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author | Ryan C. Gordon <icculus@icculus.org> | 2015-11-14 12:35:45 -0500 |
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committer | Ryan C. Gordon <icculus@icculus.org> | 2015-11-14 12:35:45 -0500 |
commit | dec3cc9a8ccd3630b4384d32277613b3ae70b41e (patch) | |
tree | f9681d9a162a85bcfe071408f4216b3cca5a4937 /WhatsNew.txt | |
parent | 714c88bde1c2ab0c0104006c2ae43d70c4cef314 (diff) | |
download | sdl-dec3cc9a8ccd3630b4384d32277613b3ae70b41e.tar.gz |
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
Diffstat (limited to 'WhatsNew.txt')
-rw-r--r-- | WhatsNew.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/WhatsNew.txt b/WhatsNew.txt index 79a6ae99e..1f1067cc7 100644 --- a/WhatsNew.txt +++ b/WhatsNew.txt @@ -34,6 +34,8 @@ General: * Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display
* Added SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
+* Added SDL_JoystickFromInstanceID(), as a helper function, to get the SDL_Joystick* that an event is referring to.
+* Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.
Windows:
* Added support for Windows Phone 8.1
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