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authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>2014-02-15 23:57:38 +0100
committerPhilipp Wiesemann <philipp.wiesemann@arcor.de>2014-02-15 23:57:38 +0100
commit3e95a727faab2b19264bb99258684e32fed1ad92 (patch)
tree8e9ebee0db93352f48fbe4c792b5addea126594b /WhatsNew.txt
parent236e44d83b690cd2a3b4bb000dcb136fe801a563 (diff)
downloadsdl-3e95a727faab2b19264bb99258684e32fed1ad92.tar.gz
Changed text in documentation.
Diffstat (limited to 'WhatsNew.txt')
-rw-r--r--WhatsNew.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/WhatsNew.txt b/WhatsNew.txt
index bb10895bf..a10938dd1 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -6,8 +6,8 @@ This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
General:
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
-* Added an API to load a database of Game Controller mappings from a file:
- SDL_GameControllerAddMappingsFromFile
+* Added an API to load a database of game controller mappings from a file:
+ SDL_GameControllerAddMappingsFromFile()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
@@ -18,7 +18,7 @@ General:
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
-
+
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)