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author | Sam Lantinga <slouken@libsdl.org> | 2004-07-18 22:57:40 +0000 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2004-07-18 22:57:40 +0000 |
commit | ae42198c26977a26c6e1c01d04ae73e652ef98e9 (patch) | |
tree | fba8c57821d9cf334aaa404b0b0807301aed9c22 /include/SDL_keyboard.h | |
parent | 4662e8cdc6778b0cad95ffd022c64e4cc1c8965a (diff) | |
download | sdl-ae42198c26977a26c6e1c01d04ae73e652ef98e9.tar.gz |
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
Diffstat (limited to 'include/SDL_keyboard.h')
-rw-r--r-- | include/SDL_keyboard.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/SDL_keyboard.h b/include/SDL_keyboard.h index b45080ed3..263d198ac 100644 --- a/include/SDL_keyboard.h +++ b/include/SDL_keyboard.h @@ -55,7 +55,7 @@ extern "C" { An international character.. } */ -typedef struct { +typedef struct SDL_keysym { Uint8 scancode; /* hardware specific scancode */ SDLKey sym; /* SDL virtual keysym */ SDLMod mod; /* current key modifiers */ |