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author | Gabriel Jacobo <gabomdq@gmail.com> | 2013-12-14 20:18:43 -0300 |
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committer | Gabriel Jacobo <gabomdq@gmail.com> | 2013-12-14 20:18:43 -0300 |
commit | ca79f63173a02064ea80d7e6e2dca3d5eaf3b467 (patch) | |
tree | d7116d3c681ad57c1b1ed0878e6ed10b6d441ab0 /WhatsNew.txt | |
parent | d80a9076d9e61d9ac253af5d67f5086920d5f277 (diff) | |
download | sdl-ca79f63173a02064ea80d7e6e2dca3d5eaf3b467.tar.gz |
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Diffstat (limited to 'WhatsNew.txt')
-rw-r--r-- | WhatsNew.txt | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/WhatsNew.txt b/WhatsNew.txt index e7cec5b60..db2ad8fb2 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -7,7 +7,10 @@ This is a list of major changes in SDL's version history. General:
* Added an API to load a database of Game Controller mappings from a file:
SDL_GameControllerAddMappingsFromFile
-
+* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
+ them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
+* Added testgles2. testgl2 does not need to link with libGL anymore.
+
Windows:
* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
the driver or emulated through ANGLE)
@@ -20,7 +23,7 @@ Android: Linux:
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
-
+* Wayland support
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2.0.1:
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