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authorSam Lantinga <slouken@libsdl.org>2016-12-15 14:27:22 -0800
committerSam Lantinga <slouken@libsdl.org>2016-12-15 14:27:22 -0800
commit0fe0e8a55a3dd455d88fa899f070f62bc66063b7 (patch)
treeb945eb82a8ea6983716841c37688de2c4992735c /test/controllermap.c
parente9ef1a155af6b8c483fad20cc2968d9258c0f3fb (diff)
downloadsdl-0fe0e8a55a3dd455d88fa899f070f62bc66063b7.tar.gz
Fixed handling joysticks that send multiple events for a single control, e.g. both a button and axis event for a trigger.
Tested with the 8Bitdo NES30 Pro on Linux
Diffstat (limited to 'test/controllermap.c')
-rw-r--r--test/controllermap.c494
1 files changed, 304 insertions, 190 deletions
diff --git a/test/controllermap.c b/test/controllermap.c
index 30d88ce55..6ea20a248 100644
--- a/test/controllermap.c
+++ b/test/controllermap.c
@@ -32,16 +32,66 @@
#define MARKER_BUTTON 1
#define MARKER_AXIS 2
-typedef struct MappingStep
+#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_MAX)
+
+static struct
{
int x, y;
double angle;
int marker;
- char *field;
- int axis, button, hat, hat_value;
- char mapping[4096];
-}MappingStep;
+} s_arrBindingDisplay[BINDING_COUNT] = {
+ { 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
+ { 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
+ { 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
+ { 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
+ { 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
+ { 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
+ { 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
+ { 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
+ { 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
+ { 77, 40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
+ { 396, 36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
+ { 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
+ { 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
+ { 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
+ { 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
+ { 75, 154, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTX */
+ { 75, 154, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_LEFTY */
+ { 305, 230, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTX */
+ { 305, 230, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_RIGHTY */
+ { 91, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERLEFT */
+ { 375, 0, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_AXIS_TRIGGERRIGHT */
+};
+
+static int s_arrBindingOrder[BINDING_COUNT] = {
+ SDL_CONTROLLER_BUTTON_A,
+ SDL_CONTROLLER_BUTTON_B,
+ SDL_CONTROLLER_BUTTON_Y,
+ SDL_CONTROLLER_BUTTON_X,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTX,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_LEFTY,
+ SDL_CONTROLLER_BUTTON_LEFTSTICK,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTX,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_RIGHTY,
+ SDL_CONTROLLER_BUTTON_RIGHTSTICK,
+ SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
+ SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+ SDL_CONTROLLER_BUTTON_DPAD_UP,
+ SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
+ SDL_CONTROLLER_BUTTON_DPAD_DOWN,
+ SDL_CONTROLLER_BUTTON_DPAD_LEFT,
+ SDL_CONTROLLER_BUTTON_BACK,
+ SDL_CONTROLLER_BUTTON_GUIDE,
+ SDL_CONTROLLER_BUTTON_START,
+};
+
+static SDL_GameControllerButtonBind s_arrBindings[BINDING_COUNT];
+static int s_iCurrentBinding;
+static Uint32 s_unPendingAdvanceTime;
+static SDL_bool s_bBindingComplete;
SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
@@ -93,45 +143,99 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
return texture;
}
-static SDL_bool
+void SetCurrentBinding(int iBinding)
+{
+ SDL_GameControllerButtonBind *pBinding;
+
+ if (iBinding < 0) {
+ return;
+ }
+
+ if (iBinding == BINDING_COUNT) {
+ s_bBindingComplete = SDL_TRUE;
+ return;
+ }
+
+ s_iCurrentBinding = iBinding;
+
+ pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
+ SDL_zerop(pBinding);
+
+ s_unPendingAdvanceTime = 0;
+}
+
+
+static void
+ConfigureBinding(const SDL_GameControllerButtonBind *pBinding)
+{
+ SDL_GameControllerButtonBind *pCurrent;
+ int iIndex;
+ int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
+
+ /* Do we already have this binding? */
+ for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
+ if (SDL_memcmp(pBinding, &s_arrBindings[iIndex], sizeof(*pBinding)) == 0) {
+ if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
