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author | Sam Lantinga <slouken@libsdl.org> | 2013-12-11 21:13:45 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2013-12-11 21:13:45 -0800 |
commit | c5bbe607db7158244405e8f333ca5b2565c619a5 (patch) | |
tree | e2e11bc5c3387bacb7b273ce55577d76cb39c49f /test/testdrawchessboard.c | |
parent | 8206dc31dbd4addbc2d5958d7f7b8e13342768eb (diff) | |
download | sdl-c5bbe607db7158244405e8f333ca5b2565c619a5.tar.gz |
Fixed bug 2294 - testdrawchessboard.c Sets the render color alpha to 0x0.
Brandon Schaefer
This means everything will render black if the software rendering backend selects a pixel format that supports alpha. So it seems best to at lease assume alpha is supported.
Diffstat (limited to 'test/testdrawchessboard.c')
-rw-r--r-- | test/testdrawchessboard.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/test/testdrawchessboard.c b/test/testdrawchessboard.c index f203f581e..bb30bd8d5 100644 --- a/test/testdrawchessboard.c +++ b/test/testdrawchessboard.c @@ -34,7 +34,7 @@ DrawChessBoard(SDL_Renderer * renderer) x = x + coloum; for(coloum; coloum < 4+(row%2); coloum++) { - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF); rect.w = darea.w/8; rect.h = darea.h/8; @@ -81,7 +81,7 @@ main(int argc, char *argv[]) } /* Clear the rendering surface with the specified color */ - SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0); + SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); SDL_RenderClear(renderer); |