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authorSam Lantinga <slouken@libsdl.org>2021-02-01 22:35:46 -0800
committerSam Lantinga <slouken@libsdl.org>2021-02-01 22:35:46 -0800
commit7b5c7fc2659f7d20ddbe0d4117dd2cfce1ca619d (patch)
tree5e24572df2c53c69c09c44b8719de19e1ab7eb99 /src/joystick/hidapi/SDL_hidapi_xboxone.c
parentefacab21e7fbfcb6bcd27ee241266c101677fc9f (diff)
downloadsdl-7b5c7fc2659f7d20ddbe0d4117dd2cfce1ca619d.tar.gz
Fixed bug 5471 - Creating a fullscreen desktop window goes windowed temporarily
This is caused by the Metal renderer recreating the window because by default we create an OpenGL window on macOS. It turns out that at least on macOS 10.15, a window that has been initialized for OpenGL can also be used with Metal. So we'll skip recreating the window in that case.
Diffstat (limited to 'src/joystick/hidapi/SDL_hidapi_xboxone.c')
0 files changed, 0 insertions, 0 deletions