloadsdl-6bfa5025d97a7d5c5184a2f087d099a0e6eb913e.tar.gz
NDS video driver is now functional, using software rendering and framebuffer.
-rw-r--r--include/SDL_config_nintendods.h2
-rw-r--r--src/video/nds/SDL_ndsrender.c135
-rw-r--r--src/video/nds/SDL_ndsvideo.c8
3 files changed, 70 insertions, 75 deletions
diff --git a/include/SDL_config_nintendods.h b/include/SDL_config_nintendods.h
index 8db337a4c..1aff3503f 100644
--- a/include/SDL_config_nintendods.h
+++ b/include/SDL_config_nintendods.h
@@ -111,6 +111,6 @@ typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
#define SDL_TIMERS_DISABLED 1
/* Enable various video drivers */
-#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_NDS 1
#endif /* _SDL_config_nintendods_h */
diff --git a/src/video/nds/SDL_ndsrender.c b/src/video/nds/SDL_ndsrender.c
index 9d7188082..a93671173 100644
--- a/src/video/nds/SDL_ndsrender.c
+++ b/src/video/nds/SDL_ndsrender.c
@@ -61,6 +61,49 @@ typedef struct
int ultimate_answer;
} SDL_NDS_RenderData;
+
+
+/* this is mainly hackish testing/debugging stuff to get cleaned up soon
+ anything named sdlds_blah shouldn't make it into the stable version
+ */
+
+u16
+sdlds_rgb2bgr(u16 c) {
+/* hack to get the colors right until I actually add BGR555 to the headers */
+ u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b;
+ r = (c & Rmask) >> 10;
+ b = (c & Bmask) << 10;
+ return (c & GAmask) | r | b;
+}
+
+void
+sdlds_surf2vram(SDL_Surface * s)
+{
+
+ int i;
+ /*for (i = 0; i < 30; ++i) swiWaitForVBlank();*/
+ for (i = 0; i < 256 * 192; ++i) {
+ ((u16 *) VRAM_A)[i] = sdlds_rgb2bgr(((u16 *) (s->pixels))[i+160]);
+ }
+}
+
+void
+sdlds_print_pixfmt_info(SDL_PixelFormat *f) {
+ if(!f) return;
+ printf("bpp: %d\nRGBA: %x %x %x %x\n",
+ f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask);
+}
+
+void
+sdlds_print_surface_info(SDL_Surface *s) {
+ if(!s) return;
+ printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n",
+ s->flags, s->w, s->h, s->pitch, s->locked, s->refcount);
+ sdlds_print_pixfmt_info(s->format);
+}
+
+
+
SDL_Renderer *
SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
{
@@ -69,12 +112,18 @@ SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_Renderer *renderer;
SDL_NDS_RenderData *data;
int i, n;
- int bpp = 16;
+ int bpp = 15;
+/*/
Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000;
+/*/
+ Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000;
+//*/
+#if 0
printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags);
- printf(" window: (%d,%d), %dx%d\n", window->x, window->y, window->w,
- window->h);
+ printf(" window: (%d,%d), %dx%d\n",
+ window->x, window->y, window->w, window->h);
+#endif
/* hard coded this to ARGB1555 for now
if (!SDL_PixelFormatEnumToMasks
@@ -119,8 +168,7 @@ SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
}
for (i = 0; i < n; ++i) {
data->screens[i] =
- SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask,
- Amask);
+ SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask);
if (!data->screens[i]) {
SDL_NDS_DestroyRenderer(renderer);
return NULL;
@@ -130,18 +178,7 @@ SDL_NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
data->current_screen = 0;
data->ultimate_answer = 42;
-#if 0
-#define blarg (data->screens[0])
- printf("hello?\n");
- if (!data || !(data->screens) || !blarg) {
- printf("they're null.\n");
- } else {
- printf("not null.\n");
- printf("%d\n%d\n%d\n%d\n%x\n%x\n%x\n%x\n", blarg->w, blarg->h, blarg->pitch, blarg->format->BitsPerPixel, blarg->format->Rmask, blarg->format->Gmask, blarg->format->Bmask, (u32) (blarg->pixels)); /* ARGH WHY DOESN'T THIS PRINT AT ALL? */
- printf("hurr\n");
- }
-#undef blarg
-#endif
+
return renderer;
}
@@ -159,16 +196,6 @@ SDL_NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
return SDL_FillRect(target, &real_rect, color);
}
-/* this is mainly for testing stuff to put a surface where I can see it */
-void
-sdlds_surf2vram(SDL_Surface * s)
-{
- int i;
- for (i = 0; i < 256 * 192; ++i) {
- ((u16 *) VRAM_A)[i] = ((u16 *) (s->pixels))[i];
- }
-}
-
static int
SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
@@ -176,6 +203,7 @@ SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
+#if 0
printf("SDL_NDS_RenderCopy(renderer, texture, srcrect, dstrect)\n");
printf(" renderer: %s\n", renderer->info.name);
printf(" texture: %dx%d\n", texture->w, texture->h);
@@ -183,7 +211,7 @@ SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
srcrect->h);
printf(" dstrect: (%d,%d), %dx%d\n", dstrect->x, dstrect->y, dstrect->w,
dstrect->h);
-
+#endif
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
SDL_Surface *target = data->screens[data->current_screen];
void *pixels =
@@ -198,69 +226,38 @@ SDL_NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Surface *target = data->screens[data->current_screen];
SDL_Rect real_srcrect = *srcrect;
SDL_Rect real_dstrect = *dstrect;
- printf("Rmask %x Gmask %x Bmask %x Amask %x\n"
- "width %d, height %d, pitch %d\nbpp %d, pixels %x\n",
- surface->format->Rmask, surface->format->Gmask,
- surface->format->Bmask, surface->format->Amask,
- surface->w, surface->h, surface->pitch,
- surface->format->BitsPerPixel, (u32) (surface->pixels));
+ /*sdlds_print_surface_info(surface);
+ sdlds_print_surface_info(target);*/
sdlds_surf2vram(surface);
return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect);
}
#if 0
-/* previous attempt to copy it directly to vram */
+ /* copy it directly to vram */
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
int sx = srcrect->x, sy = srcrect->y, sw = srcrect->w, sh = srcrect->h;
int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h;
int si, sj, di, dj;
- /*printf("DEBUG: still alive!\n"); */
for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) {
for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) {
- ((uint16 *) VRAM_A)[(dj + dy) * 256 + di + dx]
- = ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si +
- sx];
+ VRAM_A[(dj + dy) * 256 + di + dx] =
+ ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx];
}
}
- /*printf("DEBUG: still alive!\n"); */
-}
-
-return 0;
+ return 0;
#endif
}
+
static void
SDL_NDS_RenderPresent(SDL_Renderer * renderer)
{
SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata;
-
+#if 0
printf("SDL_NDS_RenderPresent(renderer)\n");
printf(" renderer: %s\n", renderer->info.name);
- /* Send the data to the display */
-
-#if 0
-/*testing to see if rectangles drawn get copied right*/
- {
- SDL_Rect ra;
- ra.x = 0;
- ra.y = 0;
- ra.w = 256;
- ra.h = 192;
- SDL_FillRect(data->screens[data->current_screen], &ra, 0x250);
- ra.x = 32;
- ra.y = 32;
- ra.w = 192;
- ra.h = 128;
- SDL_FillRect(data->screens[data->current_screen], &ra,
- SDL_MapRGBA(data->screens[data->current_screen]->format,
- 255, 255, 255, 255));
- }
-/*okay so this works but why not when I do it in the main()?
- for some reason the screen I get from screen=SDL_SetVideoMode(...)
- doesn't get copied to renderer->driverdata? */
- for (i = 0; i < 30; ++i)
- swiWaitForVBlank(); /* delay for debug purpose */
#endif
- sdlds_surf2vram(data->screens[data->current_screen]);
+ /* Send the data to the display */
+ /*sdlds_surf2vram(data->screens[data->current_screen]);*/
/* Update the flipping chain, if any */
if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
diff --git a/src/video/nds/SDL_ndsvideo.c b/src/video/nds/SDL_ndsvideo.c
index 5985a8f6f..a9f2a32ee 100644
--- a/src/video/nds/SDL_ndsvideo.c
+++ b/src/video/nds/SDL_ndsvideo.c
@@ -63,7 +63,7 @@ static int
NDS_Available(void)
{
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
- printf("NDS_Available()\n");
+ /*printf("NDS_Available()\n");*/
return (1);
}
@@ -77,7 +77,7 @@ static SDL_VideoDevice *
NDS_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
- printf("NDS_CreateDevice(%d)\n", devindex);
+ /*printf("NDS_CreateDevice(%d)\n", devindex);*/
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
@@ -116,7 +116,7 @@ NDS_VideoInit(_THIS)
/* simple 256x192x16x60 for now */
mode.w = 256;
mode.h = 192;
- mode.format = SDL_PIXELFORMAT_ARGB1555;
+ mode.format = SDL_PIXELFORMAT_RGB555;
mode.refresh_rate = 60;
mode.driverdata = NULL;
@@ -142,8 +142,6 @@ NDS_VideoInit(_THIS)
for (i = 0; i < 256 * 192; ++i) {
((u16 *) VRAM_A)[i] = i;
}
- for (i = 0; i < 60; ++i)
- swiWaitForVBlank();
/*NDS_SetDisplayMode(_this, &mode); */
return 0;