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authorSam Lantinga <slouken@libsdl.org>2013-12-11 21:13:45 -0800
committerSam Lantinga <slouken@libsdl.org>2013-12-11 21:13:45 -0800
commitc5bbe607db7158244405e8f333ca5b2565c619a5 (patch)
treee2e11bc5c3387bacb7b273ce55577d76cb39c49f /test/testdrawchessboard.c
parent8206dc31dbd4addbc2d5958d7f7b8e13342768eb (diff)
downloadsdl-c5bbe607db7158244405e8f333ca5b2565c619a5.tar.gz
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Diffstat (limited to 'test/testdrawchessboard.c')
-rw-r--r--test/testdrawchessboard.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c
index f203f581e..bb30bd8d5 100644
--- a/test/testdrawchessboard.c
+++ b/test/testdrawchessboard.c
@@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer)
x = x + coloum;
for(coloum; coloum < 4+(row%2); coloum++)
{
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
rect.w = darea.w/8;
rect.h = darea.h/8;
@@ -81,7 +81,7 @@ main(int argc, char *argv[])
}
/* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(renderer);