+ /* Skip to the next binding */
+ SetCurrentBinding(s_iCurrentBinding + 1);
+ return;
+ }
+
+ if (iIndex == SDL_CONTROLLER_BUTTON_B) {
+ /* Go back to the previous binding */
+ SetCurrentBinding(s_iCurrentBinding - 1);
+ return;
+ }
+
+ /* Already have this binding, ignore it */
+ return;
+ }
+ }
+
+ /* Should the new binding override the existing one? */
+ pCurrent = &s_arrBindings[iCurrentElement];
+ if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
+ SDL_bool bNativeDPad, bCurrentDPad;
+ SDL_bool bNativeAxis, bCurrentAxis;
+
+ bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
+ iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
+ iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
+ iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
+ bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
+ if (bNativeDPad == bCurrentDPad) {
+ /* We already have a binding of the type we want, ignore the new one */
+ return;
+ }
+
+ bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
+ bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
+ if (bNativeAxis == bCurrentAxis) {
+ /* We already have a binding of the type we want, ignore the new one */
+ return;
+ }
+ }
+
+ *pCurrent = *pBinding;
+
+ s_unPendingAdvanceTime = SDL_GetTicks();
+}
+
+static void
WatchJoystick(SDL_Joystick * joystick)
{
SDL_Window *window = NULL;
SDL_Renderer *screen = NULL;
SDL_Texture *background, *button, *axis, *marker;
const char *name = NULL;
- SDL_bool retval = SDL_FALSE;
- SDL_bool done = SDL_FALSE, next=SDL_FALSE;
+ SDL_bool done = SDL_FALSE;
SDL_Event event;
SDL_Rect dst;
- int s, _s;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
- char mapping[4096], temp[4096];
- MappingStep *step, *prev_step;
- MappingStep steps[] = {
- {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""},
- {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""},
- {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""},
- {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""},
- {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""},
- {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""},
- {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""},
- {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""},
- {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""},
- {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""},
- {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""},
- {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""},
- {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""},
- {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""},
- {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""},
- {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""},
- {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""},
- {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""},
- {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""},
- {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""},
- {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""},
- };
+ Uint32 bound_ticks = 0;
+ SDL_JoystickID nJoystickID;
+ Uint32 unDeflectedAxes = 0;
/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
@@ -139,14 +243,14 @@ WatchJoystick(SDL_Joystick * joystick)
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
- return SDL_FALSE;
+ return;
}
screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
- return SDL_FALSE;
+ return;
}
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
@@ -173,23 +277,14 @@ WatchJoystick(SDL_Joystick * joystick)
To skip a button, press SPACE or click/touch the screen\n\
To exit, press ESC\n\
====================================================================================\n");
-
- /* Initialize mapping with GUID and name */
- SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp));
- SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,",
- temp, name ? name : "Unknown Joystick", SDL_GetPlatform());
+
+ nJoystickID = SDL_JoystickInstanceID(joystick);
/* Loop, getting joystick events! */
- for(s=0; s<SDL_arraysize(steps) && !done;) {
- /* blank screen, set up for drawing this frame. */
- step = &steps[s];
- SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping));
- step->axis = -1;
- step->button = -1;
- step->hat = -1;
- step->hat_value = -1;
-
- switch(step->marker) {
+ while (!done && !s_bBindingComplete) {
+ int iElement = s_arrBindingOrder[s_iCurrentBinding];
+
+ switch (s_arrBindingDisplay[iElement].marker) {
case MARKER_AXIS:
marker = axis;
break;
@@ -200,137 +295,182 @@ WatchJoystick(SDL_Joystick * joystick)
break;
}
- dst.x = step->x;
- dst.y = step->y;
+ dst.x = s_arrBindingDisplay[iElement].x;
+ dst.y = s_arrBindingDisplay[iElement].y;
SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
- next=SDL_FALSE;
-
- SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
- while (!done && !next) {
- if (SDL_GetTicks() - alpha_ticks > 5) {
- alpha_ticks = SDL_GetTicks();
- alpha += alpha_step;
- if (alpha == 255) {
- alpha_step = -1;
- }
- if (alpha < 128) {
- alpha_step = 1;
- }
+ if (SDL_GetTicks() - alpha_ticks > 5) {
+ alpha_ticks = SDL_GetTicks();
+ alpha += alpha_step;
+ if (alpha == 255) {
+ alpha_step = -1;
}
+ if (alpha < 128) {
+ alpha_step = 1;
+ }
+ }
+
+ SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
+ SDL_RenderClear(screen);
+ SDL_RenderCopy(screen, background, NULL, NULL);
+ SDL_SetTextureAlphaMod(marker, alpha);
+ SDL_SetTextureColorMod(marker, 10, 255, 21);
+ SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
+ SDL_RenderPresent(screen);
- SDL_RenderClear(screen);
- SDL_RenderCopy(screen, background, NULL, NULL);
- SDL_SetTextureAlphaMod(marker, alpha);
- SDL_SetTextureColorMod(marker, 10, 255, 21);
- SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE);
- SDL_RenderPresent(screen);
-
- if (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_JOYAXISMOTION:
- if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) {
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].axis == event.jaxis.axis) {
- break;
- }
- }
- if (_s == s) {
- step->axis = event.jaxis.axis;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis);
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
- }
+ while (SDL_PollEvent(&event) > 0) {
+ switch (event.type) {
+ case SDL_JOYDEVICEREMOVED:
+ if (event.jaxis.which == nJoystickID) {
+ done = SDL_TRUE;
+ }
+ break;
+ case SDL_JOYAXISMOTION:
+ if (event.jaxis.which == nJoystickID) {
+ uint32_t unAxisMask = (1 << event.jaxis.axis);
+ SDL_bool bDeflected = (event.jaxis.value <= -20000 || event.jaxis.value >= 20000);
+ if (bDeflected && !(unDeflectedAxes & unAxisMask)) {
+ SDL_GameControllerButtonBind binding;
+ SDL_zero(binding);
+ binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
+ binding.value.axis = event.jaxis.axis;
+ ConfigureBinding(&binding);
}
-
- break;
- case SDL_JOYHATMOTION:
- if (event.jhat.value == SDL_HAT_CENTERED) {
- break; /* ignore centering, we're probably just coming back to the center from the previous item we set. */
- }
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) {
- break;
- }
- }
- if (_s == s) {
- step->hat = event.jhat.hat;
- step->hat_value = event.jhat.value;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value );
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
- }
- break;
- case SDL_JOYBALLMOTION:
- break;
- case SDL_JOYBUTTONUP:
- for (_s = 0; _s < s; _s++) {
- if (steps[_s].button == event.jbutton.button) {
- break;
- }
+ if (bDeflected) {
+ unDeflectedAxes |= unAxisMask;
+ } else {
+ unDeflectedAxes &= ~unAxisMask;
}
- if (_s == s) {
- step->button = event.jbutton.button;
- SDL_strlcat(mapping, step->field, SDL_arraysize(mapping));
- SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button);
- SDL_strlcat(mapping, temp, SDL_arraysize(mapping));
- s++;
- next=SDL_TRUE;
+ }
+ break;
+ case SDL_JOYHATMOTION:
+ if (event.jhat.which == nJoystickID) {
+ if (event.jhat.value != SDL_HAT_CENTERED) {
+ SDL_GameControllerButtonBind binding;
+ SDL_zero(binding);
+ binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
+ binding.value.hat.hat = event.jhat.hat;
+ binding.value.hat.hat_mask = event.jhat.value;
+ ConfigureBinding(&binding);
}
+ }
+ break;
+ case SDL_JOYBALLMOTION:
+ break;
+ case SDL_JOYBUTTONDOWN:
+ if (event.jbutton.which == nJoystickID) {
+ SDL_GameControllerButtonBind binding;
+ SDL_zero(binding);
+ binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
+ binding.value.button = event.jbutton.button;
+ ConfigureBinding(&binding);
+ }
+ break;
+ case SDL_FINGERDOWN:
+ case SDL_MOUSEBUTTONDOWN:
+ /* Skip this step */
+ SetCurrentBinding(s_iCurrentBinding + 1);
+ break;
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
+ SetCurrentBinding(s_iCurrentBinding - 1);
break;
- case SDL_FINGERDOWN:
- case SDL_MOUSEBUTTONDOWN:
- /* Skip this step */
- s++;
- next=SDL_TRUE;
- break;
- case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
- /* Undo! */
- if (s > 0) {
