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* Closing obsolete gsoc2008_nds named branchgsoc2008_ndsRyan C. Gordon2010-02-280-0/+0
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* indentSam Lantinga2008-08-273-10/+15
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* Clean up.Darren Alton2008-08-2768-725/+739
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* Some more work on the audio driver.Darren Alton2008-08-213-3/+26
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* Timers work now.Darren Alton2008-08-185-34/+25
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* More sprite-driven texture work in the render/video drivers.Darren Alton2008-08-174-11/+66
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* More sprite-work in the render driver, and some updates to the nds-test-progs.Darren Alton2008-08-164-25/+51
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* Beginnings of sprite support.Darren Alton2008-08-161-72/+80
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* Minor cleanups in renderer.Darren Alton2008-08-163-16/+4
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* Rendering now partially works! (Some BIZARRE bug that I inadvertently fixed.)Darren Alton2008-08-162-41/+46
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* More work and some bugfixes on the graphics driver.Darren Alton2008-08-162-67/+121
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* Some audio work, setting default frequency, volume, etc. and calling a ↵Darren Alton2008-08-152-11/+44
| | | | generic playback function that uses them.
* Cleaning up the renderer code to hopefully squish any problems. Starting to ↵Darren Alton2008-08-153-264/+259
| | | | incorporate sprites, as well
* renderer: Added a separate copy of texture pixels in system RAM, copied into ↵Darren Alton2008-08-141-8/+21
| | | | VRAM during RenderPresent. Still trying to fix rendering.
* Existing testsprite programs made into NDS projectsDarren Alton2008-08-1310-0/+3120
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* Making room for test prog'sDarren Alton2008-08-1312-14713/+92
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* Improved devkitPrO message in Makefile.ds and set better environment ↵Sam Lantinga2008-08-111-1/+5
| | | | variable defaults
* Ongoing video render work; initial work on NDS Timers.Darren Alton2008-08-0812-3/+14703
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* Some debug work on the video driver, shows an error in the BG's vertical ↵Darren Alton2008-07-262-9/+17
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* Some small bug fixes and more work on videoDarren Alton2008-07-252-26/+39
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* More work on the accelerated 2D video driver, beginnings of sprite-based ↵Darren Alton2008-07-197-35/+256
| | | | rendering support. Also some initial work on an audio driver.
* More NDS video driver work.Darren Alton2008-07-132-104/+120
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* Removed old touchscreen system, starting to implement mouse-based ↵Darren Alton2008-07-1014-1129/+233
| | | | touchscreen. Also, more work on a non-software-rendering video driver
* Starting to work on a more complete video driver.Darren Alton2008-07-023-76/+96
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* Fixed a conflict between the touch and joystick drivers. They now should ↵Darren Alton2008-07-014-6/+13
| | | | both behave as expected.
* Started minor changes to the coordinate system used by the touchscreen API ↵Darren Alton2008-06-295-25/+107
| | | | as discussed on the mailing list. Also beginning to separate the 'Pressed' and 'Moved' event handling on the private level.
* Started adding framework for Touchscreen API, based on and (consistent with) ↵Darren Alton2008-06-2313-1/+1043
| | | | the existing Joystick API.
* Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor ↵Darren Alton2008-06-198-173/+115
| | | | video driver bugfixes.
* NDS video driver is now functional, using software rendering and framebuffer.Darren Alton2008-06-173-75/+70
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* some changes to the dummy driver for debug purposes that should be reverted.Darren Alton2008-06-1214-537/+668
| | | | most importantly, commenting out a check for an env. var.
* Fix for the previous commit: actually 'svn add'ed some files.Darren Alton2008-06-1017-0/+1742
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* First commit. Added header configs for DS as well as a Makefile. Initial ↵Darren Alton2008-06-1043-127/+90
| | | | work on framebuffer video driver, currently not functioning as desired.
* Creating GSoC 2008 code branchesSam Lantinga2008-04-230-0/+0
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* So we don't forget to do this...Sam Lantinga2008-03-181-0/+1
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* ran make indentBob Pendleton2008-03-143-33/+21
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* re: bug#563. checking in some commented out trace code and a fix so that the ↵Bob Pendleton2008-03-149-41/+66
| | | | | | in testalpha.c the background only flashes when alpha == 255. The problem that is being fixed is caused by clearing SDL_COPY_RLE_COLORKEY without setting SDL_COPY_RLE_DESIRED in SDL_UnRELSurface.
* In testdyngl.c the event type was being anded (&) with SDL_KEYDOWN and if ↵Bob Pendleton2008-03-073-5/+23
| | | | | | | | | | | the result was none zero the program was quiting. This is very weird because it was working earlier this week. I added some more trace code to SDL_x11events.c In SDL_X11opengl.c I modified SDL_GL_GetSwapInterval() so that it returns a pretty good value even if you have the SGI swap extension instead of the MESA swap extension. I just saved the value you set and return it too you.
* oops, need to comment out some debug code.Bob Pendleton2008-03-071-1/+0
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* Next version of internationalized input for X11. On my machine (famous last ↵Bob Pendleton2008-03-075-13/+49
| | | | | | words :-) with a US English keyboard and locale I can compose ` and e and get a text input event with the character ?. You still get the keypress keyrelease events for the individual keys that go into composing the character.
* more valgrind errors fixed. Plus I ran make indent which changed a few files.Bob Pendleton2008-03-078-59/+64
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* Fixed many valgrind errors. But, I broke testdyngl.Bob Pendleton2008-03-065-14/+64
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* Fixing valgrind errors.Bob Pendleton2008-03-063-26/+28
| | | | One of the error was the result of an unitended recursive call to X11_GL_LoadLibrary which was also fixed.
* SetupWindowData in SDL_X11window.c was realloc()ing the display window list ↵Bob Pendleton2008-03-041-1/+1
| | | | | | and incrementing numwindows even though those are being updated in functions that call this function. The result is that it is possible to get the same window added to the list twice.
* Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This ↵Bob Pendleton2008-03-011-1/+1
| | | | | | | function is being called from SDL_RecreateWindow at a point when the numwindows value in is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
* Now the program will process all events and then terminate. :)Sam Lantinga2008-02-231-2/+2
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* HandleEvent() returns done each time it is called. If done was set to 0 the ↵Bob Pendleton2008-02-201-1/+1
| | | | | | | program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
* Windows also remaps the numeric keypad... grrrSam Lantinga2008-02-113-5/+25
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* Checkout directly to the SDL 1.3 folderSam Lantinga2008-02-111-2/+1
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* Show integer scancode, since that's how it's defined in the header.Sam Lantinga2008-02-101-2/+2
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* Disable DirectFB by default, since it hasn't been updated for the 1.3 API yet.Sam Lantinga2008-02-101-2/+2
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