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authorSam Lantinga <slouken@libsdl.org>2017-08-28 19:30:59 -0700
committerSam Lantinga <slouken@libsdl.org>2017-08-28 19:30:59 -0700
commitc0a18a0e7212328498d99477d8b6919efa975fe1 (patch)
tree5a827b5f907d359cb58cbb90f4fdd5c5be8bb63b /docs/README-ios.md
parent7188f836d0aaf856f1412890e32ffce7266a45c5 (diff)
downloadsdl-c0a18a0e7212328498d99477d8b6919efa975fe1.tar.gz
We don't need the VULKAN_SDK to build SDL with Vulkan support anymore
Diffstat (limited to 'docs/README-ios.md')
-rw-r--r--docs/README-ios.md15
1 files changed, 6 insertions, 9 deletions
diff --git a/docs/README-ios.md b/docs/README-ios.md
index 746b4fba7..f7266f97d 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -7,11 +7,9 @@ Building the Simple DirectMedia Layer for iOS 5.1+
Requirements: Mac OS X 10.8 or later and the iOS 7+ SDK.
-Instructions:
-
-1. Either download [Molten](https://moltengl.com/free-trial/) and unzip it or download the Vulkan headers from Khronos's [Vulkan-Docs](https://github.com/KhronosGroup/Vulkan-Docs/tree/1.0/src/vulkan) repo and put them in a directory hierarchy `include/vulkan`.
-2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
-3. Set a `VULKAN_SDK` custom path in the Xcode preferences. Select *Custom Paths* on the *Locations* tab. The value should be either the `MoltenVK` directory within the unzipped Molten package or the parent of the `include/vulkan` hierarchy.
+Instructions:
+
+2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
4. Select your desired target, and hit build.
There are three build targets:
@@ -27,10 +25,9 @@ There are three build targets:
Build SDL for iOS from the command line
==============================================================================
-1. Follow step 1 above.
-2. Either create and export a `VULKAN_SDK` environment variable with the value described in step 3 above or open Xcode, set the custom path described in step 3 above and close Xcode.
-3. cd (PATH WHERE THE SDL CODE IS)/build-scripts
-2. ./iosbuild.sh
+1. Follow step 1 above.
+2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
+3. ./iosbuild.sh
If everything goes fine, you should see a build/ios directory, inside there's
two directories "lib" and "include".