diff options
author | Sam Lantinga <slouken@libsdl.org> | 2017-08-27 22:20:17 -0700 |
---|---|---|
committer | Sam Lantinga <slouken@libsdl.org> | 2017-08-27 22:20:17 -0700 |
commit | 20be7423873d4ee84e1d217ac284a3fde682e910 (patch) | |
tree | 0b33927d8846e4f6b8d14c3de2a93aba887f0fb4 /VisualC | |
parent | 01ab48fef955d1024d57d2d803478f007ddd9241 (diff) | |
download | sdl-20be7423873d4ee84e1d217ac284a3fde682e910.tar.gz |
Added Vulkan support to the Visual Studio 2010 solution
Diffstat (limited to 'VisualC')
-rw-r--r-- | VisualC/SDL.sln | 11 | ||||
-rw-r--r-- | VisualC/SDL/SDL.vcxproj | 262 | ||||
-rw-r--r-- | VisualC/SDL/SDL.vcxproj.filters | 113 | ||||
-rw-r--r-- | VisualC/tests/testvulkan/testvulkan.vcproj | 355 |
4 files changed, 560 insertions, 181 deletions
diff --git a/VisualC/SDL.sln b/VisualC/SDL.sln index 5fc834583..5feee2409 100644 --- a/VisualC/SDL.sln +++ b/VisualC/SDL.sln @@ -48,6 +48,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -240,6 +242,14 @@ Global {55812185-D13C-4022-9C81-32E0F4A08306}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08306}.Release|x64.Build.0 = Release|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.ActiveCfg = Debug|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|Win32.Build.0 = Debug|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.ActiveCfg = Debug|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Debug|x64.Build.0 = Debug|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.ActiveCfg = Release|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
+ {0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -265,5 +275,6 @@ Global {55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+ {0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
EndGlobalSection
EndGlobal
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj index 7f1da62b1..151aaa9d7 100644 --- a/VisualC/SDL/SDL.vcxproj +++ b/VisualC/SDL/SDL.vcxproj @@ -286,73 +286,82 @@ <ClInclude Include="..\..\include\SDL_types.h" /> <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> + <ClInclude Include="..\..\include\SDL_vulkan.h" /> + <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" /> + <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> + <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> + <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> + <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> + <ClInclude Include="..\..\src\audio\SDL_wave.h" /> + <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" /> + <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" /> + <ClInclude Include="..\..\src\core\windows\SDL_directx.h" /> + <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> + <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" /> + <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> + <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> + <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> + <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> + <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> + <ClInclude Include="..\..\src\events\SDL_events_c.h" /> + <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> + <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> + <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> + <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> + <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> + <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> + <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> + <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> + <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> + <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> + <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> + <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" /> + <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\libm\math_libm.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> <ClInclude Include="..\..\src\render\mmx.h" /> - <ClInclude Include="..\..\src\audio\SDL_audio_c.h" /> - <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" /> + <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> + <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> + <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" /> + <ClInclude Include="..\..\src\render\SDL_d3dmath.h" /> + <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> + <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendline.h" /> <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" /> - <ClInclude Include="..\..\src\video\SDL_blit.h" /> - <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> - <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> - <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> - <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" /> - <ClInclude Include="..\..\src\render\SDL_d3dmath.h" /> - <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" /> - <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" /> - <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" /> - <ClInclude Include="..\..\src\core\windows\SDL_directx.h" /> - <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" /> <ClInclude Include="..\..\src\render\software\SDL_draw.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawline.h" /> <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" /> - <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" /> - <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" /> - <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> - <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> - <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> + <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> + <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> + <ClInclude Include="..\..\src\SDL_dataqueue.h" /> <ClInclude Include="..\..\src\SDL_error_c.h" /> - <ClInclude Include="..\..\src\events\SDL_events_c.h" /> - <ClInclude Include="..\..\src\events\SDL_gesture_c.h" /> - <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" /> - <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> - <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" /> - <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" /> - <ClInclude Include="..\..\src\events\SDL_mouse_c.h" /> + <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> + <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> + <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> + <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" /> <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" /> + <ClInclude Include="..\..\src\video\SDL_blit.h" /> + <ClInclude Include="..\..\src\video\SDL_blit_auto.h" /> + <ClInclude Include="..\..\src\video\SDL_blit_copy.h" /> + <ClInclude Include="..\..\src\video\SDL_blit_slow.h" /> <ClInclude Include="..\..\src\video\SDL_pixels_c.h" /> <ClInclude Include="..\..\src\video\SDL_rect_c.h" /> - <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" /> <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" /> - <ClInclude Include="..\..\src\render\software\SDL_rotate.h" /> - <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" /> <ClInclude Include="..\..\src\video\SDL_shape_internals.h" /> - <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" /> - <ClInclude Include="..\..\src\events\SDL_sysevents.h" /> - <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" /> - <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" /> - <ClInclude Include="..\..\src\render\SDL_sysrender.h" /> - <ClInclude Include="..\..\src\thread\SDL_systhread.h" /> - <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" /> <ClInclude Include="..\..\src\video\SDL_sysvideo.h" /> - <ClInclude Include="..\..\src\thread\SDL_thread_c.h" /> - <ClInclude Include="..\..\src\timer\SDL_timer_c.h" /> - <ClInclude Include="..\..\src\events\SDL_touch_c.h" /> + <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" /> <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" /> - <ClInclude Include="..\..\src\audio\SDL_wave.h" /> - <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> - <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" /> - <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" /> - <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" /> @@ -360,16 +369,50 @@ <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" /> + <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" /> - <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" /> - <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" /> - <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" /> - <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" /> - <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> - <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> + <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> + <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> + <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> + <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> + <ClCompile Include="..\..\src\audio\SDL_audio.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> + <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> + <ClCompile Include="..\..\src\audio\SDL_wave.c" /> + <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> + <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> + <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" /> + <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> + <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> + <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> + <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> + <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> + <ClCompile Include="..\..\src\events\SDL_events.c" /> + <ClCompile Include="..\..\src\events\SDL_gesture.c" /> + <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> + <ClCompile Include="..\..\src\events\SDL_mouse.c" /> + <ClCompile Include="..\..\src\events\SDL_quit.c" /> + <ClCompile Include="..\..\src\events\SDL_touch.c" /> + <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> + <ClCompile Include="..\..\src\file\SDL_rwops.c" /> + <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> + <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> + <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> + <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> + <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> + <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> <ClCompile Include="..\..\src\libm\e_atan2.c" /> <ClCompile Include="..\..\src\libm\e_log.c" /> <ClCompile Include="..\..\src\libm\e_pow.c" /> @@ -387,17 +430,49 @@ <ClCompile Include="..\..\src\libm\s_scalbn.c" /> <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" /> - <ClCompile Include="..\..\src\SDL.c" /> - <ClCompile Include="..\..\src\SDL_dataqueue.c" /> - <ClCompile Include="..\..\src\SDL_assert.c" /> - <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> - <ClCompile Include="..\..\src\audio\SDL_audio.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> - <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> + <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\src\power\SDL_power.c" /> + <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> + <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> + <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> + <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> + <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> + <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> + <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> + <ClCompile Include="..\..\src\render\SDL_render.c" /> + <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> + <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendline.c" /> <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> + <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> + <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> + <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> + <ClCompile Include="..\..\src\SDL.c" /> + <ClCompile Include="..\..\src\SDL_assert.c" /> + <ClCompile Include="..\..\src\SDL_dataqueue.c" /> + <ClCompile Include="..\..\src\SDL_error.c" /> + <ClCompile Include="..\..\src\SDL_hints.c" /> + <ClCompile Include="..\..\src\SDL_log.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> + <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> + <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> + <ClCompile Include="..\..\src\thread\SDL_thread.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> + <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> + <ClCompile Include="..\..\src\timer\SDL_timer.c" /> + <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> + <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> @@ -408,81 +483,19 @@ <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> - <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> - <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> - <ClCompile Include="..\..\src\render\SDL_d3dmath.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" /> - <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> - <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> - <ClCompile Include="..\..\src\render\software\SDL_drawline.c" /> - <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" /> - <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> - <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> - <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> - <ClCompile Include="..\..\src\SDL_error.c" /> - <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> - <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> - <ClCompile Include="..\..\src\events\SDL_gesture.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> - <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> - <ClCompile Include="..\..\src\SDL_hints.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> - <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> - <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> - <ClCompile Include="..\..\src\SDL_log.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> - <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> - <ClCompile Include="..\..\src\events\SDL_mouse.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> - <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> - <ClCompile Include="..\..\src\power\SDL_power.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> - <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> - <ClCompile Include="..\..\src\render\SDL_render.c" /> - <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> - <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" /> - <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" /> - <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> - <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> - <ClCompile Include="..\..\src\render\software\SDL_rotate.c" /> - <ClCompile Include="..\..\src\file\SDL_rwops.c" /> - <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" /> - <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> - <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> - <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> - <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> - <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> - <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> - <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> - <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> - <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> - <ClCompile Include="..\..\src\thread\SDL_thread.c" /> - <ClCompile Include="..\..\src\timer\SDL_timer.c" /> - <ClCompile Include="..\..\src\events\SDL_touch.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> - <ClCompile Include="..\..\src\audio\SDL_wave.c" /> - <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> - <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> + <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> @@ -491,15 +504,8 @@ <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> + <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> - <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" /> - <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> - <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" /> - <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" /> - <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" /> - <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" /> - <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" /> - <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters index ef0f35b55..b7da322d2 100644 --- a/VisualC/SDL/SDL.vcxproj.filters +++ b/VisualC/SDL/SDL.vcxproj.filters @@ -222,76 +222,84 @@ <ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
+ <ClInclude Include="..\..\include\SDL_vulkan.h">
+ <Filter>API Headers</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
+ <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
+ <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
+ <ClInclude Include="..\..\src\audio\SDL_wave.h" />
+ <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
+ <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
+ <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
+ <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
- <ClInclude Include="..\..\src\libm\math.h" />
+ <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_events_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
+ <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+ <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
+ <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
+ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
+ <ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
- <ClInclude Include="resource.h" />
- <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
- <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
+ <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
+ <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
+ <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
+ <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
+ <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
- <ClInclude Include="..\..\src\video\SDL_blit.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
- <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
- <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
- <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
- <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
- <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
- <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
- <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
- <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
- <ClInclude Include="..\..\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
+ <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
- <ClInclude Include="..\..\src\events\SDL_events_c.h" />
- <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
- <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
- <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
- <ClInclude Include="..\..\src\SDL_hints_c.h" />
- <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
- <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
- <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
+ <ClInclude Include="..\..\src\SDL_error_c.h" />
+ <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
+ <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+ <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
+ <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
+ <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
- <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
- <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
- <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
- <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
- <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
- <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
- <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
- <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
- <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
- <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
- <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
- <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
+ <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
- <ClInclude Include="..\..\src\audio\SDL_wave.h" />
- <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@@ -299,12 +307,8 @@ <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
+ <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
- <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
- <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
- <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
- <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
- <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
</ItemGroup>
<ItemGroup>
@@ -437,8 +441,11 @@ <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+ <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
+ <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
+ <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
</ItemGroup>
-</Project>
\ No newline at end of file +</Project>
diff --git a/VisualC/tests/testvulkan/testvulkan.vcproj b/VisualC/tests/testvulkan/testvulkan.vcproj new file mode 100644 index 000000000..e413b52e9 --- /dev/null +++ b/VisualC/tests/testvulkan/testvulkan.vcproj @@ -0,0 +1,355 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="testvulkan" + ProjectGUID="{0D604DFD-AAB6-442C-9368-F91A344146AB}" + RootNamespace="testvulkan" + TargetFrameworkVersion="131072" + > + <Platforms> + <Platform + Name="Win32" + /> + <Platform + Name="x64" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug/testvulkan.tlb" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories=""$(SolutionDir)/../include"" + AdditionalUsingDirectories="" + PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL" + RuntimeLibrary="2" + WarningLevel="3" + DebugInformationFormat="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + GenerateDebugInformation="true" + SubSystem="2" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|x64" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="3" + TypeLibraryName=".\Debug/testvulkan.tlb" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories=""$(SolutionDir)/../include"" + AdditionalUsingDirectories="" + PreprocessorDefinitions="_DEBUG,WIN32,_WINDOWS,HAVE_OPENGL" + RuntimeLibrary="3" + WarningLevel="3" + DebugInformationFormat="1" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + GenerateDebugInformation="true" + SubSystem="2" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release/testvulkan.tlb" + /> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""$(SolutionDir)/../include"" + AdditionalUsingDirectories="" + PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL" + RuntimeLibrary="2" + WarningLevel="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + SubSystem="2" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|x64" + OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)" + IntermediateDirectory="$(PlatformName)\$(ConfigurationName)\" + ConfigurationType="1" + InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="3" + TypeLibraryName=".\Release/testvulkan.tlb" + /> + <Tool + Name="VCCLCompilerTool" + AdditionalIncludeDirectories=""$(SolutionDir)/../include"" + AdditionalUsingDirectories="" + PreprocessorDefinitions="NDEBUG,WIN32,_WINDOWS,HAVE_OPENGL" + RuntimeLibrary="2" + WarningLevel="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + SubSystem="2" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + <ProjectReference + ReferencedProjectIdentifier="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" + CopyLocal="false" + CopyLocalDependencies="false" + CopyLocalSatelliteAssemblies="false" + RelativePathToProject=".\SDL\SDL_VS2008.vcproj" + /> + <ProjectReference + ReferencedProjectIdentifier="{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" + CopyLocal="false" + CopyLocalDependencies="false" + CopyLocalSatelliteAssemblies="false" + RelativePathToProject=".\SDLmain\SDLmain_VS2008.vcproj" + /> + <ProjectReference + ReferencedProjectIdentifier="{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" + CopyLocal="false" + CopyLocalDependencies="false" + CopyLocalSatelliteAssemblies="false" + RelativePathToProject=".\SDLtest\SDLtest_VS2008.vcproj" + /> + </References> + <Files> + <File + RelativePath="..\..\..\test\testvulkan.c" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |