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-rw-r--r--CMakeLists.txt45
-rw-r--r--cmake/sdlchecks.cmake31
-rw-r--r--include/SDL_config.h.cmake1
3 files changed, 70 insertions, 7 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index fe6dd2a56..a14eb7a74 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -155,6 +155,20 @@ if(UNIX OR MINGW OR MSYS)
set(OPT_DEF_LIBC ON)
endif()
+# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
+# so we'll just use libusb when it's available. Except that libusb
+# requires root permissions to open devices, so that's not generally
+# useful, and we'll disable this by default on Unix. Windows and macOS
+# can use it without root access, though, so enable by default there.
+if(WINDOWS OR APPLE OR ANDROID)
+ set(HIDAPI_SKIP_LIBUSB TRUE)
+else()
+ set(HIDAPI_SKIP_LIBUSB FALSE)
+endif()
+if (HIDAPI_SKIP_LIBUSB)
+ set(OPT_DEF_HIDAPI ON)
+endif()
+
# Compiler info
if(CMAKE_COMPILER_IS_GNUCC)
set(USE_GCC TRUE)
@@ -358,6 +372,7 @@ set_option(VIDEO_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS})
dep_option(KMSDRM_SHARED "Dynamically load KMS DRM support" ON "VIDEO_KMSDRM" OFF)
option_string(BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" "OFF")
option_string(FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" "OFF")
+set_option(HIDAPI "Use HIDAPI for low level joystick drivers" ${OPT_DEF_HIDAPI})
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ${SDL_STATIC_ENABLED_BY_DEFAULT} CACHE BOOL "Build a static version of the library")
@@ -828,6 +843,7 @@ if(SDL_VIDEO)
endif()
endif()
+# Platform-specific options and settings
if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES})
@@ -863,6 +879,7 @@ if(ANDROID)
set(HAVE_SDL_HAPTIC TRUE)
endif()
if(SDL_JOYSTICK)
+ CheckHIDAPI()
set(SDL_JOYSTICK_ANDROID 1)
file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES})
@@ -934,14 +951,9 @@ if(ANDROID)
endif()
endif()
- file(GLOB ANDROID_HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/hidapi/android/*.cpp)
-
CheckPTHREAD()
-endif()
-
-# Platform-specific options and settings
-if(EMSCRIPTEN)
+elseif(EMSCRIPTEN)
# Hide noisy warnings that intend to aid mostly during initial stages of porting a new
# project. Uncomment at will for verbose cross-compiling -I/../ path info.
add_definitions(-Wno-warn-absolute-paths)
@@ -993,6 +1005,7 @@ if(EMSCRIPTEN)
set(SDL_VIDEO_RENDER_OGL_ES2 1)
endif()
endif()
+
elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_AUDIO)
if(SYSV5 OR SOLARIS OR HPUX)
@@ -1116,6 +1129,7 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID)
if(SDL_JOYSTICK)
CheckUSBHID() # seems to be BSD specific - limit the test to BSD only?
+ CheckHIDAPI()
if(LINUX AND NOT ANDROID)
set(SDL_JOYSTICK_LINUX 1)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1359,6 +1373,10 @@ elseif(WINDOWS)
endif()
if(SDL_JOYSTICK)
+ CheckHIDAPI()
+ if(HAVE_HIDAPI)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/windows/hid.c)
+ endif()
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
if(HAVE_DINPUT_H)
@@ -1404,6 +1422,7 @@ elseif(WINDOWS)
set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main")
list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows")
endif()
+
elseif(APPLE)
# TODO: rework this all for proper MacOS X, iOS and Darwin support
@@ -1441,6 +1460,14 @@ elseif(APPLE)
endif()
if(SDL_JOYSTICK)
+ CheckHIDAPI()
+ if(HAVE_HIDAPI)
+ if(IOS)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/ios/hid.m)
+ else()
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/mac/hid.c)
+ endif()
+ endif()
set(SDL_JOYSTICK_IOKIT 1)
if (IOS)
file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/iphoneos/*.m ${SDL2_SOURCE_DIR}/src/joystick/steam/*.c)
@@ -1553,6 +1580,7 @@ elseif(APPLE)
endif()
CheckPTHREAD()
+
elseif(HAIKU)
if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1)
@@ -1799,7 +1827,10 @@ if(SDL_SHARED)
endif()
if(ANDROID)
- add_library(hidapi SHARED ${ANDROID_HIDAPI_SOURCES})
+ if(HAVE_HIDAPI)
+ add_library(hidapi SHARED ${SDL2_SOURCE_DIR}/src/hidapi/android/hid.cpp)
+ endif()
+
if(MSVC AND NOT LIBC)
# Don't try to link with the default set of libraries.
set_target_properties(hidapi PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB")
diff --git a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
index f71b3d494..5d4d2f936 100644
--- a/cmake/sdlchecks.cmake
+++ b/cmake/sdlchecks.cmake
@@ -1065,6 +1065,37 @@ macro(CheckUSBHID)
endif()
endmacro()
+# Check for HIDAPI joystick drivers. This is currently a Unix thing, not Windows or macOS!
+macro(CheckHIDAPI)
+ if(HIDAPI)
+ if(HIDAPI_SKIP_LIBUSB)
+ set(HAVE_HIDAPI TRUE)
+ else()
+ set(HAVE_HIDAPI FALSE)
+ pkg_check_modules(LIBUSB libusb)
+ if (LIBUSB_FOUND)
+ check_include_file(libusb.h HAVE_LIBUSB_H)
+ if (HAVE_LIBUSB_H)
+ set(HAVE_HIDAPI TRUE)
+ endif()
+ endif()
+ endif()
+
+ if(HAVE_HIDAPI)
+ set(SDL_JOYSTICK_HIDAPI 1)
+ set(HAVE_SDL_JOYSTICK TRUE)
+ file(GLOB HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_SOURCES})
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} -I${SDL2_SOURCE_DIR}/src/hidapi/hidapi")
+ if(NOT HIDAPI_SKIP_LIBUSB)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
+ list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})
+ endif()
+ endif()
+ endif()
+endmacro()
+
+
# Requires:
# - n/a
macro(CheckRPI)
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index e6553e05f..5e9e5bcea 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -286,6 +286,7 @@
#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@
#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@
#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@
+#cmakedefine SDL_JOYSTICK_HIDAPI @SDL_JOYSTICK_HIDAPI@
#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@
#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@