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authorOzkan Sezer <sezeroz@gmail.com>2021-01-29 23:11:13 +0300
committerOzkan Sezer <sezeroz@gmail.com>2021-01-29 23:11:13 +0300
commit46db7acbaa90cc6a76fefb5afec46eb0a114f492 (patch)
treef19ec9ada9c2d3a2f47b9147fab1e47e0284fbe6
parent348508bc7cb0422a41ba375eaac39caf3610f40e (diff)
downloadsdl-46db7acbaa90cc6a76fefb5afec46eb0a114f492.tar.gz
added --enable-xinput switch for windows builds
-rw-r--r--CMakeLists.txt5
-rw-r--r--cmake/sdlchecks.cmake4
-rwxr-xr-xconfigure35
-rw-r--r--configure.ac40
4 files changed, 57 insertions, 27 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 381ac9926..40ddc0d03 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -386,6 +386,7 @@ foreach(_SUB ${SDL_X11_OPTIONS})
endforeach()
set_option(VIDEO_COCOA "Use Cocoa video driver" ${APPLE})
set_option(DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS})
+set_option(XINPUT "Use Xinput for Windows" ${WINDOWS})
set_option(WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS})
set_option(RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS})
set_option(RENDER_METAL "Enable the Metal render driver" ${APPLE})
@@ -1453,7 +1454,7 @@ elseif(WINDOWS)
set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
endif()
- if(HAVE_WIN32_CC)
+ if(XINPUT)
# xinput.h may need windows.h, but does not include it itself.
check_c_source_compiles("
#include <windows.h>
@@ -1469,8 +1470,6 @@ elseif(WINDOWS)
#include <xinput.h>
XINPUT_STATE_EX s1;
int main(int argc, char **argv) { }" HAVE_XINPUT_STATE_EX)
- else()
- check_include_file(xinput.h HAVE_XINPUT_H)
endif()
# headers needed elsewhere
diff --git a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
index 74f0b198f..da4ada380 100644
--- a/cmake/sdlchecks.cmake
+++ b/cmake/sdlchecks.cmake
@@ -400,7 +400,7 @@ macro(CheckX11)
check_include_file(X11/Xcursor/Xcursor.h HAVE_XCURSOR_H)
check_include_file(X11/extensions/Xinerama.h HAVE_XINERAMA_H)
- check_include_file(X11/extensions/XInput2.h HAVE_XINPUT_H)
+ check_include_file(X11/extensions/XInput2.h HAVE_XINPUT2_H)
check_include_file(X11/extensions/Xrandr.h HAVE_XRANDR_H)
check_include_file(X11/extensions/Xrender.h HAVE_XRENDER_H)
check_include_file(X11/extensions/scrnsaver.h HAVE_XSS_H)
@@ -498,7 +498,7 @@ macro(CheckX11)
set(SDL_VIDEO_DRIVER_X11_XINERAMA 1)
endif()
- if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H)
+ if(VIDEO_X11_XINPUT AND HAVE_XINPUT2_H)
set(HAVE_VIDEO_X11_XINPUT TRUE)
if(HAVE_X11_SHARED AND XI_LIB)
set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"")
diff --git a/configure b/configure
index 5b477e02c..4f5f6ca59 100755
--- a/configure
+++ b/configure
@@ -892,6 +892,7 @@ enable_joystick_mfi
enable_pthreads
enable_pthread_sem
enable_directx
+enable_xinput
enable_wasapi
enable_sdl_dlopen
enable_hidapi
@@ -1677,6 +1678,7 @@ Optional Features:
[[default=yes]]
--enable-pthread-sem use pthread semaphores [[default=yes]]
--enable-directx use DirectX for Windows audio/video [[default=yes]]
+ --enable-xinput use Xinput for Windows [[default=yes]]
--enable-wasapi use the Windows WASAPI audio driver [[default=yes]]
--enable-sdl-dlopen use dlopen for shared object loading [[default=yes]]
--enable-hidapi use HIDAPI for low level joystick drivers
@@ -23896,13 +23898,25 @@ $as_echo "#define HAVE_DXGI_H 1" >>confdefs.h
esac
fi
+ # Check whether --enable-xinput was given.
+if test "${enable_xinput+set}" = set; then :
+ enableval=$enable_xinput;
+else
+ enable_xinput=yes
+fi
+
+ if test x$enable_xinput = xyes; then
+ have_xinput_gamepadex=no
+ have_xinput_stateex=no
ac_fn_c_check_header_mongrel "$LINENO" "xinput.h" "ac_cv_header_xinput_h" "$ac_includes_default"
if test "x$ac_cv_header_xinput_h" = xyes; then :
have_xinput=yes
fi
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_GAMEPAD_EX" >&5
+$as_echo_n "checking for struct XINPUT_GAMEPAD_EX... " >&6; }
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <windows.h>
@@ -23921,7 +23935,11 @@ if ac_fn_c_try_compile "$LINENO"; then :
have_xinput_gamepadex=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
- cat confdefs.h - <<_ACEOF >conftest.$ac_ext
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput_gamepadex" >&5
+$as_echo "$have_xinput_gamepadex" >&6; }
+ { $as_echo "$as_me:${as_lineno-$LINENO}: checking for struct XINPUT_STATE_EX" >&5
+$as_echo_n "checking for struct XINPUT_STATE_EX... " >&6; }
+ cat confdefs.h - <<_ACEOF >conftest.$ac_ext
/* end confdefs.h. */
#include <windows.h>
@@ -23940,21 +23958,24 @@ if ac_fn_c_try_compile "$LINENO"; then :
have_xinput_stateex=yes
fi
rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
+ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_xinput_stateex" >&5
+$as_echo "$have_xinput_stateex" >&6; }
- if test x$have_xinput = xyes; then
+ if test x$have_xinput = xyes; then
$as_echo "#define HAVE_XINPUT_H 1" >>confdefs.h
- fi
- if test x$have_xinput_gamepadex = xyes; then
+ fi
+ if test x$have_xinput_gamepadex = xyes; then
$as_echo "#define HAVE_XINPUT_GAMEPAD_EX 1" >>confdefs.h
- fi
- if test x$have_xinput_stateex = xyes; then
+ fi
+ if test x$have_xinput_stateex = xyes; then
$as_echo "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
+ fi
fi
ac_fn_c_check_header_mongrel "$LINENO" "mmdeviceapi.h" "ac_cv_header_mmdeviceapi_h" "$ac_includes_default"
diff --git a/configure.ac b/configure.ac
index 976314aa7..ed1645ade 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3146,7 +3146,7 @@ CheckDIRECTX()
{
AC_ARG_ENABLE(directx,
AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[default=yes]]]),
- , enable_directx=yes)
+ , enable_directx=yes)
if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
@@ -3177,27 +3177,37 @@ AS_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
esac
fi
- dnl The following are independent of --enable-directx
- AC_CHECK_HEADER(xinput.h, have_xinput=yes)
- AC_TRY_COMPILE([
+ AC_ARG_ENABLE(xinput,
+AS_HELP_STRING([--enable-xinput], [use Xinput for Windows [[default=yes]]]),
+ , enable_xinput=yes)
+ if test x$enable_xinput = xyes; then
+ have_xinput_gamepadex=no
+ have_xinput_stateex=no
+ AC_CHECK_HEADER(xinput.h, have_xinput=yes)
+ AC_MSG_CHECKING(for struct XINPUT_GAMEPAD_EX)
+ AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
- ],[],[have_xinput_gamepadex=yes])
- AC_TRY_COMPILE([
+ ],[],[have_xinput_gamepadex=yes])
+ AC_MSG_RESULT($have_xinput_gamepadex)
+ AC_MSG_CHECKING(for struct XINPUT_STATE_EX)
+ AC_TRY_COMPILE([
#include <windows.h>
#include <xinput.h>
XINPUT_STATE_EX s1;
- ],[],[have_xinput_stateex=yes])
+ ],[],[have_xinput_stateex=yes])
+ AC_MSG_RESULT($have_xinput_stateex)
- if test x$have_xinput = xyes; then
- AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
- fi
- if test x$have_xinput_gamepadex = xyes; then
- AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
- fi
- if test x$have_xinput_stateex = xyes; then
- AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
+ if test x$have_xinput = xyes; then
+ AC_DEFINE(HAVE_XINPUT_H, 1, [ ])
+ fi
+ if test x$have_xinput_gamepadex = xyes; then
+ AC_DEFINE(HAVE_XINPUT_GAMEPAD_EX, 1, [ ])
+ fi
+ if test x$have_xinput_stateex = xyes; then
+ AC_DEFINE(HAVE_XINPUT_STATE_EX, 1, [ ])
+ fi
fi
AC_CHECK_HEADER(mmdeviceapi.h, have_wasapi=yes)