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authorSam Lantinga <slouken@libsdl.org>2017-08-28 00:11:38 -0700
committerSam Lantinga <slouken@libsdl.org>2017-08-28 00:11:38 -0700
commit57cca349ef2be62ec68e529016380785824213e4 (patch)
tree29b52bfc8dfb05bedda253d02bdc426e430ec491 /docs
parente4ab8919f06d1a83834f14d9571d67a1a31ce1df (diff)
downloadsdl-57cca349ef2be62ec68e529016380785824213e4.tar.gz
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Diffstat (limited to 'docs')
-rw-r--r--docs/README-windows.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/README-windows.md b/docs/README-windows.md
index d133537f5..71f968eeb 100644
--- a/docs/README-windows.md
+++ b/docs/README-windows.md
@@ -42,4 +42,4 @@ Known Bugs:
Vulkan Surface Support
==============
-Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN_SURFACE` to 0 in `SDL_config_windows`. When it is on you must install a [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to build libSDL.
+Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.