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authorRyan C. Gordon <icculus@icculus.org>2012-09-15 10:59:39 -0400
committerRyan C. Gordon <icculus@icculus.org>2012-09-15 10:59:39 -0400
commitc23eb610b517ff2959e7f1872e1eb317249f7762 (patch)
tree22c76e722eae3680c2c91f849179a6ff5f9db85d /include/SDL_cpuinfo.h
parent1b7fbada0a2ceb6c6168efcb003903c8b6a0ee1b (diff)
downloadsdl-c23eb610b517ff2959e7f1872e1eb317249f7762.tar.gz
Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or maintain it, so there's no sense in doing acrobatics to support it. If you need Windows CE support, use SDL 1.2. If you need Windows Phone support, send SDL 2.0 patches for the newer Windows Mobile platform.
Diffstat (limited to 'include/SDL_cpuinfo.h')
-rw-r--r--include/SDL_cpuinfo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/SDL_cpuinfo.h b/include/SDL_cpuinfo.h
index 3c5b94389..22d04a7ca 100644
--- a/include/SDL_cpuinfo.h
+++ b/include/SDL_cpuinfo.h
@@ -32,7 +32,7 @@
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
-#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(_WIN32_WCE)
+#if defined(_MSC_VER) && (_MSC_VER >= 1500)
#include <intrin.h>
#ifndef _WIN64
#define __MMX__