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author | Sam Lantinga <slouken@libsdl.org> | 2017-08-28 00:11:38 -0700 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2017-08-28 00:11:38 -0700 |
commit | 57cca349ef2be62ec68e529016380785824213e4 (patch) | |
tree | 29b52bfc8dfb05bedda253d02bdc426e430ec491 /docs | |
parent | e4ab8919f06d1a83834f14d9571d67a1a31ce1df (diff) | |
download | sdl-57cca349ef2be62ec68e529016380785824213e4.tar.gz |
Be clear that disabling Vulkan surface support disables the entire SDL Vulkan integration
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README-windows.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/README-windows.md b/docs/README-windows.md index d133537f5..71f968eeb 100644 --- a/docs/README-windows.md +++ b/docs/README-windows.md @@ -42,4 +42,4 @@ Known Bugs: Vulkan Surface Support ============== -Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN_SURFACE` to 0 in `SDL_config_windows`. When it is on you must install a [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to build libSDL. +Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application. |