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authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>2014-08-11 23:13:20 +0200
committerPhilipp Wiesemann <philipp.wiesemann@arcor.de>2014-08-11 23:13:20 +0200
commitd3e7f8bf67d5f5616279f54cd2deeff54154da24 (patch)
tree11e55d970e6388322ad3e5e8b7f0a2e605dcafd9 /docs/README-ios.md
parent269d3a6abdf12a3ea31d3644752aba4a24a14c57 (diff)
downloadsdl-d3e7f8bf67d5f5616279f54cd2deeff54154da24.tar.gz
Fixed doxygen warning and markdown formatting.
Diffstat (limited to 'docs/README-ios.md')
-rw-r--r--docs/README-ios.md144
1 files changed, 72 insertions, 72 deletions
diff --git a/docs/README-ios.md b/docs/README-ios.md
index 62ec395d5..7ffd7699e 100644
--- a/docs/README-ios.md
+++ b/docs/README-ios.md
@@ -68,56 +68,56 @@ not give you any processing time after the events are delivered.
e.g.
-int HandleAppEvents(void *userdata, SDL_Event *event)
-{
- switch (event->type)
+ int HandleAppEvents(void *userdata, SDL_Event *event)
{
- case SDL_APP_TERMINATING:
- /* Terminate the app.
- Shut everything down before returning from this function.
- */
- return 0;
- case SDL_APP_LOWMEMORY:
- /* You will get this when your app is paused and iOS wants more memory.
- Release as much memory as possible.
- */
- return 0;
- case SDL_APP_WILLENTERBACKGROUND:
- /* Prepare your app to go into the background. Stop loops, etc.
- This gets called when the user hits the home button, or gets a call.
- */
- return 0;
- case SDL_APP_DIDENTERBACKGROUND:
- /* This will get called if the user accepted whatever sent your app to the background.
- If the user got a phone call and canceled it, you'll instead get an SDL_APP_DIDENTERFOREGROUND event and restart your loops.
- When you get this, you have 5 seconds to save all your state or the app will be terminated.
- Your app is NOT active at this point.
- */
- return 0;
- case SDL_APP_WILLENTERFOREGROUND:
- /* This call happens when your app is coming back to the foreground.
- Restore all your state here.
- */
- return 0;
- case SDL_APP_DIDENTERFOREGROUND:
- /* Restart your loops here.
- Your app is interactive and getting CPU again.
- */
+ switch (event->type)
+ {
+ case SDL_APP_TERMINATING:
+ /* Terminate the app.
+ Shut everything down before returning from this function.
+ */
+ return 0;
+ case SDL_APP_LOWMEMORY:
+ /* You will get this when your app is paused and iOS wants more memory.
+ Release as much memory as possible.
+ */
+ return 0;
+ case SDL_APP_WILLENTERBACKGROUND:
+ /* Prepare your app to go into the background. Stop loops, etc.
+ This gets called when the user hits the home button, or gets a call.
+ */
+ return 0;
+ case SDL_APP_DIDENTERBACKGROUND:
+ /* This will get called if the user accepted whatever sent your app to the background.
+ If the user got a phone call and canceled it, you'll instead get an SDL_APP_DIDENTERFOREGROUND event and restart your loops.
+ When you get this, you have 5 seconds to save all your state or the app will be terminated.
+ Your app is NOT active at this point.
+ */
+ return 0;
+ case SDL_APP_WILLENTERFOREGROUND:
+ /* This call happens when your app is coming back to the foreground.
+ Restore all your state here.
+ */
+ return 0;
+ case SDL_APP_DIDENTERFOREGROUND:
+ /* Restart your loops here.
+ Your app is interactive and getting CPU again.
+ */
+ return 0;
+ default:
+ /* No special processing, add it to the event queue */
+ return 1;
+ }
+ }
+
+ int main(int argc, char *argv[])
+ {
+ SDL_SetEventFilter(HandleAppEvents, NULL);
+
+ ... run your main loop
+
return 0;
- default:
- /* No special processing, add it to the event queue */
- return 1;
}
-}
-
-int main(int argc, char *argv[])
-{
- SDL_SetEventFilter(HandleAppEvents, NULL);
-
- ... run your main loop
-
- return 0;
-}
==============================================================================
@@ -198,28 +198,28 @@ This will set up the given function to be called back on the animation callback,
e.g.
-extern "C"
-void ShowFrame(void*)
-{
- ... do event handling, frame logic and rendering
-}
-
-int main(int argc, char *argv[])
-{
- ... initialize game ...
-
-#if __IPHONEOS__
- // Initialize the Game Center for scoring and matchmaking
- InitGameCenter();
-
- // Set up the game to run in the window animation callback on iOS
- // so that Game Center and so forth works correctly.
- SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
-#else
- while ( running ) {
- ShowFrame(0);
- DelayFrame();
- }
-#endif
- return 0;
-}
+ extern "C"
+ void ShowFrame(void*)
+ {
+ ... do event handling, frame logic and rendering
+ }
+
+ int main(int argc, char *argv[])
+ {
+ ... initialize game ...
+
+ #if __IPHONEOS__
+ // Initialize the Game Center for scoring and matchmaking
+ InitGameCenter();
+
+ // Set up the game to run in the window animation callback on iOS
+ // so that Game Center and so forth works correctly.
+ SDL_iPhoneSetAnimationCallback(window, 1, ShowFrame, NULL);
+ #else
+ while ( running ) {
+ ShowFrame(0);
+ DelayFrame();
+ }
+ #endif
+ return 0;
+ }