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authorSam Lantinga <slouken@libsdl.org>2011-02-24 23:42:58 -0800
committerSam Lantinga <slouken@libsdl.org>2011-02-24 23:42:58 -0800
commitb24b35876d445a90316d714f71b3818b5b0b903f (patch)
tree6d75a54f7e6d8f0851670623c82f1b72bd4008e1 /src/render/opengl
parent391b4957f4f6ecaeaa5be271a7db444a7318f01d (diff)
downloadsdl-b24b35876d445a90316d714f71b3818b5b0b903f.tar.gz
Hopefully fixed crashes when creating multiple streaming textures of different sizes.
Diffstat (limited to 'src/render/opengl')
-rwxr-xr-xsrc/render/opengl/SDL_render_gl.c19
1 files changed, 8 insertions, 11 deletions
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 6453c915a..15aef1346 100755
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -99,9 +99,6 @@ typedef struct
#include "SDL_glfuncs.h"
#undef SDL_PROC
- void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
- const GLvoid * pointer);
-
/* Multitexture support */
SDL_bool GL_ARB_multitexture_supported;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -322,11 +319,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
- if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
- data->glTextureRangeAPPLE =
- (void (*)(GLenum, GLsizei, const GLvoid *))
- SDL_GL_GetProcAddress("glTextureRangeAPPLE");
- }
/* Check for multitexture support */
if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
@@ -488,10 +480,15 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
GL_STORAGE_CACHED_APPLE);
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING
- && texture->format == SDL_PIXELFORMAT_ARGB8888) {
+ && texture->format == SDL_PIXELFORMAT_ARGB8888
+ && (texture->w % 8) == 0) {
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
+ renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
+ (data->pitch / SDL_BYTESPERPIXEL(texture->format)));
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
+ renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
}
else
#endif
@@ -546,11 +543,11 @@ GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
GL_ActivateRenderer(renderer);
renderdata->glGetError();
+ renderdata->glEnable(data->type);
+ renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
(pitch / SDL_BYTESPERPIXEL(texture->format)));
- renderdata->glEnable(data->type);
- renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);