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author | Sam Lantinga <slouken@libsdl.org> | 2020-11-25 16:05:15 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2020-11-25 16:05:15 -0800 |
commit | eb52028b03a514ccc39dd68c509a0bf65e42606d (patch) | |
tree | 2cef6de5b204111645195e572fa3a5d97d571207 /test | |
parent | 4e1968ef6f01b2400d121f1c9083cba37c323a0f (diff) | |
download | sdl-eb52028b03a514ccc39dd68c509a0bf65e42606d.tar.gz |
Some controllers don't always reset their triggers to zero when they are released (e.g. Xbox One S in Bluetooth mode), so only trigger rumble if the trigger is pulled halfway or more.
Diffstat (limited to 'test')
-rw-r--r-- | test/testgamecontroller.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c index d32148040..52d8eec84 100644 --- a/test/testgamecontroller.c +++ b/test/testgamecontroller.c @@ -308,17 +308,19 @@ loop(void *arg) /* Update rumble based on trigger state */ { - Uint16 low_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) * 2; - Uint16 high_frequency_rumble = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) * 2; + Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERLEFT); + Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT); + Uint16 low_frequency_rumble = ConvertAxisToRumble(left); + Uint16 high_frequency_rumble = ConvertAxisToRumble(right); SDL_GameControllerRumble(gamecontroller, low_frequency_rumble, high_frequency_rumble, 250); } /* Update trigger rumble based on thumbstick state */ { - Sint16 left_y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY); - Sint16 right_y = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY); - Uint16 left_rumble = ConvertAxisToRumble(~left_y); - Uint16 right_rumble = ConvertAxisToRumble(~right_y); + Sint16 left = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_LEFTY); + Sint16 right = SDL_GameControllerGetAxis(gamecontroller, SDL_CONTROLLER_AXIS_RIGHTY); + Uint16 left_rumble = ConvertAxisToRumble(~left); + Uint16 right_rumble = ConvertAxisToRumble(~right); SDL_GameControllerRumbleTriggers(gamecontroller, left_rumble, right_rumble, 250); } |