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authorRyan C. Gordon <icculus@icculus.org>2015-11-14 12:35:45 -0500
committerRyan C. Gordon <icculus@icculus.org>2015-11-14 12:35:45 -0500
commitdec3cc9a8ccd3630b4384d32277613b3ae70b41e (patch)
treef9681d9a162a85bcfe071408f4216b3cca5a4937 /WhatsNew.txt
parent714c88bde1c2ab0c0104006c2ae43d70c4cef314 (diff)
downloadsdl-dec3cc9a8ccd3630b4384d32277613b3ae70b41e.tar.gz
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Diffstat (limited to 'WhatsNew.txt')
-rw-r--r--WhatsNew.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 79a6ae99e..1f1067cc7 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -34,6 +34,8 @@ General:
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
+* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
+* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
Windows:
* Added support for Windows Phone 8.1