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authorBrandon Schaefer <brandon.schaefer@epicgames.com>2019-09-24 16:36:48 -0400
committerBrandon Schaefer <brandon.schaefer@epicgames.com>2019-09-24 16:36:48 -0400
commit4b9ff8bd81ed290c955f012d4cd845741402fc57 (patch)
treeecb4b1fc401f045a2f9ee52a020fc6566bcd8eec /include/SDL_config.h.cmake
parent46be67c999a9f5932abd7faf53b90fde1b5d1135 (diff)
downloadsdl-4b9ff8bd81ed290c955f012d4cd845741402fc57.tar.gz
offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering Currently only supports EGL (OpenGL / ES) or Framebuffers Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE Adds testoffscreen.c which can be used to test the backend out Disabled by default for now
Diffstat (limited to 'include/SDL_config.h.cmake')
-rw-r--r--include/SDL_config.h.cmake1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 205024d30..df2fdc83e 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -328,6 +328,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
+#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@