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authorSam Lantinga <slouken@libsdl.org>2011-01-20 18:04:05 -0800
committerSam Lantinga <slouken@libsdl.org>2011-01-20 18:04:05 -0800
commit6248432e8444c6cfa96f5e6caa80aa9744284a60 (patch)
tree37ace72bd41ab4ef75606d7f2f8df7b340690db0 /src/video/windows/SDL_windowsshape.c
parentdba03e01bcfc2e87c5b194ed2082a9311672daac (diff)
downloadsdl-6248432e8444c6cfa96f5e6caa80aa9744284a60.tar.gz
Fixed bug #925
Changed "win32" to "windows"
Diffstat (limited to 'src/video/windows/SDL_windowsshape.c')
-rw-r--r--src/video/windows/SDL_windowsshape.c104
1 files changed, 104 insertions, 0 deletions
diff --git a/src/video/windows/SDL_windowsshape.c b/src/video/windows/SDL_windowsshape.c
new file mode 100644
index 000000000..3daf9c651
--- /dev/null
+++ b/src/video/windows/SDL_windowsshape.c
@@ -0,0 +1,104 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 2010 Eli Gottlieb
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Eli Gottlieb
+ eligottlieb@gmail.com
+*/
+
+#include <stdio.h>
+#include "SDL_assert.h"
+#include "SDL_windowsshape.h"
+#include "SDL_windowsvideo.h"
+
+SDL_WindowShaper*
+Win32_CreateShaper(SDL_Window * window) {
+ int resized_properly;
+ SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper));
+ result->window = window;
+ result->mode.mode = ShapeModeDefault;
+ result->mode.parameters.binarizationCutoff = 1;
+ result->userx = result->usery = 0;
+ result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData));
+ ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL;
+ //Put some driver-data here.
+ window->shaper = result;
+ resized_properly = Win32_ResizeWindowShape(window);
+ if (resized_properly != 0)
+ return NULL;
+
+ return result;
+}
+
+void
+CombineRectRegions(SDL_ShapeTree* node,void* closure) {
+ HRGN mask_region = *((HRGN*)closure),temp_region = NULL;
+ if(node->kind == OpaqueShape) {
+ //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline.
+ temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1);
+ if(mask_region != NULL) {
+ CombineRgn(mask_region,mask_region,temp_region,RGN_OR);
+ DeleteObject(temp_region);
+ }
+ else
+ *((HRGN*)closure) = temp_region;
+ }
+}
+
+int
+Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
+ SDL_ShapeData *data;
+ HRGN mask_region = NULL;
+
+ if (shaper == NULL || shape == NULL)
+ return SDL_INVALID_SHAPE_ARGUMENT;
+ if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h)
+ return SDL_INVALID_SHAPE_ARGUMENT;
+
+ data = (SDL_ShapeData*)shaper->driverdata;
+ if(data->mask_tree != NULL)
+ SDL_FreeShapeTree(&data->mask_tree);
+ data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape);
+
+ SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region);
+ SDL_assert(mask_region != NULL);
+
+ SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE);
+
+ return 0;
+}
+
+int
+Win32_ResizeWindowShape(SDL_Window *window) {
+ SDL_ShapeData* data;
+
+ if (window == NULL)
+ return -1;
+ data = (SDL_ShapeData *)window->shaper->driverdata;
+ if (data == NULL)
+ return -1;
+
+ if(data->mask_tree != NULL)
+ SDL_FreeShapeTree(&data->mask_tree);
+ if(window->shaper->hasshape == SDL_TRUE) {
+ window->shaper->userx = window->x;
+ window->shaper->usery = window->y;
+ SDL_SetWindowPosition(window,-1000,-1000);
+ }
+
+ return 0;
+}