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authorRyan C. Gordon <icculus@icculus.org>2020-05-04 02:27:29 -0400
committerRyan C. Gordon <icculus@icculus.org>2020-05-04 02:27:29 -0400
commit9a16b031a330959437e9dee68cd80b1b58604b17 (patch)
treea4f769a0d5eb887d293bcea644a32808b1c660e2 /VisualC
parent4d8dd283f8c9da7a2eb7bd76a241ea2e17e359db (diff)
downloadsdl-9a16b031a330959437e9dee68cd80b1b58604b17.tar.gz
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Diffstat (limited to 'VisualC')
-rw-r--r--VisualC/SDL/SDL.vcxproj4
-rw-r--r--VisualC/SDL/SDL.vcxproj.filters6
2 files changed, 10 insertions, 0 deletions
diff --git a/VisualC/SDL/SDL.vcxproj b/VisualC/SDL/SDL.vcxproj
index 701ad2b96..0a14b89c1 100644
--- a/VisualC/SDL/SDL.vcxproj
+++ b/VisualC/SDL/SDL.vcxproj
@@ -239,6 +239,7 @@
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
+ <ClInclude Include="..\..\include\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_messagebox.h" />
@@ -331,6 +332,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
+ <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
@@ -463,6 +465,8 @@
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\src\locale\SDL_locale.c" />
+ <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index 9f68a1629..af4c6b28a 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -84,6 +84,9 @@
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
+ <ClInclude Include="..\..\include\SDL_locale.h">
+ <Filter>API Headers</Filter>
+ </ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
@@ -269,6 +272,7 @@
<ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
<ClInclude Include="..\..\src\libm\math_libm.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
+ <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
@@ -401,6 +405,8 @@
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\libm\s_tan.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
+ <ClCompile Include="..\..\src\locale\SDL_locale.c" />
+ <ClCompile Include="..\..\src\locale\windows\SDL_syslocale.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />