diff options
author | Ryan C. Gordon <icculus@icculus.org> | 2020-05-04 02:27:29 -0400 |
---|---|---|
committer | Ryan C. Gordon <icculus@icculus.org> | 2020-05-04 02:27:29 -0400 |
commit | 9a16b031a330959437e9dee68cd80b1b58604b17 (patch) | |
tree | a4f769a0d5eb887d293bcea644a32808b1c660e2 /VisualC | |
parent | 4d8dd283f8c9da7a2eb7bd76a241ea2e17e359db (diff) | |
download | sdl-9a16b031a330959437e9dee68cd80b1b58604b17.tar.gz |
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
Diffstat (limited to 'VisualC')
-rw-r--r-- | VisualC/SDL/SDL.vcxproj | 4 | ||||
-rw-r--r-- | VisualC/SDL/SDL.vcxproj.filters | 6 |
2 files changed, 10 insertions, 0 deletions
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj index 701ad2b96..0a14b89c1 100644 --- a/VisualC/SDL/SDL.vcxproj +++ b/VisualC/SDL/SDL.vcxproj @@ -239,6 +239,7 @@ <ClInclude Include="..\..\include\SDL_keyboard.h" /> <ClInclude Include="..\..\include\SDL_keycode.h" /> <ClInclude Include="..\..\include\SDL_loadso.h" /> + <ClInclude Include="..\..\include\SDL_locale.h" /> <ClInclude Include="..\..\include\SDL_log.h" /> <ClInclude Include="..\..\include\SDL_main.h" /> <ClInclude Include="..\..\include\SDL_messagebox.h" /> @@ -331,6 +332,7 @@ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\libm\math_libm.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> + <ClInclude Include="..\..\src\locale\SDL_syslocale.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> @@ -463,6 +465,8 @@ <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\src\locale\SDL_locale.c" /> + <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" /> diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters index 9f68a1629..af4c6b28a 100644 --- a/VisualC/SDL/SDL.vcxproj.filters +++ b/VisualC/SDL/SDL.vcxproj.filters @@ -84,6 +84,9 @@ <ClInclude Include="..\..\include\SDL_loadso.h"> <Filter>API Headers</Filter> </ClInclude> + <ClInclude Include="..\..\include\SDL_locale.h"> + <Filter>API Headers</Filter> + </ClInclude> <ClInclude Include="..\..\include\SDL_log.h"> <Filter>API Headers</Filter> </ClInclude> @@ -269,6 +272,7 @@ <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" /> <ClInclude Include="..\..\src\libm\math_libm.h" /> <ClInclude Include="..\..\src\libm\math_private.h" /> + <ClInclude Include="..\..\src\locale\SDL_syslocale.h" /> <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" /> <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" /> <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" /> @@ -401,6 +405,8 @@ <ClCompile Include="..\..\src\libm\s_sin.c" /> <ClCompile Include="..\..\src\libm\s_tan.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> + <ClCompile Include="..\..\src\locale\SDL_locale.c" /> + <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" /> |