- prev_step = &steps[--s];
- SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping));
- next = SDL_TRUE;
- }
- break;
- }
- if (event.key.keysym.sym == SDLK_SPACE) {
- /* Skip this step */
- s++;
- next=SDL_TRUE;
- break;
- }
-
- if ((event.key.keysym.sym != SDLK_ESCAPE)) {
- break;
- }
- /* Fall through to signal quit */
- case SDL_QUIT:
- done = SDL_TRUE;
+ }
+ if (event.key.keysym.sym == SDLK_SPACE) {
+ SetCurrentBinding(s_iCurrentBinding + 1);
break;
- default:
+ }
+
+ if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
+ /* Fall through to signal quit */
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ default:
+ break;
}
}
+ SDL_Delay(15);
+
+ /* Wait 100 ms for joystick events to stop coming in,
+ in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
+ */
+ if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
+ SetCurrentBinding(s_iCurrentBinding + 1);
+ }
}
- if (s == SDL_arraysize(steps) ) {
+ if (s_bBindingComplete) {
+ char mapping[1024];
+ char trimmed_name[128];
+ char *spot;
+ int iIndex;
+ char pszElement[12];
+
+ SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
+ while (SDL_isspace(trimmed_name[0])) {
+ SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
+ }
+ while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
+ trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
+ }
+ while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
+ SDL_memmove(spot, spot + 1, SDL_strlen(spot));
+ }
+
+ /* Initialize mapping with GUID and name */
+ SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
+ SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
+ SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
+ SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
+ SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
+ SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
+ SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
+
+ for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
+ SDL_GameControllerButtonBind *pBinding = &s_arrBindings[iIndex];
+ if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
+ continue;
+ }
+
+ if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
+ SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
+ SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
+ } else {
+ SDL_GameControllerAxis eAxis = (SDL_GameControllerAxis)(iIndex - SDL_CONTROLLER_BUTTON_MAX);
+ SDL_strlcat(mapping, SDL_GameControllerGetStringForAxis(eAxis), SDL_arraysize(mapping));
+ }
+ SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
+
+ pszElement[0] = '\0';
+ switch (pBinding->bindType) {
+ case SDL_CONTROLLER_BINDTYPE_BUTTON:
+ SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_AXIS:
+ SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis);
+ break;
+ case SDL_CONTROLLER_BINDTYPE_HAT:
+ SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
+ break;
+ default:
+ SDL_assert(!"Unknown bind type");
+ break;
+ }
+ SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
+ SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
+ }
+
SDL_Log("Mapping:\n\n%s\n\n", mapping);
/* Print to stdout as well so the user can cat the output somewhere */
printf("%s\n", mapping);
}
- while(SDL_PollEvent(&event)) {};
-
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
- return retval;
}
int
@@ -378,9 +518,6 @@ main(int argc, char *argv[])
#else
if (argv[1]) {
#endif
- SDL_bool reportederror = SDL_FALSE;
- SDL_bool keepGoing = SDL_TRUE;
- SDL_Event event;
int device;
#ifdef __ANDROID__
device = 0;
@@ -388,34 +525,11 @@ main(int argc, char *argv[])
device = atoi(argv[1]);
#endif
joystick = SDL_JoystickOpen(device);
-
- while ( keepGoing ) {
- if (joystick == NULL) {
- if ( !reportederror ) {
- SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
- keepGoing = SDL_FALSE;
- reportederror = SDL_TRUE;
- }
- } else {
- reportederror = SDL_FALSE;
- keepGoing = WatchJoystick(joystick);
- SDL_JoystickClose(joystick);
- }
-
- joystick = NULL;
- if (keepGoing) {
- SDL_Log("Waiting for attach\n");
- }
- while (keepGoing) {
- SDL_WaitEvent(&event);
- if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN)
- || (event.type == SDL_MOUSEBUTTONDOWN)) {
- keepGoing = SDL_FALSE;
- } else if (event.type == SDL_JOYDEVICEADDED) {
- joystick = SDL_JoystickOpen(device);
- break;
- }
- }
+ if (joystick == NULL) {
+ SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError());
+ } else {
+ WatchJoystick(joystick);
+ SDL_JoystickClose(joystick);
}
}
else {