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author | Brandon Schaefer <brandon.schaefer@epicgames.com> | 2019-09-24 16:36:48 -0400 |
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committer | Brandon Schaefer <brandon.schaefer@epicgames.com> | 2019-09-24 16:36:48 -0400 |
commit | 4b9ff8bd81ed290c955f012d4cd845741402fc57 (patch) | |
tree | ecb4b1fc401f045a2f9ee52a020fc6566bcd8eec /include/SDL_config.h.cmake | |
parent | 46be67c999a9f5932abd7faf53b90fde1b5d1135 (diff) | |
download | sdl-4b9ff8bd81ed290c955f012d4cd845741402fc57.tar.gz |
offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
as well as allows for multiple GPUs to be used for headless rendering
Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
Diffstat (limited to 'include/SDL_config.h.cmake')
-rw-r--r-- | include/SDL_config.h.cmake | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake index 205024d30..df2fdc83e 100644 --- a/include/SDL_config.h.cmake +++ b/include/SDL_config.h.cmake @@ -328,6 +328,7 @@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ +#cmakedefine SDL_VIDEO_DRIVER_OFFSCREEN @SDL_VIDEO_DRIVER_OFFSCREEN@ #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ #cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ |