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authorSam Lantinga <slouken@libsdl.org>2011-02-11 12:24:59 -0800
committerSam Lantinga <slouken@libsdl.org>2011-02-11 12:24:59 -0800
commitcb3a5f36dbe75a38932fcca7ded806f18a70d20e (patch)
tree883ccd39c3a4533e16577d832cab1b6a37f5a996 /test/teststreaming.c
parent1bfb86b0d866d9854a80563d18c986dab39dabb8 (diff)
downloadsdl-cb3a5f36dbe75a38932fcca7ded806f18a70d20e.tar.gz
Added a very simple example of texture streaming
Diffstat (limited to 'test/teststreaming.c')
-rw-r--r--test/teststreaming.c238
1 files changed, 238 insertions, 0 deletions
diff --git a/test/teststreaming.c b/test/teststreaming.c
new file mode 100644
index 000000000..abfb4efac
--- /dev/null
+++ b/test/teststreaming.c
@@ -0,0 +1,238 @@
+/********************************************************************************
+ * *
+ * Running moose :) Coded by Mike Gorchak. *
+ * *
+ ********************************************************************************/
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "SDL.h"
+
+#define MOOSEPIC_W 64
+#define MOOSEPIC_H 88
+
+#define MOOSEFRAME_SIZE (MOOSEPIC_W * MOOSEPIC_H)
+#define MOOSEFRAMES_COUNT 10
+
+SDL_Color MooseColors[84] = {
+ {49, 49, 49}
+ , {66, 24, 0}
+ , {66, 33, 0}
+ , {66, 66, 66}
+ ,
+ {66, 115, 49}
+ , {74, 33, 0}
+ , {74, 41, 16}
+ , {82, 33, 8}
+ ,
+ {82, 41, 8}
+ , {82, 49, 16}
+ , {82, 82, 82}
+ , {90, 41, 8}
+ ,
+ {90, 41, 16}
+ , {90, 57, 24}
+ , {99, 49, 16}
+ , {99, 66, 24}
+ ,
+ {99, 66, 33}
+ , {99, 74, 33}
+ , {107, 57, 24}
+ , {107, 82, 41}
+ ,
+ {115, 57, 33}
+ , {115, 66, 33}
+ , {115, 66, 41}
+ , {115, 74, 0}
+ ,
+ {115, 90, 49}
+ , {115, 115, 115}
+ , {123, 82, 0}
+ , {123, 99, 57}
+ ,
+ {132, 66, 41}
+ , {132, 74, 41}
+ , {132, 90, 8}
+ , {132, 99, 33}
+ ,
+ {132, 99, 66}
+ , {132, 107, 66}
+ , {140, 74, 49}
+ , {140, 99, 16}
+ ,
+ {140, 107, 74}
+ , {140, 115, 74}
+ , {148, 107, 24}
+ , {148, 115, 82}
+ ,
+ {148, 123, 74}
+ , {148, 123, 90}
+ , {156, 115, 33}
+ , {156, 115, 90}
+ ,
+ {156, 123, 82}
+ , {156, 132, 82}
+ , {156, 132, 99}
+ , {156, 156, 156}
+ ,
+ {165, 123, 49}
+ , {165, 123, 90}
+ , {165, 132, 82}
+ , {165, 132, 90}
+ ,
+ {165, 132, 99}
+ , {165, 140, 90}
+ , {173, 132, 57}
+ , {173, 132, 99}
+ ,
+ {173, 140, 107}
+ , {173, 140, 115}
+ , {173, 148, 99}
+ , {173, 173, 173}
+ ,
+ {181, 140, 74}
+ , {181, 148, 115}
+ , {181, 148, 123}
+ , {181, 156, 107}
+ ,
+ {189, 148, 123}
+ , {189, 156, 82}
+ , {189, 156, 123}
+ , {189, 156, 132}
+ ,
+ {189, 189, 189}
+ , {198, 156, 123}
+ , {198, 165, 132}
+ , {206, 165, 99}
+ ,
+ {206, 165, 132}
+ , {206, 173, 140}
+ , {206, 206, 206}
+ , {214, 173, 115}
+ ,
+ {214, 173, 140}
+ , {222, 181, 148}
+ , {222, 189, 132}
+ , {222, 189, 156}
+ ,
+ {222, 222, 222}
+ , {231, 198, 165}
+ , {231, 231, 231}
+ , {239, 206, 173}
+};
+
+Uint8 MooseFrames[MOOSEFRAMES_COUNT][MOOSEFRAME_SIZE];
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+ SDL_Quit();
+ exit(rc);
+}
+
+static void UpdateTexture(SDL_Texture *texture, int frame)
+{
+ SDL_Color *color;
+ Uint8 *src;
+ Uint32 *dst;
+ int row, col;
+ void *pixels;
+ int pitch;
+
+ if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
+ fprintf(stderr, "Couldn't lock texture: %s\n", SDL_GetError());
+ quit(5);
+ }
+ src = MooseFrames[frame];
+ for (row = 0; row < MOOSEPIC_H; ++row) {
+ dst = (Uint32*)((Uint8*)pixels + row * pitch);
+ for (col = 0; col < MOOSEPIC_W; ++col) {
+ color = &MooseColors[*src++];
+ *dst++ = (0xFF000000|(color->r<<16)|(color->g<<8)|color->b);
+ }
+ }
+ SDL_UnlockTexture(texture);
+}
+
+int
+main(int argc, char **argv)
+{
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ SDL_RWops *handle;
+ SDL_Texture *MooseTexture;
+ SDL_Event event;
+ SDL_bool done = SDL_FALSE;
+ int frame;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ /* load the moose images */
+ handle = SDL_RWFromFile("moose.dat", "rb");
+ if (handle == NULL) {
+ fprintf(stderr, "Can't find the file moose.dat !\n");
+ quit(2);
+ }
+ SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
+ SDL_RWclose(handle);
+
+
+ /* Create the window and renderer */
+ window = SDL_CreateWindow("Happy Moose",
+ SDL_WINDOWPOS_UNDEFINED,
+ SDL_WINDOWPOS_UNDEFINED,
+ MOOSEPIC_W*4, MOOSEPIC_H*4,
+ SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE);
+ if (!window) {
+ fprintf(stderr, "Couldn't set create window: %s\n", SDL_GetError());
+ quit(3);
+ }
+
+ renderer = SDL_CreateRenderer(window, -1, 0);
+ if (!renderer) {
+ fprintf(stderr, "Couldn't set create renderer: %s\n", SDL_GetError());
+ quit(4);
+ }
+
+ MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
+ if (!MooseTexture) {
+ fprintf(stderr, "Couldn't set create texture: %s\n", SDL_GetError());
+ quit(5);
+ }
+
+ /* Loop, waiting for QUIT or the escape key */
+ frame = 0;
+ while (!done) {
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_KEYDOWN:
+ if (event.key.keysym.sym == SDLK_ESCAPE) {
+ done = SDL_TRUE;
+ }
+ break;
+ case SDL_QUIT:
+ done = SDL_TRUE;
+ break;
+ }
+ }
+
+ frame = (frame + 1) % MOOSEFRAMES_COUNT;
+ UpdateTexture(MooseTexture, frame);
+
+ SDL_RenderClear(renderer);
+ SDL_RenderCopy(renderer, MooseTexture, NULL, NULL);
+ SDL_RenderPresent(renderer);
+ }
+ SDL_DestroyRenderer(renderer);
+
+ quit(0);
+ return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */