diff options
Diffstat (limited to 'premake/VisualC/VS2012/tests/testshader/testshader.vcxproj')
-rwxr-xr-x | premake/VisualC/VS2012/tests/testshader/testshader.vcxproj | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj new file mode 100755 index 000000000..d00e547c5 --- /dev/null +++ b/premake/VisualC/VS2012/tests/testshader/testshader.vcxproj @@ -0,0 +1,133 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{51ADEB0F-09DD-5242-87FC-6DD5C4A098E3}</ProjectGuid>
+ <RootNamespace>testshader</RootNamespace>
+ <Keyword>Win32Proj</Keyword>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>Win32\Debug\</OutDir>
+ <IntDir>obj\Debug\</IntDir>
+ <TargetName>testshader</TargetName>
+ <TargetExt>.exe</TargetExt>
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>Win32\Release\</OutDir>
+ <IntDir>obj\Release\</IntDir>
+ <TargetName>testshader</TargetName>
+ <TargetExt>.exe</TargetExt>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>true</MinimalRebuild>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader></PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <ExceptionHandling>false</ExceptionHandling>
+ <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
+ <ProgramDataBaseFileName>$(OutDir)testshader.pdb</ProgramDataBaseFileName>
+ <CompileAs>CompileAsC</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ResourceCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)testshader.exe</OutputFile>
+ <EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
+ </Link>
+ <PostBuildEvent>
+ <Command>if not exist ".\Win32\Debug" ( mkdir ".\Win32\Debug" )
copy ".\..\..\SDL2\Win32\Debug\SDL2.dll" ".\Win32\Debug\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Debug\icon.bmp"</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <MinimalRebuild>false</MinimalRebuild>
+ <StringPooling>true</StringPooling>
+ <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <PrecompiledHeader></PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <ExceptionHandling>false</ExceptionHandling>
+ <DebugInformationFormat></DebugInformationFormat>
+ <CompileAs>CompileAsC</CompileAs>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>..\..;..\..\..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ </ResourceCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <GenerateDebugInformation>false</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalDependencies>OpenGL32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)testshader.exe</OutputFile>
+ <EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
+ </Link>
+ <PostBuildEvent>
+ <Command>if not exist ".\Win32\Release" ( mkdir ".\Win32\Release" )
copy ".\..\..\SDL2\Win32\Release\SDL2.dll" ".\Win32\Release\SDL2.dll"
copy ".\..\..\..\..\..\test\icon.bmp" ".\Win32\Release\icon.bmp"</Command>
+ </PostBuildEvent>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\..\..\test\testshader.c">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="..\..\SDL2main\SDL2main.vcxproj">
+ <Project>{47B50335-DB5D-B948-B80C-E361ED5793F5}</Project>
+ </ProjectReference>
+ <ProjectReference Include="..\..\SDL2\SDL2.vcxproj">
+ <Project>{7F1E020B-52F6-584E-B841-8B390015238B}</Project>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project>
|