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authorSam Lantinga <slouken@libsdl.org>2017-08-27 22:20:17 -0700
committerSam Lantinga <slouken@libsdl.org>2017-08-27 22:20:17 -0700
commit20be7423873d4ee84e1d217ac284a3fde682e910 (patch)
tree0b33927d8846e4f6b8d14c3de2a93aba887f0fb4 /VisualC
parent01ab48fef955d1024d57d2d803478f007ddd9241 (diff)
downloadsdl-20be7423873d4ee84e1d217ac284a3fde682e910.tar.gz
Added Vulkan support to the Visual Studio 2010 solution
Diffstat (limited to 'VisualC')
-rw-r--r--VisualC/SDL.sln11
-rw-r--r--VisualC/SDL/SDL.vcxproj262
-rw-r--r--VisualC/SDL/SDL.vcxproj.filters113
-rw-r--r--VisualC/tests/testvulkan/testvulkan.vcproj355
4 files changed, 560 insertions, 181 deletions
diff --git a/VisualC/SDL.sln b/VisualC/SDL.sln
index 5fc834583..5feee2409 100644
--- a/VisualC/SDL.sln
+++ b/VisualC/SDL.sln
@@ -48,6 +48,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -240,6 +242,14 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -265,5 +275,6 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+ {0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
EndGlobal
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 7f1da62b1..151aaa9d7 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -286,73 +286,82 @@
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
+ <ClInclude Include="..\..\include\SDL_vulkan.h" />
+ <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
+ <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
+ <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+ <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
+ <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
+ <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
+ <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
+ <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+ <ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
- <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
- <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@@ -360,16 +369,50 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
+ <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
- <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
- <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
</ItemGroup>
<ItemGroup>
+ <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
+ <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
+ <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
+ <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
+ <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audio.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
+ <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
+ <ClCompile Include="..\..\src\audio\SDL_wave.c" />
+ <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
+ <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
+ <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
+ <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
+ <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
+ <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
+ <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
+ <ClCompile Include="..\..\src\events\SDL_events.c" />
+ <ClCompile Include="..\..\src\events\SDL_gesture.c" />
+ <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
+ <ClCompile Include="..\..\src\events\SDL_mouse.c" />
+ <ClCompile Include="..\..\src\events\SDL_quit.c" />
+ <ClCompile Include="..\..\src\events\SDL_touch.c" />
+ <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
+ <ClCompile Include="..\..\src\file\SDL_rwops.c" />
+ <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
+ <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
+ <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
+ <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
+ <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
+ <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
+ <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
+ <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
@@ -387,17 +430,49 @@
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
- <ClCompile Include="..\..\src\SDL.c" />
- <ClCompile Include="..\..\src\SDL_dataqueue.c" />
- <ClCompile Include="..\..\src\SDL_assert.c" />
- <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
- <ClCompile Include="..\..\src\audio\SDL_audio.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
- <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
+ <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\src\power\SDL_power.c" />
+ <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
+ <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
+ <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
+ <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
+ <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
+ <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
+ <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
+ <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
+ <ClCompile Include="..\..\src\render\SDL_render.c" />
+ <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
+ <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
+ <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
+ <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
+ <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
+ <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
+ <ClCompile Include="..\..\src\SDL.c" />
+ <ClCompile Include="..\..\src\SDL_assert.c" />
+ <ClCompile Include="..\..\src\SDL_dataqueue.c" />
+ <ClCompile Include="..\..\src\SDL_error.c" />
+ <ClCompile Include="..\..\src\SDL_hints.c" />
+ <ClCompile Include="..\..\src\SDL_log.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
+ <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
+ <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
+ <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+ <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
+ <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
+ <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
+ <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
+ <ClCompile Include="..\..\src\timer\SDL_timer.c" />
+ <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
+ <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@@ -408,81 +483,19 @@
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
- <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
- <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
- <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
- <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
- <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
- <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
- <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
- <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
- <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
<ClCompile Include="..\..\src\video\SDL_egl.c" />
- <ClCompile Include="..\..\src\SDL_error.c" />
- <ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
- <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
- <ClCompile Include="..\..\src\events\SDL_gesture.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
- <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
- <ClCompile Include="..\..\src\SDL_hints.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
- <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
- <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
- <ClCompile Include="..\..\src\SDL_log.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
- <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
- <ClCompile Include="..\..\src\events\SDL_mouse.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
- <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
- <ClCompile Include="..\..\src\power\SDL_power.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
- <ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
- <ClCompile Include="..\..\src\render\SDL_render.c" />
- <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
- <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
- <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
- <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
- <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
- <ClCompile Include="..\..\src\file\SDL_rwops.c" />
- <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
- <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
- <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
- <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
- <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
- <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
- <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
- <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
- <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
- <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
- <ClCompile Include="..\..\src\thread\SDL_thread.c" />
- <ClCompile Include="..\..\src\timer\SDL_timer.c" />
- <ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
- <ClCompile Include="..\..\src\audio\SDL_wave.c" />
- <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
- <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
+ <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
@@ -491,15 +504,8 @@
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
+ <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
- <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
- <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
- <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
- <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
- <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
- <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
- <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index ef0f35b55..b7da322d2 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -222,76 +222,84 @@
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
+ <ClInclude Include="..\..\include\SDL_vulkan.h">
+ <Filter>API Headers</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
+ <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\libm\math.h" />
+ <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+ <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
+ <ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="resource.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
+ <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
+ <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
+ <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
+ <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
- <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
- <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@@ -299,12 +307,8 @@
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
+ <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
- <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
</ItemGroup>
<ItemGroup>
@@ -437,8 +441,11 @@
<ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
-</Project> \ No newline at end of file
+</Project>
diff --git a/VisualC/tests/testvulkan/testvulkan.vcproj b/VisualC/tests/testvulkan/testvulkan.vcproj
new file mode 100644
index 000000000..e413b52e9
--- /dev/null
+++ b/VisualC/tests/testvulkan/testvulkan.vcproj
@@ -0,0 +1,355 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9.00"
+ Name="testvulkan"
+ ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}"
+ RootNamespace="testvulkan"
+ TargetFrameworkVersion="131072"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ <Platform
+ Name="x64"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/testvulkan.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
+ AdditionalUsingDirectories=""
+ PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+ RuntimeLibrary="2"
+ WarningLevel="3"
+ DebugInformationFormat="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|x64"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="3"
+ TypeLibraryName=".\Debug/testvulkan.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
+ AdditionalUsingDirectories=""
+ PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+ RuntimeLibrary="3"
+ WarningLevel="3"
+ DebugInformationFormat="1"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ GenerateDebugInformation="true"
+ SubSystem="2"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/testvulkan.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
+ AdditionalUsingDirectories=""
+ PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+ RuntimeLibrary="2"
+ WarningLevel="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ SubSystem="2"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|x64"
+ OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
+ IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\"
+ ConfigurationType="1"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="false"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="true"
+ SuppressStartupBanner="true"
+ TargetEnvironment="3"
+ TypeLibraryName=".\Release/testvulkan.tlb"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)/../include&quot;"
+ AdditionalUsingDirectories=""
+ PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL"
+ RuntimeLibrary="2"
+ WarningLevel="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ SubSystem="2"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ <ProjectReference
+ ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+ CopyLocal="false"
+ CopyLocalDependencies="false"
+ CopyLocalSatelliteAssemblies="false"
+ RelativePathToProject=".\SDL\SDL_VS2008.vcproj"
+ />
+ <ProjectReference
+ ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
+ CopyLocal="false"
+ CopyLocalDependencies="false"
+ CopyLocalSatelliteAssemblies="false"
+ RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj"
+ />
+ <ProjectReference
+ ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+ CopyLocal="false"
+ CopyLocalDependencies="false"
+ CopyLocalSatelliteAssemblies="false"
+ RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj"
+ />
+ </References>
+ <Files>
+ <File
+ RelativePath="..\..\..\test\testvulkan.c"
+ >
